Kennen

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Kennen
KennenSquare.png
General Information
TitleThe Heart of the Tempest
PronounHe/Him
Release DateApril 8th, 2010
Cost4800 BE 880 RP
PrimaryMage
SecondaryMarksman
Statistics

HP
541 (+ 84)

HPR
5.5 (+ 0.65)

EP
200 (+ 0)

EPR
50 (+ 0)

MS
335

AD
48 (+ 3.75)

AS
0.625 (+ 3.4%)

RNG
550

AR
29 (+ 3.75)

MR
30 (+ 0.5)

Kennen is a champion in League of Legends.

Lore[edit]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
The longest-standing member of the ancient Kinkou Order, the yordle Kennen is the first and only Heart of the Tempest. For centuries, he has used diplomacy—and force—to maintain the sacred balance in his adopted home of Ionia. Lightning fast and bearing the wisdom of a long and storied life, Kennen works with the Eye of Twilight, Shen, to protect the fragile harmony of the First Lands with a whirling storm of shuriken and devastating electrical energy.

A riotous domain of constant transformation, Bandle City was no place for a yordle like Kennen. Searching for harmony and balance, he ventured out from the spirit realm millennia ago. He explored the material realm with boundless curiosity, traveling great distances in a heartbeat. But he was drawn in particular to Ionia.

In the First Lands, he witnessed ancient wars that none now remember, and a land struggling to rebuild afterward. Kennen grew fascinated by a people seeking balance for themselves and their home. Over time, he returned to Bandle City less and less, choosing to remain in Ionia, where yordles were respected as creatures of the spirit realm. Though he did not age as beings of the material realm did, Kennen embraced mortals, studying them for generations. He admired how, despite their fragile lives, they were diligent protectors of the sacred balance.

Even so, there were threats to the tranquility of Ionia. Malevolent entities of the spirit realm traversed the land with ill intent. Kennen battled these disturbances alone for years, enjoying the fun each challenge brought, but in the end he understood he was doing little to address why the incursions were happening: imbalance. He discovered a fledgling order whose members actively pursued balance between the realms—who, after careful observation, would judge what needed to be done to restore it.

They called themselves the Kinkou.

Kennen was intrigued by the order, led by a distant Eye of Twilight and a vindictive Fist of Shadow. He realized that the Kinkou’s leadership required another aspect. A consensus builder, one who would prevent the warlike Fist from domineering over the introspective Eye, and likewise keep the Eye’s tireless observation from paralyzing the Fist.

As a creature of both the spirit and material realms, Kennen proposed that he was uniquely suited to be an arbiter. The order accepted Kennen’s wisdom, and he became the Kinkou’s first Heart of the Tempest. As part of the new triumvirate with the Eye of Twilight and the Fist of Shadow, Kennen passed judgment on how best to preserve balance, and his affability and diplomacy kept the Kinkou in harmony.

Moreover, Kennen noticed that a rift had grown between the order and the people around them, as judgments were carried out swiftly, mysteriously, and without chance for appeal. Again, the yordle realized he could fill a need for the Kinkou. With his fantastic speed and compassion, he was the ideal representative to communicate the judgments of the order to those affected by them. He’d seen how the Kinkou distanced themselves from the people, wearing masks over their faces, and took care to remove his to connect with those he sought to protect.

Yet there was another side to Kennen, a far more serious aspect as Heart of the Tempest. Charged with Coursing the Sun, he addressed challenges to the Kinkou’s judgments, and not always with words.

For sometimes, the cost of balance was the blood of the offender—and Kennen’s shuriken and summoned maelstroms were quite capable of silencing all dissent.

There have been many threats to the Kinkou over the centuries, but none as grave as the Noxian invasion and its aftermath. When Noxus invaded the First Lands, Kennen opposed joining the resistance, even as the war threatened to tear the Kinkou apart. In their darkest hour, after a coup led by a former acolyte named Zed, the yordle guided the order while the new Eye of Twilight, Shen, struggled to lead. Kennen urged the Fist of Shadow, Mayym, to look to her daughter Akali, whom he’d trained since childhood, and see her as a successor.

