This item was removed in Season Five because, while originally intended as a way to allow AP assassins and burst mages to deal with tanks, was actually used most of time to completery obliterate squishy champions without allowing them a chance to survive, even forcing champions like Ahri into a playstyle that wasn't originally intended for them. As such, Riot removed Deathfire Grasp to allow them to better balance burst mages and AP assassins. They created Luden's Echo to replace Deathfire Grasp as the go-to item for burst APs.
More recently, it was re-added with the Nexus Blitz game mode in Patch 8.16.
The Doom debuff can be removed with Quicksilver.
The activated damage triggers on-ability effects, such as Rylai's Crystal Scepter and spell vamp, and is treated as a single-target spell for the purpose of these effects. It does not apply champion-specific effects
"Our initial goal with Deathfire Grasp was to make a "tank-busting" item that could do exactly that: bust down tanks when they're knocking on the front door. After the introduction of Liandry's Torment, however, tank-busting was replaced with tank-burning and, instead, Deathfire Grasp became the item for assassins to stack another nuke spell on top of their already burst-heavy kits. While we like to keep itemization options available for those who want it, the sheer existence of Deathfire Grasp has given us a few headaches in the past and present:
1.) Adding Deathfire Grasp to a bursty kit really amps up that "woah what happened to me" moment when someone nukes you from orbit. In the past, when we see mages pick up a DFG to double-down on their burst, we've had to balance around that champion which, in turn, makes them even more reliant on DFG to blow people up (or they get changed so much they find an alternative playstyle). Vicious cycle.
2.) Deathfire Grasp also adds a lot more reliability to a mage's assassination attempts, which means they need to commit less for them. If, for example, Ahri only needs to use one charge of Spirit Rush to nuke her target (with DFG + Q + W), she frees herself to use her other two charges to get back to safety. If we accept this will always happen with DFG, Ahri ends up without a lot of extra 'power budget' to do other cool mage-y things like sustained damage or kiting.
As we mentioned in the foreword, we're looking into champions who will be heavily impacted, but some of our larger projects (Veigar, Katarina, Mordekaiser) have to wait until 5.3. There were also a few mages we haven't given sorry-we-removed-DFG-changes to, specifically because we examined them and realized they either needed the power reduction that comes with losing DFG or they have access to alternative item paths and won't be as affected.
Final note, we're also going to be looking into itemization opportunities for late-game mages, so stay tuned for that in 5.3!"
[REMOVED]2009-2015 : Deathfire Grasp has been removed from the game
Deathfire Grasp amps up a lot of existing low-interaction gameplay (ie: huge burst with no opportunity to react) without adding more skill to the mix. While this is a larger problem we'll have to tackle in the future, we felt that it was important to at least increase DFG's cooldown so that it's more appropriately balanced against a lot of 'anti-burst' spells / items (ie: exhaust, heal, Zhonya's Hourglass, etc). If we don't have to worry about DFG turning a champion into a one-shot wizard (hello Lissandra), it also means we can potentially give healthy assassins better tools to work with."
This page was last edited on 21 August 2020, at 00:19.
Gamepedia's League of Legends Esports wiki covers tournaments, teams, players, and personalities in League of Legends.
Pages that were modified between April 2014 and June 2016 are adapted from information taken from Esportspedia.com. Pages modified between June 2016 and September 2017 are adapted from information taken from EsportsWikis.com.
Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.