Damage from multiple bolts down. AP scaling down.
Protobelt should give champions like Kennen the added mobility and initiation power they need to get in the face of their enemies. However, the damage its active deals is currently so high that it’s overshadowing that utility.
DAMAGE PER ADDITIONAL BOLT : [30%] ⇒ 20%
RATIO : [0.35 ability power] ⇒ 0.25 ability power
Spells can no longer be cast during Protobelt's dash.
Abilities can't fire during Protobelt's dash, so they delay their effects until the dash ends. Problem is, abilities can only resolve one at a time. When they all attempt to fire at once, only the last ability cast gets to play out. The others never do anything, even though their mana cost and cooldown were incurred on-cast. This is a waste of resources at best and a thrown game at worst, so we're preventing the interaction altogether.
COMBINE COST : Protobelt's dash now disables spellcasts and channels for the duration
Activate to dash forward and let loose a volley of fiery bolts.
Where the GLP-800 is all about controlling distance via CC, the Hextech Protobelt’s all about picking the right moment fodaring maneuver. Whether you’re extending the effective range of a Flash Tibbers stun or dodging a crucial skillshot, Protobelt improves playmaking potential for those quick-witted enough to use its active. It’s not all sunshine and dash-extensions however; Hextech’s actives all sharcooldown, and Protobelt’s the least efficient in
TOTAL COST : 2500 gold
BUILD PATH : Hextech Revolver + Kindlegem + 650 gold
ABILITY POWER : 60
HEALTH : 300
COOLDOWN REDUCTION : 10%
FIRE BOLT : UNIQUE Active - Dash forward and unleash a nova of fire bolts that deal 75-150 magic damage (at levels 1-18). Enemies hit by multiple fire bolts take 20% damage from additional bolts. (40 second cooldown, shared with other Hextech items.)
FIRE BOLT RATIO : 0.35 ability power