Deal 8% more damage to champions who have less than 40% health. This does not apply to true damage.
No longer grants adaptive force for 10 seconds. Damage to champions increased.
Simplifying Coup De Grace to be entirely focused around dealing more damage to low health targets.
ADAPTIVE FORCE No longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown
BONUS DAMAGE : [7%] ⇒ 8% (to champions below 40% max health)
Damage amplification down.
A few precision runes are pulling a bit too much power for non-keystone slots.
DAMAGE AMP : [9%] ⇒ 7%
This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.
DAMAGE INCREASE : [10%] ⇒ 9%
RUTHLESS Deal 10% more damage to champions who have less than 40% health
DID SOMEONE SAY PENTAKILL Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds