Abyssal Scepter (Item)

From Leaguepedia | League of Legends Esports Wiki
(Redirected from Abyssal Scepter)
Jump to: navigation, search
Item was removed in Patch 7.11.
Abyssal Scepter
Abyssal Scepter.png
UNIQUE: Nearby enemy champions take 10% more magic damage (700 range)

Ability Pwr


Magic Resist
Additional Information
Map AvailabilityALL
Item CodeN/A
Fiendish Codex.png + Negatron Cloak.png + Amplifying Tome.png + 695 Goldcurrency.png
Total Cost: 2750 Goldcurrency.png
Sold For: 1925 Goldcurrency.png
This page documents pre-V7.9 changes as the Abyssal Scepter was changed completely in this patch although it was renamed only two patches later to  Abyssal Mask.


Abyssal Scepter Old.png

Patch History[edit]


Name change and icon update to match midseason’s changes.

NAME : [Abyssal Scepter] Abyssal Mask
ICON : Updated!

Now a tank item! Health added, ability power removed.

Like Banshee’s Veil, Abyssal Scepter is an item whose passive doesn’t quite line up with its statline. An area-of-effect damage amp is much more appropriate for a durable champion that’s comfortable in the thick of things, but the ability power currently on there makes it much more appropriate for mages. We’re shifting stats around to make Abyssal Scepter the item for tanks who feel comfortable sacrificing raw durability to give their team a bit more damage.

COST : [2750 gold] 2800 gold
BUILD PATH [Fiendish Codex + Negatron Cloak + Amplifying Tome + 695 gold] Spectre’s Cowl + Negatron Cloak + 880 gold
MAGIC RESIST : [50] 65
COOLDOWN REDUCTION : 10% (unchanged)
ABILITY POWER No longer grants ability power
UNIQUE PASSIVE : Nearby enemy champions take 10% more magic damage (unchanged)

Flat magic resist reduction replaced with magic damage amplification.

Abyssal Scepter is a must-rush item. When purchased before the opposing team can build magic resist, it provides (sigh) tons of damage. But once the other team builds into defenses, Scepter starts to fall off. This gave it a natural rivalry with Aegis of the Legion’s teamwide aura. Now that Aegis no longer beefs up carry resistances, Abyssal Scepter would run unchecked early and take too long to fall off. We’re pushing it away from that early power spike and making it feel useful at all stages of the game.

MAGIC RESIST REDUCTION No longer provides UNIQUE Aura: Reduces the magic resist of nearby enemies by 20
MAGIC DAMAGE AMPLIFICATION UNIQUE Aura: Nearby enemy champions take 10% more magic damage

Aura now scales with level and no longer affects minions. Now grants cooldown reduction.

In a mage-vs-mage matchup, the winner often comes down to who finishes Abyssal Scepter first. Its 30 ability power bump on completion synergizes with its magic resist reduction aura to creathuge combat advantage upon completion. If that weren’t enough, the aura also makes it much easier to push minion waves into the enemy turret, denying opponents the gold necessary to finish their own Scepter. We’re repositioning Abyssal Scepter to play up its defensive aspects, while tuning its aura to be less oppressive in lane but more relevant in the late game.

TOTAL COST : [2350 gold] 2750 gold
BUILD PATH : Fiendish Codex + Negatron Cloak + Amplifying Tome + 695 gold
MAGIC RESIST : [50] 60
MAGIC RESIST REDUCTION AURA : [20] 10-25 (at levels 1-18)
MINION HATE Aura no longer applies to minions


TOTAL cost : [2450 gold] 2350 gold
BUILD path : Blasting Wand + Negatron Cloak + 800 gold


TOTAL COST : [2430] 2450

While Negatron Cloak is here, we might as well use it in recipes that make sense.

"We don't see this as being a permanent fix for Abyssal Scepter, but felt we could make this change just to clean up the recipe. While there's less Magic Resistance in the build path, it also consumes less inventory space!"
  • RECIPE : Blasting Wand + Null-Magic Mantle + Null-Magic Mantle + 580 gold Negatron Cloak + Blasting Wand + 730 gold
  • TOTAL COST : Unchanged (2440 gold)


  • RECIPE : Blasting Wand + Negatron Cloak + 980 gold Blasting Wand + Null-Magic Mantle + Null-Magic Mantle + 580 gold
  • TOTAL COST : 2560 gold 2440 gold


  • New icon


  • Magic Resist reduced from 57 to 45
  • Combine cost reduced from 1,050 to 980


  • Aura range reduced to 600 from 1,000


  • Magic resist reduction aura reduced from -30 to -20

July 10, 2009 Patch

June 26, 2009 Patch

  • Combine cost increased from 1,000 to 1,050

June 19, 2009 Patch

  • Reduced magic resistance reduction aura from -40 to -30
  • Increased ability power from 60 to 70

May 15, 2009 Patch

  • Reduced ability power from 70 to 60
  • Reduced magic resist from 70 to 60

May 9, 2009 Patch

  • Magic resistance aura increased from -30 to -40