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General Information
TitleThe Darkin Blade
Release DateJune 13th, 2013
Cost6300 BE 975 RP
Health Mini Icon.png Health580 (+ 80)
HealthRegen Mini Icon.png HP Regen5 (+ 0.25)
MovementSpeed Mini Icon.png Movespeed345
AttackDamage Mini Icon.png Attack Dmg60 (+ 5)
AttackSpeed Mini Icon.png Attack Speed0.651 (+ 2.5%)
Range Mini Icon.png Range175
Armor Mini Icon.png Armor33 (+ 3.25)
MagicResist Mini Icon.png Magic Resist32.1 (+ 1.25)
Justicar AatroxReleased: 2013-06-13 / 975 RP
Mecha Aatrox
Chroma Pack  (585 RP)
Release Date: 2017-11-09
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2014-07-24 / 1350 RP
Sea Hunter AatroxReleased: 2015-07-24 / 750 RP


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.

Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall.

In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil.

Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation.

But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered.

After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox.

And in time, Shurima fell, as all empires must.

Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin.

Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body.

In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger.

Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory.

Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead.

Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist.

"I must destroy even hope…"

- AatroxSquare.png Aatrox



The breath I cannot take plagues me.

It is an emptiness in my lungs and throat. As if I had stopped mid-breath, and then held my lungs cruelly waiting. My mouth open, throat hollow, unable to pull in air. My chest, the horrible tension on my thorax.

My limbs and muscles refuse to move. I cannot breath. I am choking. The pressure builds. The stillness spreads to my chest and limbs. I want to scream, to tear at my face, to wail—but I am trapped. I cannot move. I cannot move.


I must remember. I must remem—

The battle. I lost control. It was foolish. The mortals formed in ranks against me. I crashed into them. Drank from them. The temptation was too great. As I reaped, I reforged their flesh into a better approximation of my true shape. Desperately, I consumed more and more, hoping for the briefest echo of what I once was. Instead, like a fire, I burned too quickly, destroying even my host’s form.


It was raining when we fought. What if the mud and filth cover me? What if I’m hidden for thousands of years? Trapped in this prison. The horror of that idea feeds my panic. The battle is ending. I can feel it. I must will my form upright. I must… I must...

I have no arms or legs. The darkness binds me, like a cocoon.

No. I will myself upright. But I can’t know if it is working. I cannot know anything but the darkness.

Please. Let some mortal find me. Please. I beg the darkness endlessly, but the humiliation of my plea is answered only with silence.

But then…

I feel a mortal nearby. I have no eyes, no ears, but I can feel his approach. He is fleeing from adversaries. He must try to defend himself. He must grasp me.

Can he see me? He could run past me. I would be left here.

I feel his hand grip this form and… and his consciousness opens to me!

I burrow into him, pulling him down. I am like a drowning man thrown into the sea by a shipwreck, dragging myself to the surface by clawing past my fellows.

“What’s happening?!” the mortal screams. But he is silenced by the darkness—the endless darkness I have just escaped.

And I have eyes.

I can see the falling rain. The muck. The blood of this slaughtering field. In front of me stand two weary knights with spears. I cut them apart, and drink in their forms, recrafting this body to my needs.

They are weak. I must move quickly. I must find a better wielder. A better host. Around me are only the dead and dying. I hear their souls retreating from this world.

The fighting has not ended. It’s moved inside the city walls. I force my new shape—limping, crawling—toward the sounds of battle. Toward a better host.

I roar. But not in triumph. Never in triumph.

I will drink from that city, but I will achieve only a grotesque mockery of my former glory. I was shaped by the stars, and the purity of my aspect. I was light and reason given shape. I defended this world in the greatest battles ever known. Now, blood and ichor drips from this stolen flesh as it decays. The muscles and bones struggle, tear, and protest the abomination I have become.

I take a breath.

“No, Aatrox,” I say, my voice wet and echoing off the dead that surround me. “We will go onward... and onward… and onward…”

Until the final oblivion comes.


