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Ferocity Cunning Resolve
Mastery Fury
Mastery Sorcery
Mastery Wanderer
Mastery Savagery
Mastery Recovery
Mastery Unyielding
Mastery Fresh Blood
Mastery Feast
Mastery Expose Weakness
Mastery Runic Affinity
Mastery Secret Stash
Mastery Assassin
Mastery Explorer
Mastery Tough Skin
Mastery Siegemaster
Mastery Vampirism
Mastery Natural Talent
Mastery Merciless
Mastery Meditation
Mastery Runic Armor
Mastery Veteran's Scars
Mastery Bounty Hunter
Mastery Double Edged Sword
Mastery Battle Trance
Mastery Greenfather's Gift
Mastery Bandit
Mastery Dangerous Game
Mastery Insight
Mastery Perseverance
Mastery Fearless
Mastery Battering Blows
Mastery Piercing Thoughts
Mastery Precision
Mastery Intelligence
Mastery Swiftness
Mastery Legendary Guardian
Mastery Warlord's Bloodlust
Mastery Fervor of Battle
Mastery Deathfire Touch
Mastery Stormraider's Surge
Mastery Thunderlord's Decree
Mastery Windspeaker's Blessing
Mastery Grasp of the Undying
Mastery Courage of the Colossus
Mastery Stoneborn Pact

Description[]

Double Edged Sword is a tier 4 ferocity mastery with 1 rank.

Requirements[]

  • Requires 11 points in Ferocity.

Effects[]

  • Deal 3% additional damage, take 1.5% additional damage.

Patch History[]

v7.4

Reducing damage from masteries. Meditation mana regen down. Fearless base resistances down.

Ultimately, we want a player’s impact to come from the decisions they make and the actions they take in-game. Masteries supplement that power, but over time the amount of power they bring has crept up. We like the gameplay that is created by impactful Keystone masteries, but we’re looking to trim some of the invisible power from masteries which only provide passive stats.

Ferocity
Mastery Bounty Hunter Bounty Hunter

BONUS DAMAGE PER STACK : [1.5%] ⇒ 1%

Mastery Double Edged Sword Double Edged Sword

BONUS DAMAGE DEALT : [5%] ⇒ 3%
BONUS DAMAGE TAKEN : [2.5%] ⇒ 1.5%

Mastery Battle Trance Battle Trance

BONUS DAMAGE MAX : [5%] ⇒ 3%
RAMP-UP : Bonus ramps up over [5] ⇒ 3 seconds


v6.22

In general, lower mastery tiers are impactful early, but fall off later. This keeps decisionmaking reasonable. As a scaling mastery, Double Edged Sword isn’t a great fit for Tier 2, so we’re moving it higher.
UP WE GO : Moved to Tier 4
Risk-reward incarnate. Remember: (most) dead people deal no damage.
INCREASED DAMAGE DEALT : [3%] ⇒ 5%
INCREASED DAMAGE TAKEN : [1.5%] ⇒ 2.5%

Ferocity Cunning Resolve
Mastery Fury
Mastery Sorcery
Mastery Wanderer
Mastery Savagery
Mastery Recovery
Mastery Unyielding
Mastery Double Edged Sword
Mastery Feast
Mastery Expose Weakness
Mastery Runic Affinity
Mastery Secret Stash
Mastery Assassin
Mastery Explorer
Mastery Tough Skin
Mastery Vampirism
Mastery Natural Talent
Mastery Merciless
Mastery Meditation
Mastery Runic Armor
Mastery Veteran's Scars
Mastery Bounty Hunter
Mastery Oppressor
Mastery Bandit
Mastery Dangerous Game
Mastery Insight
Mastery Perseverance
Mastery Battering Blows
Mastery Piercing Thoughts
Mastery Precision
Mastery Intelligence
Mastery Swiftness
Mastery Legendary Guardian
Mastery Warlord's Bloodlust
Mastery Fervor of Battle
Mastery Deathfire Touch
Mastery Stormraider's Surge
Mastery Thunderlord's Decree
Mastery Windspeaker's Blessing
Mastery Grasp of the Undying
Mastery Strength of the Ages
Mastery Bond of Stone

Description[]

Double Edged Sword is a tier 2 ferocity mastery with 1 rank.

