Dr. Mundo

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Dr. Mundo
DrMundoSquare.png
General Information
TitleThe Madman of Zaun
Real NameDoctor "Mundo" Edmundo
Release DateSeptember 2, 2009
Cost450 BE 260 RP
PrimaryFighter
SecondaryTank
Statistics
Health Mini Icon.png Health582.52 (+ 89)
HealthRegen Mini Icon.png HP Regen8 (+ 0.75)
MovementSpeed Mini Icon.png Movespeed345
AttackDamage Mini Icon.png Attack Dmg61.27 (+ 3.5)
AttackSpeed Mini Icon.png Attack Speed0.625 (+ 15.3 (+2.8)%)
Range Mini Icon.png Range125
Armor Mini Icon.png Armor36 (+ 3.5)
MagicResist Mini Icon.png Magic Resist32.1 (+ 1.25)
Skins
Toxic Dr. MundoReleased: 2009-12-17 / 520 RP
Mr. MundoverseReleased: 2010-03-24 / 520 RP
Corporate MundoReleased: 2010-09-13 / 1820 RP
Mundo MundoReleased: 2010-10-18 / 975 RP
Executioner MundoReleased: 2011-06-17 / 520 RP
Rageborn MundoReleased: 2012-07-27 / 975 RP
TPA MundoReleased: 2013-05-24 / 750 RP
Pool Party MundoReleased: 2015-06-26 / 975 RP
El Macho MundoReleased: 2016-06-02 / 1350 RP
Frozen Prince Mundo
Chroma Pack  (975 RP)
Release Date: 2018-12-06
Aquamarine
290 RP
Obsidian
290 RP
Pearl
290 RP
Rose Quartz
290 RP
Ruby
Special
Chroma Icon.png
Released: 2018-12-06 / 1350 RP

Lore

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain – both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun’s citizens for his nefarious “operations,” which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.

Stories differ as to the first sighting of Zaun’s unpredictable purple madman. Some say they first saw him as a baby, crawling through the Piltover marketplace and terrifying the upper-class aristocrats with his foul smell. Others say he was born in Zaun and spent the first years of his life sloshing through the sewers and choking the life out of sumprats. Only one thing is for sure: when he was roughly three years old, he arrived on the doorstep of the Zaun Asylum for the Irreparably Troubled.

The other inmates of the asylum kept Mundo at a distance, but the asylum staff found the boy a source of constant fascination. They looked at him not as a child to be raised, but as a patient – a thing to be studied. Why was he purple? Who could have survived giving birth to someone of his size?

Within a year of his arrival, the doctors realized his skin was never going to change from its shockingly bright shade. When Mundo turned four, they discovered the extent of his unprecedented strength when he accidentally crushed an orderly’s windpipe for not bringing him his favorite type of candy (toenails). When Mundo turned six, they discovered he had a relationship to pain that was... unusual. To say the least.

Specifically, Mundo didn’t seem to mind pain. More than that, he actively sought it out. If left unsupervised, he’d stick sharp instruments into his shoulders. If he was placed anywhere near other patients, it’d only be a matter of minutes until one or both of them could be heard screaming in agony.

Soon the asylum staff tired of merely observing Mundo. It was time, they decided, to start experimenting. Whether they began their tests out of medical curiosity, a desire for scientific breakthrough, or sheer boredom is unknown. Whatever their reasons, the doctors unquestionably put a great deal of effort into understanding the purple enigma before them.

Over the next several years, they tested his tolerance for pain. They’d stick needles into his fingernails, and he’d giggle. They’d put hot irons to his feet, and he’d fall asleep. Soon, scientific curiosity gave way to outright frustration: they couldn’t get Mundo to react negatively to pain at all, and they couldn’t understand why. Not only that, but whatever damage they could do to him invariably healed itself within a few hours.

Throughout his teenage years, Mundo’s life consisted of complete isolation and routine torture.

He’d never been happier.

He came to see the doctors as aspirational figures. If pain was Mundo’s passion, it was seemingly these doctors’ life work: their myriad attempts to push beyond his pain threshold grew more unconventional as the years went on, including dipping his feet in acid and throwing flesh-eating mites on his face.

The asylum doctors were initially amused when the purple teen began to refer to himself not as “Mundo,” but as “Doctor Mundo.”

