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Fiora - The Grand Duelist

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Fiora
FioraSquare.png
The Grand Duelist
Real Name: Fiora Laurent
Region: Demacia.png Demacia
Role: Fighter.png Fighter
Release: 02/29/2012
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 550 (+85)
HP Regen: 8.25 (+0.55)
Mana: 300 (+40)
Mana Regen: 8 (+0.7)
Move Speed: 345

Attack Damage: 60 (+3.3)
Attack Speed: 0.625 (+3.2%)
Range: 150
Armor: 24 (+3.5)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Rivals:

Overview   Match History    


Fiora, The Grand Duelist is an AD late-game hypercarry that lies somewhere between an assassin and fighter. She excels at 1v1 fights, lending to her name "The Grand Duelist". She is frequently played in top lane, but may be suitable for other roles.

Champion Spotlight

Description

Lore: The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

From an early age, Fiora defied every expectation placed upon her. Her mother had the finest craftsmen of Demacia fashion the most lifelike dolls for her. Fiora gave them to her maids and took up her brother's rapier, forcing him to give her lessons in secret. Her father obtained a host of dressmaking mannequins for her personal seamstress to craft wondrous dresses. Fiora used them to practice lunges and ripostes.

"I have come to kill you for the sake of honor. And though you possess none, still you die."

- Fiora, the Grand Duelist

Abilities

PassiveDuelist's Dance
Duelist's Dance.png
INNATE : Fiora identifies the Vitals of nearby enemy champions, marked as an arc around their character.Vitals take 0.5 seconds to identify and last for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new Vital on her target. Basic attacks and Riposte against a Vital deal bonus true damage, heal Fiora and grant her bonus movement speed.
RANGE : 90


QLunge
Lunge.png
ACTIVE : Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present while moving into attack range of them.

The stab deals physical damage, applies on-hit effects, and prioritizes exposed Vitals, followed by enemies who would die to the strike and finally the nearest target, prioritizing champions.

If Lunge hits an enemy, its cooldown is reduced by 60%.

PHYSICAL DAMAGE : 65 / 75 / 85 / 95 / 105
(+55 / 70 / 85 / 100 / 115% BONUS ATTACK DAMAGE)
RANGE : 400
COOLDOWN : 16 / 14 / 12 / 10 / 8 seconds
COST : 20 / 25 / 30 / 35 / 40 mana


WRiposte
Riposte.png
ACTIVE : Fiora poises to strike in the target direction and then enters a defensive stance, parrying all incoming non-turret damage and hostile crowd control effects for the next 0.75 seconds.

After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line.

The first enemy champion struck also has their movement and attack speed slowed by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead.

MAGIC DAMAGE : 90 / 130 / 170 / 210 / 250 (+100% ABILITY POWER)
COST : 50 mana
RANGE : 750
COOLDOWN : 19 / 18 / 17 / 16 / 15 seconds


EBladework
Bladework.png
ACTIVE : Fiora's next two basic attacks gain bonus range and 50% bonus attack speed.

The first basic attack can never critically strike, but slows its target for 1 second, while the second basic attack is guaranteed to critically strike for bonus critical damage.

Bladework resets Fiora's auto-attack timer.

BONUS CRITICAL DAMAGE : -60 / -45 / -30 / -15 / 0%
RANGE : 20 mana
COOLDOWN : 15 / 13 / 11 / 9 / 7 seconds
COST : 40 / 45 / 50 / 55 / 60 mana
SLOW : 40 / 45 / 50 / 55 / 60%


RGrand Challenge
Grand Challenge.png
PASSIVE : Duelist's Dance's bonus movement speed is increased.

ACTIVE : Fiora challenges the target enemy champion, highlighting all four of their Vitals for the next 8 seconds. While Grand Challenge is in effect, Duelist's Dance does not identify new Vitals on her target.

If Fiora is able to attack all four Vitals, or if she attacks at least one before her target dies, she creates a victory zone that heals her and allied champions within over the next 5 seconds.