But even he couldn’t find the words to stop Akali from eventually leaving the Kinkou, frustrated at the order’s failure to act against Ionia’s enemies.

Recent events have tested Kennen, a new age of disruption and violence that has thrown Ionia into chaos. Come what may, he will protect the fractured Kinkou Order, fighting alongside Shen to defend the balance of the First Lands. Do not let Kennen’s diminutive appearance fool you—for the heart of the tempest is its calmest part, but when it turns its eye upon you, its force is never more than a moment behind.

"I exist across realms, in the space between lightning’s strike and thunder’s call, the true balance within the storm."

-
Kennen

BETWEEN LIGHT AND SHADOWS

Kennen had not slowed since setting off from the Great Temple of Koeshin.

The colors of the land formed a swirling palette as he flitted over hills and cliffs, plains and plateaus. The yordle was like a speeding dot amid broad strokes painted on canvas.

As the Kinkou’s Heart of the Tempest, he had delivered the judgment of the order’s leadership thousands of times before. But this time it’s different, Kennen thought. This time it’s about the lives of my Kinkou brothers and sisters.

An urgent request had come from a branch of acolytes to the south. Their temple had been corrupted by an unknown evil spirit. They could find no way to repel it, and so they sought aid from the Kinkou triumvirate.

With Akali’s former role as Fist of Shadow currently unfilled, this “triumvirate” consisted of just two leaders: Shen—the Eye of Twilight—and Kennen. They had made a decision, and now, Kennen raced to distant Raishai, on the southern coast of Zhyun.

When Noxus invaded Ionia many seasons ago, the triumvirate ruled that the Kinkou would not be involved in the war. The Raishai acolytes had been among the order’s most faithful, supporting the edict without question.

And for that, I must save them.

Kennen followed a churning river and dashed across ample golden grassland. Bolting through the misty forests of the southern Shon-Xan mountains, he was like lightning zipping through clouds. He passed a series of ruins, including the village of Xuanain.

It wasn’t until he reached the harbor town of Evirny that Kennen came to a halt under the morning sun. Zhyun’s shore was across the strait, beyond shimmering blue waters.


Kennen boarded the first ferry just before it set sail. Its mast was a living tree grown out of the hull, branches arcing backward, massive leaves catching the sea breeze like membranes on the wings of a southern-isles wyvern.

There was a loose crowd on the ferry, with Kennen the only yordle. The humans tipped their heads to him.

Yordles were treated with respect among Ionians, even when the spirit creatures appeared in their true form, as Kennen did now—as he always did, for he had achieved a state of balance through his Kinkou training. Especially through the teachings of the first Great Master, Tagaciiry, the first Fist of Shadow.

When Kennen joined the Kinkou centuries ago, Tagaciiry had inquired what the yordle admired most about humans.

“Your stories. You have so many.” Kennen’s eyes were wide. “Your lives are short, but your stories preserve what you hold most dear. That’s why you’re better suited for safeguarding the realms than any of the undying.”

Under that clear sky and the blazing sun, Kennen had shared his thoughts on what role he could play for the Kinkou. The Great Master listened, and considered his words.

“Someday, all of you will die,” Kennen added cheerfully. “I’d like to bear your stories. The story of the Kinkou.”

Great Master Tagaciiry had smiled then. “That is a noble idea, and not a small responsibility.”

“I can begin now, by delivering our verdicts to the people.”

“Very well,” said the Great Master. “Your role shall be Coursing the Sun—to shine the light of our judgment, and be the force that mediates between that light and its shadows.”

Kennen stirred from his reverie as the dock came into view, under chalky white cliffs crowned by an emerald expanse of trees.

He waved a clawed hand at the passengers behind him, and they wished him fair winds and swift travel. He jumped off the ferry even before it slowed to dock, skipping over water and onto land.

A storm was beginning to brew. Kennen’s Kinkou robes and mask were soaking wet as he charged through pouring rain, and he went on without food or rest.

I hope I’m not too late.


Dark clouds whirled low, pierced by lightning as the yordle leader arrived.

