Leaguepedia | League of Legends Esports Wiki
Register
Advertisement
Aurelion Sol
Aurelion SolSquare
General Information
TitleThe Star Forger
PronounsHe/Him
Release DateMarch 24, 2016
Cost4800 BE 880 RP
AttributeMage
Statistics

HP
620 (+ 90)

HPR
5.5 (+ 0.55)

MP
530 (+ 50)

MPR
8 (+ 0.75)

MS
325

AD
55 (+ 3.2)

AS
0.625 (+ 1.5%)

RNG
550

AR
22 (+ 4)

MR
30 (+ 1.3)
Developer Info
DDragon KeyAurelionSol
Integer Key136
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Aurelion Sol is a champion in League of Legends.

Lore[]

  • Biography
  • Story
Aurelion Sol once graced the vast emptiness of the celestial realm with wonders of his own devising, but was tricked by the Aspects of Targon into revealing the secrets of a sun that he himself created. His awesome power was channeled into immortal god-warriors to protect the apparently insignificant world of Runeterra—now, desiring a return to his mastery of the cosmos, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

The appearance of a comet in the night sky is often said to portend upheaval and unrest. Under the auspices of such fiery harbingers, new empires rise, old cultures fall, and even the stars themselves may vanish from the heavens…

The truth is, perhaps, more unsettling.

The almighty being known as Aurelion Sol was already ancient before the rise of the mortal races of Runeterra. Born in the first breath of creation, he and those like him roamed the vast nothingness of a pristine celestial realm, seeking to fill this canvas of incalculable breadth with marvels whose twinkling spectra would bring fulfillment and delight to all who witnessed them.

As he wandered, Aurelion Sol seldom encountered any equals. The eternal Aspects were dispassionate and incurious things, contributing little to existence, content only to compose amusingly self-centered philosophies on the nature of creation.

But then, bathed in the light of a fairly unremarkable sun he had crafted eons earlier, he discovered something. A world. New realms.

He did not know who had created this world, or why—only that it had not been him.

The Aspects, who seemed unusually invested in it, implored him to come closer. There was life here, and magic, and fledgling civilizations that cried out for guidance from beings greater than themselves. Flattered by this new audience to his supreme majesty, Aurelion Sol descended to bask in their adulation, in the form of a vast and terrible dragon from the stars.

The tiny inhabitants of the insignificant land of Targon named him for the golden light of the sun he had gifted them, and the Aspects commanded them to bring forth a suitable offering in return. The mortals climbed to the peak of their tallest mountain, and presented him with a splendorous crown, crafted with careful and cunning magic, and etched with the inscrutable patterns of the celestial realm.

From the moment it touched Aurelion Sol’s brow, he knew this was no gift at all.

The accursed thing clamped in place with unimaginable force, enough that even he could not remove it, and he could feel his knowledge of the sun and its creation being stolen and scrutinized by intelligences vastly inferior to his own. Worse still, the power of the crown hurled him back into the heavens, and prevented him from getting any closer to that world again.

Instead, he was forced to watch as the duplicitous Aspects of Targon set the mortals to work in the construction of a great, gleaming disc. With this, they channeled his celestial power to raise up immortal god-warriors, for some unknown conflict that was apparently still to come.

Outraged, Aurelion Sol could see other stars fading across the firmament for lack of care and maintenance, and he strained to break free of the crown’s control. It was he who had birthed their light into the universe! Why must he be shackled, now, by the Aspects and their lowly pawns? He roared with glee when the Sun Disc failed… only to see a second, more powerful one take its place. Eventually, resigned to his fate, he saw the god-warriors cast down their rivals, then chittering creatures of pure darkness, and eventually each other.

Then, in little more than the blink of a star dragon’s eye, the world was ravaged by a succession of sorcerous catastrophes, and Aurelion Sol finally knew that Targon and the hated Aspects were all but defenseless. As he cautiously circled back, he realized the magic that bound him was weakening. Flecks of gold began to fall from his crown, each one blazing across the skies like a comet.

