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General Information
TitleThe Frost Archer
Release DateFebruary 21, 2009
Cost450 BE 260 RP
Health Mini Icon.png Health539 (+ 85)
HealthRegen Mini Icon.png HP Regen3.5 (+ 0.55)
Mana Mini Icon.png Mana280 (+ 32)
ManaRegen Mini Icon.png Mana Regen6.972 (+ 0.4)
MovementSpeed Mini Icon.png Movespeed325
AttackDamage Mini Icon.png Attack Dmg61 (+ 2.96)
AttackSpeed Mini Icon.png Attack Speed0.658 (+ 3.33%)
Range Mini Icon.png Range600
Armor Mini Icon.png Armor26 (+ 3.4)
MagicResist Mini Icon.png Magic Resist30 (+ 0.5)
Freljord AsheReleased: 2009-11-20 / 520 RP
Sherwood Forest AsheReleased: 2010-04-08 / 520 RP
Woad AsheReleased: 2010-07-19 / 520 RP
Queen AsheReleased: 2010-09-21 / 975 RP
Amethyst AsheReleased: 2011-11-15 / 975 RP
Heartseeker AsheReleased: 2014-02-13 / 975 RP
Marauder AsheReleased: 2015-02-17 / 750 RP
PROJECT: AsheReleased: 2016-08-02 / 1820 RP
Championship Ashe
Chroma Pack  (Special Cost)
Release Date: 2017-09-18
Chroma Icon.png
Released: 2017-09-18 / 1350 RP
Cosmic Queen Ashe
Chroma Pack  (975 RP)
Release Date: 2018-08-21
290 RP
290 RP
Rose Quartz
290 RP
290 RP
Chroma Icon.png
Released: 2018-08-21 / 1350 RP


For outdated and now non-canon lore entries, click here.
  • Biography
With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.

As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again.

When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.

The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.

The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.

Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.

With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.

"One tribe, one people, one Freljord."

- AsheSquare.png Ashe


Frost Shot.png Frost Shot [Passive]

Critical Slow.png
Frost Shot

Spells and basic attacks slow targets for 2 seconds, and basic attacks against targets with Frost Shot deal bonus damage.

Critical Slow

Ashe's critical strikes deal no extra damage, but they double Frost Shot's slow, decaying to the base amount over the 1 second.

Slow: 15-30% (at levels 1-18)
Bonus Damage: 10% + [Critical Chance × (1 + Bonus Critical Damage)]% AD

Ranger's Focus.png Ranger's Focus [Q]
Cost: 50 Mana + 4 Focus

Ranger's Focus 2.png
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.
Active: For 4 seconds, Ashe gains bonus Attack Speed, and her basic attacks fire a flurry of arrows dealing physical damage. During this time, she does not stack Focus. Ranger's Focus applies
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
Total Damage Per Flury: (+105 / 110 / 115 / 120 / 125% total)

Volley.png Volley [W]
Cost: 50 Mana Cooldown: 15 / 12.5 / 10 / 7.5 / 5 seconds Area of Effect: 1200

Active: Fires arrows in a cone, each dealing physical damage.

Champion hits count as Critical Strikes for the purpose of Frost Shot. Enemies can block multiple arrows, but only take damage from the first.

Damage Per Arrow: 20 / 35 / 50 / 65 / 80 (+100% total)
Hawkshot.png Hawkshot [E]
Cost: 1 charge Cooldown: 5 seconds Range: Global

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants sight of the area for 5 seconds when it reaches its destination.

Hawkshot stores up to 2 charges upon reaching rank 2.

Recharge Rate: 90 / 80 / 70 / 60 / 50 seconds
Enchanted Crystal Arrow.png Enchanted Crystal Arrow [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds Range: Global Area of Effect: 250

Active: Ashe launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage and are slowed. Magic Damage: 200 / 400 / 600 (+100%)

Patch History


Passive slow increased. E pings enemy champions it spots.

We're giving Ashe more power in ways that emphasize her unique strengths as a utility marksperson rather than escalating the DPS race.

