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Kha'Zix - The Voidreaver

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The Voidreaver
Region: Void.png Void
Role: Assassins.png Assassin
Release: 09/27/2012
Cost: 6300IP 975RP
Resource: Mana
Health: 572.8 (+85)
HP Regen: 7.51 (+0.75)
Mana: 327.2 (+40)
Mana Regen: 7.59 (+0.5)
Move Speed: 350

Attack Damage: 55.208 (+3.1)
Attack Speed: 0.668 (+2.7%)
Range: 125
Armor: 27 (+3)
Magic Resist: 32.1 (+1.25)

Overview   Match History    

Kha'Zix The Voidreaver is a melee assassin often seen in Top and Mid lane as well as Jungle. He offers high poke damage with his Void Spike that also functions well to clear large minion waves. Kha'Zix has massive single target burst damage from his Taste Their Fear ability, and can be quite slippery with the stealth from his ultimate and mobility from Leap.

Champion Spotlight


Lore: A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.

When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

"Kill. Consume. Adapt."

- Kha'Zix, the Voidreaver


PassiveUnseen Threat
INNATE : When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.
BONUS MAGIC DAMAGE : 10 - 146 (+40% ABILITY POWER) (based off level)
SLOW : 25%

QTaste Their Fear

PASSIVE : Marks enemies who are isolated from nearby allies.
ACTIVE : Kha'zix attacks a target enemy, dealing bonus physical damage. If the target is isolated, the amount is increased.
EVOLVED ENLARGED CLAWS : Increases the range of Taste Their Fear and Kha'Zix's basic attacks. Additionally, Taste Their Fear deals an additional physical damage to isolated targets.
PHYSICAL DAMAGE : 60 / 85 / 110 / 135 / 160 (+110% BONUS ATTACK DAMAGE)
ISOLATED PHYSICAL DAMAGE : 71.5 / 104 / 136.5 / 169 / 201.5 (+165% BONUS ATTACK DAMAGE)
COST : 25 Mana
COOLDOWN : 4 seconds

WVoid Spike

ACTIVE : Kha'Zix fires exploding spikes, dealing physical damage to all nearby enemies. If Kha'Zix is within the explosion radius, he is healed. Deals 20% bonus damage to monsters.
EVOLVED SPIKE RACKS : Void Spikes fires three spikes in a cone, applying a 50% slow. If a target is isolated it applies an 80% slow. Grants vision of champions hit for 2 seconds.
PHYSICAL DAMAGE : 80 / 110 / 140 / 170 / 200 (+100% BONUS ATTACK DAMAGE)
HEAL : 60/85/110/135/160 (+50% ABILITY POWER)
COST : 55 / 60 / 65 / 70 / 75 Mana
COOLDOWN : 10 seconds
RANGE : 1,000


ACTIVE : Kha'Zix leaps to a target area, dealing damage to nearby enemies.
EVOLVED WINGS : Kha'Zix's leap range is increased. Kills and assists will refresh the cooldown of Leap.
PHYSICAL DAMAGE : 65 / 100 / 135 / 170 / 205 (+20% BONUS ATTACK DAMAGE)
COST : 50 Mana
COOLDOWN : 22 / 20 / 18 / 16 / 14
RANGE : 700

RVoid Assault

PASSIVE : Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
ACTIVE : Kha'Zix stealths for 1.5 seconds, activating Unseen Threat and increasing his Movement Speed by 40%. Void Assault can be cast a second time within 15 seconds of the first cast.
EVOLVED ADAPTIVE CLOAKING : Void Assault can be cast three times and stealth duration is increased by 1 second. While evolved, Kha’Zix gains Void Assault’s invisibility and movement speed for 3 seconds upon entering any brush while out of combat (with a maximum of 1.5 seconds after exiting the brush). This effect has a 10 second cooldown per brush.
COST : 100 Mana
COOLDOWN : 100 / 90 / 80 seconds

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX - Cologne 0 2 0 2 0 14.3
WC2014.png 2014 World Championship 8 58 25 33 43.1 84.6
LPL.png 2014 Season China Regional Finals 1 7 3 4 42.9 53.3
NA LCS.png 2014 NA LCS Summer Playoffs 1 22 10 12 45.5 79.3
Ogn logo.png 2014 Season Korea Regional Finals 0 6 2 4 33.3 46.2
RpPoints.png 2014 International Wild Card Tournament 0 4 2 2 50 33.3