Deathbringer Stance.png Deathbringer Stance [Passive]
Cost: No Cost Cooldown: 25s

Innate: Aatrox's next bastic attack gains 50 extra range and deals percent Health physical damage (max: 400 against monsters), and inflicts Mutilator for 3 seconds.

Cooldown is reduced by 2 seconds when Aatrox casts a spell or hits a champion with the Edge of The Darkin Blade.png The Darkin Blade

Physical Damage: [+8 / 8.47 / 8.94 / 9.41 / 9.88 / 10.35 / 10.82 / 11.29 / 11.76 / 12.24 / 12.71 / 13.18 / 13.65 / 14.12 / 14.59 / 15.06 / 15.53 / 16% target's max]
The Darkin Blade.png The Darkin Blade [Q]
Cost: No Cost Cooldown: 16 / 15 / 14 / 13 / 12s Range: 650 Area of Effect: 200

Active: Aatrox slams his greatsword down, dealing physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by 25%.

Strikes that hit with the Edge knock enemies up for 0.25s and deal 50% more damage.

Deals bonus damage to minions and monsters, and doubles the knockup duration vs the latter.

1st Cast Damage: 10 / 25 / 40 / 55 / 70 (+64 / 68 / 72 / 76 / 80% total)
2nd Cast Damage: 12.5 / 31.25 / 50 / 68.75 / 87.5 (+80 / 85 / 90 / 95 / 100%% total)
3rd Cast Damage: 15 / 37.5 / 60 / 82.5 / 105 (+96 / 102 / 108 / 114 / 120%% total)
Damage to Minions: 50 - 100% (at levels 1-18)
Infernal Chains.png Infernal Chains [W]
Cost: No Cost Cooldown: 18 / 17 / 16 / 15 / 14s Range: 850

Active: Aatrox smashes the ground, dealing physical damage to the first enemy hit and slowing them for 1.5s.

Champions or Large Monsters have 1.5s to leave the impact area or be dragged back and damaged again.

Physical Damage: 30 / 40 / 50 / 60 / 70 (+40% total)
Max Damage: 60 / 80 / 100 / 120 / 140 (+80% total)
Slow: 15 / 20 / 25 / 30 / 35%
Umbral Dash.png Umbral Dash [E]
Cooldown: 3 / 2.5 / 2 / 1.5 / 1s Recharge: 24 / 20 / 16 / 12 / 8s Range: 300

Passive: Aatrox heals some of the physical damage he deals (15% effectiveness on non-champions).
Active: Aatrox lunges, gaining Attack Damage for 1.5s. Up to 2 charges of this spell can be stored.
Physical Lifesteal: 20 / 22.5 / 25 / 27.5 / 30%
Attack Damage: 15 / 25 / 35 / 45 / 55
World Ender.png World Ender [R]
Cost: No Cost Cooldown: 160 / 140 / 120s

Active: Aatrox reveals his true demonic form for the next 10 seconds, fearing nearby minions for 3 seconds and gaining:
  • Increased Movement Speed for the first 1 second and when not in combat with champions or turrets.
  • Bonus Attack Damage.
  • A Blood Well that steadily stores health, starting at 15% of his Maximum Health and ramping up to 50%. Instead of taking lethal damage, Aatrox Revives over the next 3.25s while moving at a reduced speed.
Bonus Attack Damage: (+20 / 25 / 30% total)
Movement Speed: 120 / 180 / 240%

Patch History

Patch 8.24

Q no longer deals bonus damage to monsters.

This mechanic was originally added to let players explore the possibility of jungle Aatrox, which never really took off. Mid Aatrox is now using it in tandem with Smite to create a lead his opponents have no real way to punish, so we're removing it as an unintended lane strength.

The Darkin Blade.png Q - The Darkin Blade

MONSTER HATE No longer deals an additional 0.1 attack damage against monsters

R duration decreased; now always grants max heal if Blood Well is over 80% filled.

Aatrox won't have as long to wreak havoc with the promise of revival during World Ender, but he'll max out the revive heal sooner. A few clarity improvements will help enemies make the best choice when deciding when and if to kill him the first time or wait out the clock to deny the revive.

