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General Information
TitleThe Rabble Rouser
Release DateFebruary 2, 2010
Cost3150 BE 790 RP

600 (+ 95)

5.5 (+ 0.5)

400 (+ 47)

6 (+ 0.8)


64 (+ 3.5)

0.675 (+ 2.05%)


38 (+ 3.6)

32.1 (+ 1.25)

Gragas is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography

The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with
. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.


Happy Hour.png Happy Hour [Passive]

Innate: On ability use, Gragas takes a drink restoring [+6% his max]. This effect can only happen every 8 seconds.
Barrel Roll.png Barrel Roll [Q]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 11 / 10 / 9 / 8 / 7 seconds Range: 850 Area of Effect: 250

Active: Gragas rolls his cask to a location. When reactivated, or after 4 seconds, the cask will explode, dealing magic damage to nearby enemies and slowing their movement speed for 2 seconds.

The damage and slow increase as the cast ferments, up to 150% after 2 seconds. Deals 70% damage to minions.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+70%)
Minimum Slow: 40 / 45 / 50 / 55 / 60%
Drunken Rage.png Drunken Rage [W]
Cost: 30 Mana Cooldown: 6 seconds Area of Effect: 250

Active: Gragas guzzles down brew from his cask, taking reduced damage for 2.5 seconds.

After finishing his drink, his next basic attack gains 50 range and deals magic damage to nearby enemies (max 300 vs Monsters).

Damage Reduction: 10 / 12 / 14 / 16 / 18% (+4% per 100)
Magic Damage: 20 / 50 / 80 / 110 / 140 (+60%) [+7% target's max]
Body Slam.png Body Slam [E]
Cost: 50 Mana Cooldown: 16 / 15 / 14 / 13 / 12 seconds Range: 600 Area of Effect: 180

Active: Gragas charges forward, colliding with the first enemy hit. He deals magic damage to enemies in the area and bumps them back, stunning them for 1 second.

Body Slam's cooldown is reduced by 3 seconds if Gragas collides with a unit.

Magic Damage: 80 / 130 / 180 / 230 / 280 (+60%)
Explosive Cask.png Explosive Cask [R]
Cost: 100 Mana Cooldown: 120 / 100 / 80 seconds Range: 1000 Area of Effect: 400

Active: Gragas hurls his cask, causing it to explode when it lands. Enemies hit take magic damage and are knocked away from the explosion. Magic Damage: 200 / 300 / 400 (+80%)

Patch History[edit]

Patch 10.15

W damage ratio increased. R damage ratio increased.

Aiming to rouse this liquor connoisseur to step into his role as an AP mage who can both engage fights and burst down enemies, so we’re sharpening his late-game damage.

Drunken Rage.png W - Drunken Rage

DAMAGE RATIO : [0.5] 0.6 ability power

Explosive Cask.png R - Explosive Cask

DAMAGE RATIO : [0.7] 0.8 ability power

Patch 9.19
W cooldown increased; damage ratio decreased.

Gragas has been dominating the pro meta for a while, so we're nerfing his clear speed.

Drunken Rage.png W - Drunken Rage

COOLDOWN : [5] 6 seconds
DAMAGE RATIO : [8%] 7% of target's maximum health

Patch 9.11
Base health, health growth, attack damage increased.

Increasing Gragas' early durability and helping out his early clear speed.

Base Stats

HEALTH : [583.5] 600
ATTACK DAMAGE : [61.4] 64

Patch 9.4

ZOOMIN : Base run animation updated

Patch 8.24

Gragas' attacks and abilities need some visual love to get to current League quality and readability standards. (He got some SFX updates a few patches ago!)

BARREL ROLL : Range indicator and grog VFX more clearly indicate area of effect
DRUNKEN RAGE : Gragas now glows to indicate the damage reduction effect. Bubble VFX reduced.
BODY SLAM : Added new dash VFX to indicate area of effect. Hit VFX are more impactful.
CASK TOSS : Grog and barrel trail VFX improved to indicate area of effect and feel more impactful. VFX and SFX changed to be more distinct from Q.
OKTOBERFEST E : pretzel dash VFX (finally!) restored


Audio for Gragas's base skin and skins that use base SFX has been updated, with an eye ear toward improved clarity!