Frost Shot.png Passive - Frost Shot

SLOW : [10% - 20%]
15% - 30% (lvl 1-18)
SLOW CRIT MULTIPLIER : [Triple] Double (slow amount unchanged due to base slow buff)

Hawkshot.png E - Hawkshot

HEY : Hawkshot now pings enemies it spots if your team didn't already have vision of them
FEATHERY : Hawkshot vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged)


FROSTY : Fixed a bug that made Runaan's Hurricane bolts fired by Ranger's Focus invisible


ARMOR : [31] 26
HEALTH : [527.72] 539
HEALTH REGEN : [1.1] 0.7


BASE ARMOR : [21.21] 30


With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side.

HOORAY : Champions who previously gained no magic resist per level now gain 0.5 per level

Q mana cost bugfix.

This one’s for the button-spammers of the world.

Ranger's Focus.png Q - Ranger's Focus

BUGFIX : Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger’s Focus’s mana cost to apply multiple times

Passive crit slow is stronger but decays to normal faster. Q no longer fully resets Ashe’s attack timer.

With the last few tweaks to Ashe, we’ve delved pretty deep into the idea of what she should and shouldn’t be doing. Ashe should win fights by keeping opponents in the sweet spot between the range of her basic attacks and Volley, but not close enough to retaliate. When she can win stat-checks against opponents who get in range to fight back, much of that gameplay falls away.

Currently, Ashe’s opponents have few real options to deal with her. They can run (and be slowed until they die) or they can fight (and lose to her high dps). We’re upping Ashe's ability to keep opponents at a distance, but decreasing her damage so opponents have a little more time to close the gap and a fairer chance of winning the fight when they do.

Frost Shot.png Passive - Frost Shot

BASE SLOW : [5-25% (at levels 1-18)] 10-20% (at levels 1-18)
SLOW ON CRITICAL HIt : [Double the base slow] Triple the base slow
CRITICAL SLOW DECAY : Critical slows decay to the normal slow value over [the full slow duration] the first half of the slow duration

Ranger's Focus.png Q - Ranger's Focus

MINIMUM ATTACK DELAY Instead of fully resetting Ashe’s basic attack, casting Ranger’s Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%).
FOR EXAMPLE : If Ashe’s delay between basic attacks is 1 second, casting Ranger’s Focus brings that delay down to 0.40 seconds for the next attack
FLURRY DAMAGE : [1.15/1.2/1.25/1.3/1.35 total attack damage] 1.05/1.1/1.15/1.2/1.25 total attack damage

W cooldown increased.

Ashe’s Volley cooldown was originally tailored for a world where Marksmen didn’t have much access to cooldown reduction. We’re no longer in that world - Essence Reaver has worked its way into Ashe’s preferred itemization. Volley’s cooldown has become problematically low, even for an ability designed to have a low cooldown in the mid/late-game.

Volley.png W - Volley

COOLDOWN : [12/10/8/6/4 seconds] 15/12.5/10/7.5/5 seconds

Q duration down. R damage down.

For the past few patches, Ashe has pushing the upper limit of what can reasonably be called a ‘utility marksman’. Picking her should signal a priority on utilizing her unique aspects (global engage) at the cost of damage output, but at her current power level that tradeoff simply doesn’t exist. Hitting Ashe’s top-tier DPS opens room for other marksmen to compete while preserving the game-changing global pressure and vision control only she can bring to the bot lane.

Ranger's Focus.png Q - Ranger's Focus

DURATION : [5 seconds] 4 seconds

Enchanted Crystal Arrow.png R - Enchanted Crystal Arrow

DAMAGE : [250/425/600] 200/400/600

Q stacks fall off one at a time. Q duration increased.

As a 'utility carry', Ashe's strengths lie in kiting her pursuers rather than the consistent damage output of other marksmen. Embracing that style, however, can prove detrimental (even when she’s doing it right) due to the harsh restrictions on Ranger's Focus. We don't want the punishment for a single positioning error to be so binary, so we're making it harder for Ashe to lose focus when distracted.

Ranger's Focus.png Q - Ranger's Focus

FOCUS ENERGY : Focus stacks [fall off entirely after 4 seconds] fall off one at a time after 4 seconds
ACTIVE DURATION : [4 seconds] 5 seconds

Q crits on individual arrows and works with Hurricane.