HEAL PER SECOND : 80 / 110 / 140 (+60% BONUS ATTACK DAMAGE)
COST : 100 mana
COOLDOWN : 110 / 90 / 70 seconds
BONUS MOVEMENT SPEED : 30 / 40 / 50%
RANGE : 500 / 600


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
GPL 2017 Spring.png 2014 GPL Summer Playoffs 0 1 0 1 0 3.3
Ogn logo.png Champions Summer 2012 1 0 0 0 0 1.4
MLG-Logo-Small.png 2012 MLG Summer Championship 0 1 0 1 0 1.7
MLG-Logo-Small.png 2012 MLG Spring Championship 0 1 0 1 0 1.1

Patch History

Patch Notes 7.18

Passive’s movement speed increased. Ultimate now grants passive’s movement speed within its area.
Quote.png Back in patch 7.14 we made some changes to curb some of Fiora’s mobility, but those nerfs coincided with shifts in the meta to leave the Grand Duelist in a rough spot. In a world where Bramble Vest didn’t exist, forcing Fiora to work reach her enemies—and stick to them—made sense. In a world with Bramble Vest, however, Fiora’s dealing less damage (opponents have more armor) and sustaining less off Vital procs (Bramble Vest’s Grievous Wounds), so that handicap no longer makes sense. We’re reverting 7.14’s mobility nerfs and will keep an eye on Fiora. Unquote.png

Duelist's Dance.png Passive - Duelist's Dance

  • BONUS MOVEMENT SPEED: 15/25/35/45% ⇒ 20/30/40/50%

BladeWaltz.jpg R - Grand Challenge

  • NEW ? RE-ADDED: Fiora once again gains Duelist's Dance movement speed bonus while in Grand Challenge’s circle

Bugfix

  • Fixed a bug where Fiora’s R - Grand Challenge particles were showing up when the spell had been blocked by Nocturne’s W - Shroud of Darkness

Patch Notes 7.16

Duelist’s Dance bonus movement speed increased at later ranks of Grand Challenge.
Quote.png Back in 7.14 we gave Fiora’s opponents better opportunity to both retaliate as she aimed to pierce their vitals, and out-maneuver the Grand Duelist during Grand Challenge. Removing Grand Challenge’s free movement speed had the desired effect, but the hit to Duelist’s Dance left Fiora less nimble than we’d like. We’re pulling back a bit on the changes to her passive in response. Unquote.png

Duelist's Dance.png Passive - Duelist's Dance

  • BONUS MOVEMENT SPEED: 15/20/25/30% ⇒ 15/25/35/45%

Patch Notes 7.15

  • BUGFIX
    • Headmistress Fiora once again has SFX during her joke animation.
    • Pool Party Fiora’s audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations.

Patch Notes 7.14

Passive’s movement speed down. R no longer grants Duelist’s Dance’s movement speed when near the target.
Quote.png Playing around Vitals gives Fiora a lot of power, but her opponents are at too much of a disadvantage to stop her from doing so. When Fiora’s striking lone Vitals, the movement speed Duelist’s Dance provides often lets her escape retaliation. When Fiora goes all-in with her ultimate, the movement speed she gets allows her too much leeway to out-maneuver her opponent even before hitting any Vitals at all. In both cases, Fiora’s movement speed rewards need to be toned down so opponents have a fair chance to win the game of footsies. Unquote.png

Duelist's Dance.png Passive - Duelist's Dance

  • BONUS MOVEMENT SPEED: 20/30/40/50% ⇒ 15/20/25/30%

BladeWaltz.jpg R - Grand Challenge

  • REMOVED DANCE FLOOR: Grand Challenge no longer grants Duelist’s Dance’s movement speed while near the target

Patch Notes 7.11

  • BUGFIX
    • Fiora no longer purges Sejuani’s E - Permafrost stacks if she uses W - Riposte to parry an attack while at three stacks

Patch Notes 7.7

  • BUGFIX
    • Headmistress Fiora's E - Bladework first hit particles no longer exceed the ruler's length.

Patch Notes 7.6

  • BUGFIX
    • Using W - Riposte while Banshee’s Veil is active no longer causes it to visually go on cooldown in Fiora’s inventory (or to visually fizzle, then instantly reappear)

Patch Notes 6.22

  • Bugfix
    • PROJECT: Fiora's Passive - Duelist's Dance Vitals indicators no longer visually disappear before the effect expires

Patch Notes 6.21

  • BUGFIX
    • When Pool Party Fiora kills an enemy with a basic attack, the universal blue swirly death VFX now properly display

Patch Notes 6.14

Passive heals more. Q scaling increased at early levels.
Quote.png Fiora’s a devastating side-lane duelist when given the appropriate support, but she’s struggling to find success outside of the professional scene. As mentioned with Azir above, it’s important for late-game powerhouses to have early windows of vulnerability, but the degree to which Fiora's being punished at early levels is just a bit too high. We’re improving Fiora’s early trade potential to help tip the scales in her favor when the Grand Duelist starts making the right moves. Unquote.png