He’d steal a syringe from an orderly and fill it with a mixture of cavernberry juice from breakfast and god-knows-what from his chamber pot. “Mundo make medicine!” he’d happily exclaim before jabbing the concoction into his own forehead.

In time, however, Mundo grew tired of experimenting on himself.

Later, many would speculate what Mundo’s motivations were. Some assumed he was taking revenge for the years of torture he endured at the hands of the asylum staff. Others thought he was merely a psychopathic monster with no sense of morality.

The truth was much simpler: Mundo had decided it was time to put his research into practice.

One night, Mundo snuck into the kitchen. There, he found a massive meat cleaver. “Medical” blade in hand, Mundo proceeded to go from room to room, “operating” on every “patient” he found with no logic to his method of “treatment” other than what would amuse him the most at any given moment.

By daybreak, every single person in the asylum was “cured,” save for Mundo.

He donned a physician’s coat from one of his victims, his massive muscles ripping it as he pulled it over his gargantuan frame. Mundo had realized his dream. He was a doctor! As a new member of a long and illustrious line, he had to share his medicinal skills with the rest of the world. His work had just begun.

He barged through the locked doors of the asylum and past the steps where he’d been left so many years ago. Mundo walked into the streets of Zaun, a smile on his face and a spring in his step.

The doctor was in.

“Mundo will let you know upfront: this probably hurt very much.”

- DrMundoSquare.png Dr. Mundo

DO NO HARM

It has been while, Mundo thought, stroking the massive purple tongue that hung from his mouth like an executed criminal swinging from gallows, since Mundo made a housecall.

He rolled out of his bed (a large wooden box filled with sharpened knives and rusty nails), brushed his teeth (with a nail file), and ate breakfast (a cat). Mundo felt exuberant. He felt alive.

Today was a fine day for practicing medicine.

He spotted his first patient hawking shimmerdrops just outside Ranker’s Limb Maintenance. The man limped around in a circle, shouting at everyone within arm’s length about how shimmerdrops would make their eyes roll into the backs of their heads and how if they didn’t buy some right now, right this second, then they were damn idiots and did you just give him a condescending look? Because he’ll kill you and your family and your family’s family.

Mundo took out his notepad, a tool he often used to mark down observations about his patients, both past and present. The notepad was large, yellow, and imaginary.

Patient exhibits signs of mania, Mundo would have written if he hadn’t been tracing random squiggles in the air with a meaty finger. Possible infection of nervous system via cranial virus, he might have inscribed if he were capable of such multisyllabic thought.

“MUNDO CURE HEAD AND FACE AREA GOOD,” he said to himself.


Rank was just about to pack up his shimmerdrops and head home for the night. He needed to get new shoes. These ones rubbed his feet raw when he walked, and at the end of a long day’s work, hadn’t he earned the soft leather of grayeels?

As Rank was thinking this, a huge purple monster jumped out of the shadows and yelled, “MUNDO HAS RESULTS OF YOUR BLOOD WORK.”


Mundo left his first patient more or less as he found him (save for a few limbs) and took to the Commercia Fantastica, a market specializing primarily in gearwork toys. Though most of the shops were closed, Mundo spied a lone Zaunite teetering to and fro as he stumbled down the path. The Zaunite sang a song of a Piltovan beauty and the shy boy from the undercity who loved her, except he seemed to have forgotten most of the words apart from “big ol’ eyes” and “gave it to her.” An empty bottle dangled from his hand, and he looked as if he hadn’t had a bath in months.

Was this man afflicted by the same disease that had ravaged the shimmerdrop dealer? Was this a virus? An epidemic in the making? Mundo had to act fast.

This was clearly a man in need of medical attention.


“TAKE TWO OF THESE AND TALK TO MUNDO IN MORNING,” the purple monstrosity said as he tossed a meat cleaver into the drunk’s back.


Mundo descended into Zaun’s Sump level. If there was a virus going around, chances were it originated here. There must be a patient zero somewhere. If he could just cure the first sufferer of this mystery disease, Mundo knew he could cure the rest of Zaun.

But how was Mundo to find one specific patient in the sprawl of the Sump level? What steps would he take to isolate, quarantine, and fix this most suffering of Zaunites? How would he–

Mundo heard something. Footsteps, and a rhythmic clang of metal against metal.

He followed the noise as carefully and quietly as he could – wouldn’t want to spook the patient into running away and infecting even more people – and found exactly what he was looking for.