Just doing a little cleanup. A big part of the marksman itemization changes were to help reinforce critical strike as a key stat for the class, and Ashe's main spell wasn't playing nice with it. Now it does!

Ranger's Focus.png Q - Ranger's Focus

CRITICAL FLURRY : Fixed a bug where all five arrows in a flurry shared the same critical strike status. Critical strikes are now properly determined per individual arrow.
RUNAAN'S SNOWSTORM : Now correctly functions with Runaan's Hurricane
ENCHANTED : Runaan's Hurricane now fires frost-colored bolts while Ranger's Focus is active

Ranger's Focus only stacks on basic attacks, but has no cooldown. Critical Strikes now double slow.

With crit chance becoming a more prominent fixture of Marksmen itemization, we're reintroducing the stat to Ashe's repertoire while retaining her unique interactions with it. Paired with the new always-on paradigm of Ranger's Focus, we're pushing Ashe's style of combat to favor the drawn out engagements rather than quick bursts.


BASE ATTACK DAMAGE : [51.08] 56.5
BASE MANA : [231.8] 280

Frost Shot.png Passive - Frost Shot

SLOW : 5-35% (at levels 1-18) ⇒ 5-25% (at levels 1-18)
FROSTBITE Frost Shot's bonus damage no longer counts as a Critical Strike
STAY FROSTY Ashe's Critical Strikes deal 1.0 of her total attack damage (instead of 2.0 total attack damage), but double the effectiveness of Frost Shot.

Ranger's Focus.png Q - Ranger's Focus

THAWED OUT No longer amplifies Ashe's slow from Frost Shot
ACTUALLY REQUIRES FOCUS Can no longer be cast at less than 5 stacks
NO DOUBLE-DIPPING Ashe can no longer build passive Focus stacks while Ranger's Focus is active
ONE ARROW AT A TIME Volley and Enchanted Crystal Arrow no longer add stacks of Focus
COOLDOWN : [18 seconds] No cooldown

Volley.png W - Volley

CRIT AND CHILL? Now automatically critically strikes against champions for the purposes of Frost Shot's slow

Ranger's Focus gains only one stack from W and R.

"Ranger's Focus is intended to provide a big payoff in spikes of damage for investment in the form of time spent building up Focus stacks. Currently this isn't actually the case, with would-be divers of the Frost Archer finding themselves gunned down by a flurry before the fight even starts (often thanks to tossing Volley into a minion wave or horde of enemy champions) and gaining access to her steroid instantly. Removing her immediate access to its powerful damage boost evens the playing field for her predators, requiring her to stay frosty in order to focus them down."
  • Ranger's Focus.png Q - Ranger's Focus
    • NOW REQUIRES ACTUAL FOCUS : Now only grants 1 stack per Volley or Enchanted Crystal Arrow


"League's most senior Marksman recently got some pretty big changes, and while she's certainly more satisfying to play, her damage is a little out of hand for such a utility-based champion. We're hitting some of her lane-bullying and tower-shoving potential to preserve her unique role as a more 'support-carry' as we take a deeper look at how she's settling into the competitive landscape for future follow-up."
  • General
    • ROYAL ARMORY : Recommended items updated
  • Ranger's Focus.png Q - Ranger's Focus
    • SAVE IT FOR SOMETHING THAT CAN FIGHT BACK : The 5-stack flurry attack no longer triggers on attacks against turrets
  • Volley.png W - Volley
    • DAMAGE : 40/50/60/70/80 20/35/50/65/80
  • Hawkshot.png E - Hawkshot
    • NEED EYES ON 'EM : Hawks update their vision more frequently as they travel


