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Irelia
IreliaSquare
General Information
TitleThe Blade Dancer
Real NameIrelia Xan
PronounsShe/Her
Release DateNovember 16, 2010
Cost3150 BE 790 RP
PrimaryFighter
SecondaryAssassin
Statistics

HP
590 (+ 124)

HPR
8.5 (+ 0.85)

MP
350 (+ 50)

MPR
8 (+ 0.8)

MS
335

AD
65 (+ 4)

AS
0.656 (+ 2.5%)

RNG
200

AR
36 (+ 4.2)

MR
32 (+ 2.05)
Developer Info
DDragon KeyIrelia
Integer Key39
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Irelia is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.

Even as a small child, Xan Irelia was fascinated by the grace and beauty of human movement. Under her grandmother’s tutelage, she learned the traditional silk dances of her province—though she was dubious of their supposedly mystical connection to the Spirit of Ionia, Irelia’s love for the dances was real. Seeking to master the art, she eventually left home to study with some of Ionia’s most respected performers at the Placidium of Navori.

Irelia’s people were peaceful and sought harmony with their neighbors, but rumors of foreign invaders sighted off the coast unsettled many at the Placidium. Irelia returned to her village to find it already occupied, with steel-helmed soldiers from distant Noxus shoving unarmed civilians through the streets with the butts of their spears. The Noxian Admiral Duqal had seized the Xan home to quarter his fleet officers.

Irelia’s brothers and her father Lito had evidently protested; her entire family now lay in unmarked graves, in the gardens.

Ravaged by grief, the young girl saw Duqal’s men hauling valuables from the house. Among the loot was a large metal crest, depicting the Xan family emblem. Irelia raced to it, wrenching it from Noxian hands. The admiral himself hurled her to the ground, and had his warriors shatter the crest with a heavy iron maul, before ordering them to dig a fresh grave for this upstart child.

As they surrounded her, Irelia averted her eyes, looking to the pieces of the Xan crest scattered on the ground. From deep within her soul, she felt a strange rhythm begin to beat. The shards of metal began to twitch, to twist, moving seemingly on their own, and Irelia felt the serene joy of the ancient dances once more...

With a sweep of her arm, she sent the pieces flying like ragged blades, cutting clean through two of the Noxians. As Duqal and his officers reeled in shock, Irelia snatched up the shards of her crest, and fled the village.

In the quiet forests beyond, Irelia mourned her family, and thought back to her grandmother’s teachings. She realized that the techniques she had learned were more than mere dances—they were a powerful expression of something far greater.

The Noxian occupation soon began to test the fragile peace of the First Lands. It was said that even the religious leader Karma had been forced to strike back at the invaders with deadly magic, though her followers had now withdrawn to the Lasting Altar and would not condone any further violence. Across Navori, dissenting voices began to band together. A resistance was forming, one that would not rest until Ionia was free once more. Irelia joined their ranks, performing her cherished dances for them in the woodland camps, to preserve some vestige of their vanishing culture.

She was barely fourteen years old when she found herself back at the Placidium. Her band of resistance fighters joined the militia who had sworn to guard the monasteries and wild, sacred gardens.

But Noxus knew only too well what this place represented. A particularly cunning general named Jericho Swain captured the Placidium and took its defenders hostage, hoping to lure the inevitable reinforcements into a trap.

It was in this moment that Irelia rose to meet her destiny. Freed from her bonds, she unleashed the full potential of her ancient blade dance, lashing out with graceful zeal. A dozen of Swain’s veterans fell, sowing chaos in their ranks as the other captives joined her, before she struck down the general himself—the sight of this rebellious girl hefting his severed arm over her head would be the turning point of the war.

This victory, the Great Stand at Navori, ensured that everyone in Ionia knew the name of Xan Irelia, and looked to her for leadership. Reluctantly, she led the growing resistance for almost three years of grueling battle before her triumph at Dalu Bay. There, she finally cornered the defeated Admiral Duqal, and exacted the vengeance she had sought for so long.

Though the war has long since ended, Ionia has been permanently changed by it. The First Lands are now divided, with rival factions fighting each other almost as bitterly as they did the Noxians. Many continue to look to Irelia for answers but, while others might welcome such power, Irelia remains uneasy with it.

