Leaguepedia | League of Legends Esports Wiki
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{Infobox Champion
+
{{Infobox Player
  +
|isretired=No
|name=Kog'Maw
 
  +
|id=Vasilii
|title=The Mouth of the Abyss
 
  +
|checkboxIsLowercase=No
|releasedate=June 24, 2010
 
  +
|name=Li Wei-Jun
|ip=4800
 
  +
|nativename=李威俊
|rp=880
 
  +
|namealphabet=Hanzi
|resource=Mana
 
  +
|image=ING Vasilii 2017 Spring.png
|attribute=Marksman
 
  +
|country=China
|attribute2=Mage
 
  +
|residency=China
|realname=
 
  +
|checkbox-res=No
|hp=517.76
 
  +
|birth_date_month=10
|hp_lvl=88
 
  +
|birth_date_day=27
|hpregen=5.92
 
  +
|birth_date_year=1994
|hpregen_lvl=0.55
 
  +
|favchamp=Lucian
|mana=322.2
 
  +
|favchamp2=Ezreal
|mana_lvl=40
 
  +
|favchamp3=Caitlyn
|mregen=8.675
 
  +
|checkbox1=No
|mregen_lvl=0.7
 
  +
|checkboxComp=No
|range=500
 
  +
|ids=LMQ Tc Vasilii (NA), LMQ TC丶Wayne, LMQ Tc LOMO V, LMQ Tc SWXG, LMQ Tc SWXGGGG
|ad=57.46
 
  +
|checkbox2=No
|ad_lvl=2.41
 
  +
|role=AD
|as=0.665
 
  +
|checkboxPrev=Yes
|as_lvl=2.65
 
  +
|checkboxIsSub=No
|armor=19.88
 
  +
|checkboxSharesRole=Yes
|armor_lvl=3.5
 
  +
|teamhist1=EHOME
|mr=30
 
  +
|teamdate1=Feb 2012 - Nov 2012
|mr_lvl=0
 
  +
|teamrole1=AD
|ms=325
 
  +
|teamhist2=Royal Club Tian Ci
|skin1name=Caterpillar Kog'Maw
 
  +
|teamdate2=Nov 2012 - Jul 2013
|skin1rp=520
 
  +
|teamrole2=AD
|skin1date=2010-06-24
 
  +
|teamhist3=LMQ Tian Ci
|skin1legacy=true
 
  +
|teamdate3=Jul 2013 - Oct 2014
|skin2name=Sonoran Kog'Maw
 
  +
|teamrole3=AD
|skin2rp=520
 
  +
|teamhist4=Vici Stand Gaming
|skin2date=2010-06-24
 
  +
|teamdate4=Dec 2014 - Jan 2015
|skin2legacy=true
 
  +
|teamrole4=AD
|skin3name=Monarch Kog'Maw
 
  +
|teamhist5=Vici Gaming
|skin3rp=520
 
  +
|teamdate5=Jan 2015 - May 2015
|skin3date=2010-11-16
 
  +
|teamrole5=AD
|skin3legacy=
 
  +
|checkbox3=Yes
|skin4name=Reindeer Kog'Maw
 
  +
|teamhist6=Vici Gaming
|skin4rp=975
 
  +
|teamdate6=May 2015 - May 2016
|skin4date=2010-12-14
 
  +
|teamrole6=Sub AD
|skin4legacy=true
 
  +
|teamhist7=IN Gaming
|skin5name=Lion Dance Kog'Maw
 
  +
|teamdate7=May 2016 - Mar 2017
|skin5rp=1350
 
  +
|teamrole7=AD
|skin5date=2011-02-01
 
  +
|teamhist8=Newbee
|skin5legacy=
 
  +
|teamdate8=May 2017 - Oct 2017
|skin6name=Deep Sea Kog'Maw
 
  +
|teamrole8=AD
|skin6rp=975
 
  +
|teamhist9=Suspended
|skin6date=2011-09-19
 
  +
|teamdate9=Oct 2017 - Jan 2020
|skin6legacy=
 
  +
|teamrole9=Inactive
|skin7name=Jurassic Kog'Maw
 
  +
|league1=NA LCS 2014 Summer
|skin7rp=975
 
  +
|leagueteam1=lmq
|skin7date=2012-03-23
 
  +
|leagueplace1=2
|skin7legacy=
 
  +
|leaguegames1=28
|skin8name=Battlecast Kog'Maw
 
  +
|leagueteamgames1=28
|skin8rp=1350
 
  +
|leaguecheckbox1=Yes
|skin8date=2014-11-25
 
  +
|league2=NA LCS 2014 Summer Playoffs
|skin8legacy=
 
  +
|leagueteam2=lmq
|skin9name=Pug'Maw
 
  +
|leagueplace2=3
|skin9rp=975
 
  +
|leaguegames2=10
|skin9date=2017-03-30
 
  +
|leagueteamgames2=10
|skin9legacy=
 
  +
|leaguecheckbox2=No
|skin10name=Hextech Kog'Maw
 
  +
|leaguecheckbox3=No
|skin10special=Hextech Crafting exclusive
 
  +
|leaguecheckbox4=No
|skin10date=Upcoming
 
  +
|leaguecheckbox5=No
|skin10legacy=
 
  +
|checkbox4=No
  +
|leaguecheckbox6=No
  +
|leaguecheckbox7=No
  +
|leaguecheckbox8=No
  +
|leaguecheckbox9=No
  +
|leaguecheckbox10=No
  +
|leaguecheckbox11=No
  +
|leaguecheckbox12=No
  +
|leaguecheckbox13=No
  +
|leaguecheckbox14=No
  +
|leaguecheckbox15=No
  +
|leaguecheckbox16=No
  +
|leaguecheckbox17=No
  +
|leaguecheckbox18=No
  +
|leaguecheckbox19=No
  +
|leaguecheckbox20=No
  +
|leaguecheckbox21=No
  +
|leaguecheckbox22=No
  +
|stream=[http://www.twitch.tv/lmqtcvasilii/ Twitch]
  +
|fanpage=http://t.qq.com/a401789222
  +
|twitter=LMQtcVasilii
  +
|bestgg=http://best.gg/player/vasilii
  +
|checkboxIsPersonality=No
  +
|nicknames=死亡宣告
  +
|peakleague_na=Challenger I
  +
|lp_na=1138
  +
|checkbox=No
 
