Elixir of Sorcery

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Elixir of Sorcery
ItemSquareElixir of Sorcery.png
Consumable
Grants 50 ability power, 15 flat mana regeneration for 3 minutes. While active, going in combat by affecting enemy champions or turrets deals 25 bonus true damage (5 second cooldown against champions, no cooldown against turrets).
Additional Information
LimitationsLimited to 1 Elixir item.
Only one elixir may be active at a time, but can stack with Travel Size elixirs.
Level 9 required to purchase.
Map AvailabilityALL
TierConsumable
Recipe
Total Cost: 500 Goldcurrency.png
Sold For: 200 Goldcurrency.png

Notes[edit]

  • Elixirs are automatically applied when purchased (even while dead) if there are already 6 items in the inventory.
  • Only one Elixir effect may be active at a time. Activating a new elixir will remove the old effect.
  • Ongoing Elixirs are not lost upon death.
  • "Going in combat by affecting an enemy champion" refers to any form of effect that makes you go in combat. This includes effects that don't deal damage.
  • The true damage can apply on more enemies with an area of effect attack.

Trivia[edit]

Similar Items[edit]

Patch History[edit]

v6.1

Can drink elixirs while dead.

If you're like us, you may have found it frustrating to respawn at a tense moment, delaying your battle charge by having to double-click an Elixir. Considering Elixirs are items too, we've now made it so you purchase them while dead to get to your battle faster. Important note: if you buy an elixir while dead, it'll begin ticking down instantly, but the amount of time you have left to respawn will be added to the duration - so your elixirs always last the correct amount. Don't freak out!

thirsty : Can now be purchased while dead if your inventory is full (duration is increased by the amount left on your respawn timer)

v5.22
AP increased.

TOTAL cost : [400 gold] 500 gold
ABILITY power : [40] 50


v4.20
ItemSquareElixir of Sorcery.png Elixir of Sorcery (NEW)

  • COST : 400 gold
  • DRINK ME FOR : +40 ability power, +15 mana regeneration per 5 seconds, and the Sorcery buff for 3 minutes
  • SORCERY : Damaging a champion or turret deals 25 bonus true damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.