Kennen noted twenty acolytes sitting in front of the Raishai temple. The building appeared unremarkable, solid and intact.

“Master Kennen, you’re here.” The head of the acolytes, Hayda, stood in deference, but his limbs quaked, his knees buckling under him. “You need to help us fight the baleful spirit that plagues our temple…”

The rest of the acolytes slowly rose, their eyes glassy.

Kennen was hoping that he and Shen had been wrong, but now their worst fear was confirmed. He felt a pang of sadness. They’ve been so loyal.

“There is nothing to be fought,” Kennen told Hayda, his voice soft with grief. “The temple isn’t corrupted. It’s you. All of you.”

A riot of noise broke out. Several acolytes tilted their heads, glaring.

“Corrupted?” Hayda’s eyes bored into Kennen. “We have always obeyed… Long ago, when you told us not to fight the Noxian invaders, we stood by while our people were slaughtered!” His face contorted unnaturally, as if it had melted. “And then, when our fellow Ionians in Tuula, Kashuri, and Huroi called for aid, you bade us not to heed them, and again, we obeyed! We’ve forsaken the opportunity to bring justice to Noxus!”

“You’re filled with anguish,” Kennen said, “and malevolent entities of the spirit realm are feeding on it. They’re feeding on you.”

Kennen could see what the humans could not: dark smoke emanated from them, like tentacles bursting from their bodies. They were surrounded by inky tendrils that sought to devour, creatures clawing out of the spirit realm with greater force as their prey grew more agitated—eventually, they would consume these Kinkou and wreak havoc in Raishai.

“The world is changing,” he said. “Zhyun has descended into turmoil, and you’re torn between what the Kinkou demands of you and what your hearts desire.” He paused, then said what he came to say. “I’m releasing you from the order.”

“You’re banishing us?” said an acolyte in the back row.

“You can’t preserve the balance between realms in this state.” Kennen looked at each acolyte in turn. I need to get through to them. “Leave the Kinkou now. This is the only way you can heal. Do what you will, so your dark emotions won’t destroy you.”

“You want to get rid of us now that we’re no longer useful to you. This is dishonor!” Hayda flashed his blade. The acolytes howled in unison, unaware that shadowy talons were grasping at them with voracious intent.

Kennen could feel their pain, the kind born out of the rift between two worlds of belief. The kind Akali had felt before she left. Yet, he let lightning crackle between his hands. “Don’t think to test me.”

Snarling, Hayda and several acolytes charged forward.

The small yordle waltzed between the clumsy humans, easily evading all attacks. He clicked his clawed fingers, and arcs of electricity rippled out, dropping his attackers in one ferocious burst.

They moaned as they twitched on the muddy ground. The rest stopped, uncertain about what to do. Grief, guilt, shame—the acolytes’ faces were masks of agony, the rain washing over the ichor oozing from their eyes.

Kennen flipped away, out of range, and sighed. Then he remembered something he had learned from humans.

Sometimes, to tell a story is to lie.

“Let your story be mine to tell.” He pulled down his mask. “Go now, in peace. The sinister influence will remain in Zhyun, but the Kinkou will hear you fought hard against it before you left the order, with honor.”

To fabricate truth. To preserve what you hold most dear.

The acolytes’ eyes cleared for a moment, and the dark vapor began to dissipate. No one spoke, but some nodded their understanding to the yordle. Eventually, those who could gathered their wounded.

It was always tough to watch old comrades go, but Kennen knew it was for the best. They had devoted themselves to the Kinkou, and now they were free to find a new purpose. Their mental state could regain balance, and the malevolent entities would have nothing to feed on.

The yordle watched as the former acolytes stumbled away into the gloom. The rain did not abate. The drenched humans looked small and vulnerable.

Someday, all of you will die, Kennen thought, sorrow gripping his heart.

But I will bear your story.

Abilities[edit]

Mark of the Storm.png Mark of the Storm [Passive]

Innate: Kennen's abilities add one stack of Mark of the Storm to the target for 6 seconds. If the target reaches 3 stacks, it is stunned for 1.25 seconds and Kennen gains 25 Energy.

