Caitlyn - The Sheriff of Piltover

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Caitlyn
CaitlynSquare.png
The Sheriff of Piltover
Region: Piltover.png Piltover
Role: Marksman.png Marksman
Release: 01/14/2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 524.4 (+80)
HP Regen: 5.67 (+0.55)
Mana: 255 (+35)
Mana Regen: 6.5 (+0.55)
Move Speed: 325

Attack Damage: 53.66 (+2.18)
Attack Speed: 0.543 (+2.0%)
Range: 650
Armor: 22.88 (+3.5)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:


Rivals:
Overview   Match History    


Caitlyn, The Sheriff of Piltover is a Ranged AD Carry who has high range and is able to snipe her opponents from long distances with her ultimate Ace in the Hole. Her long range allows her to poke her opponents while being relatively safe. She is primarily found in duo bottom lane due to her ability to punish enemy AD carries safely while being able to farm up for late game. She has the longest level 1 range of all champions in the game.

Champion Spotlight

Description

Lore: One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover.

Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, as she was single-handedly defeating crime in Piltover and had developed into a ravishing beauty as well. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists.

The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. As she travels, she seeks to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.

"Go ahead, run. I'll give you a five minute head start."

- Caitlyn, the Sheriff of Piltover - from her book 'Willing Apprehension'.

Abilities

PassiveHeadshot
Headshot.jpg
INNATE : Every 8th / 7th / 6th auto-attack is enhanced to be a headshot, dealing 150% damage to a champion or 250% damage to a minion or monster. Attacks from brush increase the attack counter by two instead of one. Headshot's damage is increased by 50% of her crit chance. Caitlyn can fire a long-range headshot on enemies that step on a Yordle Snap Trap or get caught in 90-Caliber Net.


QPiltover Peacemaker
PiltoverPeacemaker.jpg
ACTIVE : Caitlyn revs up her rifle for 1 second to unleash a penetrating shot in a line which will deal physical damage to all targets hits. After striking one target, Piltover Peacemaker gains 30 width, but will deal 50% reduced damage to all subsequental targets. Piltover Peacemaker always deals 100% damage to units revealed by Yordle Snap Trap
PHYSICAL DAMAGE : 30 / 70 / 110 / 150 / 190
(+1.3 / 1.4 / 1.5 / 1.6 / 1.7 ATTACK DAMAGE)
MINIMUM PHYSICAL DAMAGE : 15 / 35 / 55 / 75 / 95
(+0.65 / 0.7 / 0.75 / 0.8 / 0.85 ATTACK DAMAGE)
RANGE : 1250
MISSILE WIDTH : 60
COST : 50 / 60 / 70 / 80 / 90 mana
COOLDOWN : 10 / 9 / 8 / 7 / 6 seconds


WYordle Snap Trap
YordleSnapTrap.jpg
ACTIVE : Caitlyn sets a trap at the target nearby location. The trap triggers when a champion walks over it. This trap is visible to both allies and enemies. When sprung, the trap immobilizes the champion for 1.5 seconds revealing the target for 9 seconds. Caitlyn can set up to maximum 5 traps and they last 4 minutes. When she sets a trap once the cap has been reached, the oldest trap will deactivate itself. Caitlyn can Headshot trapped targets once at 1300 range. Caitlyn can no longer re-trap a trapped target. Trapped enemies take additional damage from Headshot.
HEADSHOT ADDITIONAL DAMAGE : 10 / 55 / 100 / 145 / 190
(+60% ATTACK DAMAGE)
MAXIMUM ACTIVE TRAPS : 3 / 3 / 4 / 4 / 5
COST : 20 mana
PLACEMENT RANGE : 800
ACTIVATION RANGE : 135
ARM TIME : 1.1 seconds
CHARGE TIMER : 45 / 32.5 / 20 / 12.5 / 10 seconds


E90 Caliber Net
90CaliberNet.jpg
ACTIVE : Caitlyn fires a heavy net in front of her, knocking herself back in the opposite direction. The net will slow down the first target hit by 50% and will deal magic damage to it. Caitlyn can Headshot netted targets once at 1300 range
MAGIC DAMAGE : 70 / 110 / 150 / 190 / 230 (+80% ABILITY POWER)
COST : 75 mana
RANGE : 950
KNOCKBACK DISTANCE : 400
MISSILE SPEED : 1600
MISSILE WIDTH : 70
COOLDOWN : 16 / 14.5 / 13 / 11.5 / 10 seconds
SLOW DURATION : 1 seconds


