The Chalice of Harmony paths are supposed to give mage-like supports (and support-like mages) the health and mana they need to keep using their abilities. However, sustain doesn’t do much if you’re dead in two seconds. For all the magic damage showing up in bot lane right now (looking at you, Ziggs and Malzahar), Chalice is missing the mark as an option to keep supports alive while they spellcast. Slightly more magic resistance should put it on track.
v6.9 Restores health or mana, whichever is at a lower percent.
Chalice is the go-to pick for champions who can easily clear waves, leading to a non-interactive lane phase as they spam their skills to keep the minions fighting at a safe distance. The new Chalice is still oriented at lane sustain, but in a way that encourages taking the occasional risk. If your health dips, Chalice will switch to healing you back up, ensuring you’ve got access to whichever regen effect you need most to dig your heels in for the long haul.
As a quick point of differentiation: while the new Catalyst rewards champions while they fight, Chalice lets them stay in lane after trades, making it ideal for champions who fall on the more ‘opportunistic’ side of the spectrum.
COST :[1000 gold]⇒ 900 gold
MANA FONT No longer restores 2% of missing mana every 5 seconds.
HARMONY Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
This page was last edited on 21 August 2020, at 00:29.
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