World Ender.png R - World Ender

DURATION : [12] 10 seconds (now matches Blood Well's charge-up duration)
HEAL ON REVIVE : [0.5% max health per 1% Blood Well] 0.5% max health per 1% Blood Well up to 80% Blood Well; 50% max health for 80% Blood Well or higher (resource bar now turns red at the 80% mark)

E passive healing increased at later ranks. R bonus attack damage increased at later ranks.

Our last set of Aatrox changes brought his lane bullying under control, giving us room to improve his scaling into later phases of the game.

Umbral Dash.png E - Umbral Dash

PASSIVE HEALING VS CHAMPIONS : [20/21.25/22.5/23.75/25%]

World Ender.png R - World Ender

BONUS ATTACK DAMAGE : [20/22.5/25%]

E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.

We've mostly gotten Aatrox's power level to a good place, but we still need to trim a bit of his laning strength to prevent him from being so much of a bully.

Umbral Dash.png E - Umbral Dash


World Ender.png R - World Ender

COOLDOWN : [140/130/120]
160/140/120 seconds

Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.

Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.


BANNER OF.... In addition to switching Aatrox's sword stance, toggling CTRL+5 now unfurls banner-style wings

Base Stats

HEALTH : [610] 580

The Darkin Blade.png Q - The Darkin Blade

BASE DAMAGE : [20/35/50/65/80]
Q2 DAMAGE : 125% of Q1 damage (unchanged)
Q3 DAMAGE : 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE : 150% of Q1, Q2, or Q3 damage (unchanged)
50-100% (at levels 1-18) of base damage

Umbral Dash.png E - Umbral Dash

RECHARGE RATE : [20/18/16/14/12]
24/20/16/12/8 seconds

World Ender.png R - World Ender

BONUS ATTACK DAMAGE : [20%] 20/22.5/25% total attack damage
PAUSING THE APOCALYPSE Q's recast timer is now frozen while reviving

Mid-Patch 8.13 Updates
These changes went live partway through 8.13.

Q1 LENGTH : [625] 650
Q1 WIDTH : [175] 200
Q2 LENGTH : [500] 525 (sweet spot size unchanged)


Q1 LENGTH : [625] 650
Q1 WIDTH : [175] 200
Q2 LENGTH : [500] 525 (sweet spot size unchanged)

Base health increased. Q damage increased. E healing increased. E distance increased. E now resets attack timer. R cooldown decreased at early ranks.

Aatrox has released weaker than we'd like, so we're adding power into his baseline damage and durability and making some quality of life changes to his E.

Base Stats

BASE HEALTH : [580] 600

The Darkin Blade.png Q - The Darkin Blade

Q1 DAMAGE : [15/30/45/60/75]
Q2 DAMAGE : 125% of Q1 damage (unchanged)
Q3 DAMAGE : 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE : 150% of damage (unchanged)

Umbral Dash.png E - Umbral Dash

PASSIVE HEALING : [15/16.25/17.5/18.75/20%]
DASH RANGE : [250] 300
C-C-C-COMBO Now resets your basic attack timer
World Ender :
COOLDOWN : [160/140/120 seconds]
140/130/120 seconds

Aatrox, the Darkin Blade will bring ruin upon us this patch! Prepare for obliteration with these links:

Aatrox Splash 0.jpg
Aatrox Splash 1.jpg
Aatrox Splash 2.jpg
Aatrox Splash 3.jpg
Sea Hunter

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Base stats


Dark Flight.png Q - Dark Flight

BASE DAMAGE : [10/35/60/95/120]

Blades of Torment.png E - Blades of Torment

BASE DAMAGE : [75/115/155/195/235]


BASE ARMOR : [24.38] 33

Blood Price.png W - Blood Price

BASE DAMAGE : [45/80/115/150/185] 50/85/120/155/190

Blades of Torment.png E - Blades of Torment

BASE DAMAGE : [70/110/150/190/230]

Now unstoppable during Q’s descent. R bonus attack range increased.