RAce in the Hole
AceintheHole.jpg
ACTIVE : Caitlyn marks an enemy champion at a huge range and channels for 2 seconds to line up the perfect shot, providing vision of the target for the duration. She then fires the projectile to deal massive physical damage. Enemy champions can intercept the bullet for their ally.
PHYSICAL DAMAGE : 250 / 475 / 700 (+200% BONUS ATTACK DAMAGE)
COST : 100 mana
PROJECTILE SPEED : 3200
CHANNEL TIME : 1 second
COOLDOWN : 90 / 75 / 60 seconds
RANGE : 2,000 / 2,500 / 3,000


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 0 4 1 3 25 21.1
Esltumbnail.png IEM Season IX - Cologne 0 4 3 1 75 28.6
WC2014.png 2014 World Championship 0 2 1 1 50 2.6
LPL.png 2014 Season China Regional Finals 0 1 1 0 100 6.7
CS NA logo.png 2014 NA CS Summer Playoffs 0 1 1 0 100 5.6
LNL logo small.png 2014 LNL Summer 0 2 0 2 0 3.6
LPL.png 2014 LPL Summer Regular Season 0 4 2 2 50 3.6

Patch History

Patch Notes 7.16

Q deals less damage to targets beyond the first. W base damage decreased at early ranks; ratio reduced.
Quote.png While recent changes to Caitlyn have focused on her late-game teamfighting* (headshots and traps), this patch is about how the Sheriff gets there. Cait’s historically had a rocky mid-game: her early strength wanes as lane phase ends, but she doesn’t hit carry status for another few thousand gold’s worth of items after that. That mid-game lull was largely erased when we smoothed out marksman item progression. We’re re-establishing it by tapping down her effectiveness prior to completing multiple end-game items.
  • Sidenote: even accounting for their role as Caitlyn’s ideal teamfight contributions, trap procs were hitting slightly too hard in the late-game. Hence, a flat ratio nerf. Unquote.png

PiltoverPeacemaker.jpg Q - Piltover Peacemaker

  • PASSTHROUGH DAMAGE: 67% to enemies beyond the first ⇒ 50% to enemies beyond the first

YordleSnapTrap.jpg W - Yordle Snap Trap

  • TRAP BONUS DAMAGE: 30/70/110/150/190 (+0.7 total attack damage) ⇒ 10/55/100/145/190 (+0.6 total attack damage)
  • TOOLTIP FIX: Yordle Snap Trap’s tooltip now displays the correct root duration of 1.5 seconds (actual duration unchanged)

Patch Notes 7.15

  • BUGFIX
    • Headhunter Caitlyn’s W - Yordle Snap Traps are no longer less clear in brush compared to her other skins.
    • VFX during Headhunter Caitlyn’s recall no longer disappear when losing and regaining vision.

Patch Notes 7.14

Attack speed per level down.
Quote.png Our goals today are the same as patch 7.11: we’re continuing to trim strengths aside from Caitlyn’s primary contributions (smart trap placement and juicy Headshots). Our previous changes to reduce the Sheriff’s sustained damage in the late game didn’t go far enough in this direction so we’re continuing along the path. Unquote.png

Base stats

  • ATTACK SPEED GROWTH: 4% ⇒ 2%

Patch Notes 7.12

  • BUGFIX
    • Pulsefire Caitlyn's quote when killing Gnar is no longer heard by everyone on the map
    • Fixed a bug where Pulsefire Caitlyn could become covered in a blue overlay for the rest of the match if polymorphed by Lulu's W - Whimsy while in combat

Patch Notes 7.11

Runaan’s Hurricane bolts no longer stack Headshot.
Quote.png Because of its interaction with Headshot, Runaan’s Hurricane has been Caitlyn’s best option for area-of-effect and single-target damage. We’re removing this interaction so Caitlyn’s forced to choose which type of damage she wants to spec into. Similarly, we think Caitlyn’s at her finest when she’s sniping enemies with Headshot procs off of well-placed traps. Right now, she gets to have that as well as high sustained damage in teamfights via right-clicking. We’re hitting the Sheriff’s scaling with attack speed items to keep her focused on traps as the game progresses. Unquote.png

Base stats

  • BASE ATTACK SPEED: 0.568 ⇒ 0.543
  • LV1 BONUS ATTACK SPEED: 10% ⇒ 15%
  • ATTACK SPEED AT LV10: .625 (unchanged)

Headshot.jpg Passive - Headshot

  • REMOVED HURRICANE HEADSHOT: Runaan’s Hurricane bolts no longer stack Headshot

  • BUGFIX
    • Fixed a bug causing the projectile of an enemy Caitlyn’s Q - Piltover Peacemaker to not properly appear until it hit a unit when fired from fog of war
    • Various VO lines triggered when Pulsefire Caitlyn scores a pentakill, ace, or killing spree now properly play
    • The underside of Teemo’s stolen hat no longer looks kinda weird during Pulsefire Caitlyn’s Recall

