Infernal Mask (Item)

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Infernal Mask
Infernal Mask.png
Passive
UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
UNIQUE - Aura: Nearby enemy champions take 15% more magic damage (325 range).
Statistics

Health
750

Mana
300

CDR
10%

Magic Resist
100
Additional Information
LimitationsOnly available while OrnnSquare.png Ornn is on your team.
Limited to one Master Craftsman item.
Map AvailabilityALL
TierFinished
Item Code3379
Recipe
Abyssal Mask.png
Total Cost: 3000 Goldcurrency.png
Sold For: 2100 Goldcurrency.png

Notes

  • This item is only obtainable if OrnnSquare.png Ornn is on your team. Ornn can have up to two Master Craftsman items, but his allies are limited to one.
    • Infernal Mask increases  Abyssal Mask's stats by 200 Health and 35 Magic Resistance.
  • The aura increases in size if their users increase in size. It uses center to center hitbox to calculate its range.
  • The aura improves the area damage from  Bami's Cinder,  Cinderhulk, and  Sunfire Cape.

Patch History

Patch 9.8

Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.

We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.

Living Forge.png Passive - Living Forge

FORGEFIRE CAPE : Health increased from [625] and armor increased from [60]
[750] [100]
FROZEN FIST : Armor increased from [95] 125
FORGEFIRE CAPE : Health increased from [550] and magic resist increased from [90]
[750] [100]


Patch 9.1

Undocumented change.

UPGRADE COST : Mastercraft upgrades can no longer be bought with gold and can only be obtained through OrnnSquare.png Ornn.


v8.9
Cost Increased

Undocumented change.

TOTAL COST : [3900] 4000


v8.6
Aura radius decreased; potency increased.

When we moved ability power off of Abyssal Mask and onto Banshee's Veil, we hoped to cement Abyssal as less of a core mage item and more of a tank pickup to boost allied mages. However, the high range on its aura has made it a compelling damage option on mages that also provides defensive value intended for tanks. As a result, we're seeing a lot of mages pick it up as a "get me through mid lane with no interaction possible" item, without paying much of a hit to their late game damage. Shrinking the aura will sharpen the intended user base to champions who want to get up close and personal.

MAGIC DAMAGE AMPLIFIER : [10%] 15%
AURA RADIUS : [700 (edge to edge)]
325 (center to center)
HI, ORNN : These changes also apply to Ornn's masterwork upgrade, Infernal Mask
BUGFIX : Abyssal Mask no longer counts as a spell for the purposes of Electrocute or Phase Rush's "3 unique spell" requirement


v7.17

  • Item Released