Getting some more satisfaction and activity out of Sunfire's pattern.
IMMOLATE Once every 10 seconds, your next immobilizing ability deals 6-23 (+0.02 bonus health) and releases a fire nova that also deals that bonus damage around you
Cost decreased. Health decreased. Monster damage increased.
Tanks don’t have a very smooth item progression in the jungle. If they have a good first gank and a solid clear, they sometimes back with enough gold to pick up Bami’s Cinder. But most of the time, they’re stuck sitting on a Ruby Crystal while other junglers get to keep picking up small components (aka Long Swords for days).
Worse, health doesn’t do anything for clear speed, so while tanks are trying to farm Cinderhulk, everybody else around them is already farming more quickly - thanks to those aforementioned small components. On top of that, Bami’s Cinder’s monster damage isn’t very powerful, which only amplifies the problem.
HEALTH :  ⇒ 200
BUILD PATH : [Ruby Crystal + 700 gold (1100 total gold)] ⇒ Ruby Crystal + 500 gold (900 total gold)
BONUS DAMAGE TO NON-CHAMPIONS : [50%] ⇒ 100%
Burn radius down.
BURN RADIUS :  ⇒ 325
Compared to Giant’s Belt, Bami’s Cinder provides everything you want and more out of a defensive component. Given that it’s already got the offensive edge, we’re pulling back on Cinder’s efficiency so it’s not always
HEALTH :  ⇒ 280
TOTAL cost : [1000 gold] ⇒ 1100 gold
BUILD path : Ruby Crystal + 700 gold
- "We've mentioned this before, but one of our goals with this 'new' tanky jungle enchant was to provide an item that not only provides valuable tank stats but also helps junglers with their early to mid game clears. We've had to be very careful in balancing champions with this new item (ie: Amumu and Sejuani probably don't need anything in addition to the new Cinder), but we're excited to see what possibilities emerge. Want to play a tank jungler? GET FIRED. "
- RECIPE : Ruby Crystal + 600 gold (1000 gold total)
- HEALTH : 300
- UNIQUE PASSIVE : Immolate - Deals 5 (+ 1 per champion level) magic damage to nearby enemies. Deals 50% bonus damage to minions and monsters.