Requirements[]

  • Requires 5 points in Ferocity.

Effects[]

  • Deal 3% additional damage, take 1.5% additional damage.

Patch History[]

v6.12

Same benefits for all, regardless of range.

For ranged champions, the risk/reward nature of Double Edged Sword doesn’t hold a candle to the power of Feast. The benefits Double Edged Sword offers to melee champions give them respectable value, so we’re bringing ranged champions up to speed.

A MASTERY DIVIDED No longer has split effectiveness for ranged or melee champions (now 3% damage increase / 1.5% increased damage taken for everyone)


v5.22
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

Rather than just the 'Offense' tree, let's look at the types of bonuses Ferocity provides. This tree is all about getting into fights and staying there, scrapping with anyone at any time. Many of its bonuses help you against a large number of targets (attack speed and % penetration are pretty 'always good'), but bursty mages or assassins may find single target isolation somewhat lacking. Wanna deal damage, but worried about tanks and fighters getting in your face? Get ferocious and bite back.

Mastery Double Edged Sword Double Edged Sword

MELEE : Deal an additional 3% damage, but receive an additional 1.5% damage
RANGED : Deal an additional 2% damage, but receive an additional 2% damage

Offense Defense Utility
Mastery Double Edged Sword (S4)
Mastery Fury (S4)
Mastery Sorcery (S4)
Mastery Butcher (S4)
Mastery Block (S4)
Mastery Recovery (S4)
Mastery Swiftness (S4)
Mastery Tough Skin (S4)
Mastery Phasewalker (S4)
Mastery Fleet of Foot (S4)
Mastery Expanded Mind (S4)
Mastery Scout (S4)
Mastery Expose Weakness (S4)
Mastery Brute Force (S4)
Mastery Mental Force (S4)
Mastery Feast (S4)
Mastery Unyielding (S4)
Mastery Veteran's Scars (S4)
Mastery Bladed Armor (S4)
Mastery Summoner's Insight (S4)
Mastery Strength of Spirit (S4)
Mastery Alchemist (S4)
Mastery Spell Weaving (S4)
Mastery Martial Mastery (S4)
Mastery Arcane Mastery (S4)
Mastery Executioner (S4)
Mastery Tenacious (S4)
Mastery Juggernaut (S4)
Mastery Hardiness (S4)
Mastery Resistance (S4)
Mastery Greed (S4)
Mastery Runic Affinity (S4)
Mastery Vampirism (S4)
Mastery Culinary Master (S4)
Mastery Blade Weaving (S4)
Mastery Warlord (S4)
Mastery Archmage (S4)
Mastery Dangerous Game (S4)
Mastery Perseverance (S4)
Mastery Adaptive Armor (S4)
Mastery Reinforced Armor (S4)
Mastery Evasive (S4)
Mastery Scavenger (S4)
Mastery Wealth (S4)
Mastery Meditation (S4)
Mastery Inspiration (S4)
Mastery Frenzy (S4)
Mastery Devastating Strikes (S4)
Mastery Arcane Blade (S4)
Mastery Second Wind (S4)
Mastery Enchanted Armor (S4)
Mastery Oppression (S4)
Mastery Bandit (S4)
Mastery Intelligence (S4)
Mastery Havoc (S4)
Mastery Legendary Guardian (S4)
Mastery Wanderer (S4)

Description[]

Double Edged Sword is a tier 1 offense mastery with 1 rank.

Effects[]

  • MELEE CHAMPIONS: You deal 2% increased damage, but take 1% increased damage from all sources.
  • RANGED CHAMPIONS: You deal and take 1.5% increased damage from all sources.

Patch History[]

V3.14

Added

EFFECT MELEE CHAMPIONS: You deal 2% increased damage, but take 1% increased damage from all sources.
RANGED CHAMPIONS: You deal and take 1.5% increased damage from all sources.

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