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Gain 1.5% increased Movement Speed.
Additionally, you gain bonus Ability Power or Attack Damage (Adaptive) based on your bonus movement speed.
- (6% bonus MS) Attack Damage
- (10% bonus MS) Ability Power
Movement speed conversion into adaptive stat decreased.
ATTACK DAMAGE : [9.6%] ⇒ 6% bonus movement speed
ABILITY POWER : [16%] ⇒ 10% bonus movement speed
Carving out a deeper identity for Celerity. It grants less bonus movement speed, but the doubled conversion rate means other speed boosts will grant users more adaptive stats than before.
BONUS MOVEMENT SPEED : [3%] ⇒ 1.5%
| DAMAGE CONVERSION :
||[4.8% (AD) or 8% (AP)]
||9.6% (AD) or 16% (AP)
||of your bonus movement speed as bonus stats
Movement Speed reduced
This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.
MOVEMENT SPEED : [4%] ⇒ 3%
SUPERSONIC Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)