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Heimerdinger - The Revered Inventor

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Heimerdinger
HeimerdingerSquare.png
The Revered Inventor
Real Name: Cecil B. Heimerdinger
Region: Piltover.png Piltover
Role: Mage.png Mage
Release: 10/10/2009
Cost: 3150IP 790RP
Resource: Mana
Statistics
Health: 350 (+75)
HP Regen: 7 (+0.55)
Mana: 240 (+40)
Mana Regen: 6 (+0.8)
Move Speed: 340

Attack Damage: 53 (+2.7)
Attack Speed: 0.625 (+1.36%)
Range: 550
Armor: 10 (+3)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:

Rivals:
Overview   Match History    


Champion Spotlight

Description

Lore: A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is lauded as one of the most innovative minds and esteemed inventors Piltover has ever seen. Relentless in his work to the point of neurotic obsession, he is fascinated by mysteries that have confounded his contemporaries for decades, and thrives on answering the universe’s most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger believes knowledge should be shared, and is devoted to teaching all who desire it.
“Impossible, you say? Nonsense. Just wait till you see my calculations!”

- Heimerdinger, the Revered Inventor

Abilities

PassiveTechmaturgical Repair Bots
TechmaturgicalRepairBots.png
INNATE : Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he creates.


QH-28G Evolution Turret
H-28GEvolutionTurret.png
ACTIVE : Places a Turret at target location. Turret attacks prioritize Heimerdinger’s targets and enemies attacking Heimerdinger Heimerdinger generates a Turret Kit every 20 seconds (modified by Cooldown Reduction), and he can hold up to 3 Kits at once. Turret basic attacks restore a percentage of their Beam Charge. Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)
HEALTH : 150 (+5% ABILITY POWER) from levels 1-8, increases by 0.035 per level from levels 9-18 ending at (+0.40 ABILITY POWER) at level 18
ATTACK - CANNON : 6 / 9 / 12 / 15 / 18 (+30% PER ABILITY POWER)
ATTACK - BEAM : 40 / 60 / 80 / 100 / 120 (+55% PER ABILITY POWER) magic damage in a line, 90 second cooldown.
COOLDOWN : 1 second
RANGE : 450
TURRET RANGE : 525
TURRET ATTACK SPEED : 1.25
SIGHT RADIUS : 625
COST : 20 Mana and 1 Kit
MAXIMUM TURRETS : 3

Additional Information about the Skill:

  • The Evolution Turrets' basic attacks will not break spell shields, but their beam attacks will.
  • Heimerdinger spawns with the maximum turret ammo count.
  • Cooldown reduction does not modify Beam cooldown.


WHextech Micro-Rockets
HextechMicro-Rockets.png
ACTIVE : Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket (max damage 108/162/216/270/324). Minions take 60% instead.
MAGIC DAMAGE :60 / 90 / 120 / 150 / 180 (+45% ABILITY POWER)
COOLDOWN : 11 / 10 / 9 / 8 / 7 seconds
RANGE : 1,525
COST : 50 / 60 / 70 / 80 / 90 Mana


ECH-1 Electron Storm Grenade
CH-1ElectronStormGrenade.png
ACTIVE : Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy units and slowing them. Enemies who are directly hit are stunned for 1.25 seconds.
MAGIC DAMAGE : 60 / 100 / 140 / 180 / 220 (+60% ABILITY POWER)
COST : 85 mana
COOLDOWN : 12 seconds
RANGE : 925
RADIUS : 250~
STUN RADIUS : 100~
PROJECTILE SPEED : 750
SLOW : 35% all ranks.


RUPGRADE!!!
UPGRADE.png
ACTIVE : Heimerdinger's next basic spell is free and has bonus effects.

H-28Q APEX TURRET : Places a Turret that deals 70/ 90 / 110 (+0.3 PER ABILITY POWER) magic damage with its cannon and 180 / 240 / 300 (+70% PER ABILITY POWER) magic damage with its beam for 8 seconds.

HEXTECH ROCKET SWARM : Fires 4 waves that deal 135/180/225 (+45% ABILITY POWER) magic damage each. Champions and monsters hit by multiple rockets take reduced damage (max 550/690/865 (+183% MAXIMUM ABILITY POWER)).

CH-3X LIGHTNING GRENADE : Throws a grenade that discharges three times, dealing 150 / 250 / 350 (+0.75 ABILITY POWER) magic damage each time. Both the stun and slow areas are larger, and the slow is improved to 80%.

