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Kennen
Kennen | |
---|---|
General Information | |
Title | The Heart of the Tempest |
Release Date | April 8th, 2010 |
Cost | 4800 ![]() ![]() |
Primary | Mage |
Secondary | Marksman |
Statistics | |
Health | 541 (+ 84) |
HP Regen | 5.5 (+ 0.65) |
Energy | 200 (+ 0) |
Energy Regen | 50 (+ 0) |
Movespeed | 335 |
Attack Dmg | 48 (+ 3.75) |
Attack Spd | 0.625 (+ 3.4%) |
Range | 550 |
Armor | 29 (+ 3.75) |
Magic Resist | 30 (+ 0.5) |
Kennen is a champion in League of Legends.
Lore[edit]
- Biography
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows | |
"The Heart of the Tempest beats eternal...and those beaten remember eternally."
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Abilities[edit]
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Patch History[edit]
Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased.
Base Stats
E - Lightning Rush
BONUS ATTACK SPEED : | [30/40/50/60/70%] | |
⇒ | 40/50/60/70/80% |
Patch 9.9
E bonus resistances removed. Bonus resistances added to R.
Kennen's E max build, while niche, covers his vulnerabilities too well. We're moving around his resistances so that he doesn't get all that and a bag of chips in one ability.
E - Lightning Rush
R - Slicing Maelstrom
Bringing Kennen's attacks and abilities up to current League quality and readability standards.
v8.9
W 5th hit base damage and bonus attack damage ratio increased at later ranks; ability power ratio decreased. W active base damage decreased; ability power ratio increased. Kennen now loses E defenses but gains attack speed upon exiting lightning form.
Kennen is one of those champions who has seen success with both attack damage and ability power builds. At the moment, both of them are struggling. We're looking to add strength to both playstyles, and also move some of Kennen's power around to ensure that those two playstyles are somewhat different from one another.
W - Electrical Surge
5TH ATTACK BASE DAMAGE : | [15/20/25/30/35] | |
⇒ | 10/20/30/40/50 |
ACTIVE BASE DAMAGE : | [65/95/125/155/185] | |
⇒ | 60/85/110/135/160 |
E - Lightning Rush
v7.13
W-empowered attack bonus is now base plus AP and bonus AD ratios. Hurricane no longer stacks W. E ratio increased.
As a basic-attack-focused mage, Kennen has access to both physical- and magic-damage focused builds. Choosing between them affects the strengths Kennen brings to the table: the physical build gives him more consistent, unrelenting damage, while the magic build makes him a burstier threat to deal with. In theory. The balance between these builds is off-kilter: AD Kennen's sustained damage is actually pretty bursty, and AP Kennen isn't bursting hard enough. We're giving AP Kennen better scaling, but our work on AD Kennen's a bit more nuanced. Primarily, we're removing Electrical Surge as a repeatable damage spike in the physical build. Surge’s AD scaling is down, and in the (usual) case where Kennen picks up Runaan's Hurricane, it no longer triples Electrical Surge's stack rate. The nuance is in the ratio switch from total AD to bonus, a change meant to mitigate the impact to bot lane Kennen, who we’d like to keep viable as a niche strategic option. Switching to bonus AD removes the innate disadvantage bot lane Kennen faces with total AD scaling (bot laners are generally lower-level than solo laners, so their base AD hasn’t scaled as much) while letting us make a smaller ratio reduction than if we had stuck with total AD.
W - Electrical Surge
E - Lightning Rush
v7.1
Kennen's ultimate damage now weighted towards the end, not the beginning.
Kennen excels at destroying a whole team with area of effect damage when they have no way to escape, and that’s a cool niche for him to fill. Right now, he’s pumping out most of his damage before anybody has even had time to run the other way. We’re weighting his ultimate damage toward its later ticks so that Kennen shines when he Manages to keep opponents in the storm even after the stun wears off.
R - Slicing Maelstrom
v6.17
Smoother Kennen basic attacks.
Kennen’s Electrical Surge empowered basic attacks travel at a different speed than his normal basic attacks. We’re bringing the two in line with each other to create a more consistent experience around last-hitting and harassing in lane.
General
W - Electrical Surge
Kennen's niche of "dive the enemy team and stun kids" is well-defined, but the randomness of who his ult zaps means his teamfighting impact is often left up to chance. Sometimes Slicing Maelstrom focus-fires a priority target on the far edge of its range, other times it ignores the squishy that Kennen’s right beside as they saunter off to safety. This can be just as frustrating for Kennen’s opponents; it all depends on who draws the short straw. We’re removing Slicing Maelstrom’s randomness to make it more consistent for both sides: Kennen will always stun enemies he’s allowed to stay close to, so it’s nevewaste of resources to peel him off your backline. On a separate note, we cleaned up a few weird numbers in Kennen’s other abilities. Notably, Electrical Surge’s range was overly generous, so we’re trimming it to keep Kennen in harm’s way if he wants to jolt his enemies.
General
Passive - Mark of the Storm
#cleannumbers
Q - Thundering Shuriken
W - Electrical Surge
R - Slicing Maelstrom
- "Simply fixing a bug that should actually impact Kennen's teamfighting a fair bit. He's historically had a lot of issues feeling unresponsive, so we're seeking to clear that up before taking a deeper look into what changes Kennen may or may not need."
