Hextech Revolver (Item)

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Hextech Revolver
Hextech Revolver.png
Passive
UNIQUE - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 (based on level) bonus magic damage. (40 second cooldown, shared with other Hextech items.)
Statistics

Ability Pwr
40
Additional Information
Map AvailabilityALL
TierAdvanced
Item Code3145
Recipe
Amplifying Tome.png + Amplifying Tome.png + 180 Goldcurrency.png
Total Cost: 1050 Goldcurrency.png
Sold For: 735 Goldcurrency.png
Builds Into
Hextech Gunblade.png Hextech GLP-800.png Hextech Protobelt-01.png

Trivia[edit]

  • Hextech Revolver and Hextech Gunblade are references to weapons used in the video game Final Fantasy VIII. The main character, Squall Leonhart, uses items known as Gunblades with his starting item being named Revolver.
  • This item and those it builds into were among the only items in the game which provided spell vamp as a passive bonus (unlike Guinsoo's Rageblade that granted it on a health-based trigger with a cooldown).

Gallery[edit]

Hextech Revolver Old.png

Similar Items[edit]

Patch History[edit]

v6.22

On-hit damage reduced.

For an early-game purchase, the damage on Revolver is too damn high.

DAMAGE : UNIQUE Passive - Magic Bolt: Damage reduced from [75 - 150] 50 - 125


v6.9
No longer gives spell vamp. Now adds bonus damage to basic attacks.

Heading into our upgraded Hextech weaponry prompts an important question: why is all the spell vamp gone?

Let’s start by comparing it to lifesteal. Thematically, lifesteal gives the feeling that you’re fighting back against death, creating tenson a duels with uncertain outcomes. Mechanically, lifesteal says ‘I may havsmall health bar but you’ve got to focus me down or I’ll regenerate to full.’ Spell vamp, while sounding similar, doesn’t quite hit the same bar. Unlike basic attacks, no two abilities are the same, which makes the stat wildly variable in value.

This means that it’s functionally impossible to make spell vamp work the way you’d expect, and it instead operates on myriad edge-cases to avoid feeling abusive and unintuitive. Cut to today’s world where it’s only used on Vladimir (whose balance is kept lock-step with the stat), it’s easy to see why it had to go.

So why buy into Hextech? Revolver (and its upgrades) are all about benefitting the mid-range mages that have to scrap to survive. Like Catalyst for sustain or Tear for becoming a late-game monster, Revolver represents a commitment to securing advantages through combat. While everyone’s waiting to -up, Hextech provides the spike you need to get the snowball rolling.

TOTAL COST : [1200 gold] 1050 gold
COMBINE COST : [340] 180
SPELL VAMP No longer grants Spell Vamp
MAGIC BOLT UNIQUE Passive - Damaging an enemy champion with a basic attack shocks them for 75-150 (at levels 1-18) bonus magic damage. (40 second cooldown, shared with other Hextech items.)


v3.10

  • New icon

v1.0.0.134

  • Spell vamp reduced to 12% from 15%

v1.0.0.120

  • Spall vamp reduced to 15% from 20%

v1.0.0.118b

  • Spell vamp component is now unique

v1.0.0.115

  • Spell vamp increased to 20% from 15%

v1.0.0.105

  • Spell vamp increased to 15% from 10%

v1.0.0.86

  • Hextech Revolver added