Aatrox - the Darkin Blade
This is the approved revision of this page, as well as being the most recent.
|Release:||June 13th, 2013|
|HP Regen:||6.59 (+0.5)|
|Attack Damage:||60.376 (+3.2)|
|Attack Speed:||0.651 (+3%)|
|Magic Resist:||32.1 (+1.25)|
|Lore:||Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.
The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.
Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.
Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.
Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.
| "Some fight for honor, some fight for glory. It matters only that you fight."
|In Premier Tournaments|
|Event||Bans||Picks||Wins||Losses||Win %||Picked/Banned in % of Games|
|IEM Season IX - Cologne||2||0||0||0||0||0|
|2014 World Championship||6||0||0||0||0||7.7|
|2014 EU LCS Summer Playoffs||3||7||3||4||42.9||38.5|
|2014 GPL Summer Playoffs||0||1||0||1||0||3.3|
|2014 NA Challenger Series Summer #2||0||1||0||1||0||4.8|
|2014 EU Challenger Series Summer #2||0||2||1||1||50||10.5|
|Click [Show] for Additional Tournament Stats|
|Event||Bans||Picks||Wins||Losses||Win %||Picked/Banned in % of Games|
|2014 EU LCS Summer Regular Season||13||23||14||9||60.9||32.1|
|SK Telecom LTE-A LoL Masters 2014||1||1||1||0||100||2.6|
|2014 NA LCS Spring Regular Season||0||1||1||0||100||0.9|
|2014 EU LCS Spring Regular Season||4||8||6||2||75||10.7|
|2014 GPL Winter||14||20||10||10||50||39.1|
|Season 3 World Championship||17||20||11||9||55||56.1|
|EU LCS - Summer Playoffs||2||15||7||8||46.7||89.5|
|NA LCS - Summer Season||1||3||1||2||33.3||3.5|
|EU LCS - Summer Season||5||12||8||4||66.7||14.4|
|Tencent LPL 2013 Summer||0||2||0||2||0||2.38|
- Aatrox now correctly keeps his W - Blood Thirst/Blood Price Empowered attack through his Passive - Blood Well revive
W third-hit effects no longer proc against wards.
Changing Blood Thirst / Blood Price to be consistent with the on-hit context above, though Aatrox comes with a few extra considerations. The Darkin Blade benefitted from his on-hit bonuses proccing on wards: Thirst is a heal and Price stacks the Blood Well. We discussed special-casing Aatrox to let W continue proccing on wards, but came up against another issue. We removed the ability to lifesteal off wards during preseason, and Blood Thirst’s heal is inconsistent with that change. This shifted the scales back toward standardizing W’s interaction with wards. While the loss of situational utility stings, it shouldn’t critically impact Aatrox’s strength since he can’t control when he has an enemy ward to attack.
- WARDS AREN’T PEOPLE: Blood Thirst / Blood Price’s on-hit effects no longer proc against wards
- Aatrox no longer spams encounter voiceover when moving near Tryndamere.
Many abilities are meant to get champions within striking range of their foes. In these situations, we often add an attack command at the end of the ability so champions aren’t standing around awkwardly after closing in on an enemy. Based on how input queueing works in League, however, this attack command overwrites any attempt to queue a second ability during the original ability’s cast time. We’re modifying a bunch of abilities so the hidden attack command no longer overwrites spell queueing attempts, but will still work if a second ability isn’t cast. Let us know if you think we’ve left something off the list!
- THIS IS A BIT CONFUSING: Changed several interactions where abilities overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- SO HERE’S AN EXAMPLE: If Pantheon tried to queue E - Heartseeker Strike during W - Aegis of Zeonia’s dash, he’d begin basic-attacking the target once Aegis of Zeonia completed instead of casting Heartseeker Strike.
- BUT WHAT ABOUT MY…: This change only affects the following abilities:
- Aatrox’s Q - Dark Descent
- Amumu’s Q - Bandage Toss
- Darius’s E - Apprehend
- Ekko’s E - Phase Dive and R - Chronobreak
- Elise’s Spider Q - Venomous Bite
- Evelynn’s E - Ravage
- Irelia’s Q - Bladesurge
- Kha’Zix’s Q - Taste Their Fear
- Kindred’s E - Mounting Dread
- Lee Sin’s Q - Resonating Strike
- Maokai’s W - Twisted Advance
- Pantheon’s W - Aegis of Zeonia
- Poppy’s E - Heroic Charge
- Rek’Sai’s R - Void Rush
- Talon’s Q - Noxian Diplomacy
Hellbent attack speed up and now refreshes on monsters. W missing health heal up.
Despite some love in patch 7.6, Aatrox is still struggling with consistency (especially in the jungle). His new passive is much more difficult to access in the jungle than the old one, so we’re tuning that. As well, we’re adding some power back into his self-healing to help him feel safer staying in fights.
- Hellbent now refreshes when fighting monsters MONSTROUS DETERMINATION:
- ATTACK SPEED:
5% of Aatrox’s missing health⇒ 6.5% of Aatrox’s missing health
After reviving, Aatrox now keeps his primed Blood Price/Thirst hits and gets full Blood Well.
