Jarvan IV

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Jarvan IV
General Information
TitleThe Exemplar of Demacia
Real NameJarvan Lightshield IV
Release DateMarch 1st, 2011
Cost4800 BE 880 RP

570 (+ 90)

HP Regen
8 (+ 0.7)

300 (+ 40)

Mana Regen
6.5 (+ 0.45)


Attack Dmg
64 (+ 3.4)

Attack Spd
0.658 (+ 2.5%)


34 (+ 3.6)

Magic Resist
32.1 (+ 1.25)


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Prince Jarvan IV comes from a lineage of kings, and is favored to lead Demacia in the next era. Raised to be the paragon of Demacia’s greatest virtues, Jarvan IV often struggles with the heavy expectations placed upon him. On the battlefield, he inspires his troops with his fearsome courage and selfless determination, revealing his true strength as a leader of men.

Though the Demacian ruler is chosen by a high council from a selection of worthy candidates, the last three kings were descendants of the same line. As King Jarvan III’s only child, Jarvan IV was groomed since birth to continue that tradition. His family’s intentions were reflected in all aspects of his life, from his courtly duties to his name. Educated by the finest historical scholars and tutored in the ways of ruling a kingdom, Jarvan IV also studied the techniques of war.

During Jarvan’s combat training, he was often paired against a young warrior named GarenSquare.png Garen, who was preparing to serve as the next ruler’s Crownguard. Jarvan admired Garen’s sheer fortitude, and Garen, the prince’s quick thinking. The two were soon inseparable.

When Jarvan IV came of age, his father bestowed upon him the honor of serving as a general in the Demacian army. Though Jarvan IV had studied the theories and tactics of warfare, and could win a duel against his swordmaster, he had never stood on the front lines of a battle, much less taken a life.

Determined to prove his worth through victories in battle, Jarvan IV led his troops against bands of Winter’s Claw reavers, warring tribes, and even a coven of rogue mages. Though he commanded his troops to great success, Jarvan was always flanked on all sides by guards sworn to protect him, and felt that his impact as a fighter was often stifled.

When Noxian warbands raided the farmlands near Demacia’s border, Jarvan IV led his troops to defend the nation. He and his men rode for days in the wake of the Noxians. To Jarvan’s horror, the atrocities were far worse than he had anticipated. The Noxians had razed entire townships and slaughtered hundreds of Demacians, with only a handful of injured survivors left to tell the tale.

His officers advised the prince to withdraw and send for reinforcements. But Jarvan was shaken by the faces of the dead, and he could not turn his back on survivors in need. He would protect the wounded while ensuring the enemy forces did not escape without a fight. Besides, he reasoned, a secondary force of Demacian soldiers could not possibly arrive in time to face the Noxians. He was convinced that he had to act now.

Jarvan split his troops, ordering some to remain and care for the injured civilians, while he led the remaining soldiers onward. They ambushed the Noxians during the night, but in the chaos of battle, Jarvan was separated from his guards. He fought fiercely and slew many enemies, but was ultimately overwhelmed. The Noxians took Jarvan IV prisoner, to be paraded through the Immortal Bastion in chains upon reaching Noxus.

As Jarvan was dragged further from Demacia during his weeks of captivity, he was ashamed that the rashness of his decision to pursue the Noxians had led to needless Demacian deaths. Crushed by the loss, he came to believe he no longer deserved to live in Demacia, let alone inherit its throne.

One moonless night, Garen and an intrepid band of soldiers known as the Dauntless Vanguard attacked the Noxian encampment. Though the Demacian warriors could not reach Jarvan, he used the distraction to fight his captors and escape. As he ran, a Noxian soldier shot an arrow into Jarvan’s side, but the young prince persevered and fled into the wilderness.

Jarvan sprinted until he collapsed, hiding in the hollow of a fallen tree and bandaging his wound as best as he could. He lay for days drifting in and out of consciousness, knowing his death must be near. Unsure if he was awake or dreaming, Jarvan would later recall a purple-skinned woman with eyes of fire who carried him to a remote Demacian village. There, he rested under the care of local healers, who treated him with medicinal herbs as they nursed him back to health.

As Jarvan regained his strength, he found solace in the small settlement nestled in the wild hills of outer Demacia. For the first time in his life, he was free from the pressures and demands of his royal duties. He felt at peace in the village that had welcomed him so openly, though he was a stranger. Jarvan also learned that his strange, purple-skinned savior was a fellow newcomer known as ShyvanaSquare.png Shyvana.