Aatrox is struggling to impose himself in teamfights these days. We're focusing on improving his access to priority targets: Dark Flight is now a more reliable tool for diving the backline, while Massacre’s increased additional attack range will boost his reach as he’s wailing on his foes.

Dark Flight.png Q - Dark Flight

DON’T STOP ME NOW Aatrox is now unstoppable during Dark Flight’s descent

Massacre.png R - Massacre


W third-hit effects no longer proc against wards.

Changing Blood Thirst / Blood Price to be consistent with the on-hit context above, though Aatrox comes with a few extra considerations. The Darkin Blade benefitted from his on-hit bonuses proccing on wards: Thirst is a heal and Price stacks the Blood Well. We discussed special-casing Aatrox to let W continue proccing on wards, but came up against another issue. We removed the ability to lifesteal off wards during preseason, and Blood Thirst’s heal is inconsistent with that change. This shifted the scales back toward standardizing W’s interaction with wards. While the loss of situational utility stings, it shouldn’t critically impact Aatrox’s strength since he can’t control when he has an enemy ward to attack.

Blood Thirst.png W - Blood Thirst / Blood Price

WARDS AREN’T PEOPLE : Blood Thirst / Blood Price’s on-hit effects no longer proc against wards

Hellbent attack speed up and now refreshes on monsters. W missing health heal up.

Despite some love in patch 7.6, Aatrox is still struggling with consistency (especially in the jungle). His new passive is much more difficult to access in the jungle than the old one, so we’re tuning that. As well, we’re adding some power back into his self-healing to help him feel safer staying in fights.

Blood Well.png Passive - Blood Well

MONSTROUS DETERMINATION Hellbent now refreshes when fighting monsters
ATTACK SPEED : [20/30/40/50%] 30/40/50/60%

Blood Thirst.png W - Blood Thirst

HEAL : [5%] 6.5% of Aatrox’s missing health

After reviving, Aatrox now keeps his primed Blood Price/Thirst hits and gets full Blood Well.

Between the depth of Aatrox’s changes last patch and the buffs we shipped shortly thereafter, the dust has yet to settle. We’re holding off on targeted balance follow-up until his performance has stabilized, but in the interim, we’re delivering some quality of life changes that should make the revive experience feel more consistent. Also... is it Darkin here or were Aatrox’s tooltips just hard to read? Turns out, a bit of the latter, so we’re doing some cleanup work.

Blood Well.png Passive - Blood Well

NOT ACTUALLY DRAVE : Aatrox’s full Blood Well buff is now “Hellbent”, not “Blood Rush”
THIS ISN’T EVEN MY FINAL FORM : On reviving from his passive, Aatrox now has a full Blood Well
WAIT FOR IT : Aatrox now no longer loses his third hit from Blood Price/Thirst after reviving
DARK BUT NOT MYSTERIOUS : Aatrox’s passive tooltips rewritten for clarity

These changes are already live; we’re just putting them here as a reminder.

Base stats
HEALTH : [537.8] 580
Dark Flight.png Q - Dark Flight
COOLDOWN : [16/15/14/13/12] 13/12.5/12/11.5/11 seconds
Blood Price.png W - Blood Price
BASE DAMAGE : [30/60/90/120/150] 45/80/115/150/185

Health costs reduced. Blood Well now gives a large buff when filled.

It’s been awhile since we’ve given the Darkin Blade a patch note (to say the least), and we owe Aatrox players an apology for that. We know it doesn’t feel good to hear that your champion is a “game health issue”, and it’s even more demoralizing when we don’t do anything to solve that.

When we have talked about Aatrox, we’ve typically focused on his self-heal based gameplay, and how difficult it is to maintain. Tackling a project that large is something more appropriate for a full VGU or a champion class update, but that focus has led us to neglect Aatrox for far too long. Aatrox has other problems besides the dicey-ness of self-healing, and we’re taking this time to tackle some of those problems. Hopefully, we’ll come out the other side more comfortable giving Aatrox balance tweaks in the future.