Driven by the tantalizing possibilities of freedom and revenge, Aurelion Sol now regards Runeterra with simmering, eternal fury. Surely, it is here, upon this world, that the cosmic balance will tip in his favor once more—and with it, the universe itself shall bear witness to the fate of those who dare steal the power of a star forger.

"Cower. Worship. Marvel. They are all appropriate responses."

- Aurelion SolSquareAurelion Sol

TWIN DAWNS

This world’s familiar sun still hides below the horizon. Crude and unpolished earth unfurls below. Mountains contort into barriers that stretch like fingers across empty scrub lands. Palaces, or rather, what pass for palaces, fail to loom over anything but the squattest of hills. The curvature of the planet meets the stars with a serenity and grace few of the dwellers below will ever witness. They are so scattered across the globe and grasp so blindly for any sort of understanding that it’s no surprise they’ve been conquered and don’t even comprehend their predicament.

The fiery sheen I’ve gathered as I streak toward my preordained destination illuminates the world beneath me. Pockets of warring, fearful, rejoicing life tucks itself into any fertile nook it can find below. Oh, how they gaze and point as I streak over their heads. I’ve heard the names they call me: prophet, comet, monster, god, demon… So many names, all missing the mark.

In a vast stretch of desert, I feel the twinge of familiar magic emanating from the seat of the premiere civilization amongst these savages. Lo and behold, a massive Sun Disc is under construction. The poor enslaved laborers beat their heads and rend their clothes in my wake. Their cruel masters see me, a streaking bolt of fire, as a portent of good omen, no doubt. My passing will be etched in their uncouth pictograms upon common stone, an homage to the great comet, the blessing of the sky-god gracing their holy works and so forth. The Disc’s sole purpose is to funnel the sun’s majesty into the most “renowned” of these fleshy humanoids, transforming them into exactly what this planet needs: more insufferable demigods. This effort will undoubtedly backfire. But I suppose they might last a brief while, perhaps a thousand years or so, before they fall and are supplanted by others.

The desert below fades into the night trailing behind me as I streak onward across lonely steppes, then over rolling brown hills gently flecked with greenery. The pastoral scenery belies a field spattered with blood and littered with the dead and dying. Survivors hack away at each other with rough-hewn axes and scream battle cries. One side is losing quite badly. Stag skulls rest atop pikes stuck into the soil, next to writhing warriors. The few still on their feet are encircled by soldiers riding great shaggy beasts.

Those defeated, surrounded few see me and valiance seems to surge through their veins. The wounded rise and grasp their axes and bows in a final stand that throws their foes off guard. I don’t linger to see the rest of the little clash play out because I’ve seen this scenario unfold a thousand times: The survivors will scratch my comet likeness onto their cave walls. In a thousand years, their descendants will fly my image on banners and undoubtedly ride into a tediously similar battle. For all their efforts to capture and record history, one ponders why they do not learn from their mistakes. That is a lesson even I have had to suffer.

I leave them to perpetuate their bleak cycle.

My trajectory reveals more inhabitants. Their collective repertoire of reactions span the typical gamut: pointing, kneeling, sacrificing virgins upon stony altars. They look up and see a comet and never ask what lies beneath the blazing façade. Instead, they stamp it onto their own self-centered worldviews, muddying the splendor of my visage. The few more advanced life forms–and I use that description loosely–gaze up and jot down my coordinates in scientific almanacs instead of using me as prophecy fodder. It’s mildly refreshing, but even their developing notions of intellect seems to indicate I am a regularly appearing phenomenon with a predictable orbit. Oh, the feats they could accomplish if only… Well, no use dwelling on the wasted potential of the simple-minded terrestrial born. It’s not entirely their fault. Evolution does seem to have a difficult time gaining traction on this world.