Patch History

Patch Notes 7.18

    • Dark Star Kha'Zix's evolved E - Leap VFX are now more visible on low and very low graphics settings

Patch Notes 7.14

Quote.png Many abilities are meant to get champions within striking range of their foes. In these situations, we often add an attack command at the end of the ability so champions aren’t standing around awkwardly after closing in on an enemy. Based on how input queueing works in League, however, this attack command overwrites any attempt to queue a second ability during the original ability’s cast time. We’re modifying a bunch of abilities so the hidden attack command no longer overwrites spell queueing attempts, but will still work if a second ability isn’t cast. Let us know if you think we’ve left something off the list! Unquote.png
  • THIS IS A BIT CONFUSING: Changed several interactions where abilities overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • SO HERE’S AN EXAMPLE: If Pantheon tried to queue E - Heartseeker Strike during W - Aegis of Zeonia’s dash, he’d begin basic-attacking the target once Aegis of Zeonia completed instead of casting Heartseeker Strike.
  • BUT WHAT ABOUT MY…: This change only affects the following abilities:

Affected abilities

  • Aatrox’s Q - Dark Descent
  • Amumu’s Q - Bandage Toss
  • Darius’s E - Apprehend
  • Ekko’s E - Phase Dive and R - Chronobreak
  • Elise’s Spider Q - Venomous Bite
  • Evelynn’s E - Ravage
  • Irelia’s Q - Bladesurge
  • Kha’Zix’s Q - Taste Their Fear
  • Kindred’s E - Mounting Dread
  • Lee Sin’s Q - Resonating Strike
  • Maokai’s W - Twisted Advance
  • Pantheon’s W - Aegis of Zeonia
  • Poppy’s E - Heroic Charge
  • Rek’Sai’s R - Void Rush
  • Talon’s Q - Noxian Diplomacy

Patch Notes 7.13

Q damage decreased but Isolation bonus increased. R stealth duration increased.
Quote.png While getting each of Kha’Zix’s ability evolutions to at least niche appeal has been a juggling act as long as he’s existed in the game, Evolved Active Cloaking is currently in a pretty unpickable state. To remedy this, we’re making it easier for KZ to chain-stealth through multiple brush patches with R’s evolution, closing greater distances unseen. To make space for the buff, we’re reducing Q’s damage outside of Isolated situations (where it’s actually stronger! Something something strategic identity.) Unquote.png

TasteTheirFear.png Q - Taste Their Fear

  • BASE DAMAGE: 70/95/120/145/170 ⇒ 60/85/110/135/160
  • RATIO: 1.2 bonus attack damage ⇒ 1.1 bonus attack damage
  • ISOLATION BONUS: +50% damage ⇒ +65% damage

VoidAssault.png R - Void Assault

  • INVISIBILITY DURATION: 1.25 seconds ⇒ 1.5 seconds
  • EVOLVED INVISIBILITY DURATION: Upon entering brush while out of combat, Kha’Zix becomes invisible for 2.5 seconds ⇒ 3 seconds
  • EVOLVED INVISIBILITY LINGER: Up to 1.25 seconds ⇒ 1.5 seconds after exiting brush

Patch Notes 7.12

    • Fixed a bug where Kha'Zix’s evolved body parts visually reverted back to base form after Lulu's W - Whimsy polymorph wore off

Patch Notes 7.8

    • Kha’Zix no longer shows the incorrect visuals when evolving his R - Void Assault

Patch Notes 7.4

    • Kha’Zix now no longer is prevented from using his R - Void Assault passive by being “in combat” when stepping on Honeyfruit or attacking plants

Patch Notes 7.3

Q ratio down. Evolved Q cooldown refund on Isolated targets down.
Quote.png While the Assassin update delivered on giving Kha’Zix more flexibility in his evolutions, it’s clear we may have gone too far. Kha’Zix is a champion about burst damage, but Evolved Claws introduces enough sustained damage into his fights that he’s tasting the best of both worlds. Kha’Zix should still be favored in Isolated situations overall, but cutting down Taste Their Fear’s aggressive scaling should give classic duelists (like Elise or Lee Sin) the upper hand when striking first. Unquote.png
  • TasteTheirFear.png Q - Taste Their Fear
    • RATIO: 1.4 bonus attack damage ⇒ 1.2 bonus attack damage
    • EVOLVED CLAWS COOLDOWN REFUND: 60% on isolated targets ⇒ 45% on isolated targets
  • Bugfix
    • Kha’Zix’s dance VO now loops more consistently

