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Item was removed in Patch 9.23.
Ancient Coin
Ancient Coin
"Gold dust rises from the desert and clings to the coin."
- Historian Shurelya, 11 November, 23 CLE
Passive
UNIQUE - Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant 25 gold or restore (+6% missing mana) (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
UNIQUE - Quest: Earn 500 gold using this item and upgrade to
Nomad's Medallion
. REWARD: Permanently upgrades
Nomad's Medallion
to
Nomad's Eye
and
Remnant of the Ascended
to
Eye of Ascension
, giving them the Warding active with respectively 3 and 4 wards in stock.
Statistics

CDR
5%
MovespeedPercent5%

GGen
+2 per 10 seconds
Additional Information
LimitationsLimited to 1 Jungle or Gold Income item
Map AvailabilitySR
TierBasic
Recipe
Total Cost: 400 Goldcurrency
Sold For: 160 Goldcurrency
Builds Into
ItemSquareNomad's Medallion

Notes[]

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
  • The coin drop rate can be estimated to be about 1.8 per minion wave without siege minion.
    • From this, we can determinate the average passive gold value of UNIQUE - Favor: 7.5 Gold per 10 seconds.
    • On minion wave with siege minion, this is increased to: 11.67 Gold per 10 seconds.

Trivia[]

  • The item's caption references Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. This was added in response to negative feedback that renaming
    Shurelya's Reverie
    was an attack on Shurelia's legacy.

Similar Items[]

Patch History[]

Patch 9.23

Where Spellthief's established itself as the aggressive support item line, Ancient Coin and Relic Shield overlapped in rewarding more defensive, attrition-based playstyles. With the switch toward allowing ranged champions to use Relic Shield, we're retiring the Ancient Coin line.


v8.15
Cost of starting support items increased.

The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.


Ancient Coin

Relic Shield
&
Spellthief's Edge

COST : [350 gold] 400 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.


v8.5
Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.

We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line. NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.


All Support Items

BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions

Targon's Brace Targon's Brace and Remnant of the Aspect

PASSIVE GOLD GENERATION : [2] 4 gold per 10 seconds

Spellthief's Edge Spellthief's Edge, Frostfang, and Eye of the Watchers

LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD : [15] 20 gold

Nomad's Medallion Nomad's Medallion and Remnant of the Ascended

GOLD COIN REWARD : [40] 45 gold


v8.4
Now with extra movement speed!

Ancient Coin and its upgrades aren't doing as well as the other gold income items. In particular, they just don't offer much during the laning phase. Before, their quest reward was pulling some of that weight, but with that gone it needs something to make it worthwhile early on.

By the way, there's currently a bug where the gold gained from Ancient Coin's pickups is not being reflected in the tooltip which tracks how much gold the item has accrued, but you still have the gold.


Ancient Coin

MOVEMENT SPEED : [0] 5


Nomad's Medallion

MOVEMENT SPEED : [0] 10


Remnant of the Ascended

MOVEMENT SPEED : [0] 10


v7.20
Coins restore less mana.

Ancient Coin’s mana restore is meant to allow supports to use their abilities frequently, provided they’re willing to risk walking into the minion wave to pick up their coins. Odd as it sounds, Coin’s mana restore is so generous it’s disincentivizing supports from taking the intended risks. When blue coins are too potent, supports can afford to miss drops while still having enough mana to stay in lane. Why risk taking damage (let alone death) if you’re not even close to OOM?

In this regard, reducing Coin’s mana restore makes the cost of missing a drop higher, since Coin users will need to more consistently pick up their blue coins to stay in lane. That in turn makes it easier for opponents to force Coin users back to base, whether due to low health (they took damage while grabbing coins) or low mana (they didn’t grab their coins).

BLUE COIN REWARD : [10% (min. 15)] 6% (min. 10) missing mana


v7.16
Mana coins restore less mana.

We recently double-buffed the Ancient Coin line by increasing the gold and mana bonuses provided by coin drops, then reworking its quest reward the following patch. These changes left Coin too strong overall. We’re pulling back on the mana it provides so supports like Soraka and Sona aren’t able to keep their lane partners perpetually healthy.

MANA COIN REWARD : [15%] 10% missing mana


v7.14
Quest reward now grants movement speed to approaching allies instead of an early skill point.

While an early skill point was a unique and novel reward for Ancient Coin’s quest, it also didn’t line up well with what Coin’s core users want to do: guide their team into and out of fights (your Rakans, your Jannas). We’re replacing it with a more familiar effect that provides supports the means to serve as “GO HERE” guideposts for their teammates, giving them the edge when determining where a fight goes down.