Duelist's Dance.png Passive - Duelist's Dance

  • HEALTH ON VITAL HIT: 25-110 (at levels 1-18) ⇒ 30-115 (at levels 1-18)

Lunge.jpg Q - Lunge

  • RATIO: 0.55/0.7/0.85/1/1.15 bonus attack damage ⇒ 0.95/1/1.05/1.1/1.15 bonus attack damage

Patch Notes 6.13

  • Fixed a bug where Fiora would be locked out of Flash and Teleport if she died during Q - Lunge until casting Lunge again

Patch Notes 6.6

Passive deals less damage, but scales higher early. E slow and range down.
Quote.png Stop me if you’ve heard this one before: a high-damage carry champion builds primarily tank items and still manages to deal enough damage to duel everyone while being impossible to take down. It’s a problem as old as League itself, but these days Fiora’s become the posterchild for game health issues when Tanks and Carries cross the streams. It’s a standard problem, but also one that’s often misunderstood - it’s not the damage that Fiora (or any carry) does, it’s the whole ‘not making a tradeoff to get it’ that’s an issue. Mixing up the bases and scaling goes a long way to making sure the die-hard full damage Fioras out there still get to carve up opponents with skilled play. That said, this fencer’s still got problems even before we start talking items, which is what the other half of this changelist is addressing. Right now, Fiora’s wealth of tools to activate Duelist’s Dance are so slanted in her favor that it doesn’t feel graceful or elegant (or possible) to deny her the satisfaction of striking your weak spot. We’re cleaning up some of her advantages there to make Fiora’s 1v1’s more compelling than ‘instantly proc 3 vitals - now see if you can deny me the last one.’ Unquote.png
  • Duelist's Dance.png Passive - Duelist's Dance
    • BASE TRUE DAMAGE: 3% of the target's maximum health ⇒ 2% of the target's maximum health
    • RATIO: 2.8 - 4.5% per 100 bonus attack damage ⇒ 4.5% per 100 bonus attack damage
  • BurstofSpeed.jpg E - Bladework
    • SLOW: 40/45/50/55/60% ⇒ 30%
    • BONUS RANGE: 50 ⇒ 25

Patch Notes 6.4

W cooldown up. E cooldown down, but starts after the attacks finish.
Quote.png Demacia's Grand Duelist has more than earned her title with Fiora outshining her peers in almost every way. We're not looking to take Fiora out of the arena for good, so we're focused on lowering her strength in two ways. 1.) Give opponents more windows to stick damage on Fiora, particularly when she misplays. 2.) Remove a particularly abusive priming case that heavily inflates her burst damage (see: Jayce's Hyper Charge changes way back in 4.21). Fiora's fun and flashy, but we prefer her highs to come from moments of truly skillful reactions, not hidden cooldown mechanics. Unquote.png
  • Riposte.jpg W - Riposte
    • COOLDOWN: 19/18/17/16/15 seconds ⇒ 24/22/20/18/16 seconds
  • BurstofSpeed.jpg E - Bladework
    • COOLDOWN: 15/13/11/9/7 ⇒ 13/11/9/7/5 seconds
    • LIMITED BLADEWORKS: Cooldown now starts on cast ⇒ after second hit

Patch Notes 6.2

Vitals will now spawn with a little more predictability.
Quote.png On release, Duelist's Dance would alternate on spawn location between either the two 'front' vitals (facing blue side) or the two 'back' vitals (the ones facing red side). This was to get some elements of play and mastery in the mix, as well as preventing pure randomness from messing with either Fiora or her opponent. At some point, however, that logic exploded and went to randomness. We're fixing it for the reasons we just mentioned. Unquote.png
  • Duelist's Dance.png Passive - Duelist's Dance
    • DIRECTION SELECTION: Random ⇒ Alternates between top-right and bottom-left sides

Patch Notes 5.20

R’s healing zone duration lowered, but scales with vitals hit.
Quote.png Since her rework, Fiora’s risen in the ranks of solo queue and professional play alike as a truly dominating solo lane. While we chipped off some of her base stats last time around to make Fiora more exploitable in bad matchups, it appears we’ll have to go further to knock the Grand Duelist off her throne. This patch we’re focused entirely on the reward incentives for Grand Challenge. While it makes sense for Fiora to receive a massive heal for successfully and skillfully slashing away at her opponent’s Vitals, it’s instead often used as a low-effort way to reset the fight after her team collapses on a single target. We want Fiora to provide benefits for her team, but this skewed the ability too far toward a ‘massive teamfight ult’ on a champion that’s already adept in 1v1 situations. We’re clipping its effectiveness as a ‘fire-and-forget’ ability, but keeping the greatest reward for when Fiora truly exposes her challengers. Unquote.png

