Death's Dance (Item)

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Death's Dance
Death's Dance.png
Passive
UNIQUE: Dealing damage heals for 15% of the damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
Statistics

Attack Dmg
80

CDR
10%
Additional Information
Map AvailabilityALL
TierFinished
Item Code3812
Recipe
Caulfield's Warhammer.png + Pickaxe.png + Vampiric Scepter.png + 625 Goldcurrency.png
Total Cost: 3500 Goldcurrency.png
Sold For: 2450 Goldcurrency.png

Notes

  • Death's Dance bleed will interrupt channels that are interrupted by damage, and delay abilities that are delayed by damage.
  • Death's Dance unique 'life steal' also applies on physical on-hit effects.
  • Rune Conqueror.png Conqueror or  Infinity Edge can actually decrease Death's Dance's efficiency as potential physical damage is converted into true damage, which will not give healing.
  • Death's Dance stores damage taken after reductions and the bleed deals true damage.
    • Damage done to a shield is fully applied and does not store damage.
    • Shields absorb the true damage of the bleed.
    • However, magic and physical shields will not absorb the bleed, as only regular shields can absorb true damage.

Similar Items

Patch History

Patch 8.24

Healing now works on all damage.

Many AD fighters have sources of magic damage on their kit, such as Jax. This change makes Death's Dance a more attractive option for them to consider without letting it run wild for pure physical damage champs like Riven who already pick it up.

HEALING : 15% of [physical] [all] damage dealt (5% per target for area-effect abilities)


v7.9

ATTACK DAMAGE : [75] 80
DAMAGE DEFERRED : [15%] 30%


v6.1
Cost, attack damage, physical healing, damage reduction (and bleed damage taken) all increased.

Death's Dance is a truly unique effect that provides an even more unique fantasy: someone marked for death, doing everything they can to keep going beyond their final moments. As awesome as that sounds, DD's stat efficiency doesn't exactly set it up to support the champions and builds you'd want it to. Sizing it up to better deliver on expectations.

COMBINE COST : [525 gold] 625 gold
ATTACK DAMAGE : [65] 75
HEALING : [12% physical damage dealt] 15% physical damage dealt
DAMAGE TO Bleed : [12%] 15%
MORE DANCE PARTNERS  : Fixed a bug where the heal wouldn't occur with some on-hit effects, such as Aatrox's W - Blood Price, Blade of the Ruined King, or the Hydras.


v5.22
Lifesteals from all physical damage, and converts damage taken into a delayed damage-over-time effect.

Lifesteal as a stat for champions that primarily use abilities has always been an interesting space to work in, but often failed because the 'casters' in question lack the inherent durability to really start draining and instead just die on the spot. Death's Dance instead provides 'pseudo-durability' - just enough to give the user time to get their sustain engine going, but forcing that lifesteal to work overtime so as not to succumb to their accumulated debt. Can you outrace your own death, or will you just dance around it?

TOTAL cost : 3400 gold
BUILD path : Vampiric Scepter + Pickaxe + Caulfield's Warhammer + 525 gold
ATTACK damage : 65
COOLDOWN reduction : 10%
UNIQUE passive : Dealing physical damage heals for 12% of the damage dealt (33% effectiveness for multi-target effects)
UNIQUE passive : 12% of the damage you take is instead turned into a bleed for 5 seconds.