REWARD : Favor upgrades into Emperor’s Favor and [you get an elixir that grants a bonus skill point] nearby allies gain 8% movement speed when moving toward you


v7.13
Coin rewards increased.

The Coin line is underperforming to a pretty significant degree. Hence, buffs.

GOLD COIN REWARD : [20gold] 25 gold
MANA COIN REWARD : [8% missing mana] 15% missing mana

Nomad's Medallion, Talisman of Ascension & Eye of the Oasis

GOLD COIN REWARD : [30 gold] 40 gold
MANA COIN REWARD : [8% missing mana] 15% missing mana


v7.12

Just a few usability improvements to the coin drop mechanic.

PENNY PINCHING : Champions no longer pick up mana coins if they’re at full mana
LIMITED-TIME OFFER : Coins now have visual indicators when they’re about to expire


v7.9

While the Targon’s and Spellthief’s lines encourage supports to play an active role in the laning phase (last-hitting/trading), Ancient Coin’s gameplay consists of “be in lane”. We want to make Ancient Coin’s rewards less consistently safe, allowing users more ways to show off skillful aggression while giving opponents more opportunity to punish mistakes.
Favor update

WAHOO! : UNIQUE Favor: Nearby enemy minions killed by anyone other than Ancient Coin’s holder have a chance to drop either a gold or mana coin to picked up by the Coin user. (Think Thresh souls.) After one coin type has spawned, the next spawn is guaranteed to be the other type.
MAGNETISM : Coin pickup range scales moderately with champion attack range
GOLD COINS : 20 gold for Ancient Coin, increased to 30 gold for Nomad's Medallion, Talisman of Ascension, and Eye of the Oasis
MANA COINS : 8% of missing mana (minimum 15 mana)
LET’SA GO Ancient Coin and its upgrades now grant +2 gold per 10 seconds

Supports often lag behind the rest of their team in experience, denying them access to base stats and skill ranks. Ancient Coin’s new quest gives supports a boost to stay competitive in ability ranks, granting them a skill point when they complete it.
Quest rewards

QUEST : Complete Ancient Coin’s quest by earning 650 gold through the Favor passive and upgrading to Nomad’s Medallion or higher (progress preserved through item upgrades)
YOUR EMPEROR HAS RETURNED : Favor is upgraded to Emperor’s Favor on quest completion, causing takedowns on enemy champions to spawn gold and mana coins
ABOVE AND BEYOND : On quest completion, gain an Elixir of Skill that instantly grants a skill point when consumed. (You still have a max of 18 skill points per game meaning you’ll finish leveling your abilities at level 17.) The elixir is automatically consumed if no inventory space is available.


v6.13
Early cooldown reduction increased. Talisman of Ascension now builds out of Raptor’s Cloak instead of Forbidden Idol.

For an item that enables explosive initiation, Talisman of Ascension isn’t giving its users the tankiness they might need to survive contact with the enemy. Forbidden Idol as a component didn’t leave much room for defensive stats, so we’re replacing it with Raptor’s Cloak - a natural fit given its movement speed passive. Ancient Coin and Nomad’s Medallion are also struggling in lane, so granting them Talisman’s CDR a bit early should help them feel better.

COOLDOWN REDUCTION [0%] 5%


v5.22
probably worth a lot

TOTAL cost : [365 gold] 350 gold
FAVOR GOLD GENERATION 3 gold when a nearby enemy minion dies : 4 gold when a nearby minion dies


v5.10

"Short story: Ancient Coin's in a pretty rough spot. Not only does it give less combat stats and less gold than its gold generating brethren (aka you give up a lot of lane presence and don't get much in return), but Righteous Glory has also gone and stolen Talisman's premier "push a button and run at them fast" item identity. We're not going to take away Righteous Glory's hard-earned... glory, but we're just bringing some parity to the playground while also giving some more "run at your fast" potential with that lower active cooldown."
  • BONUS GOLD : 2 gold per nearby minion death 3 gold per nearby minion death
  • GOLD COLLECTION RANGE : 1100 1400

v4.3

  • (NEW) PASSIVE FAVOR: Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
  • HEALTH REGEN: 5 ⇒ 0
  • MANA REGEN: +3 mana regeneration

v3.14

  • Costs 365 Gold
  • +5 Health Regen per 5 seconds
  • +3 Mana Regen per 5 seconds
  • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold.


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