The stun will be a diminished duration of 0.5 seconds if it occurs again within 6 seconds.

Thundering Shuriken.png Thundering Shuriken [Q]
Cost: 60 / 55 / 50 / 45 / 40 Energy Cooldown: 8 / 7 / 6 / 5 / 4 seconds Range: 950

Active: Throws a shuriken that deals magic damage to the first enemy it hits. Magic Damage: 75 / 115 / 155 / 195 / 235 (+75%)
Electrical Surge.png Electrical Surge [W]
Cost: 40 Energy Cooldown: 14 / 12 / 10 / 8 / 6 seconds Range: 725

Passive: Every 5 attacks, Kennen deals bonus magic damage and adds a Mark of the Storm.png Mark of the Storm to his target.
Active: Sends a surge of electricity through all nearby targets afflicted by Mark of the Storm.png Mark of the Storm or Slicing Maelstrom.png Slicing Maelstrom, dealing magic damage.
Passive Magic Damage: 10 / 20 / 30 / 40 / 50 (+60 / 70 / 80 / 90 / 100% bonus) (+20% bonus)
Active Magic Damage: 60 / 85 / 110 / 135 / 160 (+80%)
Lightning Rush.png Lightning Rush [E]
Cost: 100 / 95 / 90 / 85 / 80 Energy Cooldown: 10 / 9 / 8 / 7 / 6 seconds Area of Effect: 200

Active: Kennen turns into a ball of lightning for up to 2 seconds, dealing magic damage to enemies he passes through.

While a ball of lightning, Kennen gains 100% Movement Speed. Kennen is refunded 40 energy if he damages at least one enemy in this form.

Upon returning to his normal form. Kennen gains Attack Speed for 4 seconds.

Magic Damage: 85 / 125 / 165 / 205 / 245 (+80%)
Attack Speed: 40 / 50 / 60 / 70 / 80%
Slicing Maelstrom.png Slicing Maelstrom [R]
Cost: No Cost Cooldown: 120 seconds Area of Effect: 550

Active: Summons a magical storm for 3 seconds that grants him bonus resistances and deals magic damage to all enemies near Kennen every 0.5 seconds. Each maelstrom hit applies Mark of the Storm.png Mark of the Storm, up to a maximum of 3.

Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.

Armor and Magic Resist Bonus: 20 / 40 / 60
Damage Per Bolt: 40 / 75 / 110 (+20%)
Number of Bolts: 6 / 10 / 15

Patch History[edit]

Patch 9.14

Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased.

Base Stats

ATTACK DAMAGE : [50.544] 48
ATTACK DAMAGE GROWTH : [3.3] 3.75
ATTACK SPEED : [0.69] 0.625

Lightning Rush.png E - Lightning Rush

BONUS ATTACK SPEED : [30/40/50/60/70%]
40/50/60/70/80%


Patch 9.9
E bonus resistances removed. Bonus resistances added to R.

Kennen's E max build, while niche, covers his vulnerabilities too well. We're moving around his resistances so that he doesn't get all that and a bag of chips in one ability.

Lightning Rush.png E - Lightning Rush

RESISTANCES No longer grants Kennen 10/20/30/40/50 bonus armor and magic resist for the duration

Slicing Maelstrom.png R - Slicing Maelstrom

RESISTANCES 20/40/60 bonus armor and magic resist for the duration


Patch 9.4

Bringing Kennen's attacks and abilities up to current League quality and readability standards.

BASIC ATTACK : Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken
MARK OF THE STORM : Proc VFX updated to better indicate source of the stun. Passive marks on minions are dimmer.
THUNDERING SHURIKEN : Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken
ELECTRICAL SURGE : Surge VFX updated. Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
LIGHTNING RUSH : VFX updated to indicate area of effect and show Kennen's model during the animation
SLICING MAELSTROM : VFX updated to reduce visual noise
BLOOD MOON KENNEN : Unique VFX updated based on the same principles as the above
SUPER KENNEN : Does a superhero pose during Lightning Rush
SHURIKEN : All other skins use Kennen's base VFX aside from changing the shape of their shuriken where applicable


v8.9
W 5th hit base damage and bonus attack damage ratio increased at later ranks; ability power ratio decreased. W active base damage decreased; ability power ratio increased. Kennen now loses E defenses but gains attack speed upon exiting lightning form.

