Last pre-season saw a ground-up rebuild of masteries with the goal of making mastery choices more about individual playstyle than numerical buffs. Though we’ve had a few balance challenges over the season, the basic premise has held up over time. We’re filling in the remaining holes in each tree with an eye toward further sharpening this ‘playstyle-first’ vision, and addressing two of the ‘problem children’ remaining in the system.
Side-note: we recently shipped an article sharing most of the information in this section, so if you get deja-vu, you’re not crazy (or psychic).
Re-added Expose Weakness
FRAUD DETECTED : Damaging enemy champions causes them to take 3% increased damage from your allies
Like the Assassin mastery some patches back, we're adding Expose Weakness as a means to assist offensive supports. While many are perfectly happy with their Bonds of Stone and Windspeaker's Blessings, incentivizing a dip into Ferocity should appeal to the bloodthirsty supports out looking for, well, blood.
Expose Weakness
FRAUD DETECTED : Damaging enemy champions causes them to take 3% increased damage from your allies