BladeWaltz.jpg R - Grand Challenge

  • DURATION: 5 seconds ⇒ 2 seconds
  • VICTORY ROSE: Heal duration goes up by 1 second for every Vital Fiora strikes beyond the first
  • MAXIMUM DURATION: Unchanged

Patch Notes 5.18

Base armor, base health, and health per level reduced.
"As a master duelist, Fiora’s new skillset gives her a wide array of tools to tactically dodge or mitigate incoming damage with grace. The issue isn’t smart use of her maneuvers, but rather her effectiveness when she fails to execute. At present, she’ll just beat you over the head, vitals or not. Hammering away at base stats mean that fighting Fiora (especially pre-6) should feel like less of a stat-check and more of an engaging clash of blades, putting more pressure on her to succeed with style or pay the ultimate price."

Patch Notes 5.15

  • "Fiora, the Grand Duelist, will be updated with the launch of 5.15.

Patch Notes 4.20
Changing the way Blade Waltz does damage. It'll do the same to a single target, but less AoE with Tiamat / Ravenous Hydra. "While it's a little weird to have to nerf a champion due to their overwhelming synergy with a core item (Tiamat / Ravenous Hydra in this case), Fiora's a more unique case as Tiamat lets her turn an already low-counterplay ability (Blade Waltz) into a high-damage area-effect low-counterplay ability. Additionally, some of our predictive models show that Fiora will probably benefit from the 2015 preseason changes, so we wanted to make some low-scope preliminary changes. This is a long context to say that we're re-emphasizing Fiora's duelist capabilities so she needs to be more opportunistic when looking for a dance."

  • BladeWaltz.jpg R - Blade Waltz
    • BASE PHYSICAL DAMAGE: 160 / 330 / 500 ⇒ 125 / 255 / 385
    • TECHNICALLY A BUGFIX: Sort of fixed a bug where Blade Waltz' AD ratio was displaying as 1.2 when it's actually 1.15. This is technically a bugfix because...
    • RATIO: 1.2 bonus attack damage ⇒ 0.9 bonus attack damage
    • SAME TARGET DAMAGE: 25% ⇒ 40%

Patch Notes 4.4

  • BladeWaltz.jpg R - Blade Waltz
    • BUGFIX: Fixed a bug where Fiora would occasionally be locked out of using Flash if Blade Waltz was interrupted

Patch Notes 4.1

  • BladeWaltz.jpg R – Blade Waltz
    • Fixed a bug where Fiora could teleport while casting Blade Waltz

Patch Notes 3.15
"If Fiora uses Blade Waltz on a stealth target that's been revealed (through true sight or abilities), she'll now properly deal damage."

  • R – Blade Waltz
    • Fixed a bug where Blade Waltz was not dealing damage to "revealed" stealth targets

Patch Notes 3.11
Context: Fiora’s Blade Waltz has been hindered by reliability issues for a while now, so we’re making some quality of life changes to help ensure that her ultimate is suitably satisfying to use.

  • Blade Waltz
    • Will now choose untargetable and invisible targets if necessary to continue the Blade Waltz. If Fiora needs to jump to such a target to continue Blade Waltz, she will do so, though the ability will not deal damage to untargetable/invisible units. If the target is revealed when Fiora jumps to them (in brush), she’ll deal damage as normal

Patch Notes 1.0.0.153

  • Blade Waltz
    • The cooldown and manacost are refunded if Fiora is suppressed while casting Blade Waltz before it has started to have any effect

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.142

  • Blade Waltz cooldown reduced to 130 / 120 / 110 seconds from 150 / 130 / 110

Patch Notes 1.0.0.136

  • Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target.

Other Contents

Gallery

  • Classic Fiora
  • Royal Guard Fiora
  • Nightraven Fiora
  • Headmistress Fiora (Limited)
  • PROJECT: Fiora
  • Soaring Sword Fiora

  • Pool Party Fiora

  • Royal Guard Fiora
  • Nightraven Fiora

  • Royal Guard Fiora
  • Nightraven Fiora


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