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The Fist of Shadow
Release Date: May 11th, 2010
Cost: 3150 BE 790 RP
Attribute: Assassin
Resource: Energy
Health Mini Icon.png Health: 593 (+ 90)
HealthRegen Mini Icon.png Health Regen: 8.342 (+ 0.65)
Energy Mini Icon.png Energy: 200 (+ 0)
EnergyRegen Mini Icon.png Energy Regen: 50 (+ 0)
MovementSpeed Mini Icon.png Movespeed: 350
AttackDamage Mini Icon.png Attack Damage: 58.376 (+ 3.2)
AttackSpeed Mini Icon.png Attack Speed: 0.694 (+ 3.1%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 31.38 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Stinger Akali Released: 2010-05-11 / 520 RP
Crimson Akali Released: 2010-05-11 / 520 RP
All-star Akali Released: 2010-06-11 / 975 RP
Nurse Akali Released: 2011-01-04 / 975 RP
Blood Moon Akali Released: 2011-06-04 / 975 RP
Silverfang Akali Released: 2011-11-30 / 975 RP
Headhunter Akali Released: 2015-03-23 / 1350 RP
Sashimi Akali Released: 2016-09-08 / 750 RP


  • Biography
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran.

A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: "We do that which must be done." When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows ShenSquare.png Shen and KennenSquare.png Kennen to enforce the balance of Valoran.

"The Fist of Shadow strikes from the cover of death itself. Do not impede the balance."

- AkaliSquare.png Akali


Twin Disciplines.png Twin Disciplines [Passive]
Cost: Passive Cooldown: 8 / 7 / 6 / 5 / 4

Innate: Akali's first two basic attacks have additional effects:
  • First strike restores health.
  • Second strike (within 4 seconds) deals bonus magic damage.

After her first strike is used, Twin Disciplines resets after a short period.

Heal: 5 - 60 (+60% bonus) (+45%)
Damage: 10 - 100 (+50% bonus) (+75%)
Mark of the Assassin.png Mark of the Assassin [Q]
Cost: 60 Energy Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds Range: 600

Active: Akali throws her kama at the targeted enemy, dealing magic damage and marking it for 6 seconds. If Akali uses a basic attack on a marked enemy, the mark will detonate to deal additional magic damage and return 40 energy. Initial Damage: 35 / 55 / 75 / 95 / 115 (+40%)
Proc Damage: 45 / 70 / 95 / 120 / 145 (+50%)
Twilight Shroud.png Twilight Shroud [W]
Cost: 60 / 55 / 55 / 45 / 40 Energy Cooldown: 18 seconds Range: 250 Area of Effect: 750

Active: Akali teleports to a nearby location, leaving a cover of smoke at her previous location that lasts 8 seconds and slows enemies within its area.

While inside the shroud Akali gaints Invisibility and gains movement speed. Attacking or using abilities briefly removes Invisibility.

Movement Speed: 20 / 40 / 60 / 80 / 100%
Slow: 14 / 18 / 22 / 26 / 30%
Crescent Slash.png Crescent Slash [E]
Cost: 60 / 55 / 50 / 45 / 40 Energy Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds Range: Self Area of Effect: 325

Active: Akali flourishes her kamas, dealing physical damage to nearby enemies.

If Crescent Slash kills an enemy, its cooldown is refunded by 60%.

Physical Damage: 70 / 100 / 130 / 160 / 190 (+80% bonus) (+60%)
Shadow Dance.png Shadow Dance [R]
Cost: 1 Essence of Shadow Cooldown: 2 seconds Recharge: 30 / 22.5 / 15 seconds Range: 700

Active: Akali quickly strikes through her target, dealing magic damage.

Akali stores an Essence of Shadow on kills assists as well after a short period up to 3 total.

Magic Damage: 50 / 105 / 150 (+35%)

Patch History


BASE HEALTH : [587.8] 593
BASE ARMOR : [26.38] 31

Passive AP Ratio up, W cooldown reduced.

Akali already bops the people she’s supposed to be bopping. The problem is that even when she gets going, she doesn’t bring games to an end with enough reliability.

Twin Disciplines.png Passive - Twin Disciplines

RATIO : [0.65] 0.75 ability power

Twilight Shroud.png W - Twilight Shroud

COOLDOWN : [20] 18 seconds

R ratio up.

