Sorcery UNLEASH DESTRUCTION
| ||||
---|---|---|---|---|
Keystone | ||||
| ||||
Artefact | ||||
| ||||
Excellence | ||||
| ||||
Power | ||||
| ||||
Other Rune Paths | ||||
|
Effects[]
All movement bonuses are 7% more effective on you and you have 1% additional Movement Speed.
Patch History[]
We're pulling back slightly on Celerity's niche status. We want more players to use it and broaden its use cases, so while these changes may not always be favorable to its old top tier users, it should be stronger overall to compete with other rune options.
Patch 9.1
Movement speed bonus multiplier increased.
Celerity's established a stable of frequent users post-update: Hecarim, obviously, but Sivir, Aurelion Sol, and about a dozen more too. A slight buff will help it see situational use in the hands of others.
v8.23
Now amplifies movement speed bonuses rather than all movement speed; no longer grants adaptive force.
Movement speed and adaptive damage are two of the most generically valuable stats in League, so whenever Celerity was tuned to be strong, it was a must-pick for any champion. Removing the damage conversion lets us carve out a sharper identity: Now that we don't have to worry about excessive AD/AP in outlier cases, Celerity can grant larger movement speed bonuses for champs and teams with lots of haste effects. Switching from all movement speed to only bonus lets us push that niche further.
v8.16
Movement speed conversion into adaptive stat decreased.
Carving out a deeper identity for Celerity. It grants less bonus movement speed, but the doubled conversion rate means other speed boosts will grant users more adaptive stats than before.
DAMAGE CONVERSION : | Gain | [4.8% (AD) or 8% (AP)] | |
⇒ | 9.6% (AD) or 16% (AP) | of your bonus movement speed as bonus stats |
v7.24
Movement Speed reduced
This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.
v7.22
Added