COOLDOWN : 100/85/70
COST : 100 Mana


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Ogn logo.png HOT6iX Champions Spring 2014 0 1 0 1 0 1.2
LCSlogo small.png 2014 NA LCS Spring Round Robin 4 0 0 0 0 3.6
LCSlogo small.png 2014 EU LCS Spring Round Robin 2 2 2 0 100 3.6
RpPoints.png 2014 EU Challenger Series #1 1 0 0 0 0 5.3
MLG-Logo-Small.png 2012 MLG Spring Championship 0 1 0 1 0 1.1

Patch History

Patch Notes 7.16

  • BUGFIX
    • Heimerdinger's UPGRADE!!!’d Q - H-28Q Apex Turret’s beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack’s wind-up

Patch Notes 7.15

  • BUGFIX
    • Sweeping a ward no longer plays the sound effects to Heimerdinger’s E - CH-2 Electron Storm Grenade when he is in the game.
    • Heimerdinger’s R - Upgraded!!! W - Hextech Micro-Rockets now correctly do reduced damage after the first hit to Baron Nashor.
    • Heimerdinger’s RE - CH-3X Lighting Grenade no longer has the old AP ratio of 60% for the second and third bounces.

Patch Notes 7.12
Heimerdinger & Zyra Pet Targeting

Quote.png Addressing a loophole that allowed Heimerdinger and Zyra to “attack” a target without actually attacking. This let them sidestep some of the intended risks of telling turrets/plants what to attack: standing still long enough to actually fire the attack, and drawing minion aggro as a result. Unquote.png
  • FOLLOW THROUGH: Heimerdinger and Zyra must now actually fire a basic attack to command turrets or plants to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.

  • BUGFIX
    • Heimerdinger’s E - CH2 Electron Storm Grenade now properly charges nearby turret beam attacks even if it kills an enemy

Patch Notes 7.10

More turrets, more rockets, more grenades. W and E hits charge turret beam attacks. Passive grants self movement speed near turrets instead of ally/turret health regen.
Quote.png ヽ༼ຈل͜ຈ༽ノ It’s been quite a while since Heimerdinger got any attention. His “nest of autonomous turrets” fantasy is unique, but when AI-controlled units comprise the bulk of Heimer’s strength, it becomes difficult to get Heimerdinger to a fair spot. On the one hand, Heimer deserves to be competitive against opponents who know the ins and outs of turret behavior. On the other, when turrets are intelligent enough to fight enemies without Heimer’s assistance, they become overly punishing against players (and champions) who lack the ability to out-manipulate their AI.

That brings us to today’s update, which puts Heimerdinger more squarely in the driver’s seat of his turret gameplay. We’ve removed a number of turret “self-preservation” rules, meaning that deploying a turret is much less of a fire-and-forget affair. Rocket and grenade hits are now the primary means by which turrets charge their laser attacks, meaning Heimer needs to play an active role in fights to unleash their full potential. We’ve given power-ups to W and E to ensure Heimerdinger feels good about using the rest of his kit, which means he’ll also have more of an impact in fights where he’s unable to prep his turrets in advance.

Overall, this update gives the Revered Inventor more playmaking potential and fairer interactions with other champions. As always, we’ll be observing his statistical performance closely as his update deploys to live environments. Should any unexpected fluctuations in the trajectory of his aggregate data require further modulation of output variables, we’ll do appropriate science to get him in a stable spot. ヽ༼ຈل͜ຈ༽ノ Unquote.png