Kennen is one of those champions who has seen success with both attack damage and ability power builds. At the moment, both of them are struggling. We're looking to add strength to both playstyles, and also move some of Kennen's power around to ensure that those two playstyles are somewhat different from one another.

Electrical Surge.png W - Electrical Surge

5TH ATTACK BASE DAMAGE : [15/20/25/30/35]
10/20/30/40/50
5TH ATTACK DAMAGE RATIO (AD) : [60%] 60/70/80/90/100% bonus attack damage
5TH ATTACK DAMAGE RATIO (AP) : [0.3] 0.2 ability power
ACTIVE BASE DAMAGE : [65/95/125/155/185]
60/85/110/135/160
ACTIVE DAMAGE RATIO : [0.55] 0.8 ability power

Lightning Rush.png E - Lightning Rush

STRIKE MORE THAN TWICE Kennen gains 30-70% attack speed for 4 seconds upon exiting Lightning Rush
IMPATIENT Lightning Rush's defensive bonuses are lost upon exiting Lightning Rush


v7.22

BASE HEALTH : [535.72] 541
HEALTH GROWTH STAT : [79] 84
BASE ARMOR : [24.3] 29


v7.13
W-empowered attack bonus is now base plus AP and bonus AD ratios. Hurricane no longer stacks W. E ratio increased.

As a basic-attack-focused mage, Kennen has access to both physical- and magic-damage focused builds. Choosing between them affects the strengths Kennen brings to the table: the physical build gives him more consistent, unrelenting damage, while the magic build makes him a burstier threat to deal with. In theory. The balance between these builds is off-kilter: AD Kennen's sustained damage is actually pretty bursty, and AP Kennen isn't bursting hard enough. We're giving AP Kennen better scaling, but our work on AD Kennen's a bit more nuanced. Primarily, we're removing Electrical Surge as a repeatable damage spike in the physical build. Surge’s AD scaling is down, and in the (usual) case where Kennen picks up Runaan's Hurricane, it no longer triples Electrical Surge's stack rate. The nuance is in the ratio switch from total AD to bonus, a change meant to mitigate the impact to bot lane Kennen, who we’d like to keep viable as a niche strategic option. Switching to bonus AD removes the innate disadvantage bot lane Kennen faces with total AD scaling (bot laners are generally lower-level than solo laners, so their base AD hasn’t scaled as much) while letting us make a smaller ratio reduction than if we had stuck with total AD.

Electrical Surge.png W - Electrical Surge

EMPOWERED ATTACK BONUS DAMAGE : [0.4/0.5/0.6/0.7/0.8 total attack damage] 15/20/25/30/35 (+0.6 bonus attack damage) (+0.3 ability power)
SHURRICANE Electrical Surge now stacks when Kennen fires a basic attack, instead of on-hit. (Runaan’s Hurricane no longer grants extra stacks.)

Lightning Rush.png E - Lightning Rush

RATIO : [0.6 ability power] 0.8 ability power


v7.1
Kennen's ultimate damage now weighted towards the end, not the beginning.

Kennen excels at destroying a whole team with area of effect damage when they have no way to escape, and that’s a cool niche for him to fill. Right now, he’s pumping out most of his damage before anybody has even had time to run the other way. We’re weighting his ultimate damage toward its later ticks so that Kennen shines when he Manages to keep opponents in the storm even after the stun wears off.

Slicing Maelstrom.png R - Slicing Maelstrom

DAMAGE PER BOLT : [80/145/210 (+0.4 ability power)] 40/75/110 (+0.2 ability power)
SUCCESSIVE STRIKE MODIFIER : [100/75/50/50/50/50% damage on strikes 1-6 (per target)] 100/110/120/130/140/150% damage on strikes 1-6 (per target)
TOTAL DAMAGE : [300/543.75/787.5 (+1.5 ability power)] 300/562.5/825 (+1.5 ability power)


v6.17
Smoother Kennen basic attacks.