At heart, she still yearns only to dance alone.

"There was a time when I danced only for myself. Now, I dance for the First Lands."

- IreliaSquareIrelia

STAINS ON A NAME

“I believed in you, Blade Dancer!” the man choked, his lips frothing red. “You showed us the path…”

Irelia held her stance. She looked down at him, this devotee of the Brotherhood, on his knees in the mud. He had been pierced over and over by her blades.

“We could have been strong... United as one people...”

“That is not the Spirit’s way,” she replied. “If that’s what you think, then you are wrong.”

He had come to this village, waiting for the perfect moment before making his move. But he was clumsy and awkward. She had danced around him easily.

He had been determined to kill her. The worst thing was, he wasn’t the first. Irelia’s blades now hovered at her shoulders, following the graceful, circling movements of her hands. One simple gesture, and it could all be over.

He spat blood on the ground, his eyes burning with hatred. “If you will not lead Navori, the Brotherhood will.”

He tried weakly to raise his dagger against her. This man would never be taken alive.

“I believed in you,” he said again. “We all did.”

She sighed. “I never asked you to. I’m sorry.”

Her limbs flowing lithely around her body, Irelia whirled to the side, sending the blades out in a deadly arc. They sliced cleanly through his flesh, as much an act of mercy as self-defense.

A simple turn, just one elegant step, brought the blades back to her, their edges slick with blood. The man’s lifeless body toppled forward.

“May the Spirit bring you to peace,” said Irelia.


Her burden was heavy as she returned to the camp. When she finally entered the privacy of her tent, she released a long, tense breath, and lowered herself to the reed mat. She closed her eyes.

“Father,” she whispered. “I have bloodied our family’s honor once more. Forgive me.”

Irelia spread the blades out before her—like Ionia itself, they were the fractured pieces of something that had once been far greater, now turned to violent ends. She poured water into a small wooden bowl, and dipped in a rag. The simple act of cleaning the shards had become a ritual, one that she felt compelled to undertake after every battle she fought.

The water slowly turned red as she worked. But beneath the fresh blood, the metal carried much darker, older stains that she could never seem to remove completely.

This was the blood of her people. The blood of Navori itself.

Lost in thought, she began to slide the blades around, slowly reforming them into her family crest. Its three symbols lay cracked before her, representing the Xan name, her home province, and the rest of the First Lands, all in harmony. Her ancestors had always lived by the teachings of Karma. They inflicted no harm on anyone, regardless of circumstance.

And now, here was their seal and crest turned into weapons, and takers of countless lives at that.

She could feel the eyes of her brothers upon her. Even in their eternal rest, at one with the Spirit of Ionia, she feared earning their disappointment, their resentment. She pictured her dear old O-ma too, broken and sobbing, devastated by each kill...

Many times, that thought had made Irelia weep more than any other.

The blades would never be clean. She knew that—but she would still do right by those she had harmed.


She passed many of her followers on her way to the burial grounds. Though they looked to Irelia for leadership, now more than ever, she recognized so few of them. With each winter the faces became less familiar, as the last of the old resistance were replaced by new and more zealous fighters. They came from faraway provinces, and towns she had never heard of.

Even so, she halted often to return their half-hearted salutes and bows, and would accept none of their help in dragging the shrouded body of her dead attacker along the road.

Finding an open patch beneath the blossom-heavy branches of a tree, Irelia set him down carefully, and turned to join in the grief of the widows and widowers, the orphaned sons and daughters.

“I know it is never easy,” she said, placing a consoling hand on the shoulder of one man, who knelt before a pair of fresh graves, “but each life, and each death, are part of—”

He batted away her hand, glaring at her until she retreated.

“It was necessary,” she murmured to herself as she prepared to start digging, though she remained unconvinced by her own words. “It is all necessary. The Brotherhood would grip this land in an iron fist. No better than Noxus…”

Her eyes fell upon an old woman, sat on a simple wooden stool at the foot of the tree, singing a soft lament. Streams of tears had dried on her face. She was dressed plainly, with one hand resting on a grave marker next to her. It was adorned with food offerings for the deceased.

To Irelia’s surprise, the woman halted her song.

