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The Hand of Noxus
Release Date: May 23rd, 2012
Cost: 4800 BE 880 RP
Primary Attribute: Fighter
Secondary Attribute: Tank
Resource: Mana
Health Mini Icon.png Health: 582.24 (+ 100)
HealthRegen Mini Icon.png Health Regen: 9.845 (+ 0.95)
Mana Mini Icon.png Mana: 263 (+ 37.5)
ManaRegen Mini Icon.png Mana Regen: 6.585 (+ 0.35)
MovementSpeed Mini Icon.png Movespeed: 340
AttackDamage Mini Icon.png Attack Damage: 64 (+ 5)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 1%)
Range Mini Icon.png Range: 175
Armor Mini Icon.png Armor: 39 (+ 4)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Base Skin Chroma
Forge Chroma Pack  (585 RP)
Release Date: 2015-06-30
290 RP
290 RP
290 RP
Chroma Icon.png
Lord Darius Released: 2012-05-23 / 975 RP
Bioforge DariusReleased: 2012-11-13 / 975 RP
Woad King DariusReleased: 2013-06-17 / 975 RP
Dunkmaster Darius
Chroma Pack  (975 RP)
Release Date: 2016-10-25
290 RP
290 RP
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2014-10-13 / 1820 RP
Academy DariusReleased: 2015-08-27 / 750 RP
Dreadnova DariusReleased: 2017-04-13 / Special


  • Biography
There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his  younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.

Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of  Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.

"A united Noxus could control the world - and would deserve to."

-  Darius


Hemorrhage.png Hemorrhage [Passive]

Innate: Whenever Darius damages an enemy with the axe's blade, they bleed physical damage over 5 seconds, stacking up to 5 times.

Whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine, Darius gains Noxian Might for 5 seconds, gaining bonus Attack Damage and applying max Hemorrhage to enemies hit.

Bleed Damage: 13 - 30 (+30% bonus)
Noxian Might Bonus AD: 30 - 230

Decimate.png Decimate [Q]
Cost: 30 / 35 / 40 / 45 / 50 Mana Cooldown: 9 / 8 / 7 / 6 / 5 seconds Range: 425

Active: After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).

Darius heals for [+12% his missing] per enemy champion hit by the blade (max: 36).

Physical Damage: 40 / 70 / 100 / 130 / 160
AD Ratio: (+100 / 110 / 120 / 130 / 140% total)

Crippling Strike.png Crippling Strike [W]
Cost: 30 Mana Cooldown: 9 / 8 / 7 6 / 5 seconds Range: 300

Active: Darius' next basic attack deals (+140% total) physical damage and slows the target by 90 for 1 second.

Crippling Strike refunds its Mana cost and 50 of its cooldown if it kills the target.

Apprehend.png Apprehend [E]
Cost: 45 Mana Cooldown: 24 / 21 / 18 / 15 / 12 seconds Range: 540

Passive: Darius gains Armor Penetration.
Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second.
Armor Penetration: 5 / 10 / 15 / 20 / 25%

Noxian Guillotine.png Noxian Guillotine [R]
Cost: 100 / 100 / 0 Mana Cooldown: 120 / 100 / 80 seconds Range: 460

Active: Leaps to target enemy chamption and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

If Noxian Guillotine kills its target, it may be re-cast at no cost within 20 seconds.

At Rank 3, Noxian Guillotine's cooldown now resets entirely on kill and no longer has a Mana cost.

True Damage: 100 / 200 / 300 (+75% bonus)
Maximum True Damage: 300/ 400 / 600 (+150% bonus)

Patch History


BASE ARMOR : [30] 39

Passive bleed damage and bonus AD at max stacks increased.

Darius lost bonus attack damage from both runes and Fervor of Battle when we switched to the new system. While he got a base attack damage buff at the same time, his passive scales with bonus—not total—attack damage, and his trading pattern has suffered as a result.

Hemorrhage.png Passive - Hemorrhage

13-30 (at levels 1-18)
65-150 (at levels 1-18)
NOXIAN MIGHT BONUS AD, LV 1-3 : [30] 30/35/40
NOXIAN MIGHT BONUS AD, LV 4-6 : [35] 45/50/55
NOXIAN MIGHT BONUS AD, LV 7-10 : [40/50/60/70]
NOXIAN MIGHT BONUS AD, LV 11-13 : [80/90/100]
NOXIAN MIGHT BONUS AD, LV 14-18 : [120/140/160/180/200]

Passive damage reduced on early levels, Q damage reduced when hit by the handle.