As it stands, Aatrox is always perched on a fine line between smashing everything and not having any options at all. His abilities cost health, which makes fighting from behind even harder. And since his healing scales with his damage, building tanky not only hurts his kill potential, but also doesn’t make him that much harder to kill (because he sacrifices healing potential in the process). We want to give Aatrox more to do in the games he’s not running away with. That means making it more rewarding for him to invest some gold in durability, as well as making it less punishing for him to use his abilities.

PS - turns out a certain Glorious Executioner has an ability called Blood Rush. We’ll be fixing the mix-up next patch.

Blood Well.png Passive - Blood Well

BLOOD WELL : Aatrox fills his Blood Well through his abilities. When he reaches 100%, Blood Well begins to drain over 4 seconds, giving him Blood Rush for the Duration.
BLOOD RUSH : Aatrox gains 25% base AD and 20-50% attack speed depending on his level. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health.
REVIVE COOLDOWN : [225/200/175/150 (at levels 1/6/11/16)] 180-120 seconds (at levels 1-18)

Dark Flight.png Q - Dark Flight

COST [10% current health] No cost
BASE DAMAGE : [70/115/160/205/250 (+.6 bonus AD)] 10/35/60/95/120 (+1.1 total AD)
FOR THE BLOOD GOD Now fills 20% of Blood Well upon cast

Blood Thirst.png W - Blood Thirst

HEAL : [20/25/30/35/40 (+0.25 bonus AD)] 30/45/60/75/90 (+5% missing health)
BLOODIED No longer triples the healing while below 50% health

Blood Price.png W - Blood Price

COST [15/23.75/32.5/41.25/50 health] No cost
DAMAGE : [60/95/130/165/200 (+1.0 bonus AD)] 30/60/90/120/150 (+0.75 bonus AD)
FOR THE BLOOD GOD Now fills 20% of Blood Well on proc

Blades of Torment.png E - Blades of Torment

COST : [5% current health] 30 health
DAMAGE : [75/110/145/180/215 (+0.6 AP) (+0.6 bonus AD) magic damage] 70/110/150/190/230 (+.7 bonus AD) physical damage
SLOW POTENCY : [40% at all ranks] 30/35/40/45/50%
SLOW DURATION : [1.75/2/2.25/2.5/2.75 seconds] 2 seconds at all ranks
FOR THE BLOOD GOD Now fills 20% of Blood Well upon cast

Blood Well's cooldown lowered at later levels.

"Aatrox is a champion that seeks to constantly all-in and punish poor positioning by diving head-first into battle, but this has always been at odds with Blood Well's monstrous cooldown. No longer! You should expect Aatrox's early dives to stay as tame as they've ever been, but now his team doesn't have to wait an eternity for him to be ready to throw-down in a late-stage moshpit (what else are you picking an ancient blood-god for, anyway?)."
  • Blood Well.png Passive - Blood Well
    • COOLDOWN : 225 seconds at all levels 225/200/175/150 (at levels 1/6/11/16)

Massacre fills Aatrox's Blood Well.

"Often times Aatrox would find himself wanting to use Dark Flight for a massive knockup into the enemy team, only realizing he didn't have much to be doing once he was in. Whether you're diving the backlines or just brawling the old-fashioned way, Massacre makes sure you've got enough fire in your veins when you decide to dive-kick your way into combat. "
  • Massacre.png R - Massacre
    • [NEW] DRINK THEIR BLOOD : Now grants 20% of Maximum Blood Well for each enemy hit


  • Blood Thirst.png W - Blood Thirst
    • BUGFIX: Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3

Summary: Blood Well’s passive attack speed bonus now scales with character level (lower at earlier levels, higher at max level). Blades of Torment’s damage has been reduced (equal at lower levels, lower at max levels).

Context: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.

  • Blood Well
    • Passive Attack Speed changed to 30/35/40/45/50/55% (upgrades every 3 champion levels) (from 50% flat)
  • Blades of Torment
    • Damage reduced to 75/110/145/180/215 (from 75/120/165/210/255)

AatroxSquare.png Aatrox released.


  • 2013

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