Atma's Impaler (Item)

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Item was removed in Patch 4.20.
Atma's Impaler
Atma's Impaler.png
Passive
UNIQUE: You gain attack damage equal to 1.5% of your maximum health.
Statistics

Crit Strike
15%

Armor
45
Additional Information
Map AvailabilityALL
TierFinished
Item Code3005
Recipe
Chain Vest.png + Avarice Blade.png + 780 Goldcurrency.png
Total Cost: 2300 Goldcurrency.png
Sold For: 1610 Goldcurrency.png

Notes

  • This item was cost efficient for every champion in the game by level 13.
  • Atma's Impaler adds directly to attack damage and wasn't an "on-hit" effect.
  • Atma's Impaler was removed on patch v4.20 (although it remained available on Twisted Treeline and the Howling Abyss for 1 patch).
  • Its successor is the  Titanic Hydra, introduced on patch v5.16, which grants on-hit and area of effect physical damage that scales with maximum HP in addition to maximum HP and attack damage.

Trivia

  • The weapon's name is a reference to the Ultima Weapon (Originally called "Atma Weapon") from Final Fantasy VI and subsequent games, a sword which deals damage according to the hero's health.

Similar Items

Patch History

v4.20

We've set some items free.

"We realized in the case of each of these items that 'supporting' them or allowing them to continue to exist would simply cause more harm for game health than actual benefits. Either being abusable in edge cases (hello Sword of the Divine Rengar), or being 'trap' items that are rarely (if ever) the correct strategic purchase. Some may return at a later date! "
  • [REMOVED] Removed : Sword of the Divine
  • [REMOVED] Removed : Executioner's Calling
  • [REMOVED] Removed : Atma's Impaler

v1.0.0.152

  • Now builds from Chain Vest and Avarice Blade
  • Critical Strike Chance reduced from 18% to 15%
  • Cost reduced from 2,355 (825) to 2,300 (780)

v1.0.0.139

  • Tooltip now updates dynamically

v1.0.0.138

  • Health to damage conversion lowered to 1.5% from 2.0%

v1.0.0.103

  • Unique passive tooltip clarified to state that it adds to your bonus attack damage

v0.9.22.16

  • Fixed an issue causing it to not gain damage based on max health

v0.9.22.15

  • Now a unique item
  • Increased cost from 600 to 825
  • Reduced armor from 60 to 50
  • Reduced critical chance percent from 20 to 18

v0.8.21.110

  • Made the bonus damage based on max life
  • Increased combine cost from 400 to 600

July 10, 2009 Patch

  • Reduced combine cost from 800 to 400
  • Reduced armor from 70 to 60
  • Reduced crit chance from 22% to 20%

May 15, 2009 Patch

  • Reduced armor from 65 to 60
  • Reduced critical chance from 25% to 20%

May 9, 2009 Patch

  • Removed health and replaced with +65 armor
  • Increased recipe cost from 750 to 800
  • Increased damage from health from 1.5% to 2.0%

April 11, 2009 Patch

  • Cost increased from 700 to 750
  • Bonus damage decreased from 2.0% to 1.5%