BASIC ATTACKS : Audio now changes based on whether Gragas hits stone, wood, metal, or people
BARREL ROLL : New audio on barrel roll and when max charge state is reached
DRUNKEN RAGE : Activation audio is clearer
BODY SLAM : Collision audio updated
EXPLOSIVE CASK : On-cast audio clarity improved

W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.

Drunken Rage.png W - Drunken Rage

COOLDOWN : [8/7/6/5/4] 5 seconds
DRUNKEN REACH Gragas gains an additional 50 range for his next attack

Q ability power ratio increased. W ability power ratio increased. W damage reduction scales with ability power. W damage reduction duration decreased.

Like with Galio, we think it's cool when Gragas is able to feel good about building ability power when he gets ahead. He could use some more strength anyway right now, so we're giving him a bit more room to build aggressively.

Barrel Roll.png Q - Barrel Roll

DAMAGE RATIO : [0.6] 0.7 ability power

Drunken Rage.png W - Drunken Rage

RATIO : [0.3] 0.5 ability power
FEEL NO PAIN Drunken Rage grants Gragas additional damage reduction equal to 4% per 100 ability power

Attack speed increased.

Giving Gragas a bit of power that'll particularly help with his first jungle clear. "Innate bonus attack speed" is the same mechanic that we used last patch to compensate other junglers (Amumu, Maokai, etc): We're boosting Gragas' starting attack speed without increasing the value he gets from bonus attack speed elsewhere.

Base stats

INNATE BONUS ATTACK SPEED 8% (level 1 attack speed: [0.625] 0.675)


BASE ARMOR : [26.05] 35.05

Base armor decreased. E collision detection decreased.

Gragas is a very consistent, safe jungler who just does everything well. We want to remove some consistency, so we’re making his clear a bit less healthy and making Body Slam more fair for opponents to dodge.

Base stats

BASE ARMOR : [29.05] 26.05

Body Slam.png E - Body Slam

LESS BODY SLAM Indicator changed to more accurately reflect hitbox

Base attack speed decreased. R cooldown increased at earlier ranks.

Like Elise, Gragas just clears too quickly for all of the other tools he brings to the table. In addition, now that the timing on his ultimate has gotten more intuitive, we feel safe bringing up the cooldown.

Base stats

BASE ATTACK SPEED : [0.651] 0.625

Explosive Cask.png R - Explosive Cask

COOLDOWN : [100/90/80]
120/100/80 seconds

Armor increased. Heal on passive increased.

Gragas has been struggling to survive his first clear in the post-pre-season jungle; camps with multiple monsters (which he should excel at clearing) proved particularly difficult to handle. Beefing up the Rabble Rouser’s early game enables him to more safely finish his first clears and ramp up through the rest of the game.


ARMOR : [26] 29

Happy Hour.png Passive - Happy Hour

HEAL ON CAST : [4%] 6% of maximum health

E cooldown up. R now has a fixed travel time.

Before we get into the specifics of our Gragas changes, we want to call out that our work here is tied closely to work on another champion: Rek’Sai. These champs have a stranglehold on the professional jungle scene due to how early their shared gameplay of ‘durable mobile ganker’ comes online. Specifically, the cooldown of their mobility tools (which double as their initiation tools) is too low at early ranks. Body Slam and Tunnel should present meaningful choices to Gragas and Rek’Sai: “Do I use E to duck past an enemy ward, or do I save it to make a play?” Currently, the answer is “I can do both.” This is fine later on once enemies have access to their own mobility tools, but plays out oppressively in the early game. We’re increasing the cooldown on Body Slam and Tunnel to force Gragas and Rek’Sai to make tougher choices with their skills at the start of a match.