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.4

  • BUGFIX
    • Fixed a bug where Lunar Wraith Caitlyn’s Q - Piltover Peacemaker SFX were distorting when hitting multiple minions

Patch Notes 6.15

  • Untargetable champions can no longer proc Caitlyn’s W - Yordle Snap Trap
  • Improved visibility of Lunar Wraith Caitlyn's W - Yordle Snap Trap

Patch Notes 6.9

  • Headhunter Caitlyn’s Passive - Headshot now has glow particles on her hands when ready (in addition to the ones on her gun)
  • Lunar Revel Caitlyn’s basic attack is now less noisy and aligns more with her base

Patch Notes 6.4

E cooldown lowered. W headshot bonus changed from a percentage to a flat bonus.
Quote.png Despite seeing success in pro play, Caitlyn’s performance in normal games has been inconsistent since her update. One explanation for this is the lack of clarity around Caitlyn’s second level-up. Pumping points into Net for the lower cooldown is by far the most popular, but snap-traps second outperform it significantly. Considering snap-traps are key to Caitlyn’s strategic identity as the best-in-class siege markswoman, we’re shifting power to encourage Cait to realize those strengths without feeling unsafe for one-pointing 90 Caliber Net. Unquote.png
  • YordleSnapTrap.jpg W - Yordle Snap Trap
    • INCREASED HEADSHOT DAMAGE ON TRAPPED TARGETS: 10/20/30/40/50% ⇒ 30/70/110/150/190 + 0.7 attack damage
    • TRAP CLARITY: Snap traps now display their area-of-effect range to Caitlyn
  • 90CaliberNet.jpg E - 90 Caliber Net
    • COOLDOWN: 18/16/14/12/10 seconds ⇒ 16/14.5/13/11.5/10 seconds

Patch Notes 6.1

Less weirdness around using Headshot.
Quote.png Caitlyn seems to have landed in a good spot post-update, but there's still some awkwardness to clean up around the usability of her new-and-improved Headshot. Unquote.png
  • Headshot.jpg Passive - Headshot
    • USE THE SCOPE: Fixed a bug where Caitlyn would walk toward her empowered Headshot target if they were less than 650 range of her
    • QUICK RELOAD: Fixed a bug where Caitlyn's next basic attack would sometimes be delayed more than normal after an empowered Headshot
    • TAKE THE SHOT: Fixed a bug where Caitlyn would sometimes take longer than intended before firing an empowered Headshot when swapping targets
  • YordleSnapTrap.jpg W - Yordle Snap Trap
    • GET WHAT YOU PAY FOR: Now is slightly better at catching small champions (like yordles)

Patch Notes 5.18
W cost and cooldown reduced. "You have the right to remain salty. Ever the go-to for marksmen-in-training, Caitlyn’s strategic niche of pushing and sieging has had a lot of its thunder stolen from the likes of Jinx and Tristana. That said, when hyper-carries like Vayne and Kog run rampant, it’s up to the 650-range arm of the law to take ‘em down. Placing more power in her traps aids her ability to keep opposing marksmen pinned under tower without necessarily making her more effective at clicking on melee champions and making them cry."

  • YordleSnapTrap.jpg W - Yordle Snap Trap
    • COOLDOWN: 20/17/14/11/8 Seconds ⇒ 16/14/12/10/8 Seconds
    • COST: 50 mana ⇒ 30 mana

Patch Notes 5.11
Headshot's better against tanky targets, and R gives vision on cast. "As mentioned in the foreword, it's been a while since Caitlyn was present in the patch notes. This doesn't inherently mean that every champion that hasn't been touched in forever is due, but when the meta has shifted to favoring Marksman that excel in dealing damage while kiting and the Sheriff was AWOL, we figured something was up. Not much behind some general improvements to what feel like bugs (especially in regards to R and Vision), but now Headshot's fancy bonus armor penetration (as in, only penetrates bonus armor like Yasuo's R) will help keep Caitlyn's shots relevant in a late-game of tanks and fighters as she loads them up with greater frequency."

  • Headshot.jpg Passive - Headshot
    • "NEW" PILTILE SNIPER: Now ignores 50% of the target's bonus armor (champion only)
  • YordleSnapTrap.jpg W - Yordle Snap Trap
    • ARM TIME: 1.0 seconds - 1.25 seconds ⇒ standardized to 1.1 seconds
    • BUGFIX: Fixed a bug where certain dashes could pass over the traps without triggering the root
  • AceintheHole.jpg R - Ace in the Hole
    • TRAINED EYE: Now gives vision at start of cast instead of at start of channel

Patch Notes 5.8
Caitlyn's traps are more visible in brush. "While it's still a good idea to place your traps in brush, you should be ensnaring enemies by exploiting their habits, not their inability to see."