Kennen’s Electrical Surge empowered basic attacks travel at a different speed than his normal basic attacks. We’re bringing the two in line with each other to create a more consistent experience around last-hitting and harassing in lane.

General

ANIMATION FIX : Kennen’s basic attack animation has been updated to better match when the shuriken leaves his hand
BASIC ATTACK MISSILE SPEED : [1600] 1700

Electrical Surge.png W - Electrical Surge

EMPOWERED ATTACK MISSILE SPEED : [1800 ] 1700


v6.9

Kennen's niche of "dive the enemy team and stun kids" is well-defined, but the randomness of who his ult zaps means his teamfighting impact is often left up to chance. Sometimes Slicing Maelstrom focus-fires a priority target on the far edge of its range, other times it ignores the squishy that Kennen’s right beside as they saunter off to safety. This can be just as frustrating for Kennen’s opponents; it all depends on who draws the short straw. We’re removing Slicing Maelstrom’s randomness to make it more consistent for both sides: Kennen will always stun enemies he’s allowed to stay close to, so it’s nevewaste of resources to peel him off your backline. On a separate note, we cleaned up a few weird numbers in Kennen’s other abilities. Notably, Electrical Surge’s range was overly generous, so we’re trimming it to keep Kennen in harm’s way if he wants to jolt his enemies.

General

ICONS : Kennen’s icons have been updated!

Mark of the Storm.png Passive - Mark of the Storm
#cleannumbers

MARK DURATION : [6.25 seconds] 6 seconds
FIRST STUN DURATION : 1.25 seconds (unchanged)
REDUCED EFFECT WINDOW : [7 seconds after last stun] 6 seconds after last stun
ADDITIONAL STUNS : [0.6 seconds] 0.5 seconds

Thundering Shuriken.png Q - Thundering Shuriken

COST : [65/60/55/50/45 energy] 60/55/50/45/40 energy

Electrical Surge.png W - Electrical Surge

COST : [45 energy] 40 energy
RANGE : [800] 750

Slicing Maelstrom.png R - Slicing Maelstrom

LIGHTNING ROD : Slicing Maelstrom is no longer limited to striking the same target three times per cast, but only the first three strikes on a target will apply Mark of the Storm
DAMAGE : 80/145/210 (+0.4 ability power) per bolt (unchanged)
DAMAGE FALLOFF 25% per bolt (50% minimum damage)
DURATION : [3/4/5 seconds] 3 seconds at all ranks
TICK RATE : [0.25 seconds] 0.5 seconds
MAX DAMAGE PER TARGET : [240/435/630 (+1.2 ability power)] 300/544/788 (+1.5 ability power)
EMP : Each tick now strikes every target in the area, including minions and monsters


v5.13

"Simply fixing a bug that should actually impact Kennen's teamfighting a fair bit. He's historically had a lot of issues feeling unresponsive, so we're seeking to clear that up before taking a deeper look into what changes Kennen may or may not need."
  • Mark of the Storm.png Passive -
    • BUGFIX : Fixed a bug in the tooltip where the stun duration was 1.25 seconds, but written as 1 second
  • Electrical Surge.png W -
    • BUGFIX : Fixed a bug where Electrical Surge sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom

v5.3
W now hits everyone in Slicing Maelstrom, rather than only those who'd been marked. Slicing Maelstrom also now only hits the same target every 0.5 seconds.

"For someone that runs into your entire team (talk about a big risk), it's pretty lame when the difference between a game-winning 5-man stun or an over-confident failure comes down to random chance. Slicing Maelstrom's unique feel as a multi-hit storm is cool, so we're just looking for ways to amp up that electric boogaloo. Haaayaaa! "
  • Electrical Surge.png W - Electrical Surge
    • [NEW] ELECTRIC BOOGALOO : Electrical Surge now hits all enemies caught in Slicing Maelstrom, in addition to targets afflicted by Mark of the Storm (does not double stack, that'd be crazy)
  • Slicing Maelstrom.png R - Slicing Maelstrom
    • SLOW DOWN KENNEN : Fixed a bug where Slicing Maelstrom could hit the same target every 0.25 seconds, when it's supposed to only be once every 0.5 seconds