}}
 
}}
  +
{{PlayerPageStart
 
  +
|checkboxSBS=Yes
==Lore==
 
  +
|checkboxTOCR=Yes
{{TDRight
 
|name1=Biography
 
 
}}
 
}}
  +
==Biography==
{{TDRight|tab}}
 
  +
===2015 Preseason===
{|
 
  +
On October 21, 2014 it was announced that Vasilii had decided to leave LMQ along with ackerman and NoName, and that negotiations were ongoing with Mor.<ref>[http://www.ongamers.com/articles/lmq-announces-departure-of-vasilii-ackerman-noname/1100-2279/ LMQ announces departure of Vasilii, ackerman, NoName; negotiations ongoing with Mor] ''ongamers.com''</ref> Vasilii revealed that his decision to leave was based on the financial needs of his family.<ref>[http://www.reddit.com/r/leagueoflegends/comments/2k0b92/lmq_vasilii_quit_for_family_problems/ Reddit Post] ''reddit.com''</ref>
|valign= "top" width=0px align=center|
 
|valign= "top"|When the prophet {{ci|Malzahar}} was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.
 
   
  +
On December 3rd, Vasilii joined [[Vici Gaming]].<ref>[http://p.t.qq.com/longweibo/index.php?lid=2413605127269594324 VG's Weibo post (Chinese)] ''p.t.qq.com'' ([http://www.reddit.com/r/leagueoflegends/comments/2o56nn/vici_gaming_vg_signs_fomer_lmqs_adc_vasilii/ English] ''reddit.com'')</ref>
The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog'Maw's appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone's guess.
 
|-
 
|
 
| align=center | '''"If that's just hungry, I don't want to see angry."'''
 
- '''{{ci|Tryndamere}}'''
 
|}
 
{{TDRight|end}}
 
   
==Abilities==
+
==Trivia==
  +
* His ID '死亡宣告' is exactly the Chinese name of {{ci|Thresh}}'s Death Sentence.
{{Infobox Ability
 
  +
* He is friends with [[Doublelift]] and [[Imaqtpie]].
|name=Icathian Surprise
 
  +
* Popularized the term LOMO. The origin of LOMO is that Vasilii kept using LOMO as Lmao for unknown reason in NA solo queue games, soon it became a meme in the community.
|image=Icathian Surprise.png
 
  +
* He is approximately 192cm (6'4") tall.
|description='''(Innate)''' Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing true damage to surrounding enemies.
 
|levelup_1='''Damage:''' 100 + (25 x level)
 
|hotkey=Passive
 
|banshee=yes
 
|cleanseqss=no
 
}}
 
   
  +
===Pentakills===
{{Infobox Ability
 
  +
{{PlayerPentakills| Vasilii }}<!-- To edit this section, please go to the page "List of Pentakills" and add additional lines in chronological order there.-->
|name=Caustic Spittle
 
|image=Caustic Spittle.png
 
|description='''(Passive)''' Kog'Maw gains bonus Attack Speed. <br>
 
'''(Active)''' Launches a corrosive projectile that deals Magic Damage to the first enemy hit and reduces its Armor and Magic Resist for 4 seconds..
 
|desc_1='''Cost:''' 40 Mana
 
|desc_2='''Cooldown:''' 8 seconds
 
|levelup_1='''Attack Speed:''' 15 / 20 / 25 / 30 / 35%
 
|levelup_2='''Magic Damage:''' 60 / 110 / 160 / 210 / 260<br>{{AR2|ap|+70%}}
 
|levelup_3='''Armor and Magic Resist Reduction:''' 20 / 22 / 24 / 26 / 28%
 
|hotkey=Q
 
|banshee=yes
 
|cleanseqss=no
 
}}
 
   
  +
==Achievements==
{{Infobox Ability
 
  +
{{TDRight
|name=Bio-Arcane Barrage
 
  +
|name1=2013
|image=Bio-Arcane Barrage.png
 
  +
|name2=2014
|description='''(Active)''' For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal additional magic damage.
 
  +
|name3=2015}}
|desc_1='''Cost:''' No Cost
 
  +
{{TDRight|tab}}<!--2015-->
|desc_2='''Cooldown:''' 17 seconds
 
  +
{| class="sortable prettytable"
|levelup_2='''Magic Damage:''' <span style="color:red">'''[3 / 4 / 5 / 6 / 7%''' {{AR2|ap2|+1%|100}} '''of target's max Health]'''</span>
 
  +
|+ style="background: #E6E6E6; border: 1px solid black;"|2014
|levelup_1='''Bonus Range:''' 130 / 150 / 170 / 190 / 210
 
  +
! width="80" | Date
|hotkey=W
 
  +
! width="300" | Event
|banshee=yes
 
  +
! width="450" | Result
|cleanseqss=no
 
  +
|-
}}
 
  +
| 2015-11-29
  +
| [[National Electronic Sports Tournament 2015|NEST 2015]]
  +
| {{medal|3}} {{team2|VG}} 2 : 0 {{team|UP}}
  +
|}
  +
{{TDRight|tab}}<!--2014-->
  +
{| class="sortable prettytable"
  +
|+ style="background: #E6E6E6; border: 1px solid black;"|2014
  +
! width="80" | Date
  +
! width="300" | Event
  +
! width="450" | Result
  +
|-
  +
| 2014-08-31
  +
| [[Riot_League_Championship_Series/North_America/2014_Season/Summer_Playoffs|2014 NA LCS Summer Playoffs]]
  +
| {{medal|3}} {{team2|LMQ}} 3 : 2 {{team|Team Curse}}
  +
|-
  +
| 2014-03-30
  +
| [[2014 NA Challenger Series/Spring Series/Challenger Series 2|2014 NA Challenger Series Spring #2]]
  +
| {{medal|1}} {{team2|LMQ}} 2 : 0 {{team|C9T}}
  +
|-
  +
| 2014-02-16
  +
| [[2014 NA Challenger Series/Spring Series|2014 NA Challenger Series Spring #1]]
  +
| {{medal|1}} {{team2|LMQ}} 2 : 0 {{team|col.black}}
  +
|}
  +
{{TDRight|tab}}<!--2013-->
  +
{| class="sortable prettytable"
  +
|+ style="background: #E6E6E6; border: 1px solid black;"|2013
  +
! width="80" | Date
  +
! width="300" | Event
  +
! width="450" | Result
  +
|-
  +
| 2013-11-10
  +
| [[National Electronic Sports Tournament 2013|NEST 2013]]
  +
| {{medal|3}} {{team2|lmq tc}} 2 : 0 {{team|royal hz}}
  +
|}
  +
{{TDRight/end}}
   
  +
==Interviews==
{{Infobox Ability
 
  +
{{TDRight
|name=Void Ooze
 
  +
|name1=2014
|image=Void Ooze.png
 
  +
|name2=2015
|description='''(Active)''' Deals Magic Damage to enemies it passes through and leaves a trail on the ground for 4 seconds, briefly slowing enemies in it.
 