Akali’s finally reached a stable (though slightly below-average) state following her changes in the assassin update. Given that her core item is being nerfed this patch (see more in the Items section!), we’re taking the opportunity to not only offset the hit to Gunblade, but get Akali to a slightly stronger spot than she was at before.

Shadow Dance represents a lot of what we like about Akali’s kill pattern - it’s telegraphed, has appropriate downtime between casts, and gives the opposing team time to react with their abilities to help peel her prey. Considering all of that, we feel like it’s a good spot to help Akali successfully chain from one kill to the next once she gets going.

Shadow Dance.png R - Shadow Dance

RATIO : [0.25] 0.35 ability power

Passive procs on turrets.

When we shifted Twin Disciplines from an always-on effect to one compressed into two procs, we held off on allowing it to work on structures. This was a hit to Akali’s pushing strength, given her basic attacks against structures lost some AP scaling without reaping the benefits of the updated Twin Disciplines. We did this to maintain Twin Discipline’s combat focus for the first release of her update, ensuring we’d have a clearer read on follow-up balance needs (see: last patch’s ratio buffs). Now that things have settled a bit and we’ve had a chance to observe how all the changes are playing out, we’re comfortable giving back Twin Disciplines’ pushing potential.

Twin Disciplines.png Passive - Twin Disciplines

NINJA PUSHING : Can now be used against structures

Passive AP ratios up. W cost down. E ratios up.

Akali’s update was focused around shifting her damage pattern into repeated, telegraphed spikes. We’re happy with how that pattern’s shaken out, but after a little time in the wild it’s clear that those ‘spikes’ of damage aren’t as sharp as they need to be. For Akali to do her job she’s gotta have the potential for lethal damage, so we’re administering a booster-shot to her scalings to keep her damage threatening.

Twin Disciplines.png Passive - Twin Disciplines

HEAL RATIO : [0.6 bonus attack damage + 0.3 ability power] 0.6 bonus attack damage + 0.45 ability power
DAMAGE RATIO : [0.5 bonus attack damage + 0.5 ability power] 0.5 bonus attack damage + 0.65 ability power
BUGFIX : Fixed a bug where damage from Twin Disciplines and Mark of the Assassin would not count towards Thunderlord’s Decree

Twilight Shroud.png W - Twilight Shroud

COST : [80/75/70/65/60 energy] 60/55/50/45/40 energy

Crescent Slash.png E - Crescent Slash

RATIO : [0.7 bonus attack damage + 0.5 ability power] 0.8 bonus attack damage + 0.6 ability power

Passive causes Akali’s next two attacks to heal and deal bonus damage. W teleports Akali to the cast location.

If you’ve been keeping up with the Assassin notes so far, you’re probably noticing a pattern - each update contain equal parts ‘how do we make this less frustrating?’ and ‘how do we make this feel cooler? Akali’s no different. On the subject of making her more unique, we’re playing up Akali’s ‘smoke bomb’ to feel like a more potent defensive tool, giving her more ninja-like ways to juke, dodge, and mindgame her opponents in combat. As for answering that first question, we’re focusing more of her damage in repeatable, telegraphed spikes, ala Mark of the Assassin. We’re not re-inventing the wheel, but Akali’s update should appeal to those patient enough to wait for the right moment to strike.

Twin Disciplines.png Passive - Twin Disciplines
Akali’s first two attacks have bonus effects. Akali’s first basic attack heals her, while the second deals bonus damage. A few seconds after her first attack, this resets.

COOLDOWN : 8/7/6/5/4 after first attack (at levels 1/3/5/7/9)
FIRST STRIKE HEALING : 5-60 (at levels 1-18)
HEALING RATIO : 0.6 bonus attack damage + 0.3 ability power
SECOND STRIKE BONUS DAMAGE : 10-100 (at levels 1-18)
SECOND STRIKE RATIO : 0.5 bonus attack damage + 0.5 ability power

Twilight Shroud.png W - Twilight Shroud

SMOKE BOMB Now teleports Akali to the cast location, placing Twilight Shroud at her original position
CAN’T CAST THAT YET Casting Twilight Shroud places Akali’s other abilities on a 0.5 second global cooldown
SPEEDY SHROUD Akali now retains Twilight Shroud’s full bonus movement speed value until she leaves the area