But alas, the novelty of such infantile antics has worn thin. The grasping energies of my magical bondage have dragged me from one paltry world to another for centuries. Now it has led me back to this familiar and unpleasant rock. The star that floods its surface with light was one of my earliest creations, a confluence wrought of love and radiance. Ah, that cherished moment when she flared to life with colors only her creator could see. How I miss a star’s crackling new energy warming my face and trickling through my fingers. Each star gives off a unique energy, precious and reflecting its creator’s soul. They are cosmic snowflakes burning in defiance of the infinite dark.

Unfortunately, the memories I long to dwell upon are tainted by betrayal. Yes, this was the place where Targon lured me into servitude. But now is not the time to linger on past mistakes. Those musty Aspects want me to seal yet another breach… in their name of course.

Then, I see her. This world’s imbued warrior is alone at the peak of one of the smaller summits, brandishing a starstone spear. She watches me through a veil of annexed flesh, a mere spark masquerading as lightning. A thick braid of auburn hair is draped over her shoulder, falling over a golden breastplate that covers pale, freckled skin. Her eyes, the only bit of her face not shielded by a battle-worn helmet, flash a jarring shade of red.

She calls herself PantheonSquarePantheon—the warring fury of Targon incarnate. She is not the first of this world to wear the Pantheon mantle. Nor will she be the last.

Her glittering cape flaps out behind her as she raises her muscled arm and makes a motion like she’s pulling on a great chain. The tug on my crudely enchanted tether wrenches me off course, toward the mountain upon which she stands. And she’s yelling at me.

She cries outs with a voice that booms inside my head, transmitted through this insufferable star-gem coronet. All sounds fade as she invades my mind.

“Dragon!” she says, as if I am a weak-winged beast of base orange flame, lucky if it can ignite a tree.

“Seal their gate!” she commands, gesturing to the bottom of a rocky crevasse with her pointy little spear. I don’t need to see the violet erosion of reality swirling below. I could smell the festering miasma that poisons this world before I even arrived. I fix my eyes on Pantheon instead. She expects me to fall in line like a dog on its leash. Today will be different, for I’ve learned from my mistakes.

“Dragon” I purr. “Are you sure commanding me with such a low name is wise?”

Pantheon’s grip on her spear loosens just enough for her to fumble the weapon for a fraction of a second. She takes a step back, away from me, as if a single stride’s distance could protect her from my ire.

“Seal their gate” she says again, barking louder as if perhaps the previous command went unheard. Her volume does little to mask the quiver in her voice. She thrusts her spear toward me, as if such a tiny weapon could pierce me.

This is the first time I’ve ever seen an Aspect of Targon shaken. She is not used to having to tell me twice.

“I will deal with those chittering horrors in due time, dear Pantheon.”

“Do as you are commanded, dragon” this Pantheon shouts, “or this world is lost.”

“This world was lost the moment Targon surrendered itself to arrogance.”

I feel Pantheon’s seething mingle with confusion as she struggles to grab hold of my immaterial reins. She’s only just now sensing what I have come to learn. Targon is distracted and does not sense its magic faintly ebbing from my bonds.

Pantheon bellows once more, and this time, I cannot resist. The crude enchantment regains sovereignty over my will. I turn my attention toward the source of the breach, nestled in the basin of the once-verdant valley, now strangled with creeping, purple miasma. I sense the Voidborn perversions of life tunneling through reality’s firmament, sending tides of unseen energy coursing through the aether. They shred the veil that separates nothingness and form with their unwelcome passage.

They’re drawn to me, those multi-eyed, carapaced abominations. They seek to devour me, the greatest of their threats. From the reaches of my mind, I conjure an image of the solar furnaces I kindled, before my fettering, which once ignited the hearts of stars. I lance out beams of pure starfire and incinerate wave after wave of those gnashing horrors, driving them backward into their oblique infinity. Smoldering husks rain from the sky. I’m a little surprised they aren’t wholly disintegrated, but then again, the Voidborn don’t know how things work in this universe.