The serenity of village life was disrupted when a monstrous dragon terrorized the nearby communities, burning buildings to cinders and farmlands to ash. Jarvan knew the settlement would not survive a dragon attack, so he led the villagers to a nearby stronghold - Castle Wrenwall.

That night, Jarvan caught Shyvana leaving the compound. She confessed that she was half-dragon, and that the ruinous creature plaguing them was her own mother, Yvva, who resented Shyvana as a blemish on her bloodline. The monster would not stop until Shyvana was dead. Like all Demacians, Jarvan had been raised to distrust the magical beings of the world - but he saw Shyvana’s goodness and strength, and was determined to repay his life-debt to her. Only together could they take down such a fearsome enemy.

With the dragon’s return an ever-present threat, Jarvan trained the Demacian villagers to fight alongside the soldiers of Castle Wrenwall. He chose the ancient petricite ruins to the west as the scene of their battle. The structure had once been a high temple built during the cataclysmic upheaval of the Rune Wars, but now the magic-nullifying stones would serve as their best defense against the dragon. He even tipped their arrows with sharpened petricite, knowing that only by drawing all their efforts together did they have a chance of killing such a mighty beast.

Jarvan and the soldiers hid themselves nearby, while Shyvana stood in the center of the ruined courtyard. Jarvan watched in awe as she transformed into a dragon, roaring plumes of fire into the sky as an open challenge to her mother. Though the villagers backed away in fear, Jarvan steadied their courage, reminding them that Shyvana would help destroy their enemy.

Soon enough, an even more fearsome silhouette blackened the sun, and Yvva, the great dragon, was upon them. On Jarvan’s command, the soldiers loosed dozens of petricite arrows into the dragon’s back, weakening her powers with every strike. The dragon reared up in pain and exhaled streams of flame. Soldiers were charred in their armor, but still more arrows flew and the close confines of the nullifying ruins anchored her to the earth.

Jarvan stood in awe as Shyvana and her mother collided with earthshaking force. The colossal beasts battled in a furious blur until Jarvan could hardly tell them apart, and he held his archers back in fear that he would wound his friend. He despaired as Shyvana collapsed back into her human form with blood streaming from her neck. But she looked her mother in the eyes and, with flaming claws, tore the steaming heart from her breast.

With the threat vanquished, Jarvan IV finally felt worthy of returning home. He had come to understand that true Demacian values were not simply about victory, but about standing together as one, no matter their differences. To reward Shyvana’s bravery, he promised that she would always have a home in his kingdom. But they both knew Demacia as a kingdom remained deeply suspicious of magic, and Shyvana vowed not to reveal her dual nature as she fought at Jarvan’s side. Together they traveled to the capital with the skull of the dragon Yvva in tow.

Though many were thrilled to see their prince return safely, others questioned Jarvan’s judgment in recruiting Shyvana into his guard, and suspicions grew as to why he had not gone to the capital immediately after escaping the Noxians. No matter what King Jarvan III himself thought, outwardly he welcomed his son back into the court. As Jarvan IV resumed his royal duties, he swore to uphold Demacian ideals by building a nation that valued each one of its citizens, uniting them together against whatever threats they faced.

Words may make a ruler, but only actions make history.

- JarvanIVSquare.png Jarvan IV


General Miesar slid an ivory cone across the map. Jarvan wondered at the simplicity of the white piece. No head, no features denoting a face. Just a simple rounded shape, neutral and plain, with no resemblance to the hundred Demacian soldiers it represented.

“If we lead our knights south now, we can attack the argoth head-on before they reach Evenmoor,” said General Ibell, a stout woman with commanding eyes.

“The argoth are fiercest in swarms,” said General Miesar as he paced the length of the tent. “They rely on overwhelming numbers to defeat direct attacks. If we cannot divide them, they will slaughter us long before we reach their queen.”

Jarvan strode to the edge of their tent, parting the fabric and gazing out across the valley. He might have enjoyed the view – morning light made the verdant landscape sparkle with dew, and the village of Evenmoor looked peaceful from a distance. But an ominous gray shape swelled on the the horizon as the horde thundered in the distance.

The argoth were not enormous creatures; fighting one alone would be easy enough, but in large numbers, they were subject to the dominating will of a queen, able to move and fight as one vicious unit. This swarm was bigger than any Jarvan had seen before.

Miesar wiped sweat from his brow. “They’ll be here by this evening?”