Darius is supposed to be the big bad guy who smashes you with an axe if you get too close, but right now he feels downright oppressive to lane against. Noxian Might’s early numbers are where the greatest problem lies. With a massive attack damage buff to count on, Darius’s level 1 all-in is brutally stacked in his favor. From there, his passive remains so potent through the early levels that opponents have no opportunity to recover. It’s okay for Darius to start building a lead with an early kill, but one death shouldn’t make or break the entire laning phase.

We also want to reward opponents who can duel Darius by outplaying Decimate, providing they do so with caution. You should still try to avoid his giant axe altogether, but if you really wanna fight the Hand of Noxus, you might have a better chance to do so now.

Hemorrhage.png Passive - Hemorrhage
Bonus attack damage reduced by 10 from levels 1 - 14.

NOXIAN MIGHT BONUS (LV 1-6) : [40/40/45/45/45/45] 30/30/35/35/35/35 attack damage
NOXIAN MIGHT BONUS (LV 7-13) : [50/60/70/80/90/100/110] 40/50/60/70/80/90/100 attack damage
NOXIAN MIGHT BONUS (LV 14-18) : 120/140/160/180/200 bonus attack damage (unchanged)

Decimate.png Q - Decimate

HANDLE DAMAGE : [50%] 35% of blade damage

Q width decreased. E slow decreased.

Still going strong. We’re tuning back the reliability of top lane’s most notorious dunklord. Underneath all the raw bulk and resets are intricate elements of spacing and positioning - given the ‘blank’ space on Decimate - but they simply aren’t working as well as we’d hoped. Creating more opportunities to ‘dodge’ Decimate by taking advantage of its decreased width and Apprehend’s weaker slow means more opportunities for you to profitably retaliate before Darius achieves prime dunking position.

Decimate.png Q - Decimate

BLADE WIDTH : [270] 220

Apprehend.png E - Apprehend

SLOW : [90%] 40%

Q’s heal per unit reduced, but maximum heal and mana cost increased.

The least mobile of the Juggernauts from 5.16, it’s Darius’s seemingly endless longevity in fights that tip the tension of triggering this Noxian Might into a foregone conclusion, wiping the battlefield clean of anyone unfortunate enough to be in range. Seeing how rough his release was (and how oppressive he is now), we’re taking a measured approach to find a middle ground where Darius can still succeed in fights, but has to work harder to pull off the same unstoppable feats as before.

Decimate.png Q - Decimate

HEAL PER CHAMPION HIT : [15% of missing health] 12% of missing health
MAXIMUM HEAL : [30% of missing health] 36% of missing health
COST : [30 mana at all ranks] 30/35/40/45/50 mana

W refunds cost and cooldown upon killing units.

D-Man’s already received a hotfix for his troubles during 5.16, so we’re adding some light support and watching to see if the dunk prophecies are true.

Hemorrhage.png Passive - Hemorrhage

MIGHT BE A BETTER NAME Bloodrage renamed to Noxian Might

Decimate.png Q - Decimate

USE YOUR FLASH ATTACK : Fixed a bug where Summoner Spells were disabled while winding up
THIS ALREADY CHANGED : Tooltip updated based on 5.16’s mid-patch update

Crippling Strike.png W - Crippling Strike

EFFORTLESS [Reduction] Refunds 100% of Crippling Strike's mana cost and 50% of its cooldown upon killing the target

26/8/2015 Patch Update
Decimate's damage and healing increased.

Darius released far weaker than his juggernaut brothers, mostly due to the extra gameplay added to Decimate. We're still keeping the gameplay (we like that part), so we're making it more rewarding when you swing your axe correctly.

Decimate.png Q - Decimate

DAMAGE : [20/40/60/80/100] 40/70/100/130/160
HEALING : [10% of missing health per champion hit] 15% of missing health per champion hit (maximum is still 30%)


Kicking off our dive into the juggernaut update is the dunkmaster himself, Dario Chopman. Notorious for his blood-fueled multi-kill potential, Darius’ fantasy was just that - a fantasy. In reality, he’d build damage and die before posing a huge threat (often trading his life for a low-priority target), or stack defenses and become the Wet Noodle of Noxus. Tack on the juggernaut’s plight of ‘why pick me over other fighters?’ and Darius is in a pretty rough spot.

Enter Bloodrage.

While not the cure for everything that ails him (It won’t magically give him dashes or a cool haircut), Bloodrage is all about letting Darius realize his ‘pentakill-in-a-china-shop’ fantasy, letting loose on enemies after maxing out his passive. In other words, he’s going to try his hardest to mosh with his opponents (alongside new tools like Decimate’s heal and Apprehend’s slow for staying power), and it’s on them to keep his rampage to a dull roar. We’ve taken down some of his damage before he hits Bloodrage, but once he gets going things start to get pretty crazy.

That’s the gist of Darius’ update. Check below for the nitty-gritty details, and we’ll see you at after you’re done. Technically you could just skip to the next section, but we’d be disappointed. Not mad, just disappointed.