Zooming back in on Gragas, we’re also reining in the reliability of close-quarters ult casts. When Gragas lobs Explosive Cask onto himself, opponents have literally no time to react (the barrel doesn’t even show up) before being sent flying. In terms of ganking, it doesn’t actually matter whether opponents dodge Body Slam or not, since Graggy only needs to close the distance to guarantee his ult’s knockback. Now that Explosive Cask has a fixed travel time, Gragas is going to have to depend on landing his E stun to create the setup plays he’s used to. Which is now slightly easier, because we fixed a bug that was causing Body Slam to miss.

Body Slam.png E - Body Slam

COOLDOWN : [12 seconds] 16/15/14/13/12 seconds
UNGRACEFUL : Fixed a bug where Gragas sometimes dashed through targets Body Slam should have collided with

Explosive Cask.png R - Explosive Cask

TRAVEL TIME : [0 - 0.58 seconds (based on distance)] 0.55 seconds

Q's snap-cast slows for the full duration. W channels faster and deals AoE damage.

It hasn't been too long since Gragas was top dog of jungle, but these days he's sitting at the bottom of the barrel. Graggy's strategic niche as a disengage jungler is still there, so we're boosting his early reliability and clear speed to help compete against the rest of the lineup.

Barrel Roll.png Q - Barrel Roll

SLOW DURATION : [1.3 - 2 seconds over the duration] 2 seconds

Drunken Rage.png W - Drunken Rage

CHANNEL TIME : [1 second] 0.75 seconds
DRINKING PROBLEMS Drunken Rage's on-hit now deals damage in a 250 unit radius around the primary target

W damage down.

Gragas has been a dominating jungle force in professional play with no real signs of slowing down. In a post 5.16 world where Cinderhulk’s mid-game spike is higher and health is more ever present as a defensive stat Gragas benefits doubly, bolstering his sustain while making his high damage from Drunken Rage even more effective against front-lines and fighters that might attempt to keep him off carries. While still potent for his gank pressure and (sometimes literal) fight-turning ultimate, hitting Gragas’ damage output makes sense for our goals of increasing diversity among picks in the jungle.


THIS HELPS MORE THAN YOU’D THINK : Recommended Items updated

Drunken Rage.png W - Drunken Rage

MAX HEALTH DAMAGE : [8/9/10/11/12%] 8% at all ranks

Health Regen down. Q slows less, but scales with duration as well.

"Graggy's been sitting on top of the competition for quite a while now due to his slow-yet-inevitable chain of locking his targets down and excessive sustain combining to make a grinding experience that's difficult to interact with. Cutting regeneration and the effectiveness of his quick-cast Barrel serve to break up his repeated CC/Gank cycles and offer opportunities for his opponents to fight back."
  • General
    • BASE HEALTH REGEN : 8.675 5.5
  • Barrel Roll.png Q - Barrel Roll
    • SLOW DURATION : 2 seconds 1.3 seconds
    • LET IT SIT FOR A WHILE : Barrel Roll's slow duration now also increases up to 150% as the cask ferments over 2 seconds

Non-fat body slams.

"Following up on our Cinderhulk changes, we still think 'ol Graggy's taking up too much space in the jungle, so we're trimming some fat (not literally - that's gross) where we can. This might not be the change that gives jungle competitors some space to breathe, but at least letting his belly hitbox match the visuals is a good first step."
  • Body Slam.png E - Body Slam
    • END COLLISION RADIUS : 250 210


Base mana up, damage cap versus monsters also up.

"While not always thought of primarily as a Jungler, with the Buff Barge 2K15 docking at Jungle Island we thought it'd be a great time to pull back some of Graggy's stat restrictions to help drink Gromp and his friends under the table. "
  • General
    • MANA : 300 400
  • Drunken Rage.png W - Drunken Rage
    • DAMAGE CAP VS MONSTERS : 250 300


"Gragas's last round of nerfs weighed heavy on his effectiveness against minion waves, so we wanted to give him better incentives to roll out the barrel against champions. This buff's on the house. "
  • Barrel Roll.png Q - Barrel Roll
    • BASE SLOW : 30/35/40/45/50% 40/45/50/55/60%
    • MAXIMUM SLOW : 45/52.5/60/67.5/75% 60/67.5/75/82.5/90%


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

Gragas has new recommended items (HELLO LICH BANE) and his E always carries him the maximum distance.

