Double Edged Sword (Mastery)

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  • Season 2017
  • Season 2016
  • Season 2014-2015
Ferocity Cunning Resolve

Description

Double Edged Sword is a tier 4 ferocity mastery with 1 rank.

Requirements

  • Requires 11 points in Ferocity.

Effects

  • Deal 3% additional damage, take 1.5% additional damage.

Patch History

v7.4

Reducing damage from masteries. Meditation mana regen down. Fearless base resistances down.

Ultimately, we want a player’s impact to come from the decisions they make and the actions they take in-game. Masteries supplement that power, but over time the amount of power they bring has crept up. We like the gameplay that is created by impactful Keystone masteries, but we’re looking to trim some of the invisible power from masteries which only provide passive stats.

Ferocity
Mastery Bounty Hunter.png Bounty Hunter

BONUS DAMAGE PER STACK : [1.5%] 1%

Mastery Double Edged Sword.png Double Edged Sword

BONUS DAMAGE DEALT : [5%] 3%
BONUS DAMAGE TAKEN : [2.5%] 1.5%

Mastery Battle Trance.png Battle Trance

BONUS DAMAGE MAX : [5%] 3%
RAMP-UP : Bonus ramps up over [5] 3 seconds


v6.22

In general, lower mastery tiers are impactful early, but fall off later. This keeps decisionmaking reasonable. As a scaling mastery, Double Edged Sword isn’t a great fit for Tier 2, so we’re moving it higher.
UP WE GO : Moved to Tier 4
Risk-reward incarnate. Remember: (most) dead people deal no damage.
INCREASED DAMAGE DEALT : [3%] 5%
INCREASED DAMAGE TAKEN : [1.5%] 2.5%

Ferocity Cunning Resolve

Description

Double Edged Sword is a tier 2 ferocity mastery with 1 rank.

Requirements

  • Requires 5 points in Ferocity.

Effects

  • Deal 3% additional damage, take 1.5% additional damage.

Patch History

v6.12

Same benefits for all, regardless of range.

For ranged champions, the risk/reward nature of Double Edged Sword doesn’t hold a candle to the power of Feast. The benefits Double Edged Sword offers to melee champions give them respectable value, so we’re bringing ranged champions up to speed.

A MASTERY DIVIDED No longer has split effectiveness for ranged or melee champions (now 3% damage increase / 1.5% increased damage taken for everyone)


v5.22
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

Rather than just the 'Offense' tree, let's look at the types of bonuses Ferocity provides. This tree is all about getting into fights and staying there, scrapping with anyone at any time. Many of its bonuses help you against a large number of targets (attack speed and % penetration are pretty 'always good'), but bursty mages or assassins may find single target isolation somewhat lacking. Wanna deal damage, but worried about tanks and fighters getting in your face? Get ferocious and bite back.

Mastery Double Edged Sword.png Double Edged Sword

MELEE : Deal an additional 3% damage, but receive an additional 1.5% damage
RANGED : Deal an additional 2% damage, but receive an additional 2% damage

Offense Defense Utility

Description

Double Edged Sword is a tier 1 offense mastery with 1 rank.

Effects

  • MELEE CHAMPIONS: You deal 2% increased damage, but take 1% increased damage from all sources.
  • RANGED CHAMPIONS: You deal and take 1.5% increased damage from all sources.

Patch History

V3.14

Added

EFFECT MELEE CHAMPIONS: You deal 2% increased damage, but take 1% increased damage from all sources.
RANGED CHAMPIONS: You deal and take 1.5% increased damage from all sources.