“Bringing us some company, are you, daughter of Xan?” she called out. “Ain’t much room left round here. But any friend of yours is a friend of ours.”

“I did not know this man, but thank you. He deserved better than he was given in life.” Irelia took an uncertain step closer. “You were singing one of the old songs.”

“Helps keep my mind off bad things,” said the old woman, tamping down a patch of dirt on the grave. “This is my nephew.”

“I… I’m so sorry.”

“I’m sure you did all you could. Besides, this is all part of the Spirit’s way, you know?”

Her kindly demeanor had put Irelia entirely at ease. “Sometimes I don’t know,” she confided.

The old woman perked up, expecting more. Irelia continued, finally giving voice to the doubts that had plagued her for a long time.

“Sometimes… Sometimes I wonder if I killed our peace.”

“Killed our peace?”

“When Noxus invaded. Perhaps we lost something when we fought back, something we can never restore.”

The woman stood, trying in vain to open a large nut. “Child, I remember peace well,” she said, thrusting one gnarled, knobby finger at Irelia. “Those were good days! Nobody misses peace more than me.”

She pulled a knife from her belt, and began to pry open the nutshell.

“But the world’s a different place now. What worked then don’t work today. No point dwelling on it.”

At last, the shell cracked, and she placed the broken kernel into a bowl on the grave.

“See, there? Used to be able to open these with my hands alone, now I need a knife. The young me would’ve fretted about it, damaging the nut like that. But that me don’t matter, because she don’t have to live in the here and now.” The old woman nodded kindly, then went back to her singing.

For the first time in a long while, Irelia smiled. Within her satchel, wrapped in protective cloth, were the shard-blades of her shattered family crest. She knew it would never be clean, never be whole again.

But they were always ready, and that would have to be enough.

Abilities[]

Ionian Fervor Ionian Fervor [Passive]

Innate: When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for 6 seconds. She gains Attack Speed per stack.

At max (5) stacks, Ionian Fervor also grants Magic Damage on-hit.

Attack Speed per Stack: 8 / 12 / 16%
Magic Damage: 15 - 66 (based on level) (+20% bonus)
Bladesurge Bladesurge [Q]
Cost: 20 Mana Cooldown: 11 / 10 / 9 / 8 / 7s Range: 600

Active: Irelia dashes to an enemy, dealing physical damage, applying on-hit effects and restoring health.

Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

Physical Damage: 5 / 25 / 45 / 65 / 85 (+60% total)
Heal: (+9 / 10 / 11 / 12 / 13% total)
Bonus against Minions: 55 / 75 / 95 / 115 / 135
Defiant Dance Defiant Dance [W]
Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 20 / 18 / 16 / 14 / 12s Range: 825

First Cast: Irelia aligns her blades into a defensive formation, gaining 50% (+7% per 100) physical damage reduction and a stack of Ionian Fervor Ionian Fervor but becoming unable to act.

Second Cast: Irelia swipes her blades, dealing physical damage. Damage increases with charge time, up to 100% increased damage after 0.75 seconds.

Min Damage: 10 / 25 / 40 / 55 / 70 (+50% total) (+45%)
Max Damage: 20 / 50 / 80 / 110 / 140 (+100% total) (+90%)
Flawless Duet Flawless Duet [E]
Cost: 50 Mana Cooldown: 16 / 15 / 14 / 13 / 12s Range: 775

Active: Irelia readies 2 blades that will fly towards each other once placed, dealing magic damage and stunning for 0.75 seconds.

Champions and large monsters are Marked for 5 seconds.

Magic Damage: 80 / 125 / 170 / 215 / 260 (+80%)
Vanguard's Edge Vanguard's Edge [R]
Cost: 100 Mana Cooldown: 125 / 105 / 85s Range: 1000

Active: Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal magic damage and Mark champions and large monsters for 5 seconds.

Irelia then forms the blades into a wall for 2.5 seconds. Passing through the wall deals magic damage and slows by 90% for 1.5 seconds.

Initial/Wall Damage: 125 / 250 / 375 (+70%)

Patch History[]

Patch 10.15

Passive bonus attack speed per stack increased later.

Our bladed dancer has been falling off in extended games at all levels of play, especially in Average MMR. Cautiously strengthening her scaling and dueling potential to help bridge the gap between laning phase to mid game.

