Start the game with an additional 50 health. When you get 4 takedowns, consume that health to gain an adaptive bonus of 9 attack damage or 15 ability power.
Chrysalis was created to allow damage dealers to splash Resolve by compensating for the lack of damage stats offered by Resolve's path bonus. Selectable rune stats solve this problem, so Chrysalis is no longer needed.
Demolish base damage increased. Chrysalis health decreased. Bone Plating damage reduction decreased.
BUGFIX : 3.1 Chrysalis's adaptive damage bonuses no longer revert to health when in combat with enemy champions
BUGFIX : 2.10 Chrysalis's tooltip now indicates the proper amount of adaptive stats granted once transformed
New Resolve rune in the Resistance row.
Many champions—especially carry-style champions—might want defensive stats to get through the laning phase, but ultimately want carry stats for the late game. This is the rune for them.
CHRYSALIS : Start the game with an additional 60 health. When you get 4 takedowns, consume that health to gain an adaptive bonus of 9 attack damage or 15 ability power.