Patch Notes 6.23

  • Bugfix
    • Corrected some scaling information in Kha’Zix’s tooltips

Patch Notes 6.22

Evolved Q refunds Q’s cooldown when cast on Isolated targets, Evolved W heavily slows Isolated targets, and Evolved R stealths Kha’Zix when entering brush.
Quote.png While Kha’Zix’s evolution mechanic promises the ability to tailor your decisions to the game at hand, the balance of power between options has made that promise a difficult one to keep. For pre-season, we’ve retooled KZ’s evolutions by playing up his other unique mechanic: Isolation. While you’re welcome to still just evolve wings first (because it’s sweet), we’re pushing more of Kha’Zix’s power into stalking Isolated targets rather than overwhelming them. This focuses his decisions less on which give Kha’Zix the most damage potential and instead on which will help him hunt his prey game to game. Unquote.png
  • UnseenThreat.png Passive - Unseen Threat
    • DAMAGE: 15 - 190 (+0.5 ability power) ⇒ 10 - 146 (+0.4 bonus attack damage)
  • TasteTheirFear.png Q - Taste Their Fear
    • COOLDOWN: 3 seconds ⇒ 4 seconds
    • RATIO: 1.2 bonus attack damage ⇒ 1.4 bonus attack damage
    • EVOLUTION NAME: Evolved Enlarged Claws: ⇒ Evolved Reaper Claws
    • REMOVED BIG CLAWS: Evolving Taste Their Fear no longer increases its damage against Isolated targets
    • NEW SWIFT CLAWS: Evolving Taste Their Fear now refunds 60% of its cooldown when cast on Isolated targets
  • VoidSpike.png W - Void Spike
    • SLOW: 20% ⇒ Removed
    • EVOLVED SLOW: 50% ⇒ 40%
    • NEW ISOLATED SLOW: 80% on Isolated targets
  • VoidAssault.png R - Void Assault
    • INVISIBILITY DURATION: 1 second ⇒ 1.25 seconds
    • EVOLUTION NAME: Evolved Active Camouflage ⇒ Evolved Adaptive Cloaking (it’s not a Camouflage effect!)
    • REMOVED ACTIVE CAMOUFLAGE: Evolving Void Assault no longer increases Kha’Zix’s invisibility duration or number of charges
    • NEW AGGRESSIVE CLOAKING: While evolved, Kha’Zix gains Void Assault’s invisibility and movement speed for 2.5 seconds upon entering any brush while out of combat (with a maximum of 1.25 seconds after exiting the brush). This effect has a 10 second cooldown per brush.

Patch Notes 6.6

Q and W cooldowns reduced.
Quote.png Kha’Zix takes more risk than reward these days, despite appearing on the Patch Notes a few times recently. Kay-Z’s a bit of a balancing tightrope - Isolation makes him feast or famine by nature (either dominating a game or sputtering out), but he’s far enough below the line that we’re okay giving him some love. We’re being careful not to flatly increase his burst, but giving him better dueling in extended fights as well as a booster shot to his jungle clear. Unquote.png
  • TasteTheirFear.png Q - Taste Their Fear
    • COOLDOWN: 3.5 seconds ⇒ 3 seconds
  • VoidSpike.png W - Void Spike
    • COOLDOWN: 10 seconds ⇒ 9 seconds

Patch Notes 6.2

The patch note is pretty much a summary, so go read that.
Quote.png We're finding a happy medium here for Kha'Zix (and Rengar) in their ability to frontload damage as they come hurtling through the air to cuddle with the backline. This probably won't be the end of our Kha'Zix conversation, but we're currently being very, very careful with assassin tuning. Unquote.png
  • VoidSpike.png W - Void Spike
    • NEW BUFFERING BUGS: Can now be 'buffered' mid-jump so that Kha'Zix can cast it slightly before landing
  • DATA QUEUE: If Kha'Zix attempts to cast both Void Spikes and Void Assault while mid-air, he'll buffer only the last one he attempted to cast (not both, that would be too much)
  • VoidAssault.png R - Void Assault
    • NEW BUFFERING BUGS: Can now be 'buffered' mid-jump so that Kha'Zix can cast it slightly before landing
    • DATA QUEUE: If Kha'Zix attempts to cast both Void Spikes and Void Assault while mid-air, he'll buffer only the last one he attempted to cast (not both, that would be too much)

