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The Darkin Blade
Release Date: June 13th, 2013
Cost: 6300 BE 975 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Blood
Health Mini Icon.png Health: 580 (+ 85)
HealthRegen Mini Icon.png Health Regen: 6.59 (+ 0.5)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 70 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed: 0.651 (+ 3%)
Range Mini Icon.png Range: 150
Armor Mini Icon.png Armor: 33 (+ 3.8)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Justicar Aatrox Released: 2013-06-13 / 975 RP
Mecha Aatrox
Chroma Pack  (585 RP)
Release Date: 2017-11-09
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2014-07-24 / 1350 RP
Sea Hunter Aatrox Released: 2015-07-24 / 750 RP


  • Biography
Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.

Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

"Some fight for honor, some fight for glory. It matters only that you fight."

- AatroxSquare.png Aatrox


Blood Well.png Blood Well [Passive]
Cost: No Cost Cooldown: 180 - 120 seconds (Undying)

Innate: Aatrox fills the Blood Well through his abilities, and it empties while out of combat. When the Blood Well is completely filled, Aatrox becomes Hellbent and the Blood Well begins to drain over 4 seconds.

Aatrox gains (25% of base Attack Damage) and Attack Speed. Dealing or taking damage versus enemy champions and monsters will fill 100% of the Blood Well, fully refreshing Hellbent's duration.

If Aatrox is Hellbent upon taking fatal damage, he will revive over 3 seconds while recovering 30% of his Health.

Bonus Attack Speed: 30 / 40 / 50 / 60%
Dark Flight.png Dark Flight [Q]
Cost: No Cost Cooldown: 13 / 12.5 / 12 / 111.5 / 11 seconds Range: 650 Area of Effect: 225

Active: Aatrox takes flight and slams down at a targeted location, dealing damage and knocking up enemies at the center of impact for 1 second.

Aatrox fills up 20% of the Blood Well upon cast.

Eye - Show All.pngBlood ThirstBlood PriceEye - Show All.pngBlood ThirstBlood Price

Blood Thirst.png Blood Thirst [W]
Cooldown: 0.5 seconds

Toggle: Every third attack, Aatrox restores Health. Heal: 30 / 45 / 60 / 75 / 90 [+6.5% missing]

Blades of Torment.png Blades of Torment [E]
Cost: 30 Health Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 1000

Active: Aatrox unleashes the power of his blade, dealing physical damage to all enemies hit and slowing them for 2 seconds.

Aatrox fills up 20% of the Blood Well upon cast.

Damage: 80 / 120 / 160 / 200 / 240 (+70% bonus)
Slow: 30 / 35 / 40 / 45 / 50%
Massacre.png Massacre [R]
Cost: No Cost Cooldown: 100 / 85 /70 seconds Range: Self Area of Effect: 550

Active: Aatrox draws in the blood of his foes, dealing magic damage to all enemy champions around him, increasing his Attack Speed, increasing Blood Well's pool by 20% for each champion hit, also gaing 225 Attack Range for 12 seconds. Magic Damage: 200 / 300 / 400 (+100%)
Attack Speed: 40 / 50 / 60%

Patch History


Base stats


Dark Flight.png Q - Dark Flight

BASE DAMAGE : [10/35/60/95/120]

Blades of Torment.png E - Blades of Torment

BASE DAMAGE : [75/115/155/195/235]


BASE ARMOR : [24.38] 33

Blood Price.png W - Blood Price

BASE DAMAGE : [45/80/115/150/185] 50/85/120/155/190

Blades of Torment.png E - Blades of Torment

BASE DAMAGE : [70/110/150/190/230]

Now unstoppable during Q’s descent. R bonus attack range increased.

Aatrox is struggling to impose himself in teamfights these days. We're focusing on improving his access to priority targets: Dark Flight is now a more reliable tool for diving the backline, while Massacre’s increased additional attack range will boost his reach as he’s wailing on his foes.