  +
|name3=2016}}
|desc_1='''Cooldown:''' 12 seconds
 
  +
{{TDRight|tab}}<!--2016-->
|desc_2='''Cost:''' 80 / 90 / 100 / 110 / 120 Mana
 
  +
* June 12th, [http://www.esportsheaven.com/articles/view/5750 Vasilii Full-Length Interview: A Journey Unfolded] ''Translated on Esports Heaven''
|levelup_1='''Magic Damage:''' 60 / 105 / 150 / 195 / 240<br> {{AR2|ap|+50%}}
 
  +
{{TDRight|tab}}<!--2015-->
|levelup_2='''Slow:''' 20 / 28 / 36 / 42 / 50%
 
  +
* January 27th, [http://www.goldper10.com/article/744-cgas-ryan-interviews-vasilii-about-his-return-to-form.html CGA's Ryan Interviews Vasilii About His Return to Form] ''by Gold Per 10''
|hotkey=E
 
  +
{{TDRight|tab}}<!--2014-->
|banshee=yes
 
  +
* April 26th, [http://www.ongamers.com/videos/vasilii-discusses-lmq-s-future-following-their-mat/2300-503/ Vasilii discusses LMQ's future following their match against XDG (video)] ''with onGamers''
|cleanseqss=both
 
  +
* May 23rd, [http://www.ongamers.com/videos/vasilii-talks-about-their-first-day-wins-in-the-su/2300-584/ Vasilii talks about their first day wins in the Summer Split of the LCS (video)] ''with onGamers''
}}
 
  +
* June 7th, [http://www.ongamers.com/videos/vasilii-talks-about-lmq-s-first-3-weeks-in-the-sum/2300-616/ Vasilii talks about LMQ's first 3 weeks in the Summer Split of LCS (video)] ''with onGamers''
  +
* June 14th, [http://www.ongamers.com/videos/vasilii-shares-his-thoughts-on-helios-making-frien/2300-634/ Vasilii shares his thoughts on Helios, making friends in the LCS, and pretty American girls (video)] ''with onGamers''
  +
* June 29th, [http://www.ongamers.com/videos/vasilii-talks-about-their-late-game-play-in-their-/2300-731/ Vasilii talks about their late game play in their match against TSM (video)] ''with onGamers''
  +
* July 13th, [http://www.ongamers.com/videos/vasilii-provides-insight-on-their-match-against-te/2300-809/ Vasilii provides insight on their match against Team complexity (video)] ''with onGamers''
  +
* August 23rd, [http://www.ongamers.com/videos/vasilii-shares-his-thoughts-on-tsm-vs-dig-and-clg-/2300-888/ Vasilii shares his thoughts on TSM vs. Dig and CLG vs. Team Curse (video)] ''with onGamers''
  +
* September 25th, [http://www.youtube.com/watch?v=FA1OFJFBWS8&list=UU7MWQN7Ngj02EtvoaK7WKKw Vasilii English Interview - "Now every game, I don't fear anything" (Video)] ''with onGamers''
  +
* December 30th, [http://www.teamliquid.net/forum/league-of-legends/474313-an-interview-i-did-with-vgvasilii An interview I did with VG.Vasilii] ''with Team Liquid''
  +
{{TDRight/end}}
   
  +
==Articles==
{{Infobox Ability
 
  +
{{TDRight
|name=Living Artillery
 
  +
|name1=2017
|image=Living Artillery.png
 
  +
|content1=
|description='''(Active)''' Fires an artillery shot, dealing magic damage based on the target's missing health, revealing them for 2 seconds. The cost of subsequent shots within 8 seconds increases by 40 Mana (max 400).
 
  +
* August 11th, [http://slingshotesports.com/2017/08/11/newbee-vasilii-vows-abstinence-sex-hurt-performance/ Newbee player Vasilii vows abstinence after saying “indulging in sensual pleasures” hurt his League of Legends performance] ''with Kelsey Moser on Slingshot Esports''
|desc_1='''Cost:''' 40 Mana + 40 per cast
 
|desc_2='''Cooldown:''' 2 / 1.5 / 1 second(s)
 
|levelup_1='''Magic Damage (Above 40%):''' 70 / 140 / 180<br> {{AR2|ad|+65%|bonus}}<br>{{AR2|ap|+25%}} to 105 / 210 / 270<br> {{AR2|ad|+97.5%|bonus}}<br>{{AR2|ap|+37.5%}}
 
|levelup_2='''Magic Damage (Below 40%):''' 140 / 280 / 360<br> {{AR2|ad|+130%|bonus}}<br>{{AR2|ap|+50%}}
 
|hotkey=R
 
|banshee=yes
 
|cleanseqss=no
 
 
}}
 
}}
   
== Patch History ==
+
==Other Content==
  +
{{TDRight
{{Scroll box
 
  +
|name1=2015}}
|content='''[[v6.21#{{PAGENAME}}|v6.21]]'''<br>
 
  +
{{TDRight|tab}}<!--2015-->
{{PatchChampionEntry
 
  +
* January 26th, [http://www.youtube.com/watch?v=L9N9dhS_DYw League of Legends: "Fighting!" - Gogoing & Uzi vs. Dandy & Vasilii]
|summary=Mana cost per R cast down, damage up.
 
