COST : 2500 gold (unchanged)
| BUILD PATH :
||Chain Vest + Negatron Cloak +
||Stopwatch + 380 Gold
Health granted by Stoneplate's active's is now partially base health, rather than entirely bonus health.
Making good on last patch’s promise, we’ve got a set of changes to mitigate Stoneplate’s oversynergies with a few specific effects. Most importantly, Stoneplate now knows the difference between base health and bonus health. The total health granted is the same as before (with two exceptions—see below), but Stoneplate will contribute far less to effects that scale with bonus health as a result of this change—Cho’Gath’s ult and Locket’s shield being the two most notorious offenders here.
Also, last patch’s Cinderhulk bugfix is back now that Kled isn’t freaking out about it.
RESPECT THE RATIO : Grants [bonus health equal to 40% (or 100%) of base and bonus health] ⇒ base health equal to 40% (or 100%) base health and bonus health equal to 40% (or 100%) bonus health
ADDITION, NOT MULTIPLICATION : Gargoyle Stoneplate's active no longer scales with Stoneborn Pact or Nunu's Consume Well Fed buff
BUGFIX : (Re-)fixed a bugged interaction between Cinderhulk and Gargoyle Stoneplate's active which caused the combination to grant more bonus health than intended
Stoneplate’s introduction earlier in the season gave tanks a powerful tool to double down on their teamfight survivability. That said, we need to clear up a few problem cases if we want it to stick around for the long term. This patch addresses a bugged interaction with Cinderhulk, whose bonus health modifier was double-dipping to make Stoneplate’s active stronger than intended. This in turn affects stuff like Cho’Gath’s ult and Locket of the Iron Solari’s shield, hence us pulling the fix up into its own section. One bugfix isn’t the end of the script, though—expect further changes within the next few patches.
BUGFIX : Fixed a bug where the Metallicize active forgot to remove Cinderhulk’s +20% bonus health multiplier when calculating its health increase. Cinderhulk’s multiplier always applies after all other health-modifying effects, meaning Metallicize was benefitting more than it should have.
SO MUCH MATH : For example, at 1000 bonus health, the combination of Cinderhulk + Stoneplate was granting 1640 additional bonus health instead of 1400 with three or more enemies nearby. (These numbers don't take base health into account since that portion of Stoneplate's bonus wasn't bugged.)
Provides armor and magic resist. Gain more resistances when near multiple enemy champions. Active grants bonus health but reduces your damage; more health granted if near multiple enemy champions.
Two types of champions stack durability items: fighters, and tanks. Tanks go all in on durability, so they can keep protecting, disrupting, and enabling carries throughout a fight. Fighters, on the other hand, want to pick up a bit of durability but ultimately care about their damage as well.
This puts pure durability items in a weird place. If they provide too much raw tankiness, they risk making fighters too hard to duel. On the other hand, if they don’t provide enough, tanks eat too much ambient damage in teamfights to feel safe doing their job. We’re introducing Gargoyle Stoneplate to give tanks - and maybe fighters who have already fallen behind in the one-on-one - the option to gear up for teamfights without making them impossible to duel.
COST : 2500 gold
BUILD PATH : Chain Vest + Negatron Cloak + 980 gold
ARMOR : 40
MAGIC RESIST : 40
UNIQUE PASSIVE - STONE SKIN : If 3+ enemy champions are nearby, gain 40 bonus armor and magic resist
UNIQUE ACTIVE - METALLICIZE : For 4 seconds, grow in size and gain bonus health equal to 40% of your maximum health, but reduce damage dealt by 60%. If Stone Skin is active, the health increase becomes 100% instead.