Janna - The Storm's Fury

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Janna
JannaSquare.png
The Storm's Fury
Real Name: Janna Windforce
Region: Zaun.png Zaun
Role: Support.png Support
Release: 09/02/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 356 (+78)
HP Regen: 4.5 (+0.55)
Mana: 302 (+64)
Mana Regen: 11.5 (+0.4)
Move Speed: 335

Attack Damage: 49 (+2.95)
Attack Speed: 0.625 (+2.61%)
Range: 475
Armor: 9 (+3.8)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Overview   Match History    


Description

Lore: There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.

Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.

Abilities

PassiveTailwind
Tailwind.jpg
INNATE : Increases the movement speed of all allied champions by 8%. This bonus is lost while Janna is dead.
RANGE : 1250


QHowling Gale
HowlingGale.jpg
ACTIVE : Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3. Howling Gale has a 35% bonus range increase per second while casting.
MAGIC DAMAGE : 60 / 85 / 110 / 135 / 160 (+35% ABILITY POWER)
ADDITIONAL DAMAGE : 15 / 20 / 25 / 30 / 35 per second charging (+100% ABILITY POWER)
MAXIMUM DAMAGE : 135 / 175 / 230 / 285 / 340 (+75% ABILITY POWER)
RANGE : 850 - 1,700
KNOCKUP DURATION : 0.5 - 1 seconds
COST : 90 / 105 / 120 / 135 / 150 mana
COOLDOWN : 14 / 13 / 12 / 11 / 10 seconds


WZephyr
Zephyr.jpg
PASSIVE : Janna summons an air elemental that increases her movement speed and enables her to pass through units.
ACTIVE : Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
MOVEMENT SPEED BONUS : 9 / 11 / 13 / 15 / 17% (+2% ABILITY POWER)
MAGIC DAMAGE : 60 / 115 / 170 / 225 / 280 (+50% ABILITY POWER)
RANGE : 600
COOLDOWN : 12 seconds
COST : 40 / 50 / 60 / 70 / 80 mana
SLOW : 24 / 28 / 32 / 36 / 40%


EEye Of The Storm
EyeoftheStorm.jpg
ACTIVE : Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
SHIELD STRENGTH : 80 / 120 / 160 / 200 / 240 (+70% ABILITY POWER)
ATTACK DAMAGE BONUS : 14 / 23 / 32 / 41 / 50 (+10% ABILITY POWER)
COOLDOWN : 10 seconds
RANGE : 800
COST : 70 / 80 / 90 / 100 / 110 mana


RMonsoon
Monsoon.jpg
ACTIVE : Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.
HEAL PER SECOND : 100 / 150 / 200 (+60% ABILITY POWER)
MAXIMUM AMOUNT OF HEALING : 300 / 450 / 600 (+150% ABILITY POWER)
RADIUS : 725
MAXIMUM KNOCKBACK DISTANCE : 875
COST : 100 mana
COOLDOWN : 150 / 135 / 120 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Worlds Logosmall.png 2015 World Championship 0 3 2 1 66.7 4.1
Esltumbnail.png IEM Season IX World Championship 3 12 7 5 58.3 78.9
Esltumbnail.png IEM Season IX - Cologne 0 12 7 5 58.3 85.7
WC2014.png 2014 World Championship 8 45 28 17 62.2 62.2

Patch History

Patch Notes 7.11

  • BUGFIX
    • Forecast Janna’s basic attacks have been touched up to match the changes to Janna’s other skins in patch 7.9

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Mid-Patch Updates

Quote.png These missed the original round of patch notes so we'll call 'em out now. If something felt different in your first few matches of the patch, you weren't crazy! Unquote.png
  • Annie, Janna, Morgana, Nami, Sona, and Soraka have had non-gameplay impacting adjustments made to their attack animations
  • Janna, Nami, and Sona will now use their crit animations when doing empowered attacks
  • Janna and Nami have had adjustments to their basic attack visual and sound effects

Patch Notes 6.23

  • Bugfix
    • Forecast Janna no longer sometimes plays her joke VO and base Janna’s joke VO on top of each other