  +
{{TDRight/end}}
|context=Back during the Marksman Update, we shifted Living Artillery to be more about executing enemies as they back off, rather than a primary damage tool in its own right. Now that Kog’Maw’s back to his old kiting/spellweaving ways, he’s frequently casting his ult (and stacking its mana cost) while foes are well above the execution thresholds. This leaves Living Artillery feeling pretty lackluster. So, we’re re-tuning it to fit better into Kog’s new (old?) playstyle while holding on to some of the spicy execution feeling we gained from the Marksman Update.
 
|changes={{pai| Living Artillery}}
 
{{pbc|COST|50 mana + 50 per cast (500 mana maximum)|40 mana + 40 per cast (400 mana maximum)}}
 
{{pbc|MANA DEBUFF DURATION|10 seconds|8 seconds}}
 
{{pbc|BASE DAMAGE|70/110/150|100/140/180}}
 
{{pbc|EXECUTION THRESHOLD 1|Deals 200% damage to targets between 25% and 50% health|Deals up to 150% damage to targets approaching 40% health}}
 
{{pbc|EXECUTION THRESHOLD 2|Deals 300% damage to targets with less than 25% health|Deals 200% damage to targets with less than 40% health}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.20#{{PAGENAME}}|v6.20]]'''<br>
 
{{PatchChampionEntry
 
|summary=W animation improved to match updated effect.
 
|context=Getting this out of the way: we don’t have buffs for Kog this patch, and that’s why he’s at the bottom (your winrate joke goes here). Reverting an update after it’s settled is really a new update in itself, so we expected Kog’Maw’s performance to drop while players re-adjust to the attack speed cap. We’re holding off on the (im)balanced call until he stabilizes, since hasty changes now will just incur more adjustments down the road.
 
<br>
 
<br>
 
That aside, Bio-Arcane Barrage’s visuals felt pretty out of place with the changed functionality. We’ve fixed them up!
 
|changes={{pai|Bio-Arcane Barrage}}
 
{{pbc|ch=new?|SPIFFY SPITTING|Made Bio-Arcane Barrage’s attack animation cool again}}
 
{{pbc|LION VOMIT|Updated Lion Dance Kog’Maw’s hit particles for even more fireworks}}
 
{{pbc|8 SECONDS|Updated Bio-Arcane Barrage’s visual effects across skins to match the new duration}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.19#{{PAGENAME}}|v6.19]]'''<br>
 
{{PatchChampionEntry
 
|summary=Q and W have been reverted to their pre-update paradigms.
 
|context=Let’s start with the bottom line: Kog’Maw’s being partially reverted to his pre-2016 status. While we’ve had champions that take a couple of passes to get right ''(...Ryze)'', this is the first time we’ve actually gone back on a Champion Update. To understand how we got here, let’s take it all the way back to last year’s pre-season.
 
<br>
 
<br>
 
Our goal for the Marskman update was to create strategic identities for them outside of ‘who does the most damage’. What does each marksman do that their classmates don’t? Kog’Maw already had an answer to that question: be the glass cannon, demanding an entire team’s resources to support. So rather than create a distinct identity, we took a different approach: sharpen the one he already had. If ‘glass cannon’ was cool, could we push things further and make a ‘glass turret’?
 
<br>
 
<br>
 
10 months and 5 attacks per second later, how did that shake out? Well, Kog’s gameplay has actually moved away from the niche he previously filled. Transforming into an immobile turret is certainly unique, but it creates a ‘feast or famine’ situation. Kog can’t move between attacks in the late game, so either he mows down everyone in range, or enemies walk to safety since Kog can't keep pace. Compared to the consistent payoffs of old-school ‘Jugger-Maw’ comps, playing with today’s Kog’Maw feels too hit-or-miss.
 
<br>
 
<br>
 
As an aside, new Kog's created some warping effects on the items system. Specifically, on-hit items (Rageblade, Wit’s End, even Skirmisher’s Sabre) are balanced with the attack speed cap in mind, and Kog'Maw's pushing the strength of these effects past their designs. This puts heavy restrictions on the item system, all to support a single champ.
 
<br>
 
<br>
 
All said, we’re left with two choices - continue to make concessions toward Kog’Maw’s ‘glass turret’ ideal, or hit the reset switch to a stabler (though still imperfect) Kog. The updated kit's moved too far from what made Kog’Maw special, so we opted for the latter. This transition may be choppy, as many of League’s underlying systems have changed since Kog'Maw's update, but we’ll be monitoring how he readjusts and make any changes necessary to support him.
 
|changes={{pai|General}}
 
{{pbc|BASE ATTACK SPEED|0.625|0.665}}
 
{{pbc|ATTACK SPEED GROWTH STAT|3.5%|2.65%}}
 
{{pai|Caustic Spittle}}
 
{{pbc|ch=new?|BONUS ATTACK SPEED|Now grants 15/20/25/30/35% attack speed}}
 
{{pai|ch=updated|Bio-Arcane Barrage}}
 
<span style="color:#555;">''W no longer doubles Kog’s attack speed or the attack speed cap, but deals more max health per hit, has a higher range early, and lasts longer.''</span><br>
 
{{pbc|ch=removed|ULTRA RAPID KOG’MAW|No longer doubles Kog’Maw’s attack speed, increases his attack speed cap to 5.0, or decreases his cast times by 50%}}
 
{{pbc|ch=removed|FLAT MAGIC DAMAGE|No longer deals 4/8/12/16/20 bonus magic damage per basic attack}}
 
{{pbc|MAX HEALTH DAMAGE|2% of the target’s maximum health|2/3/4/5/6% of the target’s maximum health}}
 
{{pbc|MAX HEALTH DAMAGE RATIO|0.75% max health per 100 ability power|1% max health per 100 ability power}}
 
{{pbc|BONUS RANGE|90/120/150/180/210|130/150/170/190/210}}
 
{{pbc|COOLDOWN|13/11.5/10/8.5/7 seconds|17 second at all ranks}}
 
{{pbc|ch=new?|COOLDOWN PARADIGM|Bio-Arcane Barrage’s cooldown begins on cast, rather than when the effect ends}}
 
{{pbc|DURATION|6 seconds at all ranks|8 seconds at all ranks}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.8#{{PAGENAME}}|v6.8]]'''<br>
 
{{PatchChampionEntry
 
|champion=Kog'Maw
 
|summary=Q shred up at early levels. W damage down.
 
|context=When last we joined Kog’Maw on his adventures through patch notes, we spoke a lot about giving hypercarries a more even power curve than just ‘great late, awful early.’ These changes are furthering that philosophy, letting Kog feel like he gets to have a Q and reining in his insane power spike.
 
|changes={{pai|Caustic Spittle}}
 
{{pbc|ch=|ARMOR/MR SHRED|12/16/20/24/28%|20/22/24/26/28%}}
 
{{pai|Bio-Arcane Barrage}}
 
{{pbc|ch=|BASE ON-HIT DAMAGE|10/15/20/25/30|4/8/12/16/20}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.5#{{PAGENAME}}|v6.5]]'''<br>
 
{{PatchChampionEntry
 
|summary=Attack speed per level up. Q cost down. W has a base damage, but no longer grants any attack speed per rank.
 
|context=Before we talk 6.5, let’s talk about how we got here.
 