Ionian Fervor Passive - Ionian Fervor

BONUS ATTACK SPEED PER STACK : [8/10/12% (40/50/60% at levels 1/7/13)]
8/12/16% (40/60/80% at levels 1/7/13)


Patch 10.10
E base damage increased.

For a champion that’s kept weak for everyone else because of pro play, Irelia’s finally fallen to the low end of pro. Giving her a surge in the right direction.

Flawless Duet E - Flawless Duet

BASE DAMAGE : [70/110/150/190/230]
80/125/170/215/260


Patch 9.12
E cooldown increased; range decreased

Due to her dominance in pro play, we're making Irelia pay a higher cost when she fails to stun her enemies with Flawless Duet. The decreased range should also make it riskier for her to go all-in.

Flawless Duet E - Flawless Duet

COOLDOWN : [14/13/12/11/10]
18/16.5/15/13.5/12


Patch 9.3
Health growth and armor increased. Passive stack cap increased; stacks grant attack speed instead of damage; max stack bonus grants damage instead of attack speed. Q bonus minion damage increased. W reduces more physical damage but no longer reduces magic damage.

This is a companion patch to 9.2 which removed extraneous mechanics from Irelia's kit and reduced her late-game waveclear. Our goal was to give her more pronounced weaknesses and make her less broadly powerful, which we're carrying forward to 9.3. Between the two patches, enemies should feel like they have better ways to deal with Irelia, from champ select to lane to teamfights. So what are we doing this patch? We're swapping Ionian Fervor's bonuses—now attack speed per stack, on-hit damage when fully stacked—to reduce the burstiness of her initiation combos and give enemies a wider window before her damage is fully online. (Bladesurge's minion damage is going up to offset the impact on her already-nerfed waveclear.) We're also changing Defiant Dance to a stronger anti-physical defense with no protection against magic damage to open a weakness to mages and AP assassins while strengthening her ability to counter AD threats.

Base Stats

HEALTH GROWTH : [85] 95
ARMOR : [34] 36

Ionian Fervor Passive - Ionian Fervor

PER-STACK : [4-17 (levels 1-18) (+0.04 bonus AD) on-hit damage]
8/10/12% (levels 1/7/13) attack speed
STACK CAP : [4] 5
MAX STACKS : [16-68 (levels 1-18) (+0.16 bonus AD) on-hit damage]
40/50/60% (levels 1/7/13) attack speed
MAX STACK BONUS : [30/40/50% (levels 1/7/13) attack speed]
15-66 (levels 1-18) (+0.25 bonus AD) on-hit damage

Bladesurge Q - Bladesurge

BONUS DAMAGE TO MINIONS : [45/60/75/90/105]
55/75/95/115/135

Defiant Dance W - Defiant Dance

DAMAGE REDUCTION : [40% physical and magic]
50% physical, 0% magic

Flawless Duet E - Flawless Duet

VISUALS : Hitbox visuals are easier to see


Patch 9.2
Passive bonus damage vs shields removed. Q deals bonus damage to minions instead of double damage. R duration decreased late; damage increased; slow increased; no longer disarms.

Irelia's got a lot going on across her abilities, which makes her effective in an extremely broad range of team comps and scenarios. We're removing a few mechanics that weren't essential to her blade dancer combat style as well as reining in Bladesurge's late game insta-waveclear.

Ionian Fervor Passive - Ionian Fervor

SHIELD BREAKER Irelia no longer deals bonus damage to shields at max stacks

Bladesurge Q - Bladesurge

BONUS DAMAGE VS MINIONS : [Double damage] Flat bonus
NUMBERS : [5/25/45/65/85 (+0.6 total AD)]
45/60/75/90/105

Vanguard's Edge R - Vanguard's Edge

DURATION : [2.5/3/3.5 seconds]
2.5 at all ranks
DISARM Enemies who pass through the wall are no longer disarmed
WALL SLOW : [60%] 90%
WALL DAMAGE : [75/125/175]
125/200/275


Patch 8.24
W cooldown increased early, damage reduction reduced, no longer grants passive stack on cast.