“Sooner,” said Ibell. “We have an hour, maybe two if we’re lucky, until the argoth overwhelm Evenmoor.”

Jarvan turned back to the map. Ten ebony cones representing the argoth stood at the outer edges of Evenmoor, overshadowing the single Demacian cone. The queen was marked by a smaller figurine of red jasper, right in the heart of the ebony mass.

“Any charge would need to fight through hundreds of argoth to get near her,” said Jarvan, gesturing to the red stone. “What do you propose?”

Miesar halted his pacing. “I’m afraid you won’t like this, my lord, but we could retreat. Surrender Evenmoor. Return on the morrow with forces strong enough to cut through the horde and slay the queen.”

“Leave Evenmoor to the argoth?” asked Ibell. “That’s a death sentence for these people. They will be overrun in a matter of hours.”

Jarvan stared at the ebony and ivory until they merged in his mind’s eye. All he saw was the red queen stone.

Ibell raised her eyebrows. “You see something?”

“A desperate plan,” Jarvan replied, “but it is all we have. We conceal our fiercest fighters within Evenmoor and lay an ambush. With such a small band they won’t anticipate our attack. Then, when the queen is within reach, we strike hard and fast. With her death, the swarm’s unity will be broken.”

“Into the center of the argoth, my lord?” Miesar said. “That, too, may be a death sentence.”

“But we give Evenmoor a chance of surviving the attack,” said Ibell.

“No plan is without risk,” Jarvan said. “I will lead only those willing to join me, and will not engage until our hope of victory is greatest. We bide our time until the eye of the maelstrom is upon us, and then strike from within. With the queen dead, it will be a simple matter to fight our way out.”

Ibell slid a single ivory cone to the village on the map, then moved the circle of ebony pieces forward until they overlapped Evenmoor entirely. The jasper queen stood at its center. With a flick of her finger, she tipped the red stone over. That done, she slid two more white cones to join the fight.

“This is our plan,” said Jarvan. “Ibell and Miesar, you and your troops will lead the second wave.”

“Aye,” said Miesar.

“And you, my lord?” Ibell asked. “Where will you be?”

“I have a queen to kill,” Jarvan replied.


Martial Cadence.png Martial Cadence [Passive]
Cooldown: 6 s (per target)

Innate: Jarvan IV's initial basic attack on a target deals [+8% target's current] (min 20) bonus physical damage. This effect cannot occur again on the same target for a short duration.
Dragon Strike.png Dragon Strike [Q]
Cost: 45 / 50 / 55 / 60 / 65 Mana Cooldown: 10 / 9 / 8 / 7 / 6 s Range: 770

Active: Extends Jarvan IV's lance dealing physical damage and lowering the Armor of enemies hit for 3 seconds.

If the lance contacts Demacian Standard.png Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even when immobilized.

Physical Damage: 80 / 120 / 160 / 200 / 240 (+120% bonus)
Armor Reduction: 10 / 14 / 18 / 22 / 26%
Golden Aegis.png Golden Aegis [W]
Cost: 30 Mana Cooldown: 12 seconds Area of Effect: 625

Active: Grants a shield that absorbs [+1.5% Jarvan's max] damage for each nearby enemy champion for 5 seconds, and slows surrounding enemies for 2 seconds. Slow: 15 / 20 / 25 / 30 / 35%
Demacian Standard.png Demacian Standard [E]
Cost: 55 Mana Cooldown: 12 seconds Range: 860 Area of Effect: 75 | 600

Passive: Gains Attack Speed.
Active: Throws a Demacian Standard to a nearby area dealing magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions Demacian Standard's passive Attack Speed.
Passive Attack Speed: 20 / 22.5 / 25 / 27.5 / 30%
Magic Damage: 80 / 120 / 160 / 200 / 240 (+80%)
Cataclysm.png Cataclysm [R]
Cost: 100 / 125 / 150 Mana Cooldown: 120 / 105 / 90 s Range: 650 Area of Effect: 325

Active: Heroically leaps to an enemy Champion dealing physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.

Activate again to collapse the terrain.

Physical Damage: 200 / 325 / 450 (+150% bonus)

Patch History

Patch 9.9

Base health, mana, and mana regen decreased. W bonus shield for each enemy champion hit decreased and flattened at all ranks. E cooldown increased.

Cleaning up some base stats and hitting Jarvan IV's fallback Q > W max build so it's less effective.