A young boy. No older than fifteen, probably, with a shock of white hair and a large metal sword-looking-thing in his hand. He had some sort of hourglass tattooed onto his face. Maybe a warning? A symbol that he was not to be approached under any circumstances?

Mundo knew he’d found him. Patient zero.

It would be a complex operation, requiring skill, planning, a careful eye and–


“YOU MIGHT FEEL A LITTLE STING,” the creature said, leaping out. His enormous purple form hurtling through the air, massive cleaver in hand, tongue flapping in the wind.

The boy was surprised, but not unprepared. Anybody hanging out in the Sump knew to be ready for trouble at a moment’s notice, and the kid had plenty of time to prepare.

Nothing but time, in fact.


No two ways about it: this was a troublesome patient.

He refused to answer Mundo’s questions about his medical history, and repeatedly evaded Mundo’s attempts to make him take his medicine. He repeated himself over and over again (perhaps suffering from a case of physical amnesia?) and had no respect for Dr. Mundo’s authority.

The two scuffled over the child’s sickness for what felt like hours. Mundo made what he thought were very salient points about the merits of treatment, but the child constantly evaded Mundo’s attempts to help him.

Mundo grew tired of arguing with the boy. He mustered up one final attempt at treatment, wielding his precision scalpel with the artistry of a Demacian duelist. The words of his medical vows – “MUNDO FIX ALL THINGS, MUNDO DO MEDICINE VERY HARD” – ran through his head again and again. His desire to cure this child filled him with purpose and determination.

He swung with all his might.

The treatment was a success.

But then – somehow – the treatment reversed itself. Whatever good Mundo had accomplished in his last attempt at a cure was suddenly undone. To Mundo’s utter confusion, the child scurried away, utterly uncured.

Mundo screamed in irritation.

“WHY CAN’T MUNDO SAVE THEM ALL?” he screamed to the sky.


Not every operation was a success. Mundo would be the first to admit that. Still, Mundo tried to focus on the positive. Apart from this most recent patient, Mundo had helped an awful lot of people. He’d done a full day’s work, and now it was time to rest.

As the sun came up, Mundo retired home and tucked himself into bed. Who knew what tomorrow might bring? Another patient to help. Another epidemic to stop.

A doctor’s work was never done.

Abilities

Adrenaline Rush.png Adrenaline Rush [Passive]

Active: Dr. Mundo regains [+0.3% his max] each second.
Infected Cleaver.png Infected Cleaver [Q]
Cost: 50 / 60 / 70 / 80 / 90 Health Cooldown: 4 seconds Range: 900

Active: Dr. Mundo hurls his cleaver dealing magic damage and slowing them by 40% for 2 seconds.

If the cleaver hits an enemy, 40% of the health cost is refunded.
If the cleaver kills an enemy, the health refund is increased to 80%.

Magic Damage: [+15 / 17.2 / 20 / 22.5 / 25% target's current]
Min Damage: 80 / 130 / 180 / 230 / 280
Max damage vs monsters: 300 / 350 / 400 / 450 / 500
Burning Agony.png Burning Agony [W]
Cost: 10 / 15 / 20 / 25 / 30 Health per second Cooldown: 4 seconds Area of Effect: 325

Toggle: Dr. Mundo sets himself on fire, dealing magic damage to nearby enemies every second. While on fire, the duration of disables against Dr. Mundo are reduced.
Magic Damage: 40 / 55 / 70 / 85 / 100 (+20%)
Disable Reduction: 10 / 15 / 20 / 25 / 30%
Masochism.png Masochism [E]
Cost: 25 / 35 / 45 / 55/ 65 Health Cooldown: 7 seconds

Passive: When Dr. Mundo suffers magic damage or pays a health cost, his Magic Resist is increased by 2% for 2 seconds, up to a maximum.
Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing additional physical damage at the cost of his health.

Upon activation, Dr. Mundo gains bonus Attack Damage for 5 seconds based on his missing health.

Max Magic Resist: 6 / 12 / 18 / 24 / 30%
Physical Damage: [+3 / 3.5 / 4 / 4.5 / 5 % his max]
Bonus Attack Damage: 30 / 45 / 60 / 75 / 90
[+1% per 1% missing]
Sadism.png Sadism [R]
Cost: [+25% current] Cooldown: 110 / 100 / 90 seconds

Active: Dr. Mundo regenerates Health over 12 seconds, and gains Movement Speed for the duration. Heal: [+50 / 75 / 100% max]
Movement Speed: 15 / 25 / 35%

Patch History

Patch 8.24

Dr. Mundo's attacks and abilities need some audio and visual love to get to current League quality and readability standards.

