Explorer (Mastery)

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  • Season 2017
  • Season 2016
  • Season Three
Ferocity Cunning Resolve

Description[edit]

Explorer is a tier 2 resolve mastery with 1 rank.

Requirements[edit]

  • Requires 5 points in Resolve.

Effects[edit]

  • +15 MovementSpeed Mini Icon.pngMovement Speed in Brush and River.

Patch History[edit]

v6.22

Last pre-season saw a ground-up rebuild of masteries with the goal of making mastery choices more about individual playstyle than numerical buffs. Though we’ve had a few balance challenges over the season, the basic premise has held up over time. We’re filling in the remaining holes in each tree with an eye toward further sharpening this ‘playstyle-first’ vision, and addressing two of the ‘problem children’ remaining in the system. Side-note: we recently shipped an article sharing most of the information in this section, so if you get deja-vu, you’re not crazy (or psychic).

Re-added
Mastery Explorer.png Explorer

I'LL GO AHEAD : You gain 15 movement speed while in the river or in brush

Ferocity Cunning Resolve

Description[edit]

Explorer is a tier 2 resolve mastery with 1 rank.

Requirements[edit]

  • Requires 5 points in Resolve.

Effects[edit]

  • +15 MovementSpeed Mini Icon.pngMovement Speed in Brush and River.

Patch History[edit]

v5.24

Less armor and magic resist, less health, and less bonds of stone.

The most robust of the new trees, Resolve’s multiplicative scaling for tanks is simply too high across the board. We’re reducing the effectiveness of the class at the mastery level while adding flat-health options for squishies who actually want some defense, even if they’re not stacking it.

Mastery Explorer.png Explorer

MOVEMENT SPEED IN BRUSH AND RIVER : [12] 15


v5.22
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

Resolve's the tree that's the least changed in terms of why you'd want to take it - it's for the immovable objects out there that want to be in the middle of a fight and stay there for a good long while. If you're someone that values staying alive for multiple rotations of crowd control or initiation, Resolve's the tree for you.

Mastery Explorer.png Explorer

I'LL GO AHEAD : You gain 12 movement speed while in the river or in brush

Offense Defense Utility

Description[edit]

Explorer is a tier 4 utility mastery with 1 rank.

Requirements[edit]

  • Requires 12 points in Utility.
  • Requires 1 points in Mastery Biscuiteer (S3).png Biscuiteer

Effects[edit]

  • On Summoner's Rift: You start the game with an  Explorer's Ward, which places an invisible ward that lasts 60 seconds.
  • On other maps: You start the game with an additional 25 Goldcurrency.png Gold.

Patch History[edit]

V3.14

Removed with Season 2014

V1.0.0.152

Added

EFFECT On Summoner's Rift: You start the game with an  Explorer's Ward, which places an invisible ward that lasts 60 seconds.
EFFECT On other maps: You start the game with an additional 25 gold.