Mass Texture Rebalance (Part 7)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. "

  • Fiddlesticks
    • Base, Bandito, Fiddle Me Timbers, Pumpkinhead, Spectral, Surprise Party, Union Jack

  • Kennen
    • Base, Arctic Ops, Deadly, Karate, Kennen M.D., Swamp Master

  • Mordekaiser
    • Infernal, Lord

  • Veigar
    • Base, Baron Von Veigar, Curling, Greybeard, Leprechaun, Superb Villain, White Mage

v4.21
General quality-of-life buffs for this weird lookin' Yordle.

"Like many champions before him (Veigar, Karthus, and Cho'gath come to mind) Kennen has been held back by inconsistencies in the timing of his abilities. After a much-needed round of re-coding, we've fixed an issue with Electrical Surge while also tuning Slicing Maelstrom. It's worth noting for Kennen's R that this is a slight late game nerf to his single target ult burst, but a buff to his area-effect speed."
  • Electrical Surge.png W - Electrical Surge
    • THAT RESPONSIVENESS : Electric Surge now checks for viable targets on the beginning of the cast rather than at the end (it still hits enemies after a cast time, but is generally more reliable)
  • Slicing Maelstrom.png R - Slicing Maelstrom
    • TIME BETWEEN STRIKES : 0.5/~0.4/~0.33 seconds 0.25 seconds at all ranks
    • TIME BETWEEN STRIKES ON THE SAME PERSON : 0.5/~0.4/~0.33 seconds 0.5 seconds at all ranks
    • TOOLTIP CLARITY! : Slicing Maelstrom's tooltip now reflects the duration of the storm rather than maximum number of strikes. Its duration has always been 3/4/5 seconds.

v3.14 Electrical Surge

  • Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed. This fixed two scenarios:
    • Mark of the Storm will no longer wear off in the middle of Kennen casting Electrical Surge
    • If Kennen casts Electrical Surge just as Mark of the Storm is consumed by another ability, he'll still deal damage and add a stack as normal

v3.09
Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has.

  • Base Attack Damage at level 1 reduced to 50.5 from 54.6
  • Mark of the Storm
    • Mark duration reduced to 6 seconds from 8

v3.02

  • Electrical Surge is no longer consumed when attacking wards

v3.01

  • Slicing Maelstrom
    • No longer has an energy cost

v1.0.0.154

  • Basic attack has been retuned so it's more responsive

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.142

  • Attack range reduced to 550 from 575
  • Attack animations are now more responsive

v1.0.0.134

  • Thundering Shuriken cooldown increased to 8 / 7 / 6 / 5 / 4 seconds from 7 / 6 / 5 / 4 / 3

v1.0.0.123

  • Thundering Shuriken ability power ratio increased to 0.75 from 0.66
  • Lightning Rush
    • Energy cost adjusted to 100 / 95 / 90 / 85 / 80 from 100 at all levels
    • Ability power ratio increased to 0.6 from 0.55

v1.0.0.118

  • Added a gray version of the charging/cooldown icon for Electrical Surge

v1.0.0.109

  • Mark of the Storm duration reduced to 8 seconds from 12
  • Electrical Surge range decreased to 800 from 825

v1.0.0.101

  • Lightning Rush is no longer castable while disabled

v1.0.0.99

  • Electrical Surge ability power ratio increased to 0.55 from 0.45
  • Lightning Rush
    • Energy cost reduced to 100 from 110
    • Now provides 10 / 20 / 30 / 40 / 50 magic resistance and armor for 4 seconds
  • Slicing Maelstrom
    • Ability power ratio increased to 0.4 form 0.33
    • Maximum number of bolts increased to 6 / 10 / 15 from 6 / 8 / 10 (this still retains the cap of 3 hits per target)
    • Removed the cap of applying only 1 Mark of the Storm per target
  • Mark of the Storm PASSIVE: stun duration reduced to 1 seconds from 1.25. It has a diminished stun effect if applied more than once within seven seconds

v1.0.0.82

Kennen
released



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