Passive -
- BUGFIX : Fixed a bug in the tooltip where the stun duration was 1.25 seconds, but written as 1 second
W -
- BUGFIX : Fixed a bug where Electrical Surge sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom
v5.3
W now hits everyone in Slicing Maelstrom, rather than only those who'd been marked. Slicing Maelstrom also now only hits the same target every 0.5 seconds.
- "For someone that runs into your entire team (talk about a big risk), it's pretty lame when the difference between a game-winning 5-man stun or an over-confident failure comes down to random chance. Slicing Maelstrom's unique feel as a multi-hit storm is cool, so we're just looking for ways to amp up that electric boogaloo. Haaayaaa! "
W - Electrical Surge
- [NEW] ELECTRIC BOOGALOO : Electrical Surge now hits all enemies caught in Slicing Maelstrom, in addition to targets afflicted by Mark of the Storm (does not double stack, that'd be crazy)
R - Slicing Maelstrom
- SLOW DOWN KENNEN : Fixed a bug where Slicing Maelstrom could hit the same target every 0.25 seconds, when it's supposed to only be once every 0.5 seconds
Mass Texture Rebalance (Part 7)
- "We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. "
Fiddlesticks
- Base, Bandito, Fiddle Me Timbers, Pumpkinhead, Spectral, Surprise Party, Union Jack
Kennen
- Base, Arctic Ops, Deadly, Karate, Kennen M.D., Swamp Master
Mordekaiser
- Infernal, Lord
Veigar
- Base, Baron Von Veigar, Curling, Greybeard, Leprechaun, Superb Villain, White Mage
v4.21
General quality-of-life buffs for this weird lookin' Yordle.
- "Like many champions before him (Veigar, Karthus, and Cho'gath come to mind) Kennen has been held back by inconsistencies in the timing of his abilities. After a much-needed round of re-coding, we've fixed an issue with Electrical Surge while also tuning Slicing Maelstrom. It's worth noting for Kennen's R that this is a slight late game nerf to his single target ult burst, but a buff to his area-effect speed."
W - Electrical Surge
- THAT RESPONSIVENESS : Electric Surge now checks for viable targets on the beginning of the cast rather than at the end (it still hits enemies after a cast time, but is generally more reliable)
R - Slicing Maelstrom
- TIME BETWEEN STRIKES :
0.5/~0.4/~0.33 seconds⇒ 0.25 seconds at all ranks - TIME BETWEEN STRIKES ON THE SAME PERSON :
0.5/~0.4/~0.33 seconds⇒ 0.5 seconds at all ranks - TOOLTIP CLARITY! : Slicing Maelstrom's tooltip now reflects the duration of the storm rather than maximum number of strikes. Its duration has always been 3/4/5 seconds.
- TIME BETWEEN STRIKES :
v3.14 Electrical Surge
- Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed. This fixed two scenarios:
- Mark of the Storm will no longer wear off in the middle of Kennen casting Electrical Surge
- If Kennen casts Electrical Surge just as Mark of the Storm is consumed by another ability, he'll still deal damage and add a stack as normal
v3.09
Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has.
- Base Attack Damage at level 1 reduced to 50.5 from 54.6
- Mark of the Storm
- Mark duration reduced to 6 seconds from 8
- Electrical Surge is no longer consumed when attacking wards
- Slicing Maelstrom
- No longer has an energy cost
- Basic attack has been retuned so it's more responsive
- Base Movement Speed increased by 25.
- Attack range reduced to 550 from 575
- Attack animations are now more responsive
- Thundering Shuriken cooldown increased to 8 / 7 / 6 / 5 / 4 seconds from 7 / 6 / 5 / 4 / 3
- Thundering Shuriken ability power ratio increased to 0.75 from 0.66
- Lightning Rush
- Energy cost adjusted to 100 / 95 / 90 / 85 / 80 from 100 at all levels
- Ability power ratio increased to 0.6 from 0.55
- Added a gray version of the charging/cooldown icon for Electrical Surge
- Mark of the Storm duration reduced to 8 seconds from 12
- Electrical Surge range decreased to 800 from 825
- Lightning Rush is no longer castable while disabled
- Electrical Surge ability power ratio increased to 0.55 from 0.45
- Lightning Rush
- Energy cost reduced to 100 from 110
- Now provides 10 / 20 / 30 / 40 / 50 magic resistance and armor for 4 seconds
- Slicing Maelstrom
- Ability power ratio increased to 0.4 form 0.33
- Maximum number of bolts increased to 6 / 10 / 15 from 6 / 8 / 10 (this still retains the cap of 3 hits per target)
- Removed the cap of applying only 1 Mark of the Storm per target
- Mark of the Storm PASSIVE: stun duration reduced to 1 seconds from 1.25. It has a diminished stun effect if applied more than once within seven seconds
Articles[edit]
- 2015
- March 15th, Kennen lights up the top lane from LoL Esports
- October 21st, Explaining AD Kennen by AdsMoFro on Liquid Legends
Additional Content[edit]
Champion Information[edit]
- Kennen's Champion Page
- Universe of League of Legends Page
- Mid Year Mage Updates - Low-Scope Mage Directions
- Champion Sneak Peek: Kennen, the Heart of the Tempest
Related Lore[edit]
Journal of Justice
Other[edit]
Champion Spotlight
Cinematic
Chinese Login Screen