Bard

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Bard
120x120
The Wandering Caretaker
Release Date: March, 12, 2015
Cost: 6300 BE 975 RP
Primary Attribute: Support
Secondary Attribute: Mage
Resource: Mana
Statistics
Health Mini Icon.png Health: 535 (+ 93)
HealthRegen Mini Icon.png Health Regen: 7.5 (+ 0.55)
Mana Mini Icon.png Mana: 350 (+ 50)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 330
AttackDamage Mini Icon.png Attack Damage: 52 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1%)
Range Mini Icon.png Range: 500
Armor Mini Icon.png Armor: 34 (+ 4)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0.5)
Skins
Base Skin Chroma
Bloom Chroma Pack  (585 RP)
Release Date: 2015-07-16
Marigold
290 RP
Ivy
290 RP
Sage
290 RP
Chroma Icon.png
Elderwood Bard Released: 2015-03-12 / 975 RP
Snow Day BardReleased: 2015-12-10 / 1350 RP
Bard BardReleased: 2016-11-17 / 750 RP

Lore

  • Biography
 Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation.
"The chimes of his footsteps are echoes of change."

-  Ryze

Abilities

Traveler's Call.png Traveler's Call [Passive]

Meeps.png
Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

Ancient Chimes: Ancient chimes randomly appear for Bard to collect. These grant 20 EXP (+1 per minute), (+12% his missing), and 24% bonus out-of-combat Movement Speed, plus 14% for each chime beyond the first (stacking up to 5 times) for 7 seconds. Chimes remain for 10 minutes.

Magic Damage on Hit: 40 (+15 per 5 chimes) (+30%)
Slow: 25 / 45 / 60 / 70 / 75 / 80% for 1 second.
Spawn Rate: 8 / 7 / 6 / 5 / 4
Max Capacity: 1 - 9
15 / 35 Chimes: Meeps deal AOE damage around and in a cone behind the main target, increasing in size at 35 Chimes.


Cosmic Binding.png Cosmic Binding [Q]
Cost: 60 Mana Cooldown: 11 / 10 / 9 / 8 / 7 seconds Range: 950 Area of Effect: 450

Active: Bard fires an energy bolt, dealing magic damage to one or two enemies. The first target will be slowed by 60%.

If the bolt hits another enemy or a wall, any enemies hit are stunned instead.

Magic Damage: 80 / 125 / 170 / 215 / 260 (+50%)
Slow/Stun Duration: 1 / 1.2 / 1.4 / 1.6 / 1.8


Caretaker's Shrine.png Caretaker's Shrine [W]
Cost: 90 Mana Cooldown: 12 seconds Range: 800

Active: Bard raises a health shrine that immediately restores health, but increases as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying Movement Speed for 1.5 seconds.

Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy.

Minimum Heal: 30 / 60 / 90 / 120 / 150 (+30%)
Maximum Heal: 70 / 110 / 150 / 190 / 230 (+60%)


Magical Journey.png Magical Journey [E]
Cost: 30 Mana Cooldown: 18 / 17 / 16 / 15 / 14 seconds Range: 900

Active: Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies traveling faster than enemies.

The corridor disappears after 10 seconds.

Allied Movement Bonus: 10 / 20 / 30 / 40 / 50%


Tempered Fate.png Tempered Fate [R]
Cost: 100 Mana Cooldown: 130 / 115 / 90 seconds Range: 3400 Area of Effect: 350

Active: Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.

Epic monsters are also put into stasis, despite normally being immune to disables.



Patch History

v7.24

Base health regen and meep damage increased.

The new trading landscape has done a lot to buff the trading patterns of supports while Bard has stayed pretty constant. As a result, he's a bit on the punishable side, so we're giving him some love.

Base stats

BASE HEALTH REGEN : [5.4] 7.5 per 5 seconds

Traveler's Call.png Passive - Traveler's Call

MEEP BASE DAMAGE : [30] 40


v7.22

BASE ARMOR : [25] 34


v7.9

With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side.

HOORAY : Champions who previously gained no magic resist per level now gain 0.5 per level


v7.7
Bard gains bonus meep damage at every chime tier. Damage-only tiers removed; other tiers restructured. Bard can now hold a maximum of nine meeps.