We're reducing Irelia's ability to withstand enemy damage so opponents have wider windows to best her in lane, particularly mid mages whose spell rotations tend to fit cleanly inside Defiant Dance's channel time. The last line slows the rate at which Ionian Fervor comes online during skirmishes, reducing the number of trades Irelia wins when responding to enemy aggression rather than prepping her passive and initiating the fight herself.

Defiant Dance W - Defiant Dance

COOLDOWN : [16/15/14/13/12]
20/18/16/14/12 seconds
DAMAGE REDUCTION : [50%] 40%
ON-CAST FERVOR Casting Defiant Dance no longer grants a stack of Ionian Fervor (stacks still granted based on enemies hit)


v8.21
Movement speed reduced.

This should push Irelia to rely more on Bladesurge's mobility to maneuver through a fight.

Base stats

MOVEMENT SPEED : [340] 335


v8.17
Q damage bonus to minions increased.

We're putting some laning functionality back into Irelia's Q.

Bladesurge Q - Bladesurge

INCREASED DAMAGE TO MINIONS : [70%] 100%


v8.15
Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased. R range decreased.

As a continuation of our changes to Irelia, we're shifting more of her power out of her abilities and into her basic attacks.

Base stats

ATTACK DAMAGE : [60] 63
HEALTH : [550] 580

Ionian Fervor Passive - Ionian Fervor

DAMAGE PER STACK : [1-12]
4-17 (at levels 1-18)

Bladesurge Q - Bladesurge

RANGE : [625] 600
BASE DAMAGE : [10/30/50/70/90]
5/25/45/65/85
damage ratio : [0.7] 0.6 total attack damage

Defiant Dance W - Defiant Dance

DAMAGE REDUCTION : [45/50/55/60/65%] 50%

Flawless Duet E - Flawless Duet

RANGE : [900] 850
BASE DAMAGE : [80/120/160/200/240]
70/110/150/190/230
MONSTER REDUCTION No longer deals 50% damage to monsters

Vanguard's Edge R - Vanguard's Edge

RANGE : [1050] 1000


v8.13
Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks.

Irelia has fallen into a burstier pattern than intended, which doesn't leave opponents much time to react. We're pushing some of her damage into her base attacks, stacking her passive, and charging her W, so she unloads her full damage a bit more slowly.

Ionian Fervor Passive - Ionian Fervor

ON-HIT BASE DAMAGE (AT MAX STACKS) : [10-66]
4-48 (at levels 1-18)
ON-HIT RATIO (AT MAX STACKS) : [8-16% total]
16% bonus attack damage
ATTACK SPEED (AT MAX STACKS) : [20-40%]
30-50%

Defiant Dance W - Defiant Dance

MINIMUM BASE DAMAGE : [10/30/50/70/90]
10/25/40/55/70
MINIMUM DAMAGE RATIO (AD) : [0.6 ] 0.5 total attack damage
MAXIMUM BASE DAMAGE : [20/60/100/140/180]
20/50/80/110/140
MAXIMUM DAMAGE RATIO (AD) : [1.2] 1.0 total attack damage

Flawless Duet E - Flawless Duet

MARK DURATION : [6] 5 seconds

Vanguard's Edge R - Vanguard's Edge

MARK DURATION : [6] 5 seconds


v8.9
Passive now refreshes its duration when attacking large monsters.

Now that Irelia is no longer a new—and thus potentially volatile—champion, we feel comfortable taking risks we didn't on her release. One of those risks was her potential to end up a stronger jungler than toplaner, and so we'd put an intentional limit on her clear speed. Now that she's in a more stable spot, we feel comfortable turning the parking brake off and letting her push down on that gas pedal.

Ionian Fervor Passive - Ionian Fervor

MONSTER STACKS Now also refreshes its duration when attacking large monsters


v8.8
Base armor increased. Q damage to minions increased. R cooldown increased. R damage (missile and wall) decreased, especially at later ranks.

Irelia's laning phase is pretty weak, but if she makes it to late game she's extremely strong. We're trimming her late-game power by decreasing her ult's base damage, and giving her more consistent lane strength in exchange .