Base Stats

HEALTH : [571.2] 570
MANA : [302.3] 300
MANA REGEN : [6.756] 6.5

Golden Aegis.png W - Golden Aegis

BONUS SHIELD : [2.0/2.25/2.5/2.75/3.0%]
1.5% Jarvan IV's maximum health per enemy champion hit

Demacian Standard.png E - Demacian Standard

COOLDOWN : [11] 12 seconds

Patch 9.2
E attack speed increased.

Buffing Jarvan's clear speed as well as the unique aura he provides his team.

Demacian Standard.png E - Demacian Standard

BONUS ATTACK SPEED : [15/17.5/20/22.5/25%]
20/22.5/25/27.5/30% (reminder: Jarvan has this bonus at all times and gains it a second time while near his flag)

Passive cooldown decreased.

Jarvan IV has been pretty absent from the meta for the past year and needs a bit more power for players who want to flex him into top lane or jungle. Passive procs enable a faster clear and also encourage an aggressive trading pattern if played in the top lane.

Martial Cadence.png Passive - Martial Cadence

NEW Martial Cadence now has a visual effect indicating its per target cooldown
PER TARGET COOLDOWN : [10/8/6 at levels 1/7/13]
6 at all levels
BUGFIX : Tiamat passive will now consistently work when hitting a target with Martial Cadence

Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.

Martial Cadence.png Passive - Martial Cadence

MINIMUM DAMAGE Now does a minimum of 20 damage

Demacian Standard.png E - Demacian Standard

COOLDOWN : [13/12.5/12/11.5/11] 11 seconds
BASE DAMAGE : [60/105/150/195/240]

Base armor decreased.

We'd like Jarvan to have clearer weaknesses for his opponents to take advantage of. Dropping his base durability (especially against jungle monsters) should give early duelists a better shot at fighting him.

Base stats

BASE ARMOR : [38] 34

Passive and Q damage decreased.

Electrocute's high burst damage means Jarvan is laying down serious gank kill threat, so we're taking away some of his base damage to compensate.

Martial Cadence.png Passive - Martial Cadence

PERCENT HEALTH DAMAGE : [10%] 8% target's current health

Dragon Strike.png Q - Dragon Strike

DAMAGE : [80/125/170/215/260]


BASE ARMOR : [29] 38

Dragon Strike.png Q - Dragon Strike

BASE DAMAGE : [70/115/160/205/250]

W base shield and shield per enemy champion decreased.

At present, the Prince of Demacia is dunking enemy backlines and tanking everything the enemy team throws at him in the process. We're toning down his durability so diving the squishies is more of a daunting task.

Golden Aegis.png W - Golden Aegis

BASE SHIELD : [65/90/115/140/165]
BONUS SHIELD PER CHAMPION : [2/2.5/3/3.5/4%]
2/2.25/2.5/2.75/3% Jarvan’s maximum health

W base shield higher at earlier ranks, slightly lower at rank 5. W bonus shield per enemy hit now based on Jarvan IV's maximum health.

Jarvan likes to start fights, continue fights, and finish fights, diving deep into the enemy team and staying there until the fight ends. For a champion with such an in-your-face playstyle, Jarvan feels surprisingly awkward to build tanky on. We want to make building for durability feel a bit better for the Exemplar of Demacia, so we’re giving his Golden Aegis shield scaling that feels more in line with the fantasy of “giant dude who plants a flag in the enemy and claims that territory for his team”.

Golden Aegis.png W - Golden Aegis

BASE SHIELD : [50/80/110/140/170] 65/90/115/140/165
BONUS SHIELD : [20/40/60/80/100 per enemy champion hit] 2/2.5/3/3.5/4% of Jarvan IV's maximum health per enemy champion hit

E attack speed up.

Jarvan's having trouble finishing his first jungle clears with enough health to hit the ground running. This is rough for a champion built for early ganking: Jarvan’s E+Q “flag-n-drag” combo is a powerful initiation tool, but drops him squarely in range of enemy retaliation.

We’re speeding up Jarvan’s clear time so he can exit the jungle with more reasonable amounts of health - after all, dead monsters don’t hit back. This gives Jarvan better opportunities to gank for his team without having to catch his breath first.

Demacian Standard.png E - Demacian Standard

PASSIVE ATTACK SPEED : [10/13/16/19/22%] 15/17.5/20/22.5/25%
ACTIVE ATTACK SPEED AURA : [10/13/16/19/22%] 15/17.5/20/22.5/25%

Increased W teamfight value.