<br>
 
<br>
 
Kog’Maw’s identity is one of the clearest we have in league - a baby voidling that if sheltered and protected, grows into a hyper-carrying win condition all his own. Historically this has been done through balancing his laning phase to a state where it’s nearly impossible to withstand aggression, given that the rewards for succeeding were that you’d have an extremely powerful Kog’Maw on your team. Cut to the Marksman Update for Preseason, and now Kog has an ''additional'' tradeoff for his power - specifically ‘can you engineer a fight such that he can stand still and obliterate everything in sight’. Granted, the tradeoffs between high damage and mobility isn’t actually ordinary for a Marksman - they usually kite ''and'' fight simultaneously. Understandably, the early days of Kog’Maw’s update were a rough learning time for us all. We had a glass cannon that was all glass and no cannon.
 
<br>
 
<br>
 
So we thought, ‘If he’s not performing, let’s give him some love in a way that boosts his laning phase!’ That was 6.3. Terror ensued.
 
<br>
 
<br>
 
Back in the present, we’re looking to make a sustainable Kog’Maw for the long-term, free from the binary teeter-totter of ‘really strong or really weak’ that hypercarries tend to fall into. The changelist below represents a shift in thinking about Kog’s power curve - he’ll still scale incredibly with items, but that curve is now more even across the game (rather than spiking at any one particular point). Smoothing this curve means that Kog’s lane can be in a state that’s relatively normal compared to his peers, but the ‘race against the clock’ should feel less harsh for those that fall behind. Kog’Maw may always be the posterchild for what the term ‘hyper-carry’ means in League of Legends, but the hope is for that term to extend beyond just ‘bad lane, great late game’ and into meaningful interactions between the champions and their environments.
 
|changes=
 
{{pai|General}}
 
{{pbc|ch=|ATTACK SPEED GROWTH STAT|1.5%|3.5%}}
 
{{pai|Caustic Spittle}}
 
{{pbc|ch=|COST|60 mana|40 mana}}
 
{{pai|Bio-Arcane Barrage}}
 
{{pbc|ch=removed|SPITSTORM|No longer gains attack speed passively}}
 
{{pbc|ch=|LET’S TRY THAT AGAIN|Now deals 5/10/15/20/25 additional base damage on-hit (instead of a minimum of 15 damage)}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.4#{{PAGENAME}}|v6.4]]'''<br>
 
{{PatchChampionEntry
 
|summary=Attack speed down.
 
|context=Since easing up on his laning-phase leash in 6.3, Kog'Maws taken revenge on his oppressors in a truly gruesome fashion. None would disagree Kog needs to be toned down, but let's go in-depth on the tactics. Toning down his attack speed might seem counterintuitive considering he's supposed to be a cute, corrosive machine-gun, but it's all about creating windows of power that are more nuanced than 'strong all the time.' Striking his core stat pushes Kog'Maw to be more careful around how he manages Bio-Arcane Barrage's uptime, as he'll be much less of a face-melting menace without it. Final note: you can consider this a two-part changelist as we dive deeper in 6.5 to see how we can get Kog to feel good about his abilities (Q and R in particular) when he's not right clicking and standing still.
 
|changes=
 
{{pai|General}}
 
{{pbc|ch=|BASE ATTACK SPEED|0.665|0.625}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v6.3]]'''<br>
 
{{PatchChampionEntry
 
|summary=Q's attack speed passive shifted to W. W now has a minimum damage.
 
|context=Now ''the ''definition of 'Glass Cannon' in League, Kog'Maw finds himself a little too brittle to get out of lane and into a state where he can aim for a high-scaling fantasy. The primary goal is to clean up Kog's rank-ups to feel less like a trap and help him smooth out that transition from 'free kill botlane' to 'hyper-vomit omnicarry' without just handing him a free pass. (Trivia: did You Know that previously ranking W gave you ''no'' increase in damage? Sorry about that.)
 
|changes=
 
{{pai|Caustic Spittle}}
 
{{pbc|ch=removed|RAPID SPITTLE|No longer passively grants Kog'Maw bonus attack speed}}
 
{{pai|Bio-Arcane Barrage}}
 
{{pbc|ch=new|SPITSTORM|Now passively grants Kog'Maw 15/20/25/30/35% bonus attack speed}}
 
{{pbc|ch=new|MINIMUM DAMAGE|Now deals at least 15 bonus magic damage at all ranks}}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v5.24]]'''<br>
 
{{PatchChampionEntry
 
|summary=W’s attack damage ratio is gone, but now has a base damage.
 
|context=Kog’Maw’s the same vomit-happy hypercarry he’s always been, but the update went too far in removing base damages from his kit. What we end up with is a Kog that’s incredibly hard to stop once he gets going, but lacking in the tools to get there reliably. Removing the ratio and reinstating the base does trim Kog’s highs, but gives him an expected damage floor to tap into when he’s not consuming everything.
 
|changes=
 
{{pai|Bio-Arcane Barrage}}
 
{{pbc|ch=removed|ATTACK damage ratio|No longer deals 1.25% per 100 attack damage of the target's maximum health as magic damage}}
 
{{pbc|ch=new|FLAT damage|Now deals 2% of the target's maximum health as magic damage}}
 
   
  +
==Gallery==
}}
 
  +
<gallery>
<hr style="width:99%; background-color:lightgray" />
 
  +
LMQ TC SWXG.jpg|LMQ Vasilii
'''[[v5.22]]'''<br>
 
  +
VasiliiLMQ2014.png|LMQ Vasilii 2014 Summer
{{PatchChampionEntry
 
  +
LMQ Vasilii 2014 WCS.jpg|LMQ Vasilii [[2014 World Championship|2014 WC]]
|summary=
 
  +
VG Vasilii Spring 2015.png|VG Vasilii 2015 Spring
|context=When someone says Kog'Maw, the word 'hypercarry' is never far behind. Already one of the most strategically distinct marksmen, we're pushing him above and beyond - disregarding the attack speed cap, the enemy's composition, and even their feelings. Power does come at a price however, so while Kog is busy spewing acid (and whatever else) onto his foes he's unable to budge without giving up his unparalleled damage stream. A well-protected Kog'Maw will bring down anyone, anywhere, but leave him out to dry and he's just another Kog in the machine.
 