BASIC ATTACK : New trail and hit VFX. New hit SFX.
INFECTED CLEAVER : New trail VFX added. Hit VFX improved. Clearer throw and hit SFX.
BURNING AGONY : VFX now shows actual area of effect. Enemies are visually set on fire when damaged. Activation SFX is clearer.
MASOCHISM : New buff VFX on wrists. Zaun SFX elements added.
SADISM : Initial burst VFX are bigger. Effect VFX are easier to see and read more as a heal. Zaun SFX elements added.
CORPORATE MUNDO : W and R now have "buy/sell" arrow and paper VFX. Basic attacks and Q now have paper/briefcase SFX. W and R have digital SFX. New idle sounds added.


v8.14
Q health refund decreased.

Infected Cleaver.png Q - Infected Cleaver

HEALTH COST REFUND ON HIT : [50%] 40% (still doubled on kill)


v8.13
E attack damage reduced at later ranks.

Masochism.png E - Masochism

ATTACK DAMAGE : [30/50/70/90/110]
30/45/60/75/90


v8.10
R cost and cooldown increased.

Last patch's changes helped bring Mundo's ultimate to a more satisfying level of power, but decisions around when to invoke that power are a bit too forgiving. A longer cooldown and higher costs should make the timing of those choices more important.

Sadism.png R - Sadism

COOLDOWN : [100/85/70]
110/100/90 seconds
COST : [20%] 25% current health


v8.9
R healing increased.

Dr Mundo needs a bit more overall durability if he is to successfully go where he pleases.

Sadism.png R - Sadism

HEALING : [40/50/60%]
50/75/100% maximum health


v7.24

Dr. Mundo's ability icons have been updated!

Adrenaline Rush.png Passive - Adrenaline Rush
Infected Cleaver.png Q - Infected Cleaver
Burning Agony.png W - Burning Agony
Masochism.png E - Masochism
Sadism.png R - Sadism


v7.22

BASE ARMOR : [26.88] 36
BONUS ATTACK SPEED AT LEVEL 1 : +15%


v7.15
E now increases magic resistance as Dr. Mundo takes magic damage.

Historically, Dr. Mundo has succeeded as a late-game frontliner against multiple sources of magic damage. Like other tanks, burst mages can’t one-shot Mundo, but while other tanks are left battered after the initial barrage, Mundo’s healing brings him right back up to full. We’re doubling down on his anti-mage identity by giving him the tools to fight off sustained magic damage as well.

Masochism.png E - Masochism

NO PAIN NO GAIN Taking magic damage or paying a health cost increases Dr. Mundo’s magic resistance by 2% (stacks up to 3/6/9/12/15 times)


v7.11
Attack damage per level and W damage per second up.

Since 7.9, we’ve been keeping an eye on how midseason’s itemization changes are affecting our tanky friends. A few uber-durable dudes have been hit particularly hard by the Sunfire Cape changes—Dr. Mundo, Malphite and Sion. We’re compensating these champions with some power boosts aimed at mitigating the loss of Sunfire’s dueling power.

Base stats

ATTACK DAMAGE GROWTH STAT : [3] 3.5

Burning Agony.png W - Burning Agony

DAMAGE : [35/50/65/80/95] 40/55/70/85/100 per second


v6.19
E damage up, cooldown reduced.

When we last visited Dr. Mundo, the early game sustain of Grasp of the Undying was making it difficult to punish his laning phase. At the time, we nerfed his early damage so that opponents could win trades and set him behind. With Grasp now significantly weaker, Mundo is missing out on damage at all stages of the game. When Mundo scales into the late game he still goes where he pleases, but without damage, his opponents don’t care.

Masochism.png E - Masochism

MINIMUM DAMAGE : [20/40/60/80/100] 30/50/70/90/110
MAXIMUM DAMAGE : [40/80/120/160/200] 60/100/140/180/220
COOLDOWN : [7 seconds] 6 seconds


v6.2
Lowering Mundo's early power. E's damage is now lower until the last rank, and Mundo's R starts at a higher cooldown before scaling down.