Base stats

  • BASE HEALTH REGEN: 11 ⇒ 7
  • HEALTH REGEN GROWTH: 1.75 ⇒ 0.55

NEW TechmaturgicalRepairBots.png Passive - Hextech Affinity

  • SPEEDY HEIMER: Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he creates

H-28GEvolutionTurret.png Q - H-28G Evolution Turret

More turrets early. Base damage down, ratio up. Beam attack charges more slowly but is massively accelerated by W and E hits. Turrets are less punishing toward melee enemies.
  • STACK LIMIT: 1/2/2/3/3 ⇒ 3 at all ranks
  • STACK GENERATION: 24/23/22/21/20 seconds ⇒ 20 seconds
  • BASE DAMAGE: 12/18/24/30/36 (+15% ABILITY POWER) ⇒ 6/9/12/15/18 (30% ABILITY POWER)
  • BEAM DAMAGE: 40/60/80/105/130 ⇒ 40/60/80/100/120 (ability power ratio unchanged)
  • REMOVED LOW-EFFORT CONTENT: Turrets no longer prioritize nearby enemy champions or champions that attack them
  • REMOVED FAREWELL: Turrets no longer briefly remain active after Heimerdinger leaves the area
  • NEW BEAM CHARGE ABILITY BONUS: Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)
  • BEAM CHARGE TIMER: Turrets charge from 0 to 100% in 16 seconds ⇒ 90 seconds
  • REMOVED BEAM CHARGE ATTACK BONUS: Turrets no longer gain 1/2/3/4/5% beam charge for each of their basic attacks
  • REMOVED PREHEATED: Turrets no longer spawn with 70% beam charge
  • CLARITY: The charge bar is now white instead of dark blue

HextechMicro-Rockets.png W - Hextech Micro-Rockets

  • MANA COST: 70/80/90/100/110 ⇒ 50/60/70/80/90
  • COOLDOWN: 11 seconds at all ranks ⇒ 11/10/9/8/7 seconds
  • NEW BEAM CHARGE: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit)

CH-1ElectronStormGrenade.png E - CH-2 Electron Storm Grenade

  • COOLDOWN: 18/16/14/12/10 seconds ⇒ 12 seconds at all ranks
  • RADIUS: 210 ⇒ 250 (center stun zone unchanged)
  • NEW BEAM CHARGE: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge
  • DISCO: Heimerdinger can now lob the grenade onto himself

CH-1ElectronStormGrenade.png UPGRADE!!!’d E - CH-3X Lightning Grenade

  • BASE DAMAGE: 150/200/250 ⇒ 150/250/350
  • RATIO: (60% ABILITY POWER) (75% ABILITY POWER)

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 6.24

  • Bugfix
    • Heimerdinger’s W - Hextech Micro-Rockets beyond the first now deal reduced damage to the Poro King (he’s now treated as a monster, rather than a minion)

Patch Notes 6.1

Too bright for his own good.
  • CH-1ElectronStormGrenade.png E - CH-2 Electron Storm Grenade
    • ELECTROVISION: Fixed a bug where Heimerdinger's grenade was granting too much vision for the duration.

Patch Notes 5.11

  • Heimerdinger's turret charge bars have been moved back down to their correct position

Patch Notes 4.20
We're giving Heimerdinger some health regen so he won't get messed up by the 2015 preseason base stat migration.
"Previously, the Dinger got all of his health regen stat from his passive in lieu of having a base health regen stat. Now that health regeneration scales from your base, we thought it was important that he be able to regenerate health."

  • General
    • BASE HEALTH REGENERATION: +0 health per 5 seconds ⇒ +11 health per 5 seconds
    • HEALTH REGENERATION GROWTH STAT:+0.6 health per 5 seconds ⇒ +1.75 health per 5 seconds
  • TechmaturgicalRepairBots.png Passive - Techmaturgical Repair Bots
    • "REMOVED" FOR MATH REASONS: Heimerdinger is no longer affected by his own passive so he can actually scale with health regeneration items

Patch Notes 4.17
"A player raised the concern that Heimerdinger (and Karma) had to cast two spells when empowering abilities, thus ever-so-slightly delaying his ability to fight back in high-pressure situations. With this change, Heimer will be able to preemptively use Upgrade while crowd-controlled so he can immediately mash faces when he recovers. This is a repeat of the below context."

  • UPGRADE.png R - UPGRADE!!!
    • "NEW" EVERY SECOND COUNTS: Upgrade can now be cast while Heimerdinger is disabled

Patch Notes 4.11

  • General
    • "NEW" CLARITY: Added a new 'Turret Focus Target' particle for Heimerdinger when he marks an opponent for Turret death
    • "NEW" CLARITY: Added new 'Turret Aggro' and 'Turret Focus Aggro' particles for the player being shot by Heimerdinger's turrets

Patch Notes 4.5
Apex Turret no longer spawns with a beam charge stored so it can't be dropped for an instant line-nuke. H-28G Evolution Turret and Apex Turret deal less damage.
"The 'Dinger's been whomping a little too hard in the early game, so we brought Heimer's overall power level back to a reasonable place while keeping his late game gains. Additionally, the Upgraded!!! Apex Turret changes are meant to emphasize the difference (damage now vs. maximum damage later) between an Upgraded!!! Rocket Storm versus an Upgraded!!! Apex Turret."