A pulsing sickness lingers in the air. From the epicenter of the corruption, I feel a will… hungry and indomitable, and far from the typical mindlessness I’m accustomed to from these Voidborn aberrations. The pulsating wound on reality yawns and buckles, distorting and warping all it touches. Whatever exists on the other side is laughing.

Pantheon shouts another command at me, but I ignore her words. This anomalous fissure in the universe entrances me. This is not the first of its kind I’ve had to deal with, but this one feels different, and I can’t help but admire the marvelously terrifying manipulation of the barriers between realms. Few beings could fathom its complexities, let alone possess the sheer magnitude of power needed to rend the fabric of existence. In my heart, I know a wound so exquisite could never be orchestrated by scuttling creatures. No. There must be more behind this intrusion. I shudder at the thought of what kind of entity is capable of inducing such a volatile rift. I don’t need Pantheon’s barked orders to tell me what do next; her array of requests has always been of a rather limited imagination anyway. She wants me to hurl a star at the rift, as if one can simply cauterize such moldering inter-dimensional abrasions and be done with it.

These obtuse demigods are my captors?

Fine. At least they’re not too far off in their “logic” by thinking a few searing cosmic wonders will remedy this problem. I will play the role of the obedient servant just a little while longer.

I enjoy what I do next, partly because they’ll remember it, partly because it feels good to let a little of the old power loose, but mostly because I wish to remind whatever intelligence that controls this Void incursion that nobody laughs at me in my plane of existence.

The base elements in the atmosphere rally to my cause, accreting into a plasmic anomaly. The swelling stardust detonates at my unspoken command. The result is a dwarf replica of one of my majestic glories burning in the depths of space. After all, I can’t fling a full-fledged star at this fragile world.

The young star’s shimmering brilliance flies from my hands. It’s joined by two sisters, always by my side. They careen around me in a radiant ballet, their white-hot cores devouring the gathering clouds of dust and matter I draw toward us. We become a storm of stars, the night sky incarnate, a maddening gyre of starfire. I conjure eddies of searing stardust, exhaling a heat so pure and dense it collapses the aura of this world just the tiniest bit, forever marring the planet’s curvature. Coruscating strands of stellar flame pirouette from the center of the rift. Gravity melts in undulating waves of color most eyes will never be able to witness. My stars warp matter as more fuel coalesces into their cores, causing them to shine brighter, burn hotter. The whole spectacle is breathtaking, a cascading dance of blinding light and searing heat so hot that for a fleeting moment, new spectra are birthed into existence. My spine tingles just a little bit at how good it feels.

Trees splinter. Rivers evaporate. The mountain walls of the valley crumble in smoky avalanches. The tireless laborers erecting their Sun Disc, the soldiers taking the hill, the stargazers, the worshipers, the terrified, the doomsday prophets, the hopeless, the rising kings… all those who beheld the streaking comet with selfish eyes witness the ensuing supernova as an early dawn. Across this pitiful globe, my radiance turns darkest night to blinding day. What fictions will they conjure to explain this phenomenon?

Even my Targonian masters have rarely witnessed such a display of my power. Certainly, no terrestrial world has ever born scars as severe as what is left of that once-verdant valley. When I am finished, nothing remains.

Not even this incarnation of Pantheon. I can’t say I’ll miss her or her mindless barking.

In the glowing aftermath of my carnage, the smoldering once-mountains collapse into the molten rubble streams now flowing through the valley. This is the scar I have left upon this world. A surge of damning pain shoots through my body, radiating from that infernal crown. I am about to pay.

My head snaps up, and my eyes drink the bitter sight of a dying star. My hearts clasp shut. My minds reel. An overwhelming sense of despair ricochets through my very soul, emanating from a deep and immediate sorrow, like the pulsing realization you’ve lost something precious and know it’s all your fault.

