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Ferocity Cunning Resolve
Mastery Fury
Mastery Sorcery
Mastery Wanderer
Mastery Savagery
Mastery Recovery
Mastery Unyielding
Mastery Fresh Blood
Mastery Feast
Mastery Expose Weakness
Mastery Runic Affinity
Mastery Secret Stash
Mastery Assassin
Mastery Explorer
Mastery Tough Skin
Mastery Siegemaster
Mastery Vampirism
Mastery Natural Talent
Mastery Merciless
Mastery Meditation
Mastery Runic Armor
Mastery Veteran's Scars
Mastery Bounty Hunter
Mastery Double Edged Sword
Mastery Battle Trance
Mastery Greenfather's Gift
Mastery Bandit
Mastery Dangerous Game
Mastery Insight
Mastery Perseverance
Mastery Fearless
Mastery Battering Blows
Mastery Piercing Thoughts
Mastery Precision
Mastery Intelligence
Mastery Swiftness
Mastery Legendary Guardian
Mastery Warlord's Bloodlust
Mastery Fervor of Battle
Mastery Deathfire Touch
Mastery Stormraider's Surge
Mastery Thunderlord's Decree
Mastery Windspeaker's Blessing
Mastery Grasp of the Undying
Mastery Courage of the Colossus
Mastery Stoneborn Pact

Description[]

Feast is a tier 2 ferocity mastery with 1 rank.

Requirements[]

  • Requires 5 points in Ferocity.

Effects[]

  • Killing a unit restores 20 Health Mini IconHealth (30 second cooldown).

Patch History[]

v6.22

Last pre-season saw a ground-up rebuild of masteries with the goal of making mastery choices more about individual playstyle than numerical buffs. Though we’ve had a few balance challenges over the season, the basic premise has held up over time. We’re filling in the remaining holes in each tree with an eye toward further sharpening this ‘playstyle-first’ vision, and addressing two of the ‘problem children’ remaining in the system. Side-note: we recently shipped an article sharing most of the information in this section, so if you get deja-vu, you’re not crazy (or psychic).

Re-added
Mastery Feast Feast

I HUNGER : Killing a unit restores 20 health
COOLDOWN : 30 seconds

Ferocity Cunning Resolve
Mastery Fury
Mastery Sorcery
Mastery Wanderer
Mastery Savagery
Mastery Recovery
Mastery Unyielding
Mastery Double Edged Sword
Mastery Feast
Mastery Expose Weakness
Mastery Runic Affinity
Mastery Secret Stash
Mastery Assassin
Mastery Explorer
Mastery Tough Skin
Mastery Vampirism
Mastery Natural Talent
Mastery Merciless
Mastery Meditation
Mastery Runic Armor
Mastery Veteran's Scars
Mastery Bounty Hunter
Mastery Oppressor
Mastery Bandit
Mastery Dangerous Game
Mastery Insight
Mastery Perseverance
Mastery Battering Blows
Mastery Piercing Thoughts
Mastery Precision
Mastery Intelligence
Mastery Swiftness
Mastery Legendary Guardian
Mastery Warlord's Bloodlust
Mastery Fervor of Battle
Mastery Deathfire Touch
Mastery Stormraider's Surge
Mastery Thunderlord's Decree
Mastery Windspeaker's Blessing
Mastery Grasp of the Undying
Mastery Strength of the Ages
Mastery Bond of Stone

Description[]

Feast is a tier 2 ferocity mastery with 1 rank.

Requirements[]

  • Requires 5 points in Ferocity.

Effects[]

  • Killing a unit restores 20 Health Mini IconHealth (30 second cooldown).

Patch History[]

v6.8

Cooldown increased.

Feast has become the poster child for conservative gameplay. Access to this sustain has crowded out the riskier mastery options at that level (namely Double-Edged Sword), making it hard for lane bullies to succeed at forcing weaker laners back to the fountain. Limiting Feast to one proc per wave tones down the impact it has on lane while keeping its heal amount satisfying.

COOLDOWN : [25 seconds] ⇒ 30 seconds


v5.24
Feast cooldown up. Fervor of Battle slightly reworked, and Deathfire Touch’s damage effectiveness is down.

Ferocity is definitely living up to the hype for fighters and mages looking to stay in combat, but provides certain champions too much power relative to the rest of the cast. Fervor of Battle is now about stacking damage against champions specifically, and Deathfire Touch is more focused about consistent applications of damage.

Mastery Feast Feast

COOLDOWN : [20 seconds] ⇒ 25 seconds


v5.22
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

Rather than just the 'Offense' tree, let's look at the types of bonuses Ferocity provides. This tree is all about getting into fights and staying there, scrapping with anyone at any time. Many of its bonuses help you against a large number of targets (attack speed and % penetration are pretty 'always good'), but bursty mages or assassins may find single target isolation somewhat lacking. Wanna deal damage, but worried about tanks and fighters getting in your face? Get ferocious and bite back.

Mastery Feast Feast

I HUNGER : Killing a unit restores 20 health
COOLDOWN : 20 seconds

Offense Defense Utility
Mastery Double Edged Sword (S4)
Mastery Fury (S4)
Mastery Sorcery (S4)
Mastery Butcher (S4)
Mastery Block (S4)
Mastery Recovery (S4)
Mastery Swiftness (S4)
Mastery Tough Skin (S4)
Mastery Phasewalker (S4)
Mastery Fleet of Foot (S4)
Mastery Expanded Mind (S4)
Mastery Scout (S4)
Mastery Expose Weakness (S4)
Mastery Brute Force (S4)
Mastery Mental Force (S4)
Mastery Feast (S4)
Mastery Unyielding (S4)
Mastery Veteran's Scars (S4)
Mastery Bladed Armor (S4)
Mastery Summoner's Insight (S4)
Mastery Strength of Spirit (S4)
Mastery Alchemist (S4)
Mastery Spell Weaving (S4)
Mastery Martial Mastery (S4)
Mastery Arcane Mastery (S4)
Mastery Executioner (S4)
Mastery Tenacious (S4)
Mastery Juggernaut (S4)
Mastery Hardiness (S4)
Mastery Resistance (S4)
Mastery Greed (S4)
Mastery Runic Affinity (S4)
Mastery Vampirism (S4)
Mastery Culinary Master (S4)
Mastery Blade Weaving (S4)
Mastery Warlord (S4)
Mastery Archmage (S4)
Mastery Dangerous Game (S4)
Mastery Perseverance (S4)
Mastery Adaptive Armor (S4)
Mastery Reinforced Armor (S4)
Mastery Evasive (S4)
Mastery Scavenger (S4)
Mastery Wealth (S4)
Mastery Meditation (S4)
Mastery Inspiration (S4)
Mastery Frenzy (S4)
Mastery Devastating Strikes (S4)
Mastery Arcane Blade (S4)
Mastery Second Wind (S4)
Mastery Enchanted Armor (S4)
Mastery Oppression (S4)
Mastery Bandit (S4)
Mastery Intelligence (S4)
Mastery Havoc (S4)
Mastery Legendary Guardian (S4)
Mastery Wanderer (S4)

Description[]

Feast is a tier 2 offense mastery with 1 rank.

Requirements[]

  • Requires 4 points in Offense.
  • Requires 1 point in Mastery Butcher (S4) Butcher

Effects[]

  • Killing a unit restores 3 Health Mini IconHealth and 1 Mana Mini IconMana.

Patch History[]

V4.5

Buffed

ON-KILL HEALTH RESTORED : [2] ⇒ 3

V3.14

Added

EFFECT Killing a unit restores 2 health and 1 mana.

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