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Innervating Locket
Innervating Locket
"Cast down the Noxians" - Bobdyr, Temple Guardsman.
Passive
UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
UNIQUE: After using an ability, restore 6% of missing health and 3% of missing mana over 3 seconds.
Statistics

HP
400

MP
300

AD
30

CDR
10%
Additional Information
Map AvailabilityNB
TierFinished
Recipe
ItemSquareCatalyst of Aeons + ItemSquareCaulfield's Warhammer + 600 Goldcurrency
Total Cost: 2800 Goldcurrency
Sold For: 1960 Goldcurrency

Notes[]

  • This item was initially removed in Season 1 but on Nexus Blitz's release, streamer Hashinshin requested via Twitter that Innervating Locket be reintroduced.
    • A few months later, the item was finally relaunched nearly 8 years after its initial removal and added back into the game on Patch 8.24.

Trivia[]

  • The item's caption is a reference to Guardsman Bob, an ex-personality from Season 1 that played in the Ionia vs. Noxus showmatch.
  • Innervating Locket was featured in the Journal of Justice's Issue 28.
  • In Patch 1.0.0.101, Innervating Locket was remade, likely to suppress the potential supporting power of SonaSquareSona, who was released in the same patch.
    • Its eventual removal was most likely due to it becoming a source of near-infinite sustain for champions with low ability cooldowns (UdyrSquareUdyr in particular).
  • Numerous times was Innervating Locket rumored to be reintroduced (at GamesCom 2011, before Season 2012 started) but it never did and was replaced by
    Locket of the Iron Solari
    .

Patch History[]

v8.16
  • Re-added to the game through Nexus Blitz.
    • Recipe:
      Catalyst of Aeons
      +
      Caulfield's Warhammer
      + 600 gold = 2800 gold
    • 400 health, 300 mana, 30 attack damage, 10% cooldown reduction.
    • UNIQUE - Eternity: (Passive) Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
    • UNIQUE: (Passive) After using an ability, restore 6% of missing health and 3% of missing mana over 3 seconds.
    • "Cast down the Noxians" - Bobdyr, Temple Guardsman.

v1.0.0.107

  • Innervating Locket removed

v1.0.0.106

  • No longer buffs allies while the holder is dead

v1.0.0.101 REMADE

  • Combine cost reduced to 450 from 850. New total cost is 2,250
  • +430 health
  • +450 mana
  • Unique aura - Nearby allies gain 20 health per 5 seconds and 9 mana per 5 seconds
  • Unique passive - Reduces ability cooldowns by 10%
  • Unique passive - When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies

v1.0.0.94b

  • Effects now only give half benefit to allies

v1.0.0.87

  • Effect cooldown increased to 4 seconds from 3

v1.0.0.63

  • Fixed a bug where it would not proc on your first spell cast
  • Fixed a bug where it sometimes would not proc when it should

v0.9.25.21

  • Health reduced from 500 to 475

v0.9.22.16

  • Combine cost increased from 800 to 850

v0.8.22.115

  • No longer triggers off of Blue Pill, toggled spells, etc

July 10, 2009 Patch

  • Combine cost increased from 500 to 800

June 12, 2009 Patch

  • Mana restoration reduced from 25 to 20

May 29, 2009 Patch

  • Functionality changed to leave a buff to increase health and mana over the course of 2 seconds (to lower the strength of multiple units with lockets)

May 15, 2009 Patch

  • Recipe cost reduced from 600 to 500


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