Some curious life forms I met long ago once asked how it was possible for me to remember every star I’ve created. If only they could feel what it was like to create a single star, they would understand the sheer irrelevance of that question. That’s how I know when even one of my darlings winks out from existence, ejecting jets of energy and, with it, the very substance of my own spirit. I see her death knell in the heavens above. She shines brightly one last time in a pyroclasm that momentarily drowns her brothers and sisters. My heart shatters as the heavens are diminished in brutal retribution for turning my power on one of Targon’s own.

A sun is the price of a single Pantheon. This is the cost of my unfettered wrath. This is the kind of boorish sorcery I must deal with.

Within seconds, they have regained control of my reins and call me to a new task. On no other world have I exhibited such a display of freedom, no matter how fleeting it was. What’s more is that I have learned from their mistakes. A bit of me is free now, and in time, I will return to this world, tap into this mysterious well of energy and cast off the rest of my tether.

I tune into that essence of war, twisting and contorting within fleshy vessels scattered across the cosmos. It wasn’t happy about losing its mortal avatar on this world. Already, a new doomed host has been chosen to transform into the next iteration of Pantheon – a soldier from the Rakkor, a tribe who cling to the base of Targon’s mountain, siphoning off its power like barnacles. One day, I shall meet this new incarnation of Pantheon. Perhaps he will learn to find a new weapon and abandon that ludicrous spear. I sense Pantheon’s celestial kin, scattered across the cosmos. In a single instance, all of their attention is focused on this world, where one of their earthly Aspects was vaporized by their own weapon. Their confusion is mingled with a growing desperation as they contend with each other to regain their control over me. How I wish I could see their faces.

As I launch myself from the gravity of this world, this Runeterra, I sense an emotion I have never felt from Targon before.

Fear.


Abilities[]

Cosmic Creator Cosmic Creator [Passive]

Innate: Aurelion Sol's damaging abilities grant Stardust, permanently improving his abilities.
Breath of Light Breath of Light [Q]
Cost: 30 / 35 / 40 / 45 / 50 Mana per second Cooldown: 3 seconds Range: 750 − 920 (based on level)

Active: Channel toward the cursor for 3.5 seconds, damaging the first enemy hit and splashing half damage on nearby enemies. Each time an enemy takes 1 cumulative second of channeling, Breath of Light deals an additional burst of damage. Bursts against champions grant 2 Stardust.

Breath of Light deals increased damage to champions and its range increases with Aurelion Sol's level.

Stardust increases the burst's damage.

At rank 5, Breath of Light's channel duration lasts indefinitely.

Magic Damage Per Second: 30 - 80 (based on level) (+15 / 25 / 35 / 45 / 55) (+60%)
Bonus Magic Damage: 20 - 30 (based on level) (+40 / 50 / 60 / 70 / 80) (+35%) (+0.031% Stardust stacks of target's max health)
Astral Flight Astral Flight [W]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds Range: 1200 + 7.5 per Stardust stack

Astral Flight 2
Active: Aurelion Sol flies over terrain toward the target location, but is revealed through Fog of War to nearby enemies while flying. Aurelion Sol can cast other abilities while flying. During this time, Breath of Light has no cooldown or maximum channel duration and deals increased damage.

Astral Flight's remaining cooldown is reduced by 90% whenever an enemy champion Aurelion Sol recently damaged dies.

Stardust increases Astral Flight's max range.

Breath of Light Damage Increase: 8 / 9 / 10 / 11 / 12%
Singularity Singularity [E]
Cooldown: 12 seconds Range: 750 − 920 (based on level) Area of Effect: 275 + 16.93 x √Stardust

Active: Summon a black hole for 5 seconds, damaging enemies and slowly pulling them toward the center. Singularity grants Stardust per second for each enemy champion in the black hole.