Attack Range up. AD, Health and Armor per level up. Base AS% and AS per level down.

ATTACK RANGE : [125] 175
BASE ATTACK SPEED : [.679] .625

Hemorrhage.png Passive - Hemorrhage
In addition to its current function, Reaching 5 stacks or killing an enemy champion with R - Noxian Guillotine puts Darius into a Bloodrage. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage stacks to enemies with basic attacks or Decimate's Blade.

DURATION : 5 seconds
BLEED DAMAGE : [12~36 (9 + 3 every other champion level)] 10~27 (9 + 1 per champion level)
BLEED DAMAGE TYPE [Magic damage] Physical damage
ADRENALINE RUSH : No longer grants Movement Speed per champion affected

Decimate.png Q - Decimate
Now has a brief delay on cast. Hitting with Decimate's Blade now heals Darius.

COST : [40 mana] 30 mana
CAST TIME [Instant cast] 0.75 second delay
DECIMATE THE MEEK Darius now heals for 10% of his missing Health for each enemy champion hit by Decimate's Blade, up to a maximum of 30%.
BLADE DAMAGE : [105/157.5/210/262.5/315] 20/40/60/80/100
BLADE RATIO : [1.05 bonus Attack Damage] 1.0/1.1/1.2/1.3/1.4 total Attack Damage
HANDLE DAMAGE : [66% of Decimate's Blade] 50% of Decimate's Blade
CLEAN HANDLES : Enemies hit by Decimate's Handle no longer receive a stack of Hemorrhage

Crippling Strike.png W - Crippling Strike
Slow heavily increased. No longer slows Attack Speed.

COST : [30/35/40/45/50 mana] 30 mana at all ranks
COOLDOWN : [9/8/7/6/5 seconds] 8 seconds at all ranks
DAMAGE : [120/140/160/180/200% total Attack Damage] 140% total Attack Damage at all ranks
SLOW : [20/25/30/35/40%] 90% at all ranks
SLOW DURATION : [2 seconds] 1 second
ATTACK SPEED SLOW No longer slows attack speed
CRIPPLED COOLDOWN No longer reduces Crippling Strike's base cooldown per Hemorrhage stack on the target

Apprehend.png E - Apprehend
Apprehend no longer pulls champions that escape the area, but briefly slows enemies hit.

GET OVER HERE Fixed a bug where enemies would be pulled in if they successfully escaped the area during the cast time
AND STAY DOWN Enemies pulled by Apprehend are slowed by 90% for 1 second
CAST TIME : [0.32 seconds] 0.25 seconds

Noxian Guillotine.png R - Noxian Guillotine
Re-casting R is free.

DAMAGE : [160/250/340] 100/200/300
COST : [100 at all ranks] 100/100/0 (yes, that's a 0)
ATHENE'S UNHOLY DUNK No longer refunds mana on kill
KILL ONE GET ONE FREE Subsequent casts of Noxian Guillotine have no cost
SCURRY, WEAKLINGS Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified

E provides vision when cast.

"Apprehend now gives vision to help you react to the things you grab (particularly over walls), or to show you just how far off you were. This'll give you and your allies a little more time to pounce on the unlucky carries you drag in - or more time to jump away in fear if your haul yields an Amumu to the middle of your team. "
  • Apprehend.png Apprehend
    • [NEW] LOOK BEFORE YOU REAP : Now briefly grants vision in the area around the pull

Dunking refunds mana. At max rank, R's cooldown resets on kill.

"One of the most feared lane bullies of his day, Darius had only one natural predator: the late-game. As metas have shifted however, the once proud Hand of Noxus lost his luster amidst a sea of flighty assassins, tanky titans and mobile marksmen. Make no mistakes: his primary counters are still intact - a jumble of crowd control and sustained damage (often from range) will still shut him down - but now, failing to contain him using these tools will open him up to killing your entire team."
  • Noxian Guillotine.png R - Noxian Guillotine
    • ATHENE'S UNHOLY DUNK : Refunds 25/50/100 mana on kill
    • WITNESS TRUE STRENGTH : At rank 3 only, Noxian Guillotine's cooldown resets completely


  • Noxian Guillotine.png R – Noxian Guillotine
    • Duration after kill when Darius can re-cast Noxian Guillotine increased to 20 seconds (from 12 seconds)


  • Noxian Guillotine
    • When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
    • Cooldown adjusted to 120 / 100 / 80 seconds from 100 at all ranks


  • Base Movement Speed increased by 25.


  • Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)


  • Hemorrhage (Passive) bonus attack damage ratio reduced to 0.3 from 0.4
  • Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
  • Apprehend pre-pull animation modified to be more readable for enemy champions
  • Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects

 Darius released


  • 2015

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