Although Bard saw some improvement after his last buffs, it was far from enough to land him in a good spot. Bard's pretty underwhelming compared to other supports, and part of that comes from how taxing chime collection can be. So we're revisiting the payoff he gets from roaming around the map! To be clear, we’re not looking for massive power shifts: while Meeps should matter enough for Bard to leave lane for chimes, they shouldn’t compel him to abandon his lane altogether. We’re just looking to ensure Bard’s early chimes provide him enough of a bonus to exert pressure in the lane once he returns from his wandering.

Traveler's Call.png Passive - Traveler's Call

GROW YOUR MEEPS Meeps now gain 15 damage every five chimes in addition to other chime bonuses
YA-HA-HA! : Chime tier bonuses restructured. All damage tiers have been removed, and every tier now grants improved utility.
YOU FOUND ME! : Bard can now hold a maximum of nine meeps... if he collects enough chimes
EFFICIENCY : Tiers from [150] 105 chimes onward grant no effects aside from damage


v7.4
Bonus movement speed when collecting Chimes increased.

Bard’s been away from the Rift for a while now (*sad chimes*). To help the golden boy out, we’re boosting his wandering skills to help Bard do what Bard does best: roaming and playmaking.

Traveler's Call.png Passive - Traveler's Call

BONUS MOVEMENT SPEED : [18%, plus 12% for each chime beyond the first] 24%, plus 14% for each chime beyond the first
MAX BONUS (5 CHIMES) : [66%] 80%


v6.12
Chimes now spawn faster on Howling Abyss.

In a lot of ways, ARAM is a fun-sized League of Legends experience, compressing many of the core elements of Summoner’s Rift (laning, teamfighting, killing towers) into a shorter, streamlined experience. To account for the shorter game duration, ARAM dishes out accelerated gold and experience. This appropriately compensates most champions: put in gold/experience and they get stronger at a pretty consistent rate. A few champions break that convention, drawing their scaling from some secondary source that correlates loosely with time spent in game. Those champions are currently missing out on a good deal of their identity, so we’re cleaning up their experience on The Howling Abyss.

Bard’s secondary scaling comes from his chimes, which spawn at a fixed duration. We’re giving more chimes to grab so that he can still get his meep on.

Traveler's Call.png Passive - Traveler's Call

CHIME SPAWN RATE : Every [50 seconds] 40 seconds (initial spawn unchanged at 50 seconds)


v6.1
~ootay~

Sometimes you'd chuck a cute lil' meep on over at an evildoer and their pal, only to find you didn't hit both (even if it looked like it visually). So we adjusted it. Bard Buffs

Traveler's Call.png Passive - Traveler's Call

Area-of-meep Meeps now additionally hit in a 150 radius around the primary target (in addition to the cone damage) once Bard unlocks the cone attack Meep upgrade


v5.24
W ratio up. Meeps recharge faster.

Bard’s the caretaker to call when you need to protect a dimension (or listen to some sweet tunes), but his early game struggles keep him from realising his destiny. Pretty straightforward buffs to access that early game fantasy.

Traveler's Call.png Passive - Traveler's Call

BASE MEEP RECHARGE rate : [10 seconds] 8 seconds

Caretaker's Shrine.png W - Caretaker's Shrine

MINIMUM ratio : [0.2 ability power] 0.3 ability power
MAXIMUM ratio : [0.45 ability power] 0.6 ability power


v5.23
bwahhhhhhhhhhhhh

As the cosmic binding force known as 'The Game' now starts 15 seconds earlier, so does Bard.

Traveler's Call.png Passive - Traveler's Call

CHIME SPAWN : Chimes now begin spawning at the [50 second mark] 35 second mark


v5.17
W cost and E cooldown lowered.

It’s in Bard’s nature to roam the cosmos, but for such a unique champion it feels like he’s wandered a little too far from viability for the depth of utility he brings to the table. We’re lifting his spirits and enabling his map-wide support abilities to better reward proactive playmaking with friends. ootay~~

Caretaker's Shrine.png W - Caretaker's Shrine

COST : [100/105/110/115/120 mana] 90 mana at all ranks

Magical Journey.png E - Magical Journey

COOLDOWN : [20/19/18/17/16 seconds] 18/17/16/15/14 seconds


v5.16
All of the following champions have had their armor or health per level increased.