The center of the black hole executes enemies below [+5 (2.6% Stardust stacks)% their max], granting Stardust based on the type of enemy executed.

  • Epic monsters and champions grant 5 Stardust.
  • Large minions and monsters grant 3 Stardust.
  • Small minions and monsters grant 1 Stardust.

Stardust increases Singularity's size (including the center zone) and execute threshold.

Magic Damage Per Second: 10 / 15 / 20 / 25 / 30 (+16%)
Falling Star Falling Star / The Skies Descend [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds Range: 1250 Area of Effect: 275 + 16.93 x √Stardust / (388.91 + 21.85 x √Stardust / 5000)

The Skies Descend
Falling Star: Crash a star into the earth, dealing magic damage and stunning enemies hit for 1 second. Falling Star grants Stardust for each enemy champion hit.

Stardust increases Falling Star’s size. Gathering 100 Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.

The Skies Descend: Drag a giant star down from the heavens, significantly increasing the size of the impact zone, increasing damage dealt by 25%, and knocking enemies up rather than stunning them. A massive shockwave spreads from the edge of the impact zone, damaging and slowing champions hit by 50%.

Stardust increases the size of the impact zone.

Magic Damage: 150 / 250 / 350 (+65%)
Shockwave Magic Damage: 150 / 250 / 350 (+60%)

Patch History[]

Patch 10.12

Starsurge Q - Starsurge

BUGFIX : When casting via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner).


Patch 10.4
W active star damage increased.

Like Sailor Star Maker during the time of Sailor Moon Stars, Aurelion Sol's "Star Gentle Creator" is a little weaker this patch.

Celestial Expansion W - Celestial Expansion

ACTIVE INCREASED STAR DAMAGE : Increases total damage by [50%] 40%


Patch 10.1 Passive stars base damage decreased.

Aurelion Sol's wave control and enemy burst potential in the early lane is a bit too high right now. While we're quelling some of that damage in the early game, we still want to let him reach those high peaks later.

Center of the Universe Passive - Center of the Universe

BASE STAR DAMAGE : [16-120 (levels 1-18)]
12-120 (levels 1-18)


Patch 9.18
Base health increased.

Following up on the 9.17 changes and calibrating with a minor tweak now that his early lane phase has more counterplay.

Base Stats

HEALTH : [510] 575


Patch 9.17
Passive damage decreased; AP ratio now flat; stars are no longer disabled by CC. Q cooldown now scales; movement speed increased; star will keep up with Aurelion Sol. W now expands stars and rotates at a decaying speed; cooldown increased; cost no longer increases over time. E passive movement speed removed; range and cooldown altered; speed now scales.

We're making Aurelion Sol more vulnerable to counterplay in the early game so that we have room to buff his scaling and presence in the late game. His adjusted W should also help make him a more approachable champion to those new to him, with clearer indicators of success and more satisfying in-game payoff.

Center of the Universe Passive - Center of the Universe

DAMAGE : [20/23/26/29/32/35/40/45/50/55/60/70/80/90/100/110/120/130]
16/18/20/22/24/27/30/35/40/45/50/60/70/80/90/100/110/120
RATIO : [0.18-0.35 (levels 1-18)] 0.25 ability power
NULLIFYING CC Ability-inhibiting crowd control no longer nullifies Center of the Universe

Starsurge Q - Starsurge

COOLDOWN : [10] 11/10/9/8/7 seconds
MOVEMENT SPEED : [10%] 20%
CATCH ME CATCH YOU If Aurelion Sol is faster than his star, the star will speed up to keep up with him

Celestial Expansion W - Celestial Expansion

LET IT RIP When Aurelion Sol pushes his stars out to the Outer Limit, they gain increased damage and rotate at a high, but decaying speed. After 3 seconds or if Aurelion Sol reactivates it early, the stars will retract and grant Aurelion Sol 40% movement speed, decaying over 1.5 seconds
COOLDOWN : [6/5.5/5/4.5/4]
8/6.5/5/3.5/2
MANA : [40 + 22/24/26/28/30 per second]
70/80/90/100/110 on cast