Crescent Slash.png E - Crescent Slash

COOLDOWN : [5/4/3/2/1 second] 5/4.5/4/3.5/3 seconds
DAMAGE : [30/55/80/105/130] 70/100/130/160/190
RATIO : [0.4 ability power + 0.6 total attack damage] 0.5 ability power + 0.7 bonus attack damage
ALMOST GOT THE RESET If Crescent Slash kills a unit, its cooldown is 60% refunded

Shadow Dance.png R - Shadow Dance

COOLDOWN : [2/1.5/1 second] 2 seconds
DAMAGE : [100/175/250] 50/100/150
RATIO : [0.5 ability power] 0.25 ability power

Q returns more energy. R's speed increased.

When we set out to make Duskblade (the shiny new assassin item you can read all about below), we evaluated a lot of our assassins together to see if anyone was significantly ahead or behind the pack. When looking at those left behind, it's no surprise we found Akali in much need of some love.

Most assassins are measured on two major axis: time needed to kill a squishy, and what movement / utility is available to get to the next target (this cycles back and forth). On our current assessment, Akali's pretty good on the former, so we're looking into the latter.

Mark of the Assassin.png Q - Mark of the Assassin

ENERGY RESTORE : [20/25/30/35/40 energy] 40 energy at all ranks

Shadow Dance.png R - Shadow Dance

DASH SPEED : [1600] 2000

If Akali Qs someone, Shadow Dance will bring her much closer to them. Otherwise all of her R dashes are slightly closer in general.

"Our bad on this one. Adding a little more intelligence to Akali's dashes, where they'll try to adjust distance according to her needs."
  • Shadow Dance.png R - Shadow Dance
    • [NEW] CAN YOU FEEL THE LOVE TONIGHT : Now gives 50% less passthrough distance versus targets marked by Mark of the Assassin

E's cooldown is lowered. R dashes through units.

" A number of patches back, we reduced some of Akali's ability to click on - and delete - squishy enemies. This time around we're looking to give her back some viability and power, but not in the cases where she was raising alarm. In other words, we want Akali to be able to contend when she shows up, but we don't want to just do it by exacerbating her frustrating gameplay. You'll see this strategy in our changes to E's utility (wave clear and as an energy dump), as well as R positioning Akali much closer to her target so she can actually get off a Q proc."
  • Crescent Slash.png E - Crescent Slash
    • COOLDOWN : 7/6/5/4/3 seconds 5/4/3/2/1 seconds
    • RATIO : 0.3 ability power 0.4 ability power
  • Shadow Dance.png R - Shadow Dance
    • HOLD ME CLOSER, SHADOW DANCER : Shadow Dance now dashes Akali through her target


Crescent Slash no longer procs Q, and R's range has been reduced.

"We're going to be blunt: Akali is a prime example of an assassin with low counterplay, largely due to her reliability and target selection. While Akali's ability to blow up highly mobile targets is valuable, it also means that once she gets even slightly ahead, she's got all the tools to smash her way to a victory. With these changes, Akali will have to be a little more clever with her use of Twilight Shroud to proc Mark of the Assassin, opening up more difficult matchups against melee champions that she previously dominated. Or, as Akali would say, "As balance dictates."
Sorry, had to."
  • Crescent Slash.png E - Crescent Slash
    • [REMOVED] SORRY AKALI : Crescent Slash no longer detonates Mark of the Assassin
  • Shadow Dance.png R - Shadow Dance
    • RANGE : 800 700
    • CLARITY! : Fixed a bug where Shadow Dance stacks were not visible to other champions

No more bonus resistances when Akali is in her shroud, but now whenever she stealths she gets a significant movement speed boost.