"When you got a belly that big, momentum's working against you, man."
  • General
    • THIS HELPS MORE THAN YOU'D THINK Updated recommended items
  • BodySlam.jpg E - Body Slam
    • ALL IN THE HIPS Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits)

NO MORE OPEN BAR. Gragas pays mana for his drunkenness and Q deals less damage to minions.

"Way back when we gave Gragas a gameplay update, we wanted to solve the thematic problem where a big fat drunken brawler was being played as a backline mage who throws barrels for days. These changes mean Gragas works best when he's scrapping in the middle of a fight, and not hiding like a sissy."
  • BarrelRoll.jpg Q - Barrel Roll
    • NEW GRAGGY LIGHT Now does 70% damage to minions
  • DrunkenRage.jpg W - Drunken Rage
    • NEW COST Now costs 30 mana at all ranks
    • COOLDOWN 8/7.5/6/6.5/6 seconds ⇒ 8/7/6/5/4 seconds
    • DAMAGE REDUCTION 3 seconds ⇒ 2.5 seconds
    • SNEAKY DRINKING Fixed a bug where Drunken Rage could be used twice in a row if Gragas was interrupted as soon as he started drinking
    • BRAWLING ETIQUETTE Fixed a bug where Drunken Rage would sometimes not play the proper keg smash animation on attack
  • BodySlam.jpg E - Body Slam
    • BUGFIXED BELLY Fixed a bug where Body Slam would occasionally fail to work when Gragas leveled it first or second

v4.10 "Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl."

  • DrunkenRage.jpg W - Drunken Rage
    • "NEW" FERMENTED: Gragas no longer loses the damage reduction if he is interrupted during his drink
    • CLARITY: Updated tooltip to specify that the percentage damage against monsters is capped at 250

Graggy and his barrels have hit the gym. Barrel Roll grants vision (don't ask how that relates to going to the gym), and Gragas can throw his Explosive Cask further.

"Pre-update, Gragas liked his R and Q more for their target erasing potential than their utility and displacement. Now that Graggy isn't one-shotting entire teams with barrels, we can buff up his other strengths to emphasize his barrel-throwing play-making power."

  • BarrelRoll.jpg Q - Barrel Roll
    • "NEW" UTILITY: Grants vision after it reaches its destination
    • CLARITY: Reduced size of cast indicator to better represent the actual radius
  • DrunkenRage.jpg W - Drunken Rage
    • BUGFIX: Buff no longer consumed on hitting a ward
  • ExplosiveCask.jpg R - Explosive Cask
    • RANGE: 1050 ⇒ 1150
    • CLARITY: Reduced size of cast indicator to better represent the actual radius

Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department.

  • DrunkenRage.jpg W - Drunken Rage
    • REMOVED SELF SLOW: Gragas' movement speed is slowed while channeling

Gragas gained stronger close-combat abilities! Drunken Rage now empowers his next attack to deal additional magic damage (plus a large portion of the target's maximum health) and Body Slam stuns and knocks back stricken foes. In exchange, Graggy's lost some of his long-range damage in both Barrel Roll (although Barrel Roll now slows movement speed) and Explosive Cask. Gragas just makes more sense as a fat, scrappy brawler than a long-range...barrel...sniper?

"When we initially designed Gragas, we intended for him to be a drunken brawler who jumped into the fight to mess things up. As players began to master him, however, they focused more on his high ability power ratios and sniping potential while relying on Body Slam and Drunken Rage to get away. While we like to support emergent strategies for champions, playing Gragas like a long-range mage created some very imbalanced situations where either he could one-shot his opponents (success) or he couldn't (failure) and therefore became more sad than drunk. With this rework, Gragas should deliver on the core fantasy of a tanky drunkard who takes on his foes belly first."

