Bandit (Mastery)

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  • Season 2017
  • Season 2016
  • Season 2014-2015
Ferocity Cunning Resolve

Description[edit]

Bandit is a tier 4 cunning mastery with 1 rank.

Requirements[edit]

  • Requires 11 points in Cunning.

Effects[edit]

  • Gain 1 Goldcurrency.pngGold for each nearby minion killed by an ally.
  • Gain 3 Goldcurrency.pngGold (10 if melee) when hitting an enemy champion with a basic attack or an ability that applies on-hit effects (5 second cooldown).

Patch History[edit]

v6.22

Last pre-season saw a ground-up rebuild of masteries with the goal of making mastery choices more about individual playstyle than numerical buffs. Though we’ve had a few balance challenges over the season, the basic premise has held up over time. We’re filling in the remaining holes in each tree with an eye toward further sharpening this ‘playstyle-first’ vision, and addressing two of the ‘problem children’ remaining in the system. Side-note: we recently shipped an article sharing most of the information in this section, so if you get deja-vu, you’re not crazy (or psychic).

Re-added
Mastery Bandit.png Bandit

FINDERS KEEPERS : Gain 1 gold whenever a nearby minion is killed by an allied champion
PICKPOCKET : Gain 3 gold (10 gold for melee) when basic attacking an enemy champion
PICKPOCKET COOLDOWN : 5 seconds

Ferocity Cunning Resolve

Description[edit]

Bandit is a tier 4 cunning mastery with 1 rank.

Requirements[edit]

  • Requires 11 points in Cunning.

Effects[edit]

  • Gain 1 Goldcurrency.pngGold for each nearby minion killed by an ally.
  • Gain 3 Goldcurrency.pngGold (10 if melee) when hitting an enemy champion with a basic attack or an ability that applies on-hit effects (5 second cooldown).

Patch History[edit]

v5.22

We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

No longer just 'Utility', Cunning is the tree for those living in the moment. Want extra speed for that clutch save on an ally? Perhaps you're looking to dive in and take out a low health target instead. Cunning's your go-to tree for both! Buyer beware: unlike Ferocity's offerings, Cunning's benefits are really only effective against softer targets, so think a lot about who you'll be fighting before spending your points!

Mastery Bandit.png Bandit

FINDERS KEEPERS : Gain 1 gold whenever a nearby minion is killed by an allied champion
PICKPOCKET : Gain 3 gold (10 gold for melee) when basic attacking an enemy champion
PICKPOCKET COOLDOWN : 5 seconds

Offense Defense Utility

Description[edit]

Bandit is a tier 5 utility mastery with 1 rank.

Requirements[edit]

  • Requires 16 points in Utility.
  • Requires 1 point in Mastery Wealth (S4).png Wealth

Effects[edit]

  • Gain 3 Goldcurrency.pngGold (10 if melee) when hitting an enemy champion with a basic attack or an ability that applies on-hit effects (5 second cooldown).

Patch History[edit]

V5.10

Added

MELEE EFFECT : [Champion kills and assists grant 15 gold.] Gain 10 gold when hitting an enemy champion with a basic attack or an ability that applies on-hit effects (5 second cooldown).

V3.14

Added

EFFECT MELEE CHAMPIONS: Champion kills and assists grant 15 gold.
RANGED CHAMPIONS: Gain 3 gold when hitting an enemy champion with a basic attack or an ability that applies on-hit effects (5 second cooldown).