For somebody who wants to lock as many opponents as possible into a caged deathmatch, Jarvan lacks the tankiness to survive in the fray he creates. We’re heightening Golden Aegis’ deep-behind-enemy-lines power to make sure that when Jarvan’s helping, he’s actually helping.

Golden Aegis.png W - Golden Aegis

BASE SHIELD : [50/90/130/170/210] 50/80/110/140/170
BONUS SHIELD PER ENEMY CHAMPION : [20/30/40/50/60] 20/40/60/80/100
RADIUS : [500] 600

W cooldown decreased. R costs less and deals area-of-effect damage

At the height of his power, Jarvan excelled at everything. He could snowball games early, and yet scale hard into the late game. He brought burst damage, initiation, peel, tankiness… you get the point. We’re in no hurry to return players to the terror of his glory days, but right now Jarvan players don’t really feel good about doing, well, anything. We’re sharpening Jarvan’s identity as a top-notch teamfighter by giving him the tools to perform better when more enemies are around. Jarvan won’t feel much different in 1-on-1 situations, but he’ll feel more impactful when he wades into the thick of things, fighting harder for Demacia the more enemies - or allies - are around.

Golden Aegis.png W - Golden Aegis

COOLDOWN : [20/18/16/14/12 seconds] 12 seconds at all ranks

Cataclysm.png R - Cataclysm

COST : [100/125/150 mana] 100 mana
YOU'RE STUCK IN HERE WITH ME : Now deals damage to all targets trapped inside the Cataclysm

Base armor up very slightly.

Oh, Jarvan. Prince of the Jungle, King of Dunkshire, fourth of his name; once proud to call the early-game his stomping ground, our last round of nerfs removed the armor aura on Demacian Standard, and J4’s jungle presence disappeared with it. We sent him off with a little more base armor for his troubles, but it’s clear that it wasn’t enough to keep up with the Rek’Sai’s, Gragases and other top-tiers crowding out his spot.

That said, we’re not looking to dust of his throne exactly; J4’s deadly combination of early gank pressure and late-game initiation have made him a general power-pick whenever he’s deemed viable, often centralizing play around who is or isn’t good enough to compete with the Prince. Keeping that in mind, we saw an opportunity with the buffs to Warrior Enchant for a slight nudge to keep Jarvan from getting too down on himself. We’ll spare you the months of spreadsheets that went into the exact calculations, but in the end we settled on 2 armor.


BASE ARMOR : [27] 29

E's cooldown lowered.

"Though still fresh in the minds of players as a dominant pick in professional play, Jarmander's been in a bit of a slump. While not in the worst shape, the last changes we made to him took him from being an ‘all-around good pick', providing tons of agnostic utility to any team composition, to being focused into more of a diver - one that's at home flagging-and-dragging his way into the backline and dunking on priority targets. While an even lower cooldown may have let him dive even better by have two flags up at once, giving him enough power to be another generalist pick would've been a Double Standard."
  • Demacian Standard.png E - Demacian Standard
    • COOLDOWN : 13 seconds at all ranks 13/12.5/12/11.5/11 seconds
    • STANDARD DEVIATION : Demacian Standard no longer confuses the pathing of jungle monsters

Jarvan's flag no longer gives him passive armor. His base armor has been slightly increased to compensate, but this is definitely a nerf to Jarvan's mid-late game survivability.

With the dust settled around the preseason changes, Jarvan's proven himself to be true royalty, standing head and shoulders above the competition on his jungle throne (to be fair, Fiddlesticks doesn't like to sit down owing to bad knees). Unlike his other Warrior-enchant-toting brethren, J4's incredible gank pressure, clear speed and safety make him a threat throughout the game with no real weaknesses for opponents to exploit. Instead of hitting J4's damage, chipping away at his resiliency should punish him for failed ganks without taking too much dunk out of his princely ways.
  • General
    • BASE ARMOR : 24 27
  • Dragon Strike.png Q - Dragon Strike
    • ALL IN THE WRIST : Fixed a bug where enemies would occasionally get knocked up when they walked into Jarvan IV after his dash completed
  • Demacian Standard.png E - Demacian Standard
    • [REMOVED] WHY WOULD A FLAG GIVE ARMOR : Demacian Standard no longer grants passive armor to Jarvan IV

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:
    • Base, Commando, Darkforge, Dragonslayer


"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean


  • Cataclysm.png R - Cataclysm
    • [NEW] ARE YOU CALLING ME FAT : Fixed a bug where Jarvan would sometimes fail to do damage if he was killed quickly after landing from Cataclysm. Note: Jarvan still won't deal damage if he's killed mid-air, but if he's able to land and create the wall, he should always deal damage.