  • General
    • MAGIC RESIST PER LEVEL: 0 ⇒ 1.25
    • MOVEMENT SPEED: 340 ⇒ 330
  • HappyHour.jpg Passive - Happy Hour
    • HEALTH RESTORE: 2% max health over 4 seconds ⇒ 4% max health instantly
    • "NEW" COOLDOWN: 8 seconds
  • BarrelRoll.jpg Q - Barrel Roll
    • "NEW" MOVEMENT SPEED SLOW: 30/35/40/45/50% for 2 seconds
    • COOLDOWN: Unchanged (11/10/9/8/7 seconds)
    • MANA COST: 80/90/100/110/120 mana ⇒ 60/65/70/75/80 mana
    • RANGE: 950 ⇒ 850
    • BASE DAMAGE: 85/135/185/245/285 ⇒ 80/120/160/200/240
    • ABILITY POWER RATIO: 0.9 ⇒ 0.6
    • "REMOVED" ATTACK SPEED SLOW: -20/25/30/35/40% attack speed for 3 seconds
    • "NEW" UTILITY: Damage & slow increase by up to 50% over 2 seconds as the barrel sits out before detonation
  • DrunkenRage.jpg W - Drunken Rage
    • COOLDOWN: 25 seconds at all ranks ⇒ 8/7.5/7/6.5/6 seconds
    • MANA COST: Unchanged (No cost)
    • "NEW" DAMAGE: Gragas' next basic attack deals 20/50/80/110/140 (+0.3 ability power) plus 8/9/10/11/12% of the target's maximum health as bonus magic damage
    • DURATION: 20 seconds ⇒ 3 seconds
    • DAMAGE REDUCTION: Unchanged (10/12/14/16/18%)
    • "NEW" UTILITY: Gragas can now move at 80% movement speed while drinking
    • "REMOVED" ATTACK DAMAGE BUFF: +30/40/50/60/70 attack damage
    • "REMOVED" MANA RESTORE: Restores 30/40/50/60/70 mana
  • BodySlam.jpg E - Body Slam
    • COOLDOWN: 12 seconds at all ranks ⇒ 16/15/14/13/12 seconds
    • MANA COST: 75 ⇒ 50
    • BASE DAMAGE: 80/120/160/200/240 ⇒ 80/130/180/230/280
    • ABILITY POWER RATIO: 0.5 ⇒ 0.6
    • "REMOVED" ATTACK DAMAGE RATIO: 0.3/0.4/0.5/0.6/0.7
    • UTILITY: Cooldown reduced by 50% on unit collision ⇒ Cooldown reduced by 3 seconds on unit collision
    • CROWD CONTROL: 35% Movement Speed slow for 2.5 seconds ⇒ 1 second stun & slight knockback
  • ExplosiveCask.jpg R - Explosive Cask
    • COOLDOWN: Unchanged (100/90/80 seconds)
    • MANA COST: Unchanged (100)
    • BASE DAMAGE: 200/325/450 ⇒ 200/300/400
    • ABILITY POWER RATIO: 0.9 ⇒ 0.7
    • UTILITY: Unchanged (Knocks back all enemies hit and grants vision of the area)

We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.

“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”

  • BodySlam.jpg Body Slam
    • TOTAL ATTACK DAMAGE RATIO: 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7
  • ExplosiveCask.jpg Explosive Cask
    • ABILITY POWER RATIO: 1.0 ⇒ 0.9
    • OLD MANA COST: 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)

25/11/2013 Gameplay Hotfix

  • Fixed a bug where Gragas’ Barrel Roll became unavailable if Gragas died immediately after throwing his barrel

Summary: Barrel Roll's cast range has been decreased, but to compensate we've slightly changed the mechanics of the ability. Now, if a player continually presses the hotkey for Barrel Roll just as the barrel reaches its destination, it will immediately explode on arrival. Body Slam now deals full damage to all targets hit and has a longer cooldown that's cut in half whenever Gragas collides with a unit.