Between the depth of Aatrox’s changes last patch and the buffs we shipped shortly thereafter, the dust has yet to settle. We’re holding off on targeted balance follow-up until his performance has stabilized, but in the interim, we’re delivering some quality of life changes that should make the revive experience feel more consistent. Also... is it Darkin here or were Aatrox’s tooltips just hard to read? Turns out, a bit of the latter, so we’re doing some cleanup work.
- NOT ACTUALLY DRAVEN: Aatrox’s full Blood Well buff is now “Hellbent”, not “Blood Rush”
- THIS ISN’T EVEN MY FINAL FORM: On reviving from his passive, Aatrox now has a full Blood Well
- WAIT FOR IT: Aatrox now no longer loses his third hit from Blood Price/Thirst after reviving
- DARK BUT NOT MYSTERIOUS: Aatrox’s passive tooltips rewritten for clarity
- Base stats
16/15/14/13/12seconds ⇒ 13/12.5/12/11.5/11 seconds
W - Blood Price
- BASE DAMAGE:
Health costs reduced. Blood Well now gives a large buff when filled.
It’s been awhile since we’ve given the Darkin Blade a patch note (to say the least), and we owe Aatrox players an apology for that. We know it doesn’t feel good to hear that your champion is a “game health issue”, and it’s even more demoralizing when we don’t do anything to solve that.
When we have talked about Aatrox, we’ve typically focused on his self-heal based gameplay, and how difficult it is to maintain. Tackling a project that large is something more appropriate for a full VGU or a champion class update, but that focus has led us to neglect Aatrox for far too long. Aatrox has other problems besides the dicey-ness of self-healing, and we’re taking this time to tackle some of those problems. Hopefully, we’ll come out the other side more comfortable giving Aatrox balance tweaks in the future.
As it stands, Aatrox is always perched on a fine line between smashing everything and not having any options at all. His abilities cost health, which makes fighting from behind even harder. And since his healing scales with his damage, building tanky not only hurts his kill potential, but also doesn’t make him that much harder to kill (because he sacrifices healing potential in the process). We want to give Aatrox more to do in the games he’s not running away with. That means making it more rewarding for him to invest some gold in durability, as well as making it less punishing for him to use his abilities.PS - turns out a certain Glorious Executioner has an ability called Blood Rush. We’ll be fixing the mix-up next patch.
- BLOOD WELL: Aatrox fills his Blood Well through his abilities. When he reaches 100%, Blood Well begins to drain over 4 seconds, giving him Blood Rush for the Duration.
- BLOOD RUSH: Aatrox gains 25% base attack damage and 20-50% attack speed depending on his level. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health.
- REVIVE COOLDOWN:
225/200/175/150 (at levels 1/6/11/16)⇒ 180-120 seconds (at levels 1-18)
10% current health⇒ No cost
- BASE DAMAGE:
70/115/160/205/250 (+.6 bonus attack damage)⇒ 10/35/60/95/120 (+1.1 total attack damage)
- FOR THE BLOOD GOD: Now fills 20% of Blood Well upon cast
Changes to Blood Thirst:
20/25/30/35/40 (+0.25 bonus attack damage)⇒30/45/60/75/90 (+5% missing health)
- No longer triples the healing while below 50% health BLOODIED:
Changes to Blood Price:
15/23.75/32.5/41.25/50 health⇒ No cost
60/95/130/165/200 (+1.0 bonus attack damage)⇒30/60/90/120/150 (+0.75 bonus attack damage)
- Now fills 20% of Blood Well on proc FOR THE BLOOD GOD:
5% current health⇒ 30 health
75/110/145/180/215 (+0.6 AP) (+0.6 bonus attack damage) magic damage⇒ 70/110/150/190/230 (+.7 bonus attack damage) physical damage
- SLOW POTENCY:
40% at all ranks⇒ 30/35/40/45/50%
- SLOW DURATION:
1.75/2/2.25/2.5/2.75 seconds⇒ 2 seconds at all ranks
- Now fills 20% of Blood Well upon cast FOR THE BLOOD GOD:
Patch Notes 5.11
Blood Well's cooldown lowered at later levels.
"Aatrox is a champion that seeks to constantly all-in and punish poor positioning by diving head-first into battle, but this has always been at odds with Blood Well's monstrous cooldown. No longer! You should expect Aatrox's early dives to stay as tame as they've ever been, but now his team doesn't have to wait an eternity for him to be ready to throw-down in a late-stage moshpit (what else are you picking an ancient blood-god for, anyway?)."
Patch Notes 5.6
Massacre fills Aatrox's Blood Well.
"Often times Aatrox would find himself wanting to use Dark Flight for a massive knockup into the enemy team, only realizing he didn't have much to be doing once he was in. Whether you're diving the backlines or just brawling the old-fashioned way, Massacre makes sure you've got enough fire in your veins when you decide to dive-kick your way into combat."
- W - Blood Thirst
- BUGFIX: Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3
Patch Notes 3.13
Summary: Blood Well’s passive attack speed bonus now scales with character level (lower at earlier levels, higher at max level). Blades of Torment’s damage has been reduced (equal at lower levels, lower at max levels).
Context: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.
- Blood Well
- Passive Attack Speed changed to 30/35/40/45/50/55% (upgrades every 3 champion levels) (from 50% flat)
- Blades of Torment
- Damage reduced to 75/110/145/180/215 (from 75/120/165/210/255)