  • YordleSnapTrap.jpg W - Yordle Snap Trap
    • TRAP CLARITY: Increased visibility when placed in brush.

Patch Notes 4.15
"Part one of three."

  • General
    • BUGFIX: Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances

Patch Notes 4.12
"And the Yasuos around the world rejoiced."

  • General
    • Psychic Bullets: Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target

Patch Notes 4.1

  • AceintheHole.jpg R – Ace in the Hole
    • Fixed a bug where Ace in the Hole's visual effects would continue, even after the projectile was destroyed by its target becoming untargetable. Caitlyn players should now have better visual feedback for when their ultimate will not hit its target.

Patch Notes 3.15

  • We've improved Caitlyn's running animation!

Patch Notes 3.07
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

  • Base Attack Speed reduced to 0.625 from 0.668
  • Attack Speed per level increased to 4% from 3%
  • Headshot
    • No longer gains stacks when attacking structures

Patch Notes 3.02

  • Headshot is no longer consumed when attacking wards

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.147
September 18th - World Championship Hotfix

  • Piltover Peacemaker
    • Damage falloff per subsequent target reduced to 10% from 15%
    • Minimum damage increased to 50% from 40%
  • 90 Caliber Net can no longer be cast while rooted

Patch Notes 1.0.0.142

  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2,000 / 2,500 / 3,000 from 1,900 / 2,050 / 2,200
    • Channel time reduced to 1 seconds from 1.25 seconds

Patch Notes 1.0.0.141

  • Yordle Snap Trap now properly ignores unit collision when placed

Patch Notes 1.0.0.140

  • Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

Patch Notes 1.0.0.133

  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

Patch Notes 1.0.0.129

  • Base movement speed reduced to 300 from 305

Patch Notes 1.0.0.128

  • Piltover Peacemaker base damage reduced to 20 / 60 / 100 / 140 / 180 from 20 / 65 / 110 / 155 / 200
  • Yordle Snap Trap activation radius reduced to 135 from 150

Patch Notes 1.0.0.125

  • Fixed a bug where Ace in the Hole would fail to reset cooldown if
    Karthus
    or
    Kog'Maw
    died during its windup

Patch Notes 1.0.0.123

  • Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

Patch Notes 1.0.0.116

  • Yordle Snap Trap
    • Activation range increased to 150 form 125
    • Mana cost reduced to 50 from 60
  • 90 Caliber Net mana cost reduced to 75 from 90
  • Ace in the Hole
    • Mana cost reduced to 100 from 150
    • Range increased at early levels to 1,900 / 2,050 / 2,200 from 1,600 / 1,900 / 2,200

Patch Notes 1.0.0.114

  • Attack speed per level increased to 3.0% from 2.6%
  • Yordle Snap Trap max trap count increased to 3 from 2

Patch Notes 1.0.0.113

  • Headshot now requires 8 / 7 / 6 attacks to trigger at level 1 / 7 / 13 respectively from 8 attacks at all levels

Patch Notes 1.0.0.112

  • Ace in the Hole
    • Projectile speed increased to 3,200 from 2,200
    • Range increased to 1,600 / 1,900 / 2,200 from 1,400 / 1,800 / 2,200
    • Initial cast time leading up to the channeling time has been significantly decreased

Patch Notes 1.0.0.111

  • Updated tooltips

Patch Notes 1.0.0.109

  • Piltover Peacemaker
    • Base damage changed to 20 / 65 / 110 / 155 /200 from 40 / 70 / 100 / 130 / 160
    • Attack damage ratio increased to 1.3 from 1.0
    • Damage loss per unit increased to 10% from 6%
    • Maximum damage loss increased to 50% from 30%
  • Ace in the Hole
    • Base damage increased to 250 / 475 / 700 from 250 / 400 / 550
    • Now provides vision on the target for the duration and thus is not canceled when the target leaves line of sight
    • Fixed a bug where it didn't scale from the Havoc mastery
    • Damage is now treated as a spell instead of an attack
    • No longer triggers hit effects like Blessing of the Lizard Elder
    • Now triggers spell hit effects like Rylai's Crystal Scepter
    • Cannot be dodged or blocked by Pantheon's Aegis Protection

Other Contents

Gallery

  • Classic Caitlyn
  • Resistance Caitlyn
  • Sheriff Caitlyn
  • Safari Caitlyn (Legacy)
  • Arctic Warfare Caitlyn
  • Officer Caitlyn
  • Headhunter Caitlyn
  • Lunar Caitlyn (Legacy)
  • Pulsefire Caitlyn

  • Classic Caitlyn
  • Resistance Caitlyn
  • Sheriff Caitlyn
  • Safari Caitlyn
  • Arctic Warfare Caitlyn

  • Classic Caitlyn
  • Arctic Warfare Caitlyn


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra