Infernal Mask (Item)

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Infernal Mask
Infernal Mask.png
Passive
UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
UNIQUE - Aura: Nearby enemy champions take 15% more magic damage (325 range).
Statistics

Health
750

Mana
300

CDR
10%

Magic Resist
100
Additional Information
LimitationsOnly available while OrnnSquare.png Ornn is on your team.
Limited to one Master Craftsman item.
Map AvailabilityALL
TierFinished
Item Code3379
Recipe
Abyssal Mask.png
Total Cost: 3000 Goldcurrency.png
Sold For: 2100 Goldcurrency.png

Notes[edit]

  • This item is only obtainable if OrnnSquare.png Ornn is on your team. Ornn can have up to two Master Craftsman items, but his allies are limited to one.
    • Infernal Mask increases  Abyssal Mask's stats by 200 Health and 35 Magic Resistance.
  • The aura increases in size if their users increase in size. It uses center to center hitbox to calculate its range.
  • The aura improves the area damage from  Bami's Cinder,  Cinderhulk, and  Sunfire Cape.

Patch History[edit]

Patch 9.8

Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.

We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.

Living Forge.png Passive - Living Forge

FORGEFIRE CAPE : Health increased from [625] and armor increased from [60]
[750] [100]
FROZEN FIST : Armor increased from [95] 125
FORGEFIRE CAPE : Health increased from [550] and magic resist increased from [90]
[750] [100]


Patch 9.1

Undocumented change.

UPGRADE COST : Mastercraft upgrades can no longer be bought with gold and can only be obtained through OrnnSquare.png Ornn.


v8.9
Cost Increased

Undocumented change.

TOTAL COST : [3900] 4000


v8.6
Aura radius decreased; potency increased.

When we moved ability power off of Abyssal Mask and onto Banshee's Veil, we hoped to cement Abyssal as less of a core mage item and more of a tank pickup to boost allied mages. However, the high range on its aura has made it a compelling damage option on mages that also provides defensive value intended for tanks. As a result, we're seeing a lot of mages pick it up as a "get me through mid lane with no interaction possible" item, without paying much of a hit to their late game damage. Shrinking the aura will sharpen the intended user base to champions who want to get up close and personal.

MAGIC DAMAGE AMPLIFIER : [10%] 15%
AURA RADIUS : [700 (edge to edge)]
325 (center to center)
HI, ORNN : These changes also apply to Ornn's masterwork upgrade, Infernal Mask
BUGFIX : Abyssal Mask no longer counts as a spell for the purposes of Electrocute or Phase Rush's "3 unique spell" requirement


v7.17

  • Item Released