  +
VG-vasilii-2015lpl.jpg|VG Vasilii 2015 Summer
|changes=
 
  +
VG_Vasilii_2016_Spring.png|VG Vasilii 2016 Spring
{{pai|General}}
 
  +
ING Vasilii 2016 Summer.png|ING Vasilii 2016 Summer
{{pbc|ch=|NOT FULL|Recommended Items updated}}
 
  +
</gallery>
{{pbc|ch=|BASE HEALTH|546|517}}
 
{{pbc|ch=|HEALTH GROWTH STAT|87|82}}
 
{{pbc|ch=|BASE ATTACK DAMAGE|52.04|54.46}}
 
{{pbc|ch=|ATTACK DAMAGE GROWTH STAT|3|2.41}}
 
{{pbc|ch=|BASE ATTACK SPEED|0.665|0.625}}
 
{{pbc|ch=|ATTACK SPEED GROWTH STAT|2.65|1.5}}
 
{{pbc|ch=|BASE MANA|298.88|322.2}}
 
{{pbc|ch=|MANA GROWTH STAT|41|40}}
 
{{pai|Caustic Spittle}}
 
{{pbc|ch=|PASSIVE ATTACK SPEED|10/15/20/25/30%|15/20/25/30/35% }}
 
{{pai|Bio-Arcane Barrage}}
 
While active, Kog'Maw gains bonus range, 100% attack speed from all sources, and a raised attack speed cap of 5.0.
 
{{pbc|ch=|DURATION|8 seconds|6 seconds}}
 
{{pbc|ch=|COST|40 mana}}
 
{{pbc|ch=|COOLDOWN|17 seconds on cast|13/11.5/10/8.5/7 seconds once the buff ''expires''}}
 
{{pbc|ch=|BONUS RANGE|130/150/170/190/210|90/120/150/180/210}}
 
{{pbc|ch=|REDUCED DAMAGE|Now reduces all of Kog'maw's damage against non-minions by 55% while active}}
 
{{pbc|ch=|BONUS DAMAGE|Deals 1.25% per 100 total AD plus 0.75% per 100 AP of the target's maximum health as additional magic damage}}
 
{{pbc|ch=|ULTRA RAPID KOG'MAW|Now doubles Kog'Maw's attack speed cap and reduces cast times by 50% while active }}
 
{{pai|Living Artillery}}
 
{{pbc|ch=|COST|40 mana|50 mana}}
 
{{pbc|ch=|DAMAGE|80/120/160|70/110/150}}
 
{{pbc|ch=|ABILITY POWER RATIO|0.3|0.25}}
 
{{pbc|ch=|BONUS ATTACK DAMAGE RATIO|0.5|0.65}}
 
{{pbc|ch=|VISION DURATION|4 seconds|2 seconds}}
 
{{pbc|ch=|MANA DEBUFF DURATION|6 seconds|10 seconds}}
 
{{pbc|ch=removed |DON'T TOUCH THAT|No longer deals 100% increased base damage to champions}}
 
{{pbc|ch=new|SMELLS LIKE FEAR|Now deals double damage to enemies between 25% and 50% health}}
 
{{pbc|ch=new|SMELLS LIKE DESPERATION|Now deals '''triple''' to enemies between 0% and 25% health }}
 
}}
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v5.1]]'''
 
   
  +
==External Links==
:"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
 
* {{PN2014|AAA|PORTRAITS|The following champion portrait icons have been updated:}}
 
** Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean
 
 
<hr style="width:99%; background-color:lightgray" />
 
'''[[v4.18]]'''<br>
 
'''Splash Updates'''
 
:"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
 
* <small>SPLASH</small> The following champions have received updated base splashes (click the portraits for the full image!):
 
** {{ci|Cho'Gath}}
 
** {{ci|Kog'Maw}}
 
** {{ci|Lee Sin}}
 
 
<br>
 
'''[[v4.14]]'''<br>
 
''Koggy moves slower and R chunks champions for less.''
 
 
:"Despite our changes in 4.13, Kog'Maw still has few weaknesses for his ultra-powerful late game identity. Since our goal is to to preserve a champion's strategic strengths even as we reduce power, we started with Kog's core weaknesses (low mobility) before tackling his early game strengths."
 
 
* General
 
** <small>BASE MOVEMENT SPEED</small> <s><span style="color:firebrick">330</span></s> ⇒ 325
 
* [[File:VoidOoze.jpg|20px]] '''E - Void Ooze'''
 
** <small>WHEN DID YOU EAT THAT, KOG'MAW</small> Has new particles, looks more gross
 
* [[File:LivingArtillery.jpg|20px]] '''R - Living Artillery'''
 
** <small>BONUS BASE MAGIC DAMAGE TO CHAMPIONS</small> <s><span style="color:firebrick">125%</span></s> ⇒ 100%
 
 
'''[[v4.13]]'''<br>
 
''Kog's got less base health and his Q shreds less armor / MR at lower ranks''
 
 
:"When we made our AD itemization changes back in 4.10, Kog'Maw got significantly stronger on top of his already strong base kit. We still want Koggles to hit his late game power, but in order to get there he needs to have a real weakness in the early to mid game. As a quick rundown on why these changes specifically: Kog's current favored item build (Trinity Force + Blade of the Ruined King) lets him build more utility / tank than traditional Infinity Edge marksmen, but he can still deal tons of damage with Q's high base shred + W's damage amp. Now he'll just take a little longer to hit that level of effectiveness."
 