  • H-28GEvolutionTurret.png Q - H-28G Evolution Turret
    • CANNON DAMAGE: 15/22/29/36/42 (+0.125 ABILITY POWER) ⇒12/18/23/29/34 (+0.150 PER ABILITY POWER)
    • BEAM DAMAGE: 50/75/100/125/150 (+0.5 ABILITY POWER) ⇒40/60/80/105/130 (+0.55 PER ABILITY POWER)
    • BEAM COOLDOWN: 12 seconds ⇒ 16 seconds
  • H-28Q Apex Turret.jpg Q - H-28Q Apex Turret
    • CANNON DAMAGE: 90/110/130 (+0.33 ABILITY POWER) ⇒ 70/90/110 (+0.3 PER ABILITY POWER)
    • BEAM DAMAGE: 225/300/375 (+0.8 ABILITY POWER) ⇒ 180/240/300 (+0.7 PER ABILITY POWER)
    • BEAM CHARGE PER CANNON ATTACK: 2/4/6/8/10% ⇒ 20% at all ranks
    • "REMOVED" UTILITY: Spawns with a beam charge

Patch Notes 4.4
"We've been paying close attention to Heimerdinger since his kit rework and felt he could use a little more late game help. Turret basic attacks deal a hell of a lot more damage than people realize, so we're tying their power in with the “flashier” big sister: The Beam. This way, Heimerdinger must position his turrets for maximum effectiveness on both attacks (basics and beams)."
"Heimer's got a visual update! We bumped up Heimer's move speed and made some changes to his turrets. Turret health now scales with AP and champion levels, and turret basic attacks now reduce the cooldown of turret beams instead of CDR. Also, turrets are now a little worse at last hitting minions unless Heimer orders them to attack specific ones."

  • General
    • Heimerdinger has received a visual update, including one hell of a haircut! Check out the full details here.
    • BASE MOVEMENT SPEED: 335 ⇒ 340
  • H-28GEvolutionTurret.png Q - H28-G Evolution Turret
    • "NEW" UTILITY: Heimerdinger now spawns with maximum ammo count
    • "NEW" UTILITY: Turret Health now scales with Ability Power at a ratio based on level (flat 0.05 Ability Power ratio from levels 1-8, increases by 0.035 per level from levels 9-18 ending at 0.40 at level 18)
    • "NEW" UTILITY: Turret basic attacks now restore 1/2/3/4/5% Beam charge
    • "NEW" UTILITY: Cooldown reduction modifies beam cooldown ⇒ Cooldown reduction no longer modifies Beam cooldown
    • SMARTS: Turret AI is less reliable at last-hitting minions unless Heimer himself has ordered the Turret by attacking that minion

Patch Notes 3.13
Summary: Heimerdinger’s kit has been significantly reworked this patch. Techmaturgical Repair Bots no longer works on friendly turrets. H-28G Evolution Turrets now fire a beam every twelve seconds in a projected line shot in addition to their regular attacks. Additionally, H-28G Evolution Turret will now shut down after a period of time if Heimerdinger leaves the area. Hextech Micro-Rockets have been reworked to unleash a barrage of rockets that converge at your cursor before fanning out. Enemies hit by more than one rocket take reduced magic damage from additional rockets. CH-1 Electron Storm Grenade now travels in an arc.
UPGRADE!!! makes Heimerdinger’s next spell free while also applying bonus effects. Upgrading H-28G Evolution Turret transforms it into a giant H-28Q Apex Turret that deals higher damage with a lower cooldown beam. Upgrading Hextech Micro-Rockets transforms it into Hextech Rocket Swarm, where Heimerdinger fires out four waves of rockets that deal damage on impact. Finally, upgrading the CH-1 Electron Storm Grenade transforms it into a CH-3X Lightning Grenade that bounces three times (dealing damage and stunning with each bounce) before disappearing.
Context: Heimerdinger’s got some new toys! Our core goal was to give Heimerdinger the tools to differentiate himself in ability use and build optimization. In particular, we focused on diversifying the Heimerdinger experience so that each of Heimer’s abilities comes with its own form of gameplay and interaction – players will need to think carefully about how to use each in an optimal way. Raise your turrets!