Patch Notes 6.22

  • Bugfix
    • When cast on a turret, Star Guardian Janna's E - Eye of the Storm visuals now properly disappear if the shield is broken

Patch Notes 6.21

  • BUGFIX
    • Fixed a bug causing Forecast Janna's Q - Howling Gale to not play audio if released after reaching max charge

Patch Notes 6.9

  • Forecast Janna’s Q - Howling Gale has been lightened for better visibility

Patch Notes 6.6

E bonus damage and R disable time down.
Quote.png From a holistic, top-level view of League, Janna’s role as a protector fits rather well into the eternal rock-paper-scissors of ‘tank-carries-assassins’. The issue (as is always the case whenever Janna’s too strong) is how well she can protect. At present, Janna’s strengths are shutting down not just divers and assassins, but almost anyone aggressor there is. We’re pulling back on some of the extraneous power she provides when enabling counter-engages while ensuring her ‘keepaway’ style of disengage is intact. Unquote.png
  • EyeoftheStorm.jpg E - Eye Of The Storm
    • ATTACK DAMAGE ON SHIELD: 14/23/32/41/50 ⇒ 10/17.5/25/32.5/40
  • Monsoon.jpg R - Monsoon
    • DISABLE DURATION: 0.75 seconds ⇒ 0.5 seconds

Patch Notes 5.22

  • BASE MANA REGEN: 9 ⇒ 11.5

Patch Notes 5.17

R's AP ratio lowered. Q's range lowered on initial cast.
"If Janna’s about one thing, it’s disengage. Fighting tooth and nail to keep her team away from yours - frustrating though it may be - is her thing. So naturally when she starts to see ubiquitous play, even in situations and compositions where disengage isn’t even called for, we start to raise our brow a bit. Removing some of her extraneous power such as CC-chaining with quick-cast tornadoes or ulting solely for a team-heal are all about narrowing that ‘forever kiting’ identity even further. Can’t be good at everything, Janna - that’s a job for Draaaaaaaaaaaaaaaaaaven."

  • Tailwind.jpg Passive - Tailwind
    • ANY WAY THE WIND BLOWS: Fixed a bug where Tailwind was not immediately falling off of allies moving away from Janna
  • HowlingGale.jpg Q - Howling Gale
    • MINIMUM RANGE: 1100 ⇒ 850
    • BONUS RANGE WHILE CHARGING: 20% increase per second ⇒ 35% increase per second
  • Monsoon.jpg R - Monsoon
    • RATIO: 1.8 ability power over 3 seconds ⇒ 1.5 ability power over 3 seconds

Patch Notes 5.4

Janna's passive now only affects champions who run toward her, but the movement speed bonus and range have been increased. Janna's personal movement speed bonus has been entirely moved to W so she loses more speed when she casts it.
"As one of the premier supports at defending the back lines, few champions can shut down initiators and divers quite like Janna. That said, it's never made a lot of sense for someone who's so good at denying aggression to also be real good at enabling it (ever been chased by a Janna team?). Bonus movement speed's strong like that. Changing Janna's passive from being 'always good' to 'situationally good' solidifies her as the Queen of Disengage (also the Storm's Fury, apparently). As an aside, we realize that if Janna leads the charge she can still enable some high-speed chases, but a Janna on the frontline is maybe not the best."

  • Tailwind.jpg Passive - Tailwind
    • "REMOVED" IT'S A W NERF, SORRY: Tailwind no longer gives Janna bonus movement speed
    • "NEW" GET TO THE JANNA: Tailwind now gives all allies in range a movement speed bonus only while they are moving toward Janna
    • MOVEMENT SPEED: 5% ⇒ 8%
    • RANGE: 1000 ⇒ 1250
  • Zephyr.jpg W - Zephyr
    • BASE PASSIVE MOVEMENT SPEED: 4/6/8/10/12% ⇒ 9/11/13/15/17%

Patch Notes 5.1

Q got slightly skinnier.
"Janna's the type of champion whose kit keeps her consistently powerful. Even when she fails to see widespread play competitively, she's never far from showing up and surprising the world with just how useful she can be. These days she's back to her old tricks - namely, protecting carries and disengaging teamfights for days on end - but while digging deeper we found that her Tornado's width was actually hitting much wider than the particle indicated. Refactoring it to match the visuals certainly decreases her power, but in a way that promotes the type of dodgeability she needs to not dominate the support role."