 
* '''General
 
** <small>BASE HEALTH</small> <s><span style="color:firebrick">524</span></s> ⇒ 487
 
** <small>HEALTH PER LEVEL</small> <s><span style="color:firebrick">84</span></s> ⇒ 87
 
 
* [[File:CausticSpittle.jpg|20px]] '''Q - Caustic Spittle'''
 
** <small>ARMOR & MAGIC RESISTANCE SHRED</small> <s><span style="color:firebrick">20/22/24/26/28%</span></s> ⇒ 12/16/20/24/28%
 
 
'''[[v4.7]]'''<br>
 
* [[File:LivingArtillery.jpg|20px]] '''R - Living Artillery'''
 
** '''"NEW"'''' UTILITY: Mana cost is now displayed on the cast icon (similar to Kassadin's Rift Walk)
 
** BUGFIX: Tooltip corrected to display the actual range <s>(1400/1700/2000</s> ⇒ 1200/1500/1800)
 
 
'''[[v4.4]]'''<br>
 
''Late game, Caustic Spittle's lower cast range often clashed with Kog's Bio-Arcane Barrage empowered attack range, so we're clarifying Kog'Maw's role as an artillery-lobbing, tank-shredding, spittle-spitting, purple people-eating, puppy-monster… thing.''
 
 
''Caustic Spittle is now a straight line skill shot with a longer range. It has a higher base damage and now shreds the target's armor and magic resistance.''
 
 
* [[File:CausticSpittle.jpg|20px]] '''Q - Caustic Spittle'''
 
** '''"NEW"''' UTILITY: <s>Targeted ability</s> ⇒ Now a straight line skill shot
 
** '''"NEW'"''' ARMOR AND MAGIC RESISTANCE SHRED: <s>Flat 5/10/15/20/25</s> ⇒ 20/22/24/26/28%
 
** RANGE: <s>625</s> ⇒ 1000
 
** BASE DAMAGE: <s>60/110/160/210/260</s> ⇒ 80/130/180/230/280
 
** ABILITY POWER RATIO: <s>0.7</s> ⇒ 0.5
 
* [[File:Bio-ArcaneBarrage.jpg|20px]] '''W - Bio-Arcane Barrage'''
 
** '''"NEW"''' MANA COST: <s>50</s> ⇒ Now has no mana cost
 
* [[File:LivingArtillery.jpg|20px]] '''R - Living Artillery'''
 
** BUGFIX: Fixed tooltip to reflect that only the base damage is amplified versus champions
 
<br>
 
'''[[v3.08]]'''<br>
 
* '''Void Ooze'''
 
** Fixed a bug where the slow wasn't reduced by tenacity
 
 
'''[[v3.02]]'''
 
* {{ci|Kog'Maw}}, {{ci|Karthus}} and {{ci|Zyra}} should no longer give double kills when using '''[[Muramana]]'''
 
 
'''[[v1.0.0.152]]'''
 
* Base Movement Speed increased by 25.
 
 
'''[[v1.0.0.142]]'''
 
* '''Living Artillery''' additional cost stack maximum incresaed to 10 from 5 (max mana cost increased to 400 from 200)
 
 
'''[[v1.0.0.140b]]'''
 
* '''Living Artillery''' damage bonus to Champions reduced to 125% form 150%
 
 
'''[[v1.0.0.139]]'''
 
* '''Void Ooze'''
 
** Slow reduced to 20 / 28 / 36 / 44 / 52% from 28 / 36 / 44 / 52 / 60%
 
 
'''[[v1.0.0.138]]'''
 
* No longer regenerates health in '''Icathian Surprise'''
 
 
'''[[v1.0.0.131]]'''
 
* On Dominion only, Kog'Maw's respawn timer will start when '''Icathian Surprise''' ends, rather than when it begins
 
 
'''[[v1.0.0.130]]'''
 
*Fixed a bug where where if you killed an enemy that exploded using '''Icathian Surprise''', the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
 
*Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when '''Icathian Surprise''' triggered
 
*Fixed a bug where if Ignite killed Kog'maw, it would cause '''Icathian Surprise''' to not trigger
 
*Fixed a bug where Vayne's Silvered Bolts sometimes caused '''Icathian Surprise''' to not trigger
 
 
'''[[v1.0.0.129]]'''
 
* '''Bio-Arcane Barrage''' attack range bonus reduced to 130 / 150 / 170 / 190 / 210 from 130 / 160 / 190 / 220 / 250
 
 
'''[[v1.0.0.127]]'''
 
* '''Bio-Arcane Barrage''' duration reduced to 8 seconds from 10
 
 
'''[[v1.0.0.125]]'''
 
* Tooltips now properly display numbers in its passives as it updates
 
 
'''[[v1.0.0.123]]'''
 
* Updated '''Living Artillery's''' reveal particle effect
 
 
'''[[v1.0.0.121]]'''
 
* Fixed a bug where '''Void Ooze''' was not flagged as an area-of-effect spell
 
* Updated Kog'Maw's autoattack frame to be more responsive
 
* Updated '''Caustic Spittle's''' attack frame to be more responsive
 
* '''Bio-Arcane Barrage'''
 
** Updated attack frame to be more responsive
 
** Cooldown increased to 17 seconds from 15
 
** Duration increased to 10 seconds from 6
 
* '''Living Artillery''' drop time reduced slightly to increase consistency (Overall slightly faster)
 
 
'''[[v1.0.0.118b]]'''
 
* Updated recommended items
 
* '''Caustic Spittle'''
 
** Cast range increased to 625 from 600
 
** Now lowers both magic resist and armor
 
* '''Bio-Arcane Barrage''' cooldown decreased to 15 seconds from 17
 
* '''Living Artillery''' now scales with attack damage and ability power at a 0.5 ratio
 
* '''Void Ooze''' width increased slightly
 
 
'''[[v1.0.0.118]]'''
 
* Fixed a bug that was causing '''Void Ooze's''' targeting display to be offset
 
 
'''[[v1.0.0.115]]'''
 
* Fixed a bug where '''Void Ooze''' counted as individual units and could break things like Mushrooms, block skillshots, etc
 
