Archive:Leaguepedia Articles/Gamescom Wild Card Recap Day 1
|Gamescom Wild Card Recap - Day 1|
Ten games were played in a marathon that featured a strong showing by three teams in this tournament. Information can be found here for all the games.
In this article, we will be breaking down four of the most important games of the group stages as well as review the results of all the games.
Team Immunity’s team composition relied on Jarvan landing a good cataclysm, a good Lissandra lockdown or a Annie flash plus Tibbers combination. Lyon Gaming was not well equipped to avoid any of the three, which could have spelled disaster. The only way to prevent it was to either use Sona’s Crescendo aggressively to destroy Team Immunity’s lineup before their area-of-effect, chain-lockdown composition could get rolling.
Lacking any burst-element in their gameplan, Lyon Gaming was not able to counter Team Immunity. Lyon curiously ran a Blue Ezreal , which is known for being more utility-oriented and slower to attain a decent damage output in the early and mid-game.
On the other hand, Immunity’s Annie did not have to lane in a 2v2 botlane scenario due to Lyon’s choice to swap lanes between Ezreal and the AD/Support pair. Syndra was not denied any farm during the 1v2 phase.
iM’s champion picks paid off when Lyon’s counter jungling attempts backfired. The Australian team would keep getting kills under the lead of Elysia’s Jarvan IV. That led to the loss of Lyon’s outer turrets. This coupled with a lack of vision put iM in position to take control of the game.
Lyon would get a respite for a moment as iM worked at split-pushing. A Jarvan IV initiation started the chain train mentioned earlier, and neither the AoE grinder nor Heavenz’s burst could be dealt with. Soon enough, Lyon had to give up on contesting objectives and defending their base as Syndra would try to assassinate Ezreal (unsuccessfully, but still sending him back to base) and Sona (successfully). Lyon fought valiantly, but it was for naught.
A non-initiate’s take on GamingGear.eu’s team composition would leave them wondering what they tried to achieve. Everything would soon become clear upon noticing the separation potential of the Mazzerin’s Gragas pick. Instead of ambushing one target at a time, a team could take an approach where they would force a separation in a teamfight.
It also helped that GG.eu used Alunir’s Evelynn as a cornerstone for their strategy. In an otherwise slow game, Alunir continuously wreaked havoc upon the top lane and effectively shut down the opposing Kennen’s capacity at dishing huge amounts of damage during mid-game. A prior gank at the bottom lane also helped set the Ezreal/Sona pair on a path to lane dominance.
Dark Passage would retaliate by hoarding map objectives, but would soon fall victims to their own schemes. A blue buff invade by Ahri, Zac and Kennen turned extremely sour when their positional counterparts reacted. It was then that the Gragas pick made sense. Not only were the AoE threats of Zac and Kennen dispersed, Ahri’s pick attempt would only result in a kill on Evelynn, compared to the 3-man wipeout on Dark Passage’s side.
From then onwards, GamingGear.eu prioritized map objectives and gained map control. With their kill potential increased, GG.eu could deal with DP’s focus on map objectives by punishing them and retaliating with an objective of their own. It also helped that fabFabulous and Naru got overly greedy and chased too far at the 30 minute mark. The subsequent Baron did not go uncontested, but it was an overall 4-for-2 with an extra Baron in favor of the Lithuanians.
Dark Passage would not go down without a figh. Not only did they keep up with their opponent gold-wise, they successfully stalled out the duration of the Baron Buff, and even attempted to claim it upon its respawn. Mezzerin wouldn’t have any of that. With a barrel/Explosive Cask combination, he out-smited ReostA. A Sona execution in the top lane would delay their inevitable demise by three minutes. GamingGear had the answer to everything the Turkish players threw at them and claimed the victory.
PaiN’s plan was to minimize Shen’s influence on the game and let Nocturne reign supreme after he landed the First Blood kill in a wild level 1 skirmish. That choice would have its repercussions as the absence of Twisted Fate from dragon pit meant that GamingGear.eu could take it uncontested, even if it meant that Shen was to hit the dirt.
PaiN would keep on picking off the opposition as their team composition dictated. Their kills culminated in a team fight around the bottom lane turret at the 29th minute that resulted in an Ace in favor of the Brazilians.
PaiN took control of the game despite GG.eu claiming a Baron for themselves on the back of a massive botlane push from Kami and his teammates. They would almost relinquish that control after an awkward tower dive in the middle lane, but the next fight would all but define the direction the game was to take. An engage by the Lithuanians backfired on a rock solid counter-engage by Venon’ Malphite. GG.eu’s ace in the end did not matter as super minions frantically hammered down on the nexus.
Team Immunity came into this game with the firm intention of allowing Raydere to ride his momentum following their game against Dark Passage. During that game, Raydere was key to the Australian squad’s onslaught as he would couple his team’s aggression with Twitch. However, unlike last game, his hypercarry tendencies will not be combined with an assassin, but with Swain’s sustained damage output. He would still lean on two dive-centric champions, Jarvan IV and Lissandra, to set him up.
PaiN had other plans. The Malphite, Vi and Orianna picks were specifically designed to eradicate all squishy hypercarries on sight. Such a heavy engage setup was further reinforced by Vayne’s ultimate nemesis in the laning phase, Caitlyn. Furthermore, the Brazilians were hard-pressed to deny Rosey’s Zyra, claiming it as their own.
It would not take long until SirT would make his presence known by catching Jarvan IV in an awkward position. Vi interrupted Jarvan IV’s dash (and iM’s countergank attempt as a whole) in the bottom lane. The Brazilian jungler’s adventures would continue in the top lane as paiN would efficiently stack Malphite’s knockup with Vi’s suppression, leaving no room for Lissandra to react.
The bottom lane was left to its own devices by SirT, mainly due to Caitlyn’s snowball. The Bloodthirster-enhanced Sheriff would fire off headshot after headshot en route to a triple kill. The more time would pass, the more picks the Brazilians would make and the more objectives they would capture.
It was an uphill battle for the Australians, but it didn’t last long. They would fall victim to paiN storming the front right after they tried to contest Baron (unsuccessfully). Team Immunity’s nexus imploded before they could respawn,
Day 1 Aftermath
As the first round of the Wildcard Tournament reached its end, it was clear that Lyon Gaming’s foray into Gamescom would stop in Day 1. Their losses to all teams not named paiN Gaming decided their fate, despite tying at 1 win and 3 losses with Dark Passage.
GamingGear.eu and Team Immunity faced off in the last game of the day. In a preview of things to come, the Lithuanians clinched the victory and the Number 2 seed going onward to the semi-final match against the Australian team.
Whoever emerges victorious will be much obliged to observe the happenings of the other duel, paiN Gaming vs. Dark Passage. The Brazilian team set the tone for Day 1, only losing in their last game of the day to Lyon Gaming, but still clinching first place due to their victory against GGeu. It is particularly revealing that Elysia, Team Immunity’s Jungler, admitted: “paiN is the team to beat in the tournament.”
As for Dark Passage, they will be hard-pressed to find a way to use their ability to keep up with their opponents in terms of gold to their advantage. Their reluctance to make moves may very well backfire against a very confident paiN team, as displayed through paiN brTT’s pentakill in their sole group stage confrontation.