  • HowlingGale.jpg Q - Howling Gale
    • MISSILE WIDTH: 150 ⇒ 120

Patch Notes 4.19

W's cooldown stays the same at all ranks (aka higher at later ranks).
"While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!)."

  • Zephyr.jpg W - Zephyr
    • COOLDOWN: 12/11/10/9/8 seconds ⇒ 12 seconds at all ranks

Patch Notes 4.13

Janna's passive range has been increased, and Q now starts counting down the cooldown as it charges
"Some small buffs for Janna, given she's still very strong as a disengage support champion."

  • Tailwind.jpg Passive - Tailwind
    • RANGE: 800 ⇒ 1000
  • HowlingGale.jpg Q - Howling Gale
    • "NEW" HURRAY FOR HURRICANES: Cooldown now begins when the Howling Gale begins casting, rather than when it releases
    • KNOCKUP DURATION: 0.5 - 1 second ⇒ 0.5 - 1.25 seconds

Patch Notes 4.1

Summary: Monsoon now channels immediately on activation and the channel duration has been reduced. Additionally, we’re increasing Monsoon’s heal per second and total heal amount.
Since we removed a lot of Janna’s invisible power, we can now buff up some of the cooler parts of her kit. Since Monsoon is one of Janna’s big moments in the spotlight, we decided to throw caution to the wind and buff her up with more healing potential and immediate gains.

  • Monsoon.jpg R - Monsoon
    • Now begins channeling immediately upon activation (from an initial 0.25 second cast time)
    • Total channel duration reduced to 3 seconds (from 4 seconds)
    • Heal per second increased to 100/150/200 (+0.6 ability power) (from 70/110/150 (+0.35 ability power)
    • Total heal amount increased to 300/450/600 (+1.8 ability power) (from 280/440/600 (+1.4 ability power))

Patch Notes 3.15

"Given our recent support changes, Janna could use a mana cost decrease like the other ult cost reductions we've made. We're still keeping an eye on this weather lady, so stay tuned for more change."

  • R - Monsoon
    • Mana cost reduced to 100 at all ranks (from 100/150/200)

Patch Notes 3.14

Summary: We're removing Janna's global passive and making it a local effect while increasing the movement speed bonus. We've also reduced the overall damage of Howling Gale, but it will scale more with ability power the longer it is charged. The active and passive movement speed affecting portions of Zephyr now also scale with ability power. The ability power ratio of Eye of the Storm's shield has been reduced, but it now has the added benefit of providing additional attack damage based on Janna's AP.
Context: We've been saying for a while that we wanted to hit global passives that provide hidden power, and we're using this opportunity to tweak Janna's Tailwind. As for her Tornados, the additional ability power scaling per second means that Janna will need to fully charge her Howling Gale in order to do high damage at end game.

  • Passive - Tailwind
    • Tailwind is now local instead of global (800 range)
    • Tailwind movement speed buff increased to 5% (from 3%)
  • Q - Howling Gale
    • Now gains +0.1 Ability Power ratio per second that Howling Gale is charged before release
    • Ability Power ratio reduced to 0.35 (from 0.75)
    • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (from 25 / 30 / 40 / 50 / 60)
  • W – Zephyr
    • Passive self-movement speed buff now scales at +1% per 50 Ability Power (0.02 AP ratio)
    • Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 4 / 7 / 10 / 13 / 16%)
    • Slow debuff now scales at +3% per 50 Ability Power (capped at 80% total)
    • Base slow reduced to 24 / 28 / 32 / 36 / 40% (from 24 / 30 / 36 / 42 / 48%)
    • Ability Power ratio reduced to 0.5 (from 0.6)
  • E - Eye of the Storm
    • Attack Damage buff of the shield now scales at +1 Attack Damage per 10 Ability Power (0.1 AP ratio)
    • Ability Power ratio reduced to 0.7 (from 0.9)