 
'''[[v1.0.0.111]]'''
 
* Fixed a display bug with '''Bio-Arcane Barrage''' attacks on several skins
 
 
'''[[v1.0.0.106]]'''
 
* Base movement speed reduced to 305 from 310
 
 
'''[[v1.0.0.105]]'''
 
* '''Bio-Arcane Barrage'''
 
** Fixed a bug where it was doing more damage than intended
 
** Fixed a bug where it was dealing physical damage instead of magic damage
 
 
'''[[v1.0.0.103]]'''
 
* Fixed several bugs with '''Icathian Surprise''' to be more consistent
 
 
'''[[v1.0.0.102]]'''
 
* '''Bio-Arcane Barrage''' cooldown increased to 17 seconds from 15 at all levels
 
 
'''[[v1.0.0.101]]'''
 
* Fixed a bug where '''Caustic Spittle''' was giving multiplicative attack speed rather than base
 
 
'''[[v1.0.0.100]]'''
 
* '''Living Artillery's''' buff on Kog'Maw now correctly states that the increased cost per stack is 40
 
 
'''[[v1.0.0.99]]'''
 
* '''Caustic Spittle''' has been remade and now grants
 
** Passively increases attack speed by 10 / 15 / 20 / 25 / 30%
 
** Active deals 60 / 110 / 160 / 210 / 260 damage and reduced the target's armor by 5 / 10 / 15 / 20 / 25 for 4 seconds
 
* '''Bio-Arcane Barrage''' cooldown reduced to 15 seconds from 20
 
* '''Void Ooze''' cooldown reduced to 12 seconds from 13
 
 
'''[[v1.0.0.97]]'''
 
* Base attack range increased to 500 from 450
 
* '''Caustic Spittle''' range incresaed to 625 from 600
 
* '''Bio Arcane Barrage''' bonus range reduced to 130 / 160 / 190 / 220 / 250 from 140 / 180 / 220 / 260 / 300
 
 
'''[[v1.0.0.96]]'''
 
* Fixed a bug where Zilean's '''Chronoshift''' would not prevent Kog'Maw from dying
 
 
'''[[v1.0.0.94]]'''<br>
 
{{ci|Kog'Maw}} released
 
<br>
 
<br>
 
}}
 
 
==Articles==
 
{{TDRight
 
|name1=2014
 
|content1=
 
* June 5th, [http://na.lolesports.com/articles/feeding-time-kog%E2%80%99maw-professional-play Feeding Time - Kog'Maw in Professional Play] ''from LoL Esports''
 
* August 15th, [http://eune.lolesports.com/articles/lcs-pro-tips-kogmaw LCS Pro Tips: Kog'Maw] ''from LoL Esports''
 
|name2=2015
 
|content2=
 
* April 13th, [http://www.liquidlegends.net/forum/lol-general/482919-juggernaut-kogmaw-baiting-with-the-adc Juggernaut Kog’Maw: Baiting with the ADC] ''from Liquid Legends''
 
* August 21st, [http://www.thescoreesports.com/lol/news/3552 Acid Reign: 3 reasons why the west should adopt Kog'Maw] ''from theScore''
 
}}
 
==Additional Content==
 
===Champion Information===
 
* [http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kogmaw/ Kog'Maw's Champion Page]
 
* [http://universe.leagueoflegends.com/en_US/champion/kogmaw Universe of League of Legends Page]
 
* [http://forums.na.leagueoflegends.com/board/showthread.php?t=139683 Champion Sneak Peek: Kog’Maw, the Mouth of the Abyss]
 
   
===Other===
+
==References==
  +
<references />
<big>Champion Spotlight</big>
 
* [https://www.youtube.com/watch?v=_uZ1ltl-qPM Kog'Maw Champion Spotlight]
 
<big>Login Screen</big>
 
* [https://www.youtube.com/watch?v=tZDj_sS-Gf8 Snowdown Showdown 2010]
 
   
<br>{{Champion List Navbox}}
+
<br>{{AutoNavbox}}

Revision as of 05:58, 22 November 2017

Lua error: bad argument #2 to 'formatDate' (not a valid timestamp).


Template:PlayerPageStart

Biography[]

2015 Preseason[]

On October 21, 2014 it was announced that Vasilii had decided to leave LMQ along with ackerman and NoName, and that negotiations were ongoing with Mor.[12] Vasilii revealed that his decision to leave was based on the financial needs of his family.[13]

On December 3rd, Vasilii joined Vici Gaming.[14]

Trivia[]

  • His ID '死亡宣告' is exactly the Chinese name of ThreshSquareThresh's Death Sentence.
  • He is friends with Doublelift and Imaqtpie.
  • Popularized the term LOMO. The origin of LOMO is that Vasilii kept using LOMO as Lmao for unknown reason in NA solo queue games, soon it became a meme in the community.
  • He is approximately 192cm (6'4") tall.

Pentakills[]

Pentakills

DateRegionTournamentTeamVsChampionPosW/LKDASBVOD
2014-08-01
NA
North America
NA LCS 2014 SummerLMQlogo stdTSMlogo std
Tristana
BotW10/0/4LinkLink
Click here for a full list of pentakills by all players.

Achievements[]

  • 2015
  • 2014
  • 2013
2014
Date Event Result
2015-11-29 NEST 2015 PlacementIcon3 Vici GamingVici Gaminglogo std 2 : 0 Unlimited Potentiallogo stdUnlimited Potential
2014
Date Event Result
2014-08-31 2014 NA LCS Summer Playoffs PlacementIcon3 LMQLMQlogo std 3 : 2 Team Curselogo stdTeam Curse
2014-03-30 2014 NA Challenger Series Spring #2 PlacementIcon1 LMQLMQlogo std 2 : 0 Cloud9 Tempestlogo stdCloud9 Tempest
2014-02-16 2014 NA Challenger Series Spring #1 PlacementIcon1 LMQLMQlogo std 2 : 0 CompLexity.Blacklogo stdcompLexity.Black
2013
Date Event Result
2013-11-10 NEST 2013 PlacementIcon3 LMQLMQlogo std 2 : 0 Royal Clublogo stdRoyal Club

Interviews[]

Articles[]

Other Content[]

Gallery[]

External Links[]

References[]


Template:AutoNavbox