  • Passive: Techmaturgical Repair Bots
    • Heimerdinger gives nearby allied champions and H-28G Evolution Turrets 10/15/20/25/30 bonus Health Regen
  • H-28G Evolution Turret
    • Places a Turret at target location. Turret attacks prioritize Heimerdinger’s targets and enemies attacking Heimerdinger
    • Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by Cooldown Reduction), and he can hold up to 1/1/2/2/3 Kits at once
    • Cost: 20 Mana and 1 Kit
    • Cooldown: 1s
    • H-28G Evolution Turret Stats
      • Health: 150 (+25 per champion level)
      • Attack - Cannon: 15/22/29/36/42 (+0.125 Ability Power) magic damage
      • Attack - Beam: 50/75/100/125/150 (+0.5 Ability Power) magic damage in a line, 12 second cooldown
      • Maximum Turrets: 3
  • Hextech Micro-Rockets
    • Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 Ability Power) magic damage
    • Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket (max damage 108/162/216/270/324). Minions take 60% instead
    • Targeting the ability closer to Heimerdinger increases projectile spread
    • Cost: 70/80/90/100/110 Mana
    • Cooldown: 11s
  • CH-1 Electron Storm Grenade
    • Hurls a grenade that deals 60/100/140/180/220 (+0.6 Ability Power) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds
    • Enemies in the center of the blast are also stunned for 1.25 seconds
    • Cost: 85 Mana
    • Cooldown: 18/16/14/12/10
  • UPGRADE!!!
    • Heimerdinger's next basic spell is free and has bonus effects
    • H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 Ability Power) magic damage with its cannon and 225/300/375 (+0.8 Ability Power) magic damage with its beam for 8 seconds
    • Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 (+0.45 Ability Power) magic damage each. Champions and monsters hit by multiple rockets take reduced damage (max 550/690/865 (+1.83 Ability Power))
    • CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 Ability Power) magic damage each time. Both the stun and slow areas are larger, and the slow is improved to 80%
    • Cooldown: 100/85/70
    • Cost: 100 Mana

Patch Notes 3.12

  • H-28G Evolution Turret
    • Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions

Patch Notes 3.01

  • H-28G Evolution Turrets
    • Now displays timer of when
      Heimerdinger
      will get his next ammo charge
    • Turrets will now attempt to prioritize enemies hit by
      Heimerdinger
      's basic attacks or his CH-1 Concussion Grenade
  • UPGRADE!!!
    • Cast time removed

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.134

  • Fixed a bug where H28G Evolution Turrets could survive when Heimerdinger died if they were being teleported to

Patch Notes 1.0.0.133

  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)

Patch Notes 1.0.0.123

  • H-28G Evolution Turret
    • Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
    • Fixed a bug where turrets could be move by Crystallize, Pillar of Filth, and Cataclysm

Patch Notes 1.0.0.120

  • Fixed a bug where his turrets would not assist him if the damage from an enemy champion was shielded
  • H-28G Evolution Turret mana cost reduced to 70 / 80 / 90 / 100 / 110 from 120 / 125 / 130 / 135 / 140

Patch Notes 1.0.0.109

  • H-28G Evolution Turret
    • Improved Turret AI so they will prioritize attacking champions that attack Heimerdinger
    • Turrets now work on an ammo system (25 second ammo cooldown)
    • 1 second placement cooldown
    • Levelup progression changed
      • Level 2 - Places green turrets
      • Level 3 - Places 2 turrets
      • Level 4 - +150 health
      • Level 5 - Places red turrets
    • Fixed a bug where Upgraded!!! turrets would stop firing resistance piercing and area-effect shots
    • Turrets now gain 15 health per Heimerdinger level down from 21
    • Turret magic resistance increased to 80 from 60
    • Tooltip now references "turrets" rather than "towers"
  • UPGRADE!!!
    • Now increases number of Hextech Micro Rockets to 5 while active
    • Now increases missile speed on CH-1 Concussion Grenade to 1,000 from 750 while active
  • Fixed a bug where Techmaturgical Repair Bots provided less health regeneration than stated

Patch Notes 1.0.0.100

  • UPGRADE!!! tooltip updated to correctly state that the slow is actually 20 / 25 / 30, not 25 / 30 / 35

Patch Notes 1.0.0.99

  • H-28G Evolution Turret
    • Maximum turrets changed to 1 / 2 / 2 / 2 / 2 from 1 / 2 / 2 / 3 / 3
    • Rank 4 now grants +100 bonus health to new turrets
    • Cooldown modified to 26 / 23 / 20 / 17 / 14 seconds from 24 / 22 / 20 / 18 / 16
  • CH-1 Concussion Grenade
    • No longer affects towers or buildings
    • Ability power ratio increased to 0.6 from 0.55