"Ashe has been updated! Check out the article if you want the full story, or just below if you want the specifics."
  • General
  • NEW Frost Shot.png Passive - Frost Shot
Spells and basic attacks slow targets by 5/11/17/23/29/35% (at levels 1/4/7/10/13/16) for 2 seconds.
Basic attacks always critically strike targets slowed by Frost Shot for additional damage, but Ashe cannot crit normally. This bonus damage is increased by Critical Strike items.
  • NEW Ranger's Focus.png Q - Ranger's Focus
Applying Frost Shot grants Focus for 4 seconds, stacking up to 5 times. Activating Ranger's Focus consumes all Focus stacks, granting 20/25/30/35/40% Attack Speed and boosting Frost Shot's slow by an additional 20% for 4 seconds.
If 5 stacks are consumed, Ashe's basic attacks are replaced by a flurry of arrows resulting in 1.15/1.20/1.25/1.30/1.35 of her Total Attack Damage per attack for the duration.
  • COST : 50 Mana
  • COOLDOWN : 18 seconds
  • Volley.png W - Volley
    • COST : 60 mana 50 mana
    • COOLDOWN : 16/13/10/7/4 seconds 12/10/8/6/4 seconds
    • ARROWS FIRED : 7 9
    • MISSILE WIDTH : 1 20
    • VOLLEY BLOCKER : Enemies can now block multiple arrows, but will only take damage from the first.
  • Hawkshot.png E - Hawkshot
    • RANGE : 2500/3250/4000/4750/5500 Global
    • [NEW] I BET THEY'RE SIBLINGS : Now stores up to 2 charges upon reaching rank 2
    • AMMO RECHARGE RATE : 90/80/70/60/50 seconds
    • COOLDOWN BETWEEN CASTS : 5 seconds
    • [REMOVED] FROZEN ASSETS : No longer passively generates gold
  • Enchanted Crystal Arrow.png R - Enchanted Crystal Arrow
    • SLOW ON ENEMIES IN THE AREA : 50% Frost Shot's current value


We reduced Hawkshot’s cooldown at later levels and changed its bonus gold to 3 at all ranks.

Basically, we wanted Hawkshot to feel more valuable at rank 1.

  • Hawkshot.png E - Hawkshot
    • COOLDOWN :: 60 at all ranks ⇒ 60/55/50/45/40
    • BONUS GOLD ON KILL :: 1/2/3/4/5 ⇒ 3 at all ranks
  • AsheSquare.png Ashe's ability icons were updated


  • Enchanted Crystal Arrow
    • Mana cost reduced to 100 (from 150)

Summary: While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.

  • Focus
    • Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7
    • Fixed a bug where Focus was granting stacks while on cooldown in certain situations

This change allows Ashe players to use her passive in more strategic ways beyond a level one poke or incidental crit.

  • Focus
    • Ashe now gains 3 / 4 / 5 / 6 / 7 Focus stacks every second while not attacking instead of gaining Critical Strike Chance
    • Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks
    • Initial Focus stacks are equal to Ashe's Critical Strike Chance


  • Focus
    • Now displays the Critical Strike chance bonus on the buff bar


  • Attack Speed per level increased to 4% from 3.34%


  • Focus is no longer consumed when attacking wards


  • Base Movement Speed increased by 25.


  • Updated tool-tips


  • Hawkshot now displays the correct buff icon
  • Updated art assets


  • Ashe's art update
    • New model for Classic Ashe
    • Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
    • All new animations and updated VFX for base and skins
    • Updated splash art
  • Hawkshot now displays total gold retrieved by the skill in the tooltip
  • Frost Shot
    • Adjusted projectile speed to match the basic attack projectile speed
    • Fixed a bug where Frost Shot's attack frame was slower than the basic attack


  • Base health increased to 474 from 438
  • Base armor increased to 14.9 from 12.7
  • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16 / 13 / 10 / 7 / 4 from 20 / 16 / 12 / 8 / 4
  • Enchanted Crystal Arrow now grants vision while in flight.


  • Fixed a bug where Frost Shot was not draining Mana properly


  • Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early


  • Enchanted Crystal Arrow
    • Cooldown increased to 100 / 90 / 80 seconds from 75 at all levels
    • Slow duration no longer scales with level and now slows for 3 seconds at all levels


  • Changed the general frost slow particle to significantly reduce frame lag


  • Updated tooltips


  • Classic Skin splash art updated


  • Focus (Passive) will now display a buff showing how much extra crit chance Ashe has


  • Volley
    • Ranged reduced to 1,200 from 1,300
    • Damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100