Dark Flight.png Q - Dark Flight

DON’T STOP ME NOW Aatrox is now unstoppable during Dark Flight’s descent

Massacre.png R - Massacre


W third-hit effects no longer proc against wards.

Changing Blood Thirst / Blood Price to be consistent with the on-hit context above, though Aatrox comes with a few extra considerations. The Darkin Blade benefitted from his on-hit bonuses proccing on wards: Thirst is a heal and Price stacks the Blood Well. We discussed special-casing Aatrox to let W continue proccing on wards, but came up against another issue. We removed the ability to lifesteal off wards during preseason, and Blood Thirst’s heal is inconsistent with that change. This shifted the scales back toward standardizing W’s interaction with wards. While the loss of situational utility stings, it shouldn’t critically impact Aatrox’s strength since he can’t control when he has an enemy ward to attack.

Blood Thirst.png W - Blood Thirst / Blood Price

WARDS AREN’T PEOPLE : Blood Thirst / Blood Price’s on-hit effects no longer proc against wards

Hellbent attack speed up and now refreshes on monsters. W missing health heal up.

Despite some love in patch 7.6, Aatrox is still struggling with consistency (especially in the jungle). His new passive is much more difficult to access in the jungle than the old one, so we’re tuning that. As well, we’re adding some power back into his self-healing to help him feel safer staying in fights.

Blood Well.png Passive - Blood Well

MONSTROUS DETERMINATION Hellbent now refreshes when fighting monsters
ATTACK SPEED : [20/30/40/50%] 30/40/50/60%

Blood Thirst.png W - Blood Thirst

HEAL : [5%] 6.5% of Aatrox’s missing health

After reviving, Aatrox now keeps his primed Blood Price/Thirst hits and gets full Blood Well.

Between the depth of Aatrox’s changes last patch and the buffs we shipped shortly thereafter, the dust has yet to settle. We’re holding off on targeted balance follow-up until his performance has stabilized, but in the interim, we’re delivering some quality of life changes that should make the revive experience feel more consistent. Also... is it Darkin here or were Aatrox’s tooltips just hard to read? Turns out, a bit of the latter, so we’re doing some cleanup work.

Blood Well.png Passive - Blood Well

NOT ACTUALLY DRAVE : Aatrox’s full Blood Well buff is now “Hellbent”, not “Blood Rush”
THIS ISN’T EVEN MY FINAL FORM : On reviving from his passive, Aatrox now has a full Blood Well
WAIT FOR IT : Aatrox now no longer loses his third hit from Blood Price/Thirst after reviving
DARK BUT NOT MYSTERIOUS : Aatrox’s passive tooltips rewritten for clarity

These changes are already live; we’re just putting them here as a reminder.

Base stats
HEALTH : [537.8] 580
Dark Flight.png Q - Dark Flight
COOLDOWN : [16/15/14/13/12] 13/12.5/12/11.5/11 seconds
Blood Price.png W - Blood Price
BASE DAMAGE : [30/60/90/120/150] 45/80/115/150/185

Health costs reduced. Blood Well now gives a large buff when filled.

It’s been awhile since we’ve given the Darkin Blade a patch note (to say the least), and we owe Aatrox players an apology for that. We know it doesn’t feel good to hear that your champion is a “game health issue”, and it’s even more demoralizing when we don’t do anything to solve that.

When we have talked about Aatrox, we’ve typically focused on his self-heal based gameplay, and how difficult it is to maintain. Tackling a project that large is something more appropriate for a full VGU or a champion class update, but that focus has led us to neglect Aatrox for far too long. Aatrox has other problems besides the dicey-ness of self-healing, and we’re taking this time to tackle some of those problems. Hopefully, we’ll come out the other side more comfortable giving Aatrox balance tweaks in the future.

As it stands, Aatrox is always perched on a fine line between smashing everything and not having any options at all. His abilities cost health, which makes fighting from behind even harder. And since his healing scales with his damage, building tanky not only hurts his kill potential, but also doesn’t make him that much harder to kill (because he sacrifices healing potential in the process). We want to give Aatrox more to do in the games he’s not running away with. That means making it more rewarding for him to invest some gold in durability, as well as making it less punishing for him to use his abilities.