"Akali's one of those champions who, when she gets ahead, completely circumvents her meaningful weaknesses by having extra resistances from Twilight Shroud. A fed Akali ultimately turns into a bruiser-assassin Akali who hops into a fight, tanks out damage in Twilight Shroud, and then continues to obliterate the squishies. Rather than removing her defensive mechanics completely, we wanted to focus Akali's skills on more ninja-y things, hence the heavier focus on sneaking and agility. This also allows us to reinforce the proper counterplay to Akali (reveal her in stealth and beat her up), give her better themed mechanics, all while reiterating her focus on opportunistic assassinations. Up front: this is meant to be an overall nerf, but we hope Akali players will be more focused on the cool plays they can make with this new mechanic. "
  • Twilight Shroud.png W - Twilight Shroud
    • NEW NOW WITH MORE NINJA Twilight Shroud now gives +20/40/60/80/100% movement speed each time Akali stealths, rapidly decaying over the course of 1 second
    • REMOVED RESISTANCE IS FUTILE Akali no longer gains bonus armor and magic resistance while in Twilight Shroud


"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):


  • Shadow Dance.png R - Shadow Dance
    • CLARITY :: AkaliSquare.png Akali's Shadow Dance stacks can once again be seen in her buff bar

These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.

  • Twilight Shroud
    • Now grants vision in the area of effect
  • Shadow Dance
    • Essence of Shadow charge time reduced to 30 / 22.5 / 15 seconds from 35 / 25 / 15

v3.05 Balance Update

  • Mark of the Assassin
    • Initial damage reduced to 35 / 55 / 75 / 95 / 115 from 45 / 70 / 95 / 120 / 145
    • Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
  • Shadow Dance
    • Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15


  • Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone
    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself
    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage
    • Delay on re-stealthing increased by 0.15 seconds


  • Twin Disciplines
    • Discipline of Force
      • Now takes effect immediately instead of requiring 19.5 Ability Power
      • Base damage bonus reduced to 6% from 8%
    • Discipline of Might
      • Now takes effect immediately instead of requiring 9.5 Attack Damage
      • Base spell vamp bonus reduced to 6% from 8%


  • Base Movement Speed increased by 25.


  • Bug with Mark of the Assassin fixed so that it now correctly grants the energy return when the target is killed by the magic damage from her passive.


  • Mark of the Assassin's tooltip now states the correct energy return amount


  • Crescent Slash
    • Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks
    • Activates Mark of the Assassin's secondary damage


  • Base armor increased to 20 from 17
  • Base health increased to 530 from 510
  • Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Twilight Shroud was not applying assists properly


  • Twin Disciplines
    • Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
    • Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
    • Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
    • Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
  • Mark of the Assassin
    • Projectile base damage and proc base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150


  • Fixed a bug where AkaliSquare.png Akali and WukongSquare.png Wukong could get stuck in their dash animations


  • The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the smae buff


  • If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving


  • Adjusted Twin Disciplines to trigger at 9.5 damage and 19.5 ability power to account for rounding


  • Fixed a bug where the sound of Mark of the Assassin could persist after her target died


  • Twin Disciplines no longer deals bonus damage to towers


  • Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway


  • Black Shield now only blocks disabling buffs (stuns, silences, taunts, blinds, slows, fears, roots, snares, and suppressions). For example, Akali's Mark of the Assassin, Soraka's Starcall, and Morgana's Tormented Soil will now go through Black Shield. The damage they deal will still be absorbed.


  • The time to gain Essence of Shadow charges is now reduced by cooldown reduction effects. THe time to gain the next charge does not progress while Akali is at maximum charges.


  • Fixed a display error with Twin Disciplines and death recap
  • Shadow Dance can no longer be cast while rooted


  • Twin Disciplines (Passive) will not gain 1% spell vamp for every 5 additional attack damage, up to 1% from every 10 additional attack damage


  • Shadow Dance will now gain an Essence of Shadow charge on champion kills and assists in addition to her standard accumulation over time method


  • Twilight Shroud
    • Now grants additional magic resist equal to the armor values
    • Now lasts for 8 seconds at all levels


  • Fixed a bug with Akali's attack timing
  • Using a potion while in Twilight Shroud will no longer break Akali out of stealth


  • Fixed a bug where Mark of the Assassin would proc even if you miss or are dodged
  • Fixed a bug where her Twin Discipline passive failed to count ability power and damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer.
  • Fixed a bug where Crescent Slash has spell vamped for too much
  • Twin Disciplines spell vamp ratio increased to 10% per 100 damage, from 5% per 100 damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash
  • Akali can no longer Shadow Dance out of disables
  • Adjusted Akali's hit timing to be more accurate


  • Smoke Bomb stealth is now removed when you actually attack, rather than when you begin your attack animation

AkaliSquare.png Akali released

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