  • Frost Shot
    • Slow changed to 15 / 20 / 25 / 30 / 35% form 10 / 18 / 26 / 32 / 38%
    • No longer stacks with Volley
  • Volley
    • Now fires 7 missiles instad of 9
    • Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80
  • Accumulate Wealth is now Hawkshot
    • Hawkshot retains the passive gold gain on kill and can now ba ctivated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
  • Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3
    • Fixed a bug where it was stunning for more than the maximum stun duration
    • Increased the distance required to get a maximum duraiton stun


  • Fixed a bug where Volley was slowing more than it should
  • Fixed a bug allowing Volley and Frost Arrow slow to stack


  • Fixed a bug causing the hit sound on Enchanted Crystal Arrow to not play


  • Fixed a bug where Enchanted Crystal Arrow was slowing attack speed
  • Fixed a bug that allowed Ashe to hit the same target with multiple arrows from Volley


  • Fixed a bug where Volley could hit a target multiple times per cast if the target was immune to buffs
  • Enchanted Crystal Arrow no longer reveals Ashe to enemies that cannot see her


  • Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 300 / 500 / 700
    • Max stun duration reduced to 3.5 seconds from 4.5
    • Slow duration changed to 3.5 seconds at all levels from 3 / 4 / 5


  • Updated particles


  • Updated secondary / critical strike animations
  • New image on the load screen


  • Volley
    • Increased bonus damage from 15 / 30 / 45 / 60 / 75 to 40 / 50 / 60 / 70 / 80
    • Fixed a bug where it was slowing by too much
  • Frost Shot slow percent increased from 10 / 17 / 24 / 31 / 38 to 15 / 20 / 25 / 30 / 35
  • Plentiful Bounty bonus gold reduced from 1 / 2 / 3 / 5 / 7 to 1 / 2 / 3 / 4 / 5


  • Enchanted Crystal Arrow
    • Reduced max stun duration from 5 seconds to 4.5
    • Now applies slow to the primary target (for when the stun duration is low)
    • Added a minimum stun duration of 1 second


  • Archer's Mark gold gain reduced from 1 / 2 / 4 / 6 / 9 to 1/ 2 / 3 / 5 / 7
  • Enchanted Crystal Arrow damage reduced from 350 / 550 / 750 to 300 / 500 / 700

June 26, 2009 Patch

  • Changed Volley's cone to be locked to Ashe

May 1, 2009 Patch

  • Frost Shot slow percent reduced from 10 / 18 / 26 / 34 / 42 to 10 / 17 / 24 / 31 / 38

April 25, 2009 Patch

  • Volley
    • Fixed particle bug
    • Made cone reticle match closer t the way the arrows spread
  • Accumulate Wealth
    • Reduced bonus gold from +2 / 4 / 6 / 8 / 10 to +1 / 2 / 4 / 6 / 9
    • Added toggle spell glow
    • Changed name to Plentiful Bounty

April 18, 2009 Patch

  • Increased the damage on Enchanted Crystal Arrow from 250 / 425 / 600 to 350 / 550 / 750

Alpha Week 7

  • Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 350 / 525 / 700
    • Now stuns the hit target for up to 5 seconds and deals half damage and slows nearby targets by 50% for 3 / 4 / 5 seconds
  • Volley cone distance reduced to 1,300 from 1,600

Alpha Week 6

  • Accumulate Wealth buff tooltip corrected

Alpha Week 5

  • Enchanted Crystal Arrow now triggers a stunned particle

Alpha Week 4

  • Archer's Mark has been removed and replaced with Accumulate Wealth (grants 2 / 4 / 6 / 8 / 10 bonus gold whenever Ashe kills a unit)
  • Focus (Passive) now charges for a max of 5, instead of 3
  • Enchanted Crystal Arrow cooldown increased to 75 from 65

Alpha Week 2

  • Tooltips now accurately reflect the actual abilities
  • Basic attack projectile speed increased
  • Fixed attack timing bugs
  • Frost Shot
    • Reduced the mana cost
    • Increased the slow effect
    • Increased projectile speed
    • Fixed tooltip typos
  • Volley
    • Increased the damage per arrow
    • Reduced the maximum number of arrows that can hit a single target
  • Enchanted Crystal Arrow
    • Increased projectile speed
    • Fixed tooltip typos


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