Comet of Legend E - Comet of Legend

PASSIVE Aurelion Sol no longer gains bonus movement speed when moving in the same direction for a period of time
RANGE : [3000/4000/5000/6000/7000]
5500/6000/6500/7000/7500
COOLDOWN : [60/55/50/45/40]
80/75/70/65/60
SPEED : [600] 600/650/700/750/800


Patch 9.14
Q max stun duration and radius growth per second increased. E max movement speed now scales with level.

Making larger-than-lane Q stars is so bad that it's just considered trolling. But it's definitely one of the cooler parts of Aurelion Sol's kit and should actually be considered a viable ability, especially in coordinated play. These changes should help encourage more dummy thicc Q stars.

Starsurge Q - Starsurge

MAXIMUM STUN DURATION : [1.65/1.8/1.95/2.1/2.25]
2.2/2.4/2.6/2.8/3)
STAR RADIUS GROWTH : Increased by 33%

Comet of Legend E - Comet of Legend

MAXIMUM BONUS MOVEMENT SPEED : [25/30/35/40/45%]
25-45% (levels 1-18)


Patch 9.2
Q recast time reduced; stun duration shorter if recast quickly, longer for big stars.

Aurelion Sol's Q, Starsurge, has always suffered from two points of frustration. First, while its reactivation delay plays a crucial role in Aurelion's vulnerability to all-ins, not being able to cast and immediately pop Q feels unintuitive. Second, the reward for landing a giant star from halfway across the map feels underwhelming. Scaling Starsurge's stun duration lets us address both issues without fully eliminating Aurelion's intended vulnerability to all-ins.

Starsurge Q - Starsurge

MINIMUM RECAST TIME : [0.65] 0.25 seconds (can be buffered by double-tapping Q on cast)
STUN DURATION : [1.1/1.2/1.3/1.4/1.5]
0.55/0.6/0.65/0.7/0.75 seconds, scaling to 1.65/1.8/1.95/2.1/2.25 seconds after traveling for 5 seconds
STUN SCALING : Previous stun duration reached after 0.75 seconds (when Q reaches Aurelion Sol's outer limit if he stands still)


v8.21
Health decreased. Health regen increased.

We're making the space noodle more fragile when he's caught mid-roam or all-inned, but giving him a little more regen to mitigate the health loss if he's stuck farming in lane for extended periods of time.

Base stats

HEALTH : [562] 510
HEALTH REGEN : [6.5] 7


v7.24
R cooldown reduced.

This patch's buff to Phase Rush on ranged champions will help revitalize the Starforger, but he's far enough below par to deserve a little extra.

Voice of Light R - Voice of Light

COOLDOWN : [120/100/80]
110/90/70


v7.22

BASE HEALTH : [550] 562
HEALTH GROWTH STAT : [80] 92


v7.13

BUGFIX : Aurelion Sol's stars are no longer visually misaligned with their actual area of effect while W - Celestial Expansion is active


v7.9

With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side.

HOORAY : Champions who previously gained no magic resist per level now gain 0.5 per level


v6.19
Passive damage up, W damage down. W’s cost adjusted. E no longer requires build-up to cast.

Aurelion Sol is a sassy dragon who favors extended fights where he can pummel enemies with his stars. The catch is that, as an innately-squishy champ, Aurelion has to survive those encounters himself. Investing in defenses is the obvious solution to the problem, but comes at the tradeoff of deferring more damage-focused purchases. As it turns out, Aurelion doesn't need ability power to be a mid-game threat due to how much base damage he gets from Celestial Expansion rank-ups.