Patch Notes 3.09

  • Monsoon
    • Fixed a bug where the buff icon countdown didn't properly match the 4-second channeling time

Patch Notes 3.04

  • Howling Gale
    • Fixed a bug where the knockup duration was not increasing based on charge time
    • Knockup duration when fully charged increased to 1 second from 0.75 seconds

Patch Notes 3.03

  • Monsoon
    • Mana cost reduced to 100 / 150 / 200 from 150 / 225 / 300

Patch Notes 3.02


  • Janna
    's basic attack should now feel more responsive

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.144

  • Zephyr
    • Ability power ratio reduced to 0.6 from 0.8
    • Bug fixed where Janna would sometimes retain the passive bonuses while Zephyr was on cooldown

Patch Notes 1.0.0.142

  • Zephyr
    • Passive movement speed reduced at earlier ranks to 4 / 7 / 10 / 13 / 16% from 8 / 10 / 12 / 14 / 16%
    • Slow duration reduced to 3 seconds from 4 seconds
  • Monsoon cooldown increased at earlier ranks to 150 / 135 / 120 seconds from 120 seconds at all levels

Patch Notes 1.0.0.138

  • Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
  • Monsoon
    • Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350
    • Knock back distance reduced to 875 from 1000

Patch Notes 1.0.0.136

  • Eye of the Storm attack damage bonus is now lost if the shield breaks

Patch Notes 1.0.0.122

  • New models and textures for Janna and Tempest Janna
  • All new animations for her and her skins

Patch Notes 1.0.0.120

  • Tailwind now deactivates while dead

Patch Notes 1.0.0.112

  • Monsoon no longer slows enemies who re-enter the storm

Patch Notes 1.0.0.106

  • Tailwind will now persist for her allies while Janna is dead
  • Eye of the Storm duration reduced to 5 seconds from 10
  • Monsoon
    • Heal per second reduced to 70 / 110 / 150 / from 90 / 130 / 170
    • Slow reduced to 30% from 40%

Patch Notes 1.0.0.94b

  • Howling Gale cooldown modified to 14 / 13 / 12 / 11 / 10 seconds from 10 at all levels

Patch Notes 1.0.0.94

  • Howling Gale knock-up time reduced by 33%
  • Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed

Patch Notes 1.0.0.87

  • Howling Gale mana cost increased to 90 / 105 / 120 / 135 / 150 from 80 / 95 / 110 / 125 / 140
  • Eye of the Storm mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100
  • Zephyr
    • Reworded the tooltip to indicate that Janna loses the passive boost while it is on cooldown
    • Fixed a bug where ranking up Zephyr only gives the additional movement speed after Janna has refreshed the buff

Patch Notes 1.0.0.86

  • Base damage increased to 49 form 46
  • Fixed a bug with Howling Gale that was causing inconsistent damage
  • Decreased the collision width of Howling Gale
  • Eye of the Storm
    • Ability power ratio increased to 0.9 from 0.8
    • Base shield amount decreased to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300
    • Damage buff changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48

Patch Notes 1.0.0.83

  • Howling Gale no longer tosses H-28G Evolution Turrets into the air

Patch Notes 1.0.0.82

  • Base mana per level reduced to 64 from 78
  • Base armor increased to 9 from 7.4
  • Howling gale
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
    • Cooldown reduced to 10 seconds from 11 at all levels
    • Damage per second scaling incresaed to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40
  • Eye of the Storm
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130
    • Duration reduced to 10.5 seconds from 12
    • Cooldown reduced to 10.5 seconds from 12
    • Now grants a new attack damage buff, "Cyclone Strike" which persists through the shield breaking
  • Zephyr active cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9
  • Monsoon now slows enemy units from 40% that re-enter the storm after being pushed out