PS - turns out a certain Glorious Executioner has an ability called Blood Rush. We’ll be fixing the mix-up next patch.

Blood Well.png Passive - Blood Well

BLOOD WELL : Aatrox fills his Blood Well through his abilities. When he reaches 100%, Blood Well begins to drain over 4 seconds, giving him Blood Rush for the Duration.
BLOOD RUSH : Aatrox gains 25% base AD and 20-50% attack speed depending on his level. Upon taking fatal damage, Aatrox will revive and recover 30% of his max health.
REVIVE COOLDOWN : [225/200/175/150 (at levels 1/6/11/16)] 180-120 seconds (at levels 1-18)

Dark Flight.png Q - Dark Flight

COST [10% current health] No cost
BASE DAMAGE : [70/115/160/205/250 (+.6 bonus AD)] 10/35/60/95/120 (+1.1 total AD)
FOR THE BLOOD GOD Now fills 20% of Blood Well upon cast

Blood Thirst.png W - Blood Thirst

HEAL : [20/25/30/35/40 (+0.25 bonus AD)] 30/45/60/75/90 (+5% missing health)
BLOODIED No longer triples the healing while below 50% health

Blood Price.png W - Blood Price

COST [15/23.75/32.5/41.25/50 health] No cost
DAMAGE : [60/95/130/165/200 (+1.0 bonus AD)] 30/60/90/120/150 (+0.75 bonus AD)
FOR THE BLOOD GOD Now fills 20% of Blood Well on proc

Blades of Torment.png E - Blades of Torment

COST : [5% current health] 30 health
DAMAGE : [75/110/145/180/215 (+0.6 AP) (+0.6 bonus AD) magic damage] 70/110/150/190/230 (+.7 bonus AD) physical damage
SLOW POTENCY : [40% at all ranks] 30/35/40/45/50%
SLOW DURATION : [1.75/2/2.25/2.5/2.75 seconds] 2 seconds at all ranks
FOR THE BLOOD GOD Now fills 20% of Blood Well upon cast

Blood Well's cooldown lowered at later levels.

"Aatrox is a champion that seeks to constantly all-in and punish poor positioning by diving head-first into battle, but this has always been at odds with Blood Well's monstrous cooldown. No longer! You should expect Aatrox's early dives to stay as tame as they've ever been, but now his team doesn't have to wait an eternity for him to be ready to throw-down in a late-stage moshpit (what else are you picking an ancient blood-god for, anyway?)."
  • Blood Well.png Passive - Blood Well
    • COOLDOWN : 225 seconds at all levels 225/200/175/150 (at levels 1/6/11/16)

Massacre fills Aatrox's Blood Well.

"Often times Aatrox would find himself wanting to use Dark Flight for a massive knockup into the enemy team, only realizing he didn't have much to be doing once he was in. Whether you're diving the backlines or just brawling the old-fashioned way, Massacre makes sure you've got enough fire in your veins when you decide to dive-kick your way into combat. "
  • Massacre.png R - Massacre
    • [NEW] DRINK THEIR BLOOD : Now grants 20% of Maximum Blood Well for each enemy hit


  • Blood Thirst.png W - Blood Thirst
    • BUGFIX: Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3

Summary: Blood Well’s passive attack speed bonus now scales with character level (lower at earlier levels, higher at max level). Blades of Torment’s damage has been reduced (equal at lower levels, lower at max levels).

Context: Any champion can be frustrating to play against when they’re capable of building very tanky while still outputting considerable DPS, so we're lowering some of Aatrox’s innate damage. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily.

  • Blood Well
    • Passive Attack Speed changed to 30/35/40/45/50/55% (upgrades every 3 champion levels) (from 50% flat)
  • Blades of Torment
    • Damage reduced to 75/110/145/180/215 (from 75/120/165/210/255)

AatroxSquare.png Aatrox released.


  • 2013

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