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Eyeball Collection (Rune)

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Domination
HUNT AND ELIMINATE PREY
Keystone
Malice
Tracking
Hunter
Other Rune Paths

Effects[edit]

Collect eyeballs for champion takedowns. Gain an Adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an Adaptive bonus of 6 Attack Damage, or 10 Ability Power for a total of 18 Attack Damage, or 30 Ability Power.

Collect 1 eyeball per champion takedown.

Patch History[edit]

Patch 9.7

Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.

MAX STACKS : [20] 10
STACKS : [2 per champion kill, 1 per champion assist, 1 per ward kill]
1 per champion takedown (kill or assist)
ADAPTIVE FORCE : [1] 2 per stack (20 total)
COMPLETION BONUS : 10 adaptive force (unchanged)


v7.24

This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.

EYEBALLS PER ASSIST : [2] 1


v7.22
Added

I SEE WHAT YOU DID THERE Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.