Base Stats

BASE ARMOR : [31] 34

Bladesurge Q - Bladesurge

DAMAGE TO MINIONS : [60%] 70%

Flawless Duet E - Flawless Duet

BUGFIX : No longer credits Irelia for several minion kills with each cast

Vanguard's Edge R - Vanguard's Edge

COOLDOWN : [120/105/90]
140/120/100
MISSILE DAMAGE : [150/275/400]
125/225/325
WALL DAMAGE : [125/200/275]
75/125/175


v8.7
Q damage ratio decreased. Base attack damage decreased. Base armour decreased.

There's honestly not much to say here. We always expect there to be a learning curve on new or reworked champions, and we try to make sure they release at a playable state of balance. In this case, we overshot pretty hard, and Irelia's just far too strong. You know what they say, better nerf Irelia

Base Stats

BASE ATTACK DAMAGE : [66] 63
BASE ARMOR : [34] 31
BASE HEALTH : [580] 550

Bladesurge Q - Bladesurge

RATIO : [0.8] 0.7 attack damage

Flawless Duet E - Flawless Duet

STUN DURATION : [0.8-1.2] 0.75 seconds

Vanguard's Edge R - Vanguard's Edge

WALL CROWD CONTROL DURATION : [2] 1.5 seconds

Irelia, the Blade Dancer, will be updated in patch 8.7! Commence the performance by dancing over to these links:

Irelia and her skins have all received updated splash art, available on League Displays!


v7.22

BASE ARMOR : [25.30] 34
BASE ATTACK DAMAGE : [61.54] 70


v7.15
Ult cooldown reduced at early ranks.

As the top lane meta continues its transition back toward all-out fighters, this should be the perfect opportunity for Irelia to thrive again. To help her contend with today’s top-lane titans we’re giving Irelia more frequent access to Transcendent Blades in the early game, allowing her to trade more aggressively.

Transcendent Blades R - Transcendent Blades

COOLDOWN : [110/85/60]
100/80/60 seconds


v6.16
Passive now adds tenacity based on how outnumbered Irelia’s team is, rather than how many enemies are nearby.

Irelia’s the type of against-all-odds champion who turns disadvantages into advantages. Stunning her opponents when they get ahead and shrugging off crowd control when surrounded lets her pull off surprising comebacks and flashy moments of aggression. Irelia is known for fighting off a Noxian invading force while fiercely outnumbered, but her passive isn’t currently hitting that tone; it just makes her generically hard to lock down in teamfights. Playing Irelia should feel like beating impossible odds, but when she’s surrounded by her team, she doesn’t have any odds to beat. Irelia’s passive will now track the number of allies as well as enemies, with a shorter range so your backline Xerath isn’t ruining your sick plays.

Ionian Fervor Passive - Ionian Fervor

DON’T STAND SO CLOSE TO ME : Champions within [1400] 1000 range of Irelia count as nearby
YOU’RE STUCK IN HERE WITH ME No longer grants tenacity based solely on the number of nearby enemies
BRING MORE BAD GUYS Now grants tenacity based on the number of nearby enemy champions compared to the number of nearby allied champions (Irelia counts as one ally):
MORE OF US THAN THEM : 0% tenacity
EVENLY MATCHED : 10% tenacity
MORE OF THEM THAN US : 25/30/35/40% tenacity (at levels 1/6/11/16)

Transcendent Blades R - Transcendent Blades

TOOLTIP FIX : Fixed a tooltip bug where Transcendent Blades’ scaling was incorrectly listed as 0.6 bonus attack damage, rather than 0.7 (actual value unchanged)


v6.13
R cooldown up.

Irelia exhibits a classic duelist problem: her ult is back up before you can say “didn’t she just kill me with that?” With Trinity Force’s increased cooldown reduction, this experience has moved into “she killed me twice without recalling” territory. When Irelia can ult every second minion wave to avoid fighting her opponent (or just ult her opponent to avoid letting them be alive), finding the right window in which to punish her can be a ridiculous task. Those blades can transcend the laws of physics, but they shouldn’t be transcending downtime.

Transcendent Blades R - Transcendent Blades

COOLDOWN : [70/60/50 seconds] 110/85/60 seconds


v6.7
Q cost down, attack damage ratio up.