Patch Notes 1.0.0.79

  • Fixed a bug where Eye of the Storm was not adding Janna's correct AP ratio

Patch Notes 1.0.0.70

  • Eye Of The Storm is now instant cast

Patch Notes 1.0.0.63

  • Monsoon
    • Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
    • Duration reduced to 4 seconds from 6
    • Heal per tick increased to 90 / 150 / 210 from 60 / 100 / 140
    • Ability Power Ratio increased to 0.35 from 0.25
  • Howling Gale
    • Mana Cost reduced to 80 / 100 / 120 / 140 / 160 from 110 / 130 / 150 / 170 / 190
    • Cooldown reduced to 11 from 12
  • Zephyr Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10

Patch Notes 1.0.0.52

  • Eye of the Storm
    • Mana Cost reduced from 70 / 90 / 110 / 130 / 150 to 70 / 85 / 100 / 115 / 130
  • Adjusted the selection radius to match her size

Patch Notes 0.9.25.24

  • Changed name from "The Avatar of Air" to "The Storm's Fury"
  • Zephyr
    • Increased cast speed
    • Now properly labeled as a slowing spell

Patch Notes 0.9.25.21

  • Added missing health regen per level
  • Added missing mana regen per level
  • Rearranged spell keys
  • Howling Gale
    • Increased ability power ratio from 0.65 to 0.75
    • Reduced maximum charge duration from 4 seconds to 3
    • Increased damage per second from 15 / 20 / 25 / 30 / 35 to 20 / 25 / 30 / 35 / 40
    • Increased base damage from 50 / 70 / 90 / 110 / 130 to 60 / 85 / 110 / 135 / 160
  • Eye of the Storm
    • Reduced ability power ratio from 1.0 to 0.8
    • Increased duration from 8 seconds to 12
  • Zephyr ability power ratio reduced from 1.0 to 0.8

Other Contents

Gallery

  • Classic Janna
  • Tempest Janna (Legacy)
  • Hextech Janna
  • Frost Queen Janna
  • Victorious Janna (Special)
  • Forecast Janna
  • Fnatic Janna (Limited)
  • Star Guardian Janna

  • Classic Janna
  • Tempest Janna
  • Hextech Janna

  • Classic Janna
  • Tempest Janna
  • Hextech Janna


Champions List

Aatrox

Ahri

Akali

Alistar

Amumu

Anivia

Annie

Ashe

Aurelion Sol

Azir

Bard

Blitzcrank

Brand

Braum

Caitlyn

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Diana

Dr. Mundo

Draven

Ekko

Elise

Evelynn

Ezreal

Fiddlesticks

Fiora

Fizz

Galio

Gangplank

Garen

Gnar

Gragas

Graves

Hecarim

Heimerdinger

Illaoi

Irelia

Ivern

Janna

Jarvan IV

Jax

Jayce

Jhin

Jinx

Kalista

Karma

Karthus

Kassadin

Katarina

Kayle

Kayn

Kennen

Kha'Zix

Kindred

Kled

Kog'Maw

LeBlanc

Lee Sin

Leona

Lissandra

Lucian

Lulu

Lux

Malphite

Malzahar

Maokai

Master Yi

Miss Fortune

Mordekaiser

Morgana

Nami

Nasus

Nautilus

Nidalee

Nocturne

Nunu

Olaf

Orianna

Ornn

Pantheon

Poppy

Quinn

Rakan

Rammus

Rek'Sai

Renekton

Rengar

Riven

Rumble

Ryze

Sejuani

Shaco

Shen

Shyvana

Singed

Sion

Sivir

Skarner

Sona

Soraka

Swain

Syndra

Tahm Kench

Taliyah

Talon

Taric

Teemo

Thresh

Tristana

Trundle

Tryndamere

Twisted Fate

Twitch

Udyr

Urgot

Varus

Vayne

Veigar

Vel'Koz

Vi

Viktor

Vladimir

Volibear

Warwick

Wukong

Xayah

Xerath

Xin Zhao

Yasuo

Yorick

Zac

Zed

Ziggs

Zilean

Zyra