Context: We want to reward Gragas for fighting strategically in close combat as opposed to sniping opponents with his barrel. The changes to Body Slam encourage Gragas to get into the fight if he wants to hit his full damage potential and maximize his mobility.

  • Q - Barrel Roll
    • Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival
    • Cast range reduced to 950 (from 1100)
  • E - Body Slam
    • Now deals full damage to all targets hit (rather than divided amongst them)
    • Cooldown increased to 12 seconds (from 7)
    • Cooldown reduced by half if Gragas collides with a unit


  • Base Movement Speed increased by 25.


  • Body Slam
    • Charge speed reduced to 900 from 1,050
    • Mana cost increased to 75 from 50
  • Explosive Cask cooldown increased to 100 / 90 / 80 seconds from 90 / 75 / 60


  • Body Slam no longer stops when encountering created terran (ex:
    's Crystallize)


  • Base health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1,050 at all levels from 650 / 750 / 850 / 950 / 1,050
    • Mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70


  • Updated recommended items


  • Fixed a bug where Barrel Roll immediately detonated when Gragas died


  • Tooltips properly display numbers in their passives as they update


  • Fixed a bug that was causing line missile targeting to display to be offset on Body Slam


  • Barrel Roll damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300
  • Drunken Rage mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 /70 / 85 / 100


  • Fixed a bug where Barrel Roll was not properly drawing aggro from towers and minions


  • Drunken Rage
    • Damage reduction reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%
    • Mana restoration changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90
  • Explosive Cask cooldown increased to 90 / 75 / 60 seconds from 60 at all levels


  • Barrel Roll
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 12 / 11 / 10 / 9 / 8
    • Now slows attack speed by 20 / 25 / 30 / 35 / 40%
  • Drunken Rage cooldown reduced to 25 seconds from 30
  • Body Slam cooldown increased to 7 seconds from 6
  • Explosive Cask no longer slows attack speeds


  • Explosive Cask now interacts properly with spell shields like Banshee's Veil


  • Fixed a display error with the tooltip on Barrel Rolls' self buff
  • Body Slam can no longer be cast while rooted


  • Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location


  • Fixed a bug where the Drunken Rage tooltip said it lasted for 25 seconds, when it actually lasts 20 seconds


  • Body Slam
    • Now has an ability power ratio of 0.5
    • Fixed a bug where it would collide with Singed's Poison Trail


  • Fixed Explosive Cask's ability power ratio to match the tooltip
  • Changed Body Slam to no longer be useable while rooted
  • Added opposing tooltips


  • Fixed a bug in which Barrel Roll would detonate Noxious Trap.


  • Base attack speed and attack speed per level increased by 25%
  • Barrel Roll
    • Missile speed increased by 25%
    • Cooldown is not decreased by the amount of time the barrel is stopped for
    • Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7 as a result of the above change
  • Body Slam
    • Is now location targetable
    • Cleaned up the collision detection
    • Speed increased to 650 / 750 / 850 / 950 / 1050 from 600 / 650 / 700 / 750 / 800
    • Range increased by 50
  • Explosive Cask
    • Missile speed increased by 25%
    • Range increased by 50
    • Fixed a bug where casting it out of range could sometimes make it cast to a lesser distance
    • Cast radius slightly increased


  • Drunken Rage
    • Cooldown reduced to 30 seconds from 45
    • Buff duration reduced to 20 seconds from 25
    • Physical damage bonus increased to 30 / 40 / 50 / 60 / 70 per level from 20 / 30 / 40 / 50 / 60
    • Channel duration lowered to 1 second from 1.5
  • Fixed a bug with Body Slam where Gragas would sometimes ignore collision if he passed through a dead minion




  • 2014

Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

Journal of Justice


Skin Release[edit]



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