UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
UNIQUE - Aura: Nearby enemy champions take 15% more magic damage (325 range).
When we moved ability power off of Abyssal Mask and onto Banshee's Veil, we hoped to cement Abyssal as less of a core mage item and more of a tank pickup to boost allied mages. However, the high range on its aura has made it a compelling damage option on mages that also provides defensive value intended for tanks. As a result, we're seeing a lot of mages pick it up as a "get me through mid lane with no interaction possible" item, without paying much of a hit to their late game damage. Shrinking the aura will sharpen the intended user base to champions who want to get up close and personal.
MAGIC DAMAGE AMPLIFIER :[10%]⇒ 15%
AURA RADIUS :
[700 (edge to edge)]
325 (center to center)
HI, ORNN : These changes also apply to Ornn's masterwork upgrade, Infernal Mask
BUGFIX : Abyssal Mask no longer counts as a spell for the purposes of Electrocute or Phase Rush's "3 unique spell" requirement
v7.13 Now builds from Catalyst of Aeons instead of Spectre Cowl.
(We’re leading in with a bunch of words about stuff that’s not Abyssal Mask, but trust us, we’re going somewhere with it.)
Doran’s Ring stacking had created an unhealthy pattern in lane; waveclear from a distance, get all of your mana back, repeat. However, its removal leaves some tanks feeling like they don’t have items that support their laning patterns at all. Catalyst of Aeons is a solid paradigm for in-lane sustain, but tanks don’t feel great about the items it builds into, especially now that Righteous Glory no longer builds out of it.
So that’s one side of things. On the other hand, Abyssal Mask had been underperforming, and we were looking for ways to make it a more palatable item. And that leads us to our changes. Abyssal Mask’s passive is a natural fit for tanks. Tanks need an item that builds out of Catalyst of the Aeons, and we just put the two ideas together to make the new Abyssal Mask.
BUILD PATH :[Spectre's Cowl + Negatron Cloak + 880 gold (2800 total gold)]⇒ Catalyst of Aeons + Negatron Cloak + 1080 gold (2900 total gold)
[REMOVED] HEALTH REGEN : No longer gives +100% base health regen
HEALTH :⇒ 350
MAGIC RESIST :⇒ 55
UNIQUE PASSIVE: ETERNITY 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.
Name change and icon update to match midseason’s changes.
NAME :[Abyssal Scepter]⇒ Abyssal Mask
ICON : Updated!
v7.9 Now a tank item! Health added, ability power removed.
Like Banshee’s Veil, Abyssal Scepter is an item whose passive doesn’t quite line up with its statline. An area-of-effect damage amp is much more appropriate for a durable champion that’s comfortable in the thick of things, but the ability power currently on there makes it much more appropriate for mages. We’re shifting stats around to make Abyssal Scepter the item for tanks who feel comfortable sacrificing raw durability to give their team a bit more damage.
This page was last edited on 21 August 2020, at 00:26.
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