Irelia’s been struggling overall this season, but most notably she’s underperforming in matchups she should feel good about: ranged champions who struggle against her dive. The high sustain available to those champions has made it harder for her to contest enemy farming in lane, while their general tankiness has left her all-in feeling a bit too weak to finish them off. Irelia has the tools to farm at a distance before diving onto those champions, she just needs a bit more consistency as to how often and how efficiently she can do so.

Bladesurge Q - Bladesurge

COST : [60/65/70/75/80 mana] 50/55/60/65/70 mana
RATIO : [1.0 total attack damage] 1.2 total attack damage


v5.22

In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.

Mana

The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):


v5.6
E damage lowered.

"Balance Trivia! Despite the 'Better Nerf Irelia' jokes, did you know her last nerf was 3 years ago (March 2012), and that she's only been nerfed 4 times ever? We thought that was neat.
As for these changes, they're pretty light - Equilibrium Strike gives access to a heap of CC, easily turning a losing fight into a winning one. For being such a game-changer, we're lowering the amount of raw damage it does so she doesn't always come out of trades ahead. "
  • Equilibrium Strike E - Equilibrium Strike
    • DAMAGE : 80/130/180/230/280 magic damage 80/120/160/200/240 magic damage

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:

v4.16

  • Bladesurge Q - Bladesurge
    • SORRY WICKD Fixed a bug where stopping Bladesurge mid-dash would still deal damage to her target.

v1.0.0.152

  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Bladesurge no longer fails to refresh or grant mana return when killing certain enemies

v1.0.0.139

  • Base health increased to 546 from 515
  • Health per level increased to 90 from 85
  • Base health regen per 5 increased to 7.5 from 6.5
  • Base damage increased to 59.3 from 56.3

v1.0.0.138

  • Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
  • Fixed a bug around failing to fire any extra Transcendent Blades

v1.0.0.136

  • Hiten Style
    • Passive health restore reduced to 5 / 7 / 9 / 11 / 13 from 10 / 14 / 18 / 11 / 26
    • While active, health restore doubles to 10 / 14 / 18 / 22 / 26
  • Transcendent Blades cooldown increased to 70 / 60 / 50 seconds from 60 / 50 / 40

v1.0.0.135

  • Fixed a particle issue with Transcendent Blades (Hotfixed 2/21)

v1.0.0.134

  • Transcendent Blades' allied ultimate HUD indicator will now remain green until all 4 spell casts are used

v1.0.0.129

  • Ionian Duelist now reduces silences and blinds, but no longer allows Irelia to walk through persistent slowing fields

v1.0.0.123

  • Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

v1.0.0.121

  • Bladesurge mana cost changed to 60 / 65 / 70 / 75 / 80 from 70 at all levels
  • Transcendent Blades damage reduced to 80 / 120 / 160 from 85 / 135 / 185

v1.0.0.120

  • Transcendent Blades
    • Now heals Irelia based on the actual damage dealt (instead of a percentage of the raw damage dealt), but the heal is not reduced if the damage is shielded
    • Heal versus Champions increased to 25% from 20%

v1.0.0.118b

  • Bladesurge damage reduced to 20 / 50 / 80 / 110 / 140 form 20 / 55 / 90 / 125 / 160
  • Transcendent Blades
    • Now heals for 10% vs minions and 20% vs champions
    • Ability power ratio increased to 0.5 from 0.4
    • Deals physical damage instead of magic damage
    • Scales with attack damage and ability power

v1.0.0.113

  • Equilibrium Strike
    • Damage reduced to 80 / 130 / 180 / 230 / 280 fro m80 / 135 / 190 / 245 / 300
    • Cooldown reduced to 8 seconds from 9
    • Ability power ratio reduced to 0.5 from 1.0
  • Transcendent Blades damage reduced to 85 / 135 / 185 from 90 / 140 / 190
  • Base health reduced to 515 from 575
  • Movement speed reduced to 320 from 330

v1.0.0.111

  • Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect

v1.0.0.108

  • Bladesurge cast range increased to 650 from 600
  • Equilibrium Strike cast range increased to 425 from 375
  • Transcendent Blades base damage increased to 90 / 140 / 190 from 80 / 130 / 180
  • Title is now "The Will of the Blades" instead of "the Will of the Blades"

v1.0.0.105
IreliaSquareIrelia released


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