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.15 (Twisted Treeline & Domintion)

"Jarvan has great base stats and gets to build a ton of damage items while still remaining fairly tanky. We don't want to take away his utility, so we're focusing on his damage potential instead."
  • MartialCadence.jpg Passive - Martial Cadence
    • COOLDOWN 10/8/6 seconds ⇒ 10/9/8 seconds
  • Dragon Strike.png Q - Dragon Strike
    • ARMOR SHRED 10/14/18/22/26% ⇒ 10/12/14/16/18%

Martial Cadence now deals more damage, but the cooldown starts out higher and scales down over time. Golden Aegis costs less mana and is a flat cost across all ranks.

"In the foreword of patch v4.6 we spoke about the challenges of creating a healthy top lane, and one option we're pursuing is to make teamplay-oriented champions more competitive in the current landscape. Specifically for Jarvan IV: even if he's behind he can still provide a lot of value via Cataclysm, and this gives him more incentive to help out in fights rather than farming minions in isolation. These changes are to give him that extra bump he needs in the early game to keep up."

  • MartialCadence.jpg Passive - Martial Cadence
    • DAMAGE: 6/8/10% (at levels 1/7/13) ⇒ 10% at all levels
    • SAME-TARGET COOLDOWN: 6 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)
  • GoldenAegis.jpg W - Golden Aegis
    • COST: 45/50/55/60/65 mana ⇒ 30 mana at all ranks

"Cataclysm should now be more reliable for Jarvan IV to land."

  • Cataclysm.jpg R - Cataclysm
    • UTILITY: The walled area is now centered between Jarvan and his target.


  • MartialCadence.jpg Passive – Martial Cadence
    • Fixed a bug where Martial Cadence would sometimes trigger on towers

Context: This change forces Jarvan to be more accurate with his Demacian Standard / Dragon Strike combo while giving opponents some breathing room when trying to dodge it.

  • Dragon Strike / Demacian Standard
    • Jarvan's knockup collision radius reduced to 180 from 260


  • Demacian Standard
    • Vision radius of the Standard reduced to 700 from 850

Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.

  • Golden Aegis
    • Shield amount per nearby enemy champion increased to 20 / 30 / 40 / 50 / 60 from 20 / 25 / 30 / 35 / 40
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 65
  • Demacian Standard
    • Active no longer grants bonus Armor


  • Martial Cadence
    • Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters


  • Base Movement Speed increased by 25.


  • Demacian Standard
    • When targeting a location outside of Demacian Standard's range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location


  • Updated tooltips


  • Fixed a bug with Commando and Dragon Slayer skins that caused the game to hitch when first using Demacian Standard


  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died


  • Mana per level increased to 40 from 30
  • Golden Aegis mana cost reduced to 65 from 75
  • Demacian Standard mana cost reduced to 55 from 60


  • Martial Cadence (Passive)
    • Damage changed to physical from magic
    • Damage changed to 6 / 8 / 10% (at levels 1 / 7 / 13) of the target's current health from 8%
    • No longer procs spell effects such as Rylai's or Spell Vamp
  • Increased the hitbox size of Demacian Standard when targeted by Dragon Strike


  • Added a targeting ring to Cataclysm
  • Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
  • Fixed an issue where certain skins had inconsistent model sizes


  • Cataclysm
    • Jarvan will no longer follow the target while he is in the air during Cataclysm
    • Will now create the ring of terrain regardless of whether the enemy can be targeted or not
    • Will now be slightly more likely to push turrets that the ring lands on into the center rather than out
    • Fixed a bug where it could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
  • Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor


  • Demacian Standard
    • Cooldown reduced to 13 seconds from 12
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260
  • Dragon Strike damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270


  • Demacian Standard
    • Armor reduced to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26
    • Attack speed reduced to 10 / 13 / 16 / 19 / 22% form 10 / 14 / 18 / 22 / 26%
  • Martial Cadence damage reduced to 8% from 10%


  • Dragon Strike
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5
    • Mana cost increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60
  • Golden Aegis shield strength reduced to 50 / 90 / 130 / 170 / 210 from 50 / 100 / 150 / 200 / 250
  • Cataclysm damage reduced to 200 / 325 / 450 from 200 / 350 / 500
  • Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast


  • Golden Aegis' PVP.net description no longer states it triggers automatically

JarvanIVSquare.png Jarvan IV released


  • 2015

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