What happens when a late game monster also gets to dominate early? Mundo. Our last round of nerfs in 5.24 don't appear to have bruised Mundo's pain train, so a firmer collar in 6.2 means he'll have to work harder for his end game... strength.

Masochism.png E - Masochism

MINIMUM BONUS ATTACK DAMAGE : [40/55/70/85/100] 20/40/60/80/100
MUNDO SAVANT : Bonus attack damage still scales by +1% per 1% of Mundo's missing health (so if a dead Mundo (100% missing health) could use Masochism, he'd still gain +100% of Masochism's bonus AD, now totalling 40/80/120/160/200). This ratio is unchanged, we're just letting you know because math is hard for Mundo. Particularly dead Mundo.

Sadism.png R - Sadism

COOLDOWN : [75 seconds at all ranks] 100/85/70 seconds


v5.24
Q deals less damage to monsters. E requires more ranks to scale, and no longer works on towers.

Seasons change, teams rise and fall... and Mundo goes where he pleases. The introduction of Rift Herald’s made it clear that Cleaver’s damage was never appropriately tuned for the jungle, letting Mundo free to gleefully slaughter large monsters without a care in the world. Combine this strength with the raw power loaded into Masochism’s on-hit from 5.20, and you’ve got an unstoppable force. We’re addressing both of these to bring Mundo back to brink of sanity and off the edge of ‘banned every game.’

Infected Cleaver.png Q - Infected Cleaver

CURRENT health damage : [15/18/21/23/25%] 15/17.5/20/22.5/25%
MAXIMUM damage TO MONSTERS : [300/400/500/600/700] 300/350/400/450/500

Masochism.png E - Masochism

I'M GONNA WRECK IT No longer works on structures
ratio : [5% maximum health] 3/3.5/4/4.5/5% maximum health


v5.20
W ticks faster. E now resets Mundos’ basic attack and scales with maximum health.

Mundo’s best-in-class at going where he pleases, but his effectiveness at anything beyond that has been lacking. A few quality-of-life changes for the good doctor should improve his reliability as a threat to anyone unlucky to be in his way.

Burning Agony.png W - Burning Agony

FIRE GOOD : Damage and health cost occur every half-second instead of every second (Identical damage and cost to 5.19)

Masochism.png E - Masochism

GOT THE RESET Now reset’s Mundo’s basic attack timer
HEALTH SCALING Mundo’s next basic attack after activating Masochism increases his basic attack range by 25 and deals an additional 5% of his Maximum Health
POUND OF FLESH Mundo’s health cost is paid once he strikes his target, not upon activating the ability


v5.8
Q refunds its cost on kill. Passive and R tooltips are cleaner.

"Ever a staple among the tanks of toplane, Dr. Mundo's a safe option for those that want to go where they please in teamfights. We're tossing him an infected bone to ease the pain of health costs when behind without pushing his jungling to be just as crazy as he is. "
  • Adrenaline Rush.png Passive - Adrenaline Rush
    • DYNAMIC! : Added dynamic recovery numbers to the tooltip (no value change)
  • Infected Cleaver.png Q - Infected Cleaver
    • [NEW] REFUND ON KILL : Now refunds 100% of the health cost on killing blows
  • Sadism.png Sadism
    • ALSO DYNAMIC! : Added dynamic recovery numbers to the tooltip (no value change)

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v4.2 Mundo’s cleavers got skinnier.
Designers keep watch over Mundo with skinny cleaver change. Now Mundo get no corporate bonus for bad cleaver. This separate good Mundo from great Mundo.

  • InfectedCleaver.jpg Q - Infected Cleaver
    • MISSILE WIDTH :: 80 ⇒ 60

v3.06

  • Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1
  • Masochism
    • Can be cast at any health value, but will not reduce health below 1

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.142

  • Burning Agony can now be turned off at low amounts of health
  • Masochism no longer stops Dr. Mundo from using additional attack animations

v1.0.0.140

  • Sadism now returns 40 / 50 / 60% of Mundo's health instead of 40 / 55 / 70%

v1.0.0.139

  • Burning Agony
    • Now has a short cooldown upon activation (to avoid accidental disabling)
    • Base damage reduced to 35 / 50 / 65 / 80 / 95 from 40 / 55 / 70 / 85 / 100
    • Crowd control reduction decreased to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%
    • Fixed a bug where it was reducing the duration of blinds and silences by more than intended
  • Sadism
    • Cooldown increased to 75 seconds from 65

