Innervating Locket (Item)

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Innervating Locket
Innervating Locket.png
"Cast down the Noxians" - Bobdyr, Temple Guardsman.
Passive
UNIQUE - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
UNIQUE: After using an ability, restore 6% of missing health and 3% of missing mana over 3 seconds.
Statistics

Health
400

Mana
300

Attack Dmg
30

CDR
10%
Additional Information
Map AvailabilityNB
TierFinished
Recipe
Catalyst of Aeons.png + Caulfield's Warhammer.png + 600 Goldcurrency.png
Total Cost: 2800 Goldcurrency.png
Sold For: 1960 Goldcurrency.png

Notes

  • This item was initially removed in Season 1 but on Nexus Blitz's release, streamer Hashinshin requested via Twitter that Innervating Locket be reintroduced.
    • A few months later, the item was finally relaunched nearly 8 years after its initial removal and added back into the game on Patch 8.24.

Trivia

  • The item's caption is a reference to Guardsman Bob, an ex-personality from Season 1 that played in the Ionia vs. Noxus showmatch.
  • Innervating Locket was featured in the Journal of Justice's Issue 28.
  • In Patch 1.0.0.101, Innervating Locket was remade, likely to suppress the potential supporting power of SonaSquare.png Sona, who was released in the same patch.
    • Its eventual removal was most likely due to it becoming a source of near-infinite sustain for champions with low ability cooldowns (UdyrSquare.png Udyr in particular).
  • Numerous times was Innervating Locket rumored to be reintroduced (at GamesCom 2011, before Season 2012 started) but it never did and was replaced by  Locket of the Iron Solari.

Patch History

v8.16
  • Re-added to the game through Nexus Blitz.
    • Recipe:  Catalyst of Aeons +  Caulfield's Warhammer + 600 gold = 2800 gold
    • 400 health, 300 mana, 30 attack damage, 10% cooldown reduction.
    • UNIQUE - Eternity: (Passive) Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
    • UNIQUE: (Passive) After using an ability, restore 6% of missing health and 3% of missing mana over 3 seconds.
    • "Cast down the Noxians" - Bobdyr, Temple Guardsman.

v1.0.0.107

  • Innervating Locket removed

v1.0.0.106

  • No longer buffs allies while the holder is dead

v1.0.0.101 REMADE

  • Combine cost reduced to 450 from 850. New total cost is 2,250
  • +430 health
  • +450 mana
  • Unique aura - Nearby allies gain 20 health per 5 seconds and 9 mana per 5 seconds
  • Unique passive - Reduces ability cooldowns by 10%
  • Unique passive - When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies

v1.0.0.94b

  • Effects now only give half benefit to allies

v1.0.0.87

  • Effect cooldown increased to 4 seconds from 3

v1.0.0.63

  • Fixed a bug where it would not proc on your first spell cast
  • Fixed a bug where it sometimes would not proc when it should

v0.9.25.21

  • Health reduced from 500 to 475

v0.9.22.16

  • Combine cost increased from 800 to 850

v0.8.22.115

  • No longer triggers off of Blue Pill, toggled spells, etc

July 10, 2009 Patch

  • Combine cost increased from 500 to 800

June 12, 2009 Patch

  • Mana restoration reduced from 25 to 20

May 29, 2009 Patch

  • Functionality changed to leave a buff to increase health and mana over the course of 2 seconds (to lower the strength of multiple units with lockets)

May 15, 2009 Patch

  • Recipe cost reduced from 600 to 500