As part of patch 5.16's item changes, the efficiency of some popular defensive items have been decreased. However, many 'low-income' tanks and team-disruptors relied pretty heavily on the strength of these items to maintain the right level of bulk for their gold stream - you can read more on the why further down, but each of the below champions are picking up some stat adjustments so they'll hit similar breakpoints when it comes to being unbreakable.

 Blitzcrank

ARMOR GROWTH : [3.5] 4

 Braum

ARMOR GROWTH : [4] 4.5

 Leona

ARMOR GROWTH : [3.1] 3.6

 Nautilus

ARMOR GROWTH : [3.25] 3.75

 Taric

ARMOR GROWTH : [3.2] 3.7

 Rammus

ARMOR GROWTH : [3.8] 4.3

 Amumu

ARMOR GROWTH : [3.1] 3.6

 Tahm Kench

ARMOR GROWTH : [3] 3.5

 Alistar

HEALTH GROWTH : [102] 106

 Bard

HEALTH GROWTH : [89] 93

 Thresh

HEALTH GROWTH : [89] 93


v5.8
Chimes spawn in safer locations early-game and grant more experience over game-time.

"Patch 5.7 saw Bard's mellifluous meandering trending in a positive direction, so we're adding a few last tune-ups to his passive before we feel comfortable allowing players to embark on the magical journey of learning Bard rather than over-buffing him. "
  • Ancient Chimes.png Passive - Traveler's Call
    • SAFE AND SOUND : Chimes will avoid spawning in the enemy jungle before 5 minutes
    • EXPERIENCE PER CHIME : 20 flat XP 20 + 1 XP per minute (after 5 minutes)

v5.7
Base AD and Armor up. Chimes grant more mana, and meeps respawn faster. Q damage up.

"Bard's laning relies heavily on two core patterns to function: playing meep-away with basic attacks and lay on the harrassment, which then opens him up to fulfil his cosmic duties by roaming and powering up through the collection of chimes. This patch we're targeting both of these with changes to his passive and base stats, focused at fine-tuning his flute-smacking in lane and making his roams more rewarding when you're all out of cosmic energies. "
  • General
    • BASE ATTACK DAMAGE : 46 52
    • BASE ARMOR : 21 25
  • Ancient Chimes.png Passive - Traveler's Call
    • MEEP RESPAWN TIME : 12/11/10/9/8 seconds (with chimes) 10/9/8/7/6 seconds (with chimes)
    • CHIME MANA RESTORE : 15 + 8% missing mana 12% of Bard's maximum mana
  • Cosmic Binding.png Q - Cosmic Binding
    • BASE DAMAGE : 80/120/160/200/240 80/125/170/215/260

v5.6
Q damage up. E cooldown down, plus some bugfixes/improvements.

"Bard's been out for less than a patch, and while we're already seeing the growing pains of players and teammates alike coordinating around his unique abilities, it's clear he released on the wrong note. We're taking it slow for now, but some more power on Q and some improvements to his signature E means that you'll have a better time on your Magical Journeys this patch...assuming bard isn't too busy collecting chimes to open one for you."
  • General
    • NO MORE LICHBANE : Bard's recommended items have been updates to reflect a more supportive playstyle
  • Cosmic Binding.png Q - Cosmic Binding
    • DAMAGE : 75/100/145/180/215 magic damage 80/120/160/200/240 magic damage
    • [REMOVED] COSMIC COINCENDENCE : Cosmic Binding can no longer tether to unusual units such as Jarvan's Demacian Standard, Syndra's Dark Orbs, Jayce's Acceleration Gate, and Wards
  • Magical Journey.png E - Magical Journey
    • COOLDOWN : 26/24/22/20/18 seconds 20/19/18/17/16 seconds
    • SPIRITED AWAY : Clicking on a Magical Journey portal is now more forgiving
    • TRAVEL GUIDE : Allies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards
    • MAGICAL EQUALITY : Clones (such as those created by Shaco, Leblanc, Mordekaiser and Yorick) can now be commanded to take a Magical Journey
  • Tempered Fate.png R - Tempered Fate
    • TEMPERED MONSTERS : Neutral Monsters will no longer have their health reset while under stasis

v5.5
 Bard released



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