v1.0.0.132

  • Base attack speed increased to 0.625 from 0.595
  • Attack speed per level increased to 2.8 from 2.5
    • Magic resist per level increased to 1.25 from 0.75
  • Burning Agony health cost reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40
  • Sadism ultimate cooldown reduced to 65 from 75

v1.0.0.129

  • Burning Agony now additionally reduce sliences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked withother disable duraiton reduction (ie: Tenacity)

v1.0.0.116

  • Revised tooltips

v1.0.0.115

  • Base health reduced to 522 from 560
  • Health per level reduced to 89 from 92
  • Sadism cooldown increased to 75 seconds from 60

v1.0.0.114

  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively.

v1.0.0.111

  • Fixed a bug where Infected Cleaver's PVP.net description was incorrect

v1.0.0.104

  • Magic resistance per level increased to 0.75 form 0.5

v1.0.0.100

  • Infected Cleaver
    • Cost changed to 50 / 60 / 70 / 80 / 90 from 30 / 50 / 70 / 90 / 110
    • Dr. Mundo is now healed for half of the ability cost when a cleaver strikes a target
  • Burning Agony cost reduced to 20 / 25 / 30 / 35 / 40 from 15 / 30 / 45 / 60 / 75
  • Masochism cost changed to 25 / 35 / 45 / 55 / 65 from 15 / 30 / 45 / 60 / 75
  • Sadism now returns 40 / 55 / 70% of Mundo's health instead of 50% at all levels

v1.0.0.94b

  • Infected Cleaver health cost increased to 30 / 50 / 70 / 90 / 110 from 20 / 35 / 50 / 65 / 80
  • Burning Agony crowd control reduction reduced to 15 / 20 / 25 / 30 / 35 from 25 / 30 / 35 / 40 / 45

v1.0.0.87

  • Removed cooldown from Sadism's rank up tooltip since there is no change to the cooldown upon leveling up

v1.0.0.63

  • Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended

v1.0.0.61

  • Infected Cleaver will now fire direcitonally, even if targeting a point outside of the cast range

v1.0.0.52

  • Burning Agony
    • AoE range increased from 300 to 325
    • Movement Impairment Reduction increased from 20 / 25 / 30 / 35 / 40% to 25 / 30 / 35 / 40 / 45%
  • Masochism
    • Cooldown reduced from 8 to 7
  • Increased Attack Speed per Level from 2 to 2.3

v0.9.25.34

  • Burning Agony health cost reduced from 20 / 30 / 40 / 50 / 60 to 20 / 27.5 / 35 / 42.5 / 50
  • Masochism
    • Decreased damage from 50 / 65 / 80 / 95 / 110 to 40 / 55 / 70 / 85 / 100
    • Reduced health cost from 20 / 35 / 50 / 65 / 80 to 15 / 30 / 45 / 60 / 75

v0.9.25.24

  • Increased armor per level from 3.5 to 4
  • Infected Cleaver
    • Increased projectile speed from 1,500 to 2,000
    • Reduced projectile size from 90 to 80

v0.9.25.21

  • Increased Armor per Level from 3.2 to 3.5
  • Reduced Pathfinding Radius from 45 to 35
  • Increased Damage per Level from 2.25 to 3.0
  • Increased Movement Speed from 310 to 320
  • Improved Basic Attack Animation
  • Added Missing Hp Regen per Level
  • Nevershade (Passive) no longer reduces movement inhibiting effects, now regenerates 0.3% of Dr. Mundo's max health per second
  • Masochism cooldown reduced from 10 seconds to 8
  • Infected Cleaver
    • Cooldown reduced from 5 seconds to 4
    • Increased projectile speed from 1300 to 1500
    • Increased cast range from 900 to 1000
    • Reduced minimum damage from 90 / 140 / 190 / 240 / 290 to 80 / 130 / 180 / 230 / 280
  • Burning Agony
    • Increased damage form 25 / 40 / 55 / 70 / 85 to 40 / 55 / 70 / 85 to 100
    • Increased cost from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
    • No longer increases regen, now it reduces movement inhibiting effects by 20 / 25 / 30 / 35 / 40% while active
  • Sadism
    • Removed cooldown reduction effect
    • Reduced health cost from 35% to 20%

v0.9.22.16
DrMundoSquare.png Dr. Mundo released



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  • 2015

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