Blast Cone | |
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Information | |
Knocks away (up to 900-units) all nearby units, including the attacker. This can send units over terrain. | |
Additional Information | |
Health | 1 Health |
Map Availability | Summoner's Rift |
Blast Cones are a type of plant native to Summoner's Rift with explosive fruit. Their explosive properties are powerful enough to fling a humanoid several meters away.
Notes[]
General[]
- Blast Cones have 1 Health and can only be triggered via normal attacks (untargetable by spells).
- They display a self-only indicator to champions in the blast radius, showing where they'll land if it's detonated.
- Blasting an ally will give an assist if that ally kills an enemy champion afterwards.
- Plants are immune to critical strikes and lifesteal.
Spawns[]
- Plants spawn as inactive seeds and take 60 seconds to become usable. The spawn locations for the first wave of plants is predetermined, while subsequent plants can spawn in at least one other spot.
- Blast Cones spawn in two spots per jungle quadrants and are divided by inner and outer spawns.
- The first inner cones spawn between 1:15 and 1:25.
- The first outer cones spawn between 5:00 and 5:30.
- Inner cones respawn time is between 5 and 7 minutes.
- Outer cones respawn time is between 5.5 and 6.5 minutes.
See Also[]
Gallery[]
Patch History[]
Outer 4 blast cones spawn later in the game.
The river-accessing blast cones (especially in top lane) put too much pressure on laners to not only win lane, but also control the early blast cone to avoid ganks. That gameplay is cool, but having it show up that early in the game is a bit much.
FIRST SPAWN TIME : | Between | [125 and 140] | |
⇒ | 300 and 330 | seconds |
Patch 7.6
Fluid!
New mechanics come with some growing pains, so we’re still clearing up a few odd interactions with plants. Right now we see some room to add clarity and consistency by introducing a few quality of life changes that make the effects of plants easier to predict and read.
General
Blast Cone
Patch 6.24
Plants generally behave like wards, with a few intentional exceptions.
In general, while activating plants uses the basic attack animations, plants shouldn’t trigger combat interactions. In other words, activating plants should feel similar to attacking wards: a tactical action that happens to be done with a basic attack. Two notable exceptions: it feels really bad to have to chase down a Draven axe or Poppy shield after triggering Blast Cone, so we’re cleaning up those interactions.
Patch 6.23
One patch later, everyone’s still feeling out how the new plants fit into their matches. We’re waiting until players have time to integrate plants into their understanding of the Rift before making big changes, but in the meantime, have some bugfixes!
General
Blast Cone
Patch 6.22
Introducing plants to the Rift.
Spawn locations
- Red = Blast Cone
- Blue = Scryer’s Bloom
- Green = Honeyfruit
Blast Cone