That said, Aurelion’s damage ends up in a reasonable spot once his build is balanced out in the late-game with a mix of offense and defense, and we don’t want to take that away. So, instead of a straight-up nerf, we’re moving base values around to smooth Aurelion’s damage progression over the game. If he wants to continue to be a mid-game damage threat, he'll now need to make riskier purchases early on.

On an entirely separate note, we've got a set of usability improvements for Comet of Legend. Removing Escape Velocity as a requirement to press E is a straight-up buff, but there are a few quality-of-life improvements bundled in as well. Fly high, Aurelion Sol.

Center of the Universe Passive - Center of the Universe

DAMAGE : [20-97 (at levels 1-18)] 20-130 (at levels 1-18)

Celestial Expansion W - Celestial Expansion

BONUS DAMAGE : [10/20/30/40/50] 5/10/15/20/25
COST : [40 + 16/22/28/34/40 mana per second] 40 + 22/24/26/28/30 mana per second

Comet of Legend E - Comet of Legend

ESCAPE VELOCITY Aurelion Sol may now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage)
JUST KEEP FLYING : Comet of Legend can now only be cancelled by recasting the ability
BLASTOFF : Aurelion now takes flight immediately, even if cast outside the cast range
AUTOCORRECT : When cast during Comet of Legend, Starsurge now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle


v6.18
Visual bugfix for Aurelion’s stars.

Center of the Universe Passive - Center of the Universe

BUGFIX : Fixed a bug where, upon gaining vision of Aurelion Sol, his passive stars could briefly appear at his last known location


v6.11
Starsurge visually disperses when destroyed by Wind Wall or Unbreakable.

Because it was weird and confusing seeing a star the size of midlane poof into nonexistence.

Starsurge Q - Starsurge

IMPLOSION : When destroyed by Yasuo’s W - Wind Wall or Braum’s E - Unbreakable, Starsurge’s central core now visually disperses rather than instantly vanishing
BUGFIX : Starsurge now properly stuns Braum when blocked by E - Unbreakable


v6.10
W cooldown up. R damage down.

While our last changes pulled him down from the heavens, Aurelion Sol’s still kicking as our biggest over-performer. Alas, when you’re a strong laner with amazing roaming and teamfighting - something’s gotta give. For this update, we’re focusing on hitting Sol’s in-fight reliability. As-is, Aurelion holds all the cards in any given engagement due to his Celestial Expansion’s amazing flexibility, forcing opponents to march to his beat. Putting some of the counterplay back into whether or not Aurelion can safely avoid being knocked out of his empowered state, as well as draining some his raw damage output, should see the Starforger less powerful (but no less magnificent).

Celestial Expansion W - Celestial Expansion

COOLDOWN : [6/5/4/3/2 seconds] 6/5.5/5/4.5/4 seconds

Voice of Light R - Voice of Light

DAMAGE : [200/300/400] 150/250/350


v6.7
Q stun duration down. R slow adjusted.

Aurelion’s just begun to take flight above the Rift, yet already we’re seeing him become a destructive force once you’re able to harness his starpower. Sol’s mastery curve is steeper than Mount Targon itself, which is understandable given his unique positioning requirements for a mage. Once you’ve appropriately adjusted though, Aurelion starts pumping out damage bigger than his ego (that is to say, things get pretty crazy). We’re pleased that Aurelion’s worth investing the time it takes to learn - we’re just adjusting the immense reward you get for doing so.

Starsurge Q - Starsurge

STUN DURATION : [1/1.25/1.5/1.75/2 seconds] 1.1/1.2/1.3/1.4/1.5 seconds

Voice of Light R - Voice of Light

SLOW : [60/70/80%] 40/50/60%
DURATION : [4 seconds] 2 seconds
STAY A WHILE No longer decays over the duration


v6.6

Aurelion Sol, the Star Forger, will be released in this patch! To learn more, check the following links:

Additional Content[]

Champion Information[]

Related Lore[]

Other[]

Champion Spotlight

Cinematic

Login Screen

Teaser

Others


Advertisement