Ancient Krug

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Ancient Krug
Ancient KrugSquare.png
Bounty
Gold Gain120 (+)
Experience Gain160 (+)
Statistics

Health
1440 (+)

Movespeed
285

Attack Dmg
73 (+)

Attack Spd
0.61

Range
Melee

Armor
12

Magic Resist
-10
Timers
Initial1:55
Respawn1:40

Overview[edit]

The Ancient Krug is a neutral monster found on the updated Summoner's Rift along a normal KrugSquare.png Krug.

Strategy[edit]

  • Starting your Jungle route at the Ancient Krug helps increases the safety of the first clear.
  • Blue side Bot Laners can choose to kill the Krugs to gain a experience lead at the cost of some health potions.

Patch History[edit]

Patch 9.23

We're incentivizing junglers to prioritize farming rather than just fitting camps in between ganks. Higher camp uptime ensures junglers have consistent access to gold and XP on their side of the map, and the removal of catchup XP steepens the cost of failed ganks. Since junglers will be able to clear their camps more frequently, we're reducing the gold and experience a full clear grants so they don't take over games. We're also ensuring both sides of the jungle get junglers to level 3 in their first clear.

Jungle Item XP

CATCH-UP XP Jungle items no longer grant additional XP on monster kill if you're behind in levels (epic monsters still innately have catch-up XP though)
FIRST CAMP BONUS XP : [120] 165

Camp Timers

SMALL CAMP RESPAWN : [150] 120 seconds
SMALL CAMP RESPAWN ICONS If your team had vision of a small camp when it was killed, you'll see a respawn icon on the minimap 15 seconds before respawn
BUFF CAMP RESPAWN ICONS : Buff camp respawn icons change from gray to yellow [20 seconds]
15 seconds before respawn

Krugs

BASE XP : [247 (217 on first clear)]
160 (Ancient Krug's first clear penalty removed)
BASE GOLD : [125] 120

Murkwolves

BASE XP : [115] 95
BASE GOLD : [84] 70

Gromp

BASE HEALTH : [1800] 2100
BASE XP : [115] 135
BASE GOLD : [86] 105

Raptors

BASE XP : [115] 95
BASE GOLD : [112] 85


v4.21 +1 to the number of attacks needed to stun a monster with the Heavy Hands buff.

"It turns out that a stun based on basic attacks + high attack speed champions = very strong junglers who can safely farm to infinity. In general, we're okay with Heavy Hands adding more safety to a jungle clear but, for some champions, it got a little obnoxious."
  • REQUIRED HITS TO STUN : 5 6

v4.20

  • Jungle Remade, refer to patch notes for more information.