Patch Notes 1.0.0.98

  • H-28G Evolution Turret
    • Base damage increased to 30 / 38 / 46 / 54 / 62 from 28 / 36 / 44 / 52 / 60
    • Turrets no longer get bonus attack damage based on how many hits they have landed
    • Ability power coefficient reduced to 0.2 from 0.25

Patch Notes 1.0.0.97

  • CH-1 Concusion Grenade
    • Ability power ratio reduced to 0.55 from 0.7
    • Range reduced to 925 from 1,000
  • Fixed a bug with H28G Evolutionary Turret in which level 2 and level 3 turrets were dealing full damage to towers

Patch Notes 1.0.0.96

  • H-28G Evolution Turret tooltip has been updated to show that turrets do magic damage
  • CH-1 Concussion Grenade
    • Now deals 50% damage to turrets, down from 100%
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8

Patch Notes 1.0.0.94b

  • CH1 Concussion Grenade cooldown reduced to 12 / 11 / 10 / 9 / 8 from 14 / 13 / 12 / 11 / 10
  • H28G Evolution Turret now deals half damage to towers

Patch Notes 1.0.0.94

  • Fixed a bug where Turrets were targeting incorrectly

Patch Notes 1.0.0.81

  • H-28G Evolution Turret Remake
    • Green turrets now spawn at level 3 and 4 of this skill, reducing armor and magic resist on hit
    • Red turrets spawn at level 5 and cause area of effect damage on hit
    • Turrets damage increased to 28 / 36 / 44 / 52 / 60 from 20 / 26 / 32 / 38 / 44
    • Turrets now attack 50% faster for the first 6 seconds after placement
    • Max turrets lowered to 1 / 2 / 2 / 3 / 3 from 2 / 3 / 4 / 5 / 6
    • New missile particles added for green and red turrets
  • Hextech Micro-Rockets
    • Cooldown reduced to 10 seconds from 20 seconds at all ranks
    • Fires 3 rockets at all levels
    • Rockets now hit the 3 nearest enemy minions or champions, instead of just champions
    • Ability power ratio reduced to 0.55 from 0.8 to accomodate the significant cooldown reduction
    • Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 150 / 210 / 270 / 330
  • UPGRADE!!! REMAKE
    • Retains the 10/15/20% cooldown reduction passive
    • On activation, all existing evolution turrets are healed for 100% of their max hit points
    • In addition, all existing evolution turrets fire 20 / 25 / 30% movement slowing missiles for 10 seconds
    • Mana cost is 90 at all ranks
    • Cooldown is 120 / 105 / 90

Patch Notes 1.72

  • Hextech Micro-Rockets range decreased to 1,000 from 1,200
  • Fixed a bug with H28G Evolution Turret that allowed him to place more turrets than the maximum

Patch Notes 1.0.0.70

  • Fixed a bug with Hextech Micro-Rockets that caused them to deal instant damage

Patch Notes 1.0.0.63

  • CH-1 Cuncussion Grenade
    • Particle no longer shows through the fog of war
    • Projectile Speed increased to 750 from 650
  • H-28G Evolution Turret
    • Gold given on death reduced to 12 from 15
    • Turret Range increased to 575 from 550
  • Hextech Micro-Rockets (Remake)
    • Heimerdinger fires a rocket at up to 1 / 1 / 2 / 2 / 3 random visible enemy champion(s)
    • Cooldown reduced to 20 from 23
    • Mana Cost reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180
  • UPGRADE!!! Mana Cost reduced to 100 from 125
  • Basic Attack Projectile Speed increased to 1,400 from 1,200
  • Health per level increased to 75 from 70
  • Damage per level increased to 3 from 2.5

Patch Notes 1.0.0.32

  • CH-1 Concussion Grenade
    • Blind Duration reduced from 1.5 / 2 / 2.5 / 3 / 3.5 to 1 / 1.5 / 2 / 2.5 / 3
    • Magic Resist will reduce damage dealt to turrets
  • H-28G Evolution Turret
    • Magic Resist reduced from 120 to100
    • Now detonate upon Heimerdinger's death

Other Contents

Gallery

  • Classic Heimerdinger
  • Legacy Heimerdinger
  • Alien Invader Heimerdinger
  • Blast Zone Heimerdinger
  • Piltover Customs Heimerdinger
  • Snowmerdinger (Limited)
  • Hazmat Heimerdinger

  • Alien Invader Heimerdinger
  • Blast Zone Heimerdinger

  • Alien Invader Heimerdinger
  • Blast Zone Heimerdinger


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra