From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
General Information
TitleThe Glorious Executioner
Release DateJune 5, 2012
Cost4800 BE 880 RP
Health Mini Icon.png Health574 (+ 88)
HealthRegen Mini Icon.png HP Regen3.75 (+ 0.7)
Mana Mini Icon.png Mana360.56 (+ 39)
ManaRegen Mini Icon.png Mana Regen8.042 (+ 0.65)
MovementSpeed Mini Icon.png Movespeed330
AttackDamage Mini Icon.png Attack Dmg60 (+ 3.61)
AttackSpeed Mini Icon.png Attack Speed0.679 (+ 2.7%)
Range Mini Icon.png Range550
Armor Mini Icon.png Armor29 (+ 3.3)
MagicResist Mini Icon.png Magic Resist30 (+ 0.5)
Soul Reaver DravenReleased: 2012-06-06 / 1350 RP
Gladiator DravenReleased: 2013-03-25 / 975 RP
Primetime Draven
Chroma Pack  (975 RP)
Release Date: 2017-09-14
290 RP
290 RP
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2014-06-21 / 975 RP
Pool Party DravenReleased: 2015-06-26 / 975 RP
Beast Hunter DravenReleased: 2016-02-04 / 750 RP
Draven DravenReleased: 2016-04-01 / 500 RP
Santa DravenReleased: 2017-12-12 / 1350 RP


  • Biography
Unlike his brother DariusSquare.png Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share 'Draven' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.

At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man Managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.

"'The best' is wherever I decide to set the bar each day."

- DravenSquare.png Draven


League of Draven.png League of Draven [Passive]

Innate: Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when kill 6 minions in a row without dropping an axe.

When Draven kills an enemy champion, he gains 25 bonus Gold and consumes his Adoration stacks, gaining 2 additional Gold per stack.

Draven loses 75% his Adoration stacks upon death.

Spinning Axe.png Spinning Axe [Q]
Cost: 45 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Active: Draven's next attack will deal bonus physical damage.

This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe

Draven can have two Spinning Axes at once.

Bonus Physical Damage: 35 / 40 / 45 / 50 / 55
(+65 / 75 / 85 / 95 / 105% bonus)
Blood Rush.png Blood Rush [W]
Cost: 40 / 35 / 30 / 25 / 20 Mana Cooldown: 12 seconds

Active: Draven gains increased Movement Speed for 1.5 seconds and increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.

Catching a Spinning Axe will refresh Blood Rush's cooldown.

Bonus Movement Speed: 40 / 45 / 50 / 55 / 60
Bonus Attack Speed: 20 / 25 / 30 / 35 / 40
Stand Aside.png Stand Aside [E]
Cost: 70 Mana Cooldown: 18 / 17 / 16 / 15 / 14 seconds Range: 1,050

Active: Draven throws his axes, dealing physical damage to targets hit and knocking them aside.

Targets hit are slowed for 2 seconds.

Physical Damage: 75 / 110 / 145 / 180 / 215 (+50% bonus)
Slow: 20 / 25 / 30 / 35 / 40%
Whirling Death.png Whirling Death [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 seconds Range: Global

Active: Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck.

Whirling Death slowly revereses direction and returns to Draven after striking an enemy champion. Draven can also activate this ability while the axes are in flihgt to cause it to return early.

Deals 8% less damage for each unit hit (Min 40%) and resets when the axes reverse direction.

Physical Damage (First Target): 175 / 275 / 375 (+110% bonus)
Max Damage (One Target): 350 / 550 / 750 (+220% bonus)
Min Damage: 70 / 110 / 150 (+44% bonus)

Patch History


Q bugfixin'.

While not technically balance changes, these bugfixes address some busted interactions that made it harder for Draven to gloriously execute his enemies.

Spinning Axe.png Q - Spinning Axe

BUGFIX : Fixed a bug where Draven's basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe
BUGFIX : Fixed a bug where Draven would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired. (This fix went out in 8.19. Did you notice?)


ARMOR : [34] 29
HEALTH : [557.76] 574
HEALTH REGEN : [1.2] 0.75


ATTACK DAMAGE : [55.8] 64
BASE ARMOR : [25.54] 35

Spinning Axe.png Q - Spinning Axe

BASE DAMAGE : [30/35/40/45/50]

Stand Aside.png E - Stand Aside

BASE DAMAGE : [70/105/140/175/210]

Passive grants less base gold; Draven loses more stacks on death.

While lane bullying is core to who Draven is, that power comes with the promise that enemies can stop him from scaling into mid- and late- game if they shut him down early. (Draven must leave lane with more levels and items than his opponents if he wants to be useful in teamfights.) At present, that promise isn’t being met. Unless teams chain-gank the Glorious Executioner into the dirt, a stray death here or there just isn’t enough to stop Draven’s (bank)roll. We’re steepening the Adoration penalty incurred on death and reducing the amount of free gold Draven gets for putting axes into foes' backs.

League of Draven.png Passive - League of Draven



With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side.

HOORAY : Champions who previously gained no magic resist per level now gain 0.5 per level

Q now has base damage and scales off bonus, not total, attack damage. W Mana cost down at higher ranks.

Draven is the cocky showoff for the marksman who wants to beat his opponent into the ground and keep them there through the midgame. Ever since Youmuu’s Ghostblade’s changes, Draven has been struggling to stay ahead when he’s off to a good start. We want to restore that go-hard feeling, so we’re giving Draven some extra power where (when?) his victims will feel it most.

Spinning Axe.png Q - Spinning Axe

BASE DAMAGE 30/35/40/45/50
RATIO : [45/55/65/75/85% total attack damage] 65/75/85/95/105% bonus attack damage

Blood Rush.png W - Blood Rush

COST : [40 Mana at all ranks] 40/35/30/25/20 Mana

R cooldown and cost reduced.

For someone known as the Glorious Executioner, it’s odd that Draven doesn’t get more opportunities to gloriously execute his opponents. Most of Draven’s high-pressure skirmishing comes from catching and resetting Spinning Axes, killing Draven’s foes or his Mana pool rather quickly. We’re upping the availability of Draven’s ultimate to increase the likelihood of him ending his duels with a bang. A whirling, handsome, mustachio’d bang.

Whirling Death.png R - Whirling Death

COST : [120 Mana] 100 Mana
COOLDOWN : [110/100/90 seconds] 120/100/80 seconds


Though a bit odd on paper, these changes together give Draven greater control of the trajectory and positioning necessary to his flashy style of looking good while laying down axes.


BASE ATTACK DAMAGE : [50.38] 55.8
BASE MANA : [310.56] 360.56
ATTACK FRAME : [0.32] 0.23

Draven now tells his team how great he is. Also gets bonus stacks for neat tricks.

As Draven himself would tell you, the only real objective in League of Legends is the bottom lane - especially when he’s in it. As a marksman with exceptional snowball potential, Draven wishes you’d focus on setting him up to dominate by helping him cash in Adoration stacks and rake in millions of gold in combat stats. Now Draven’s more communicative when he’s about to break the bank; maybe he’ll stop pinging for you to come gank (probably not).

League of Draven.png Passive - League of Draven

COME SEE HOW GOOD I LOOK Upon reaching 150 stacks, notifies Draven's team every 100 stacks (150, 250, 350, etc)
ALL EYES ON ME Notifies Draven's team every time he cashes in on a kill of at least 150 stacks
100% OF THE TIME, EVERY TIME Draven gets 2 bonus stacks of Adoration if he kills 6 minions in a row without dropping a spinning axe

v3.11 Summary: Draven’s passive will now consume all stacks on kill to grant bonus gold, although the gold granted per stack has been reduced by 1. Additionally, Draven’s passive will grant at least 50 bonus gold per kill. Context: Considering Draven is obviously the greatest champion ever in League of Legends, his new League of Draven passive feels a little flat right now. We’re looking at ways of making his Adoration mechanic more rewarding - both functionally and visually – during late game and multikills.

  • League of Draven
    • Now grants a base 50 Gold bonus upon killing an enemy champion (from 0)
    • Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half)
    • Gold per Adoration stack consumed reduced to 2 (from 3)
    • Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks

v3.09 We lowered the early game damage output Draven got from his passive since it wasn't adding much in terms of satisfying gameplay. Unfortunately, to get the numbers right, we realized we would need to reduce his passive damage to a point where it would be even less satisfying. We instead opted to rework Draven's passive altogether into something that reinforces his current gameplay, something so… Draven… even his opponents will feel begrudged to applaud: Welcome… to the League of Draven.

  • League of Draven (New Passive)
    • When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes half of his Adoration stacks and gains 3 gold per stack consumed. Draven loses half of his Adoration stacks upon death.

'In Patch 3.5, we changed Draven's Spinning Axe to lead Draven more accurately when he was benefitting from Movement Speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn't offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

  • Spinning Axe
    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    • Axe drop location will no longer be placed on the far side of impassable terrain from Draven


  • Spinning Axe
    • Now leads Draven more accurately when he is benefiting from Movement Speed increases
    • Axe drop location will no longer be placed partially inside walls / terrain


  • Base Movement Speed increased by 25.

October 20th Hotfix

  • Fixed a bug where DravenSquare.png Draven's Spinning Axe would occasionally fail to bounce off of enemies

DravenSquare.png Draven released

Additional Content

Champion Information

Related Lore


Skin Release

Promotional Page



Champion Spotlight

Art Spotlight


Login Screen

Chinese Login Screen