Patch Notes 6.1

Passive attack comes out faster. W's explosive radius is up. E range up.
Quote.png With the removal of Ranger's Trailblazer, Brutalizer, and the old Last Whisper, Kha'Zix lost a lot in the transition to 2016. Our previous attempts to restore some of his former glory were well intentioned, but weren't enough to bring the bug back. 6.1's all about helping Kha'Zix achieve successful isolation without needing to increase the isolation range itself. Highlighting and enabling Kha'Zix's ability to capitalize on the missteps of his prey fits perfectly with KZ's own motto: evolve, and overcome. Unquote.png
  • UnseenThreat.png Passive - Unseen Threat
    • NOW WITH MORE THREAT: Speed increased to match Kha'Zix's basic attack animation
  • VoidSpike.png W - Void Spike
    • EXPLOSION RADIUS: 225 ⇒ 275
  • Leap.png E - Leap
    • RANGE: 600 ⇒ 700
    • EVOLVED RANGE: Unchanged (thought you should know)

Patch Notes 5.23

Armor up. Q cost down.
Quote.png One of the lessons the new season's taught us: attack-damage assassin's ain't so hot right now. This is mostly due to much of their itemization being skewed to synergize with the crit-based damage output of marksmen, meaning that old standbys (like Last Whisper) are less effective as a core-item for murderbugs and ninjas alike. That's a long-term problem that will require a long-term solution. While we noodle on that, we're shipping Kay-Z a much-needed care package targeted at pushing his jungle-sustain up to 'passable' from 'constantly in fear of death'. Ironic. Unquote.png


  • BASE ARMOR: 24 ⇒ 27

TasteTheirFear.png Q - Taste Their Fear

  • COST: 25 mana ⇒ 20 mana

Patch Notes 5.21

Quote.png Clarity. Been awhile since we said that word, hasn't it? Clarity. Unquote.png
Q -Taste Their Fear
  • NEW Target Acquired: Base and Guardian of the Sands Kha'Zix visual indicators for isolated enemies now include a marker around the enemy target, similar to Mecha Kha'Zix

Patch Notes 5.20

  • Mecha Kha'Zix's claws have been slimmed back down to their proper shape

Patch Notes 5.17

  • Restored the custom level-up icons for Viktor's Augment and Kha'Zix's Evolve mechanics

Patch Notes 5.11
HE'S OUT TO GET YOU "Just tossin' a little love over to Kha'Zix's isolation radius. Kay-Z doesn't have ways of naturally isolating his opponents, so we're looking for a middle-ground between 'killing you right next to your support' and 'opportunistically catching people out of position'."

  • TasteTheirFear.png Q - Taste Their Fear
    • ISOLATION RADIUS: 500 ⇒ 425

Patch Notes 5.8
W heals for more at early ranks. "With potent ganks and snowball potential, Kha'Zix's risks might outweigh some of his reward when it comes to taking him into the jungle. Bumping up the early heal to impact his early clears should see this bug working as intended."

  • VoidSpike.png W - Void Spike
    • HEAL AMOUNT: 40/70/100/130/160 ⇒ 60/85/110/135/160

Patch Notes 4.20
Void Spike's cooldown is higher. By 2 seconds. Excellent summary. "Though Kha'Zix has been at the forefront of bottle-necking competitive diversity for a while now, we're content with giving him a slap on the wrist due to the massive shifts the upcoming season will bring. The increased cooldown to Void Spikes should see this jumping and slashing jungle-bug rely a little less on poking from afar and more on what he's really about: jumping and slashing (and jungle-bugging)."

  • VoidSpike.png W - Void Spike / Evolved Spike Racks
    • COOLDOWN: 8 seconds ⇒ 10 seconds

Patch Notes 4.18
W's damage has gone down, particularly at higher ranks. Also, sometimes we just want to talk about Kha'Zix. "While it's true that Kha'Zix has been a tough bug to balance, we wanted to talk about our approach with him. If you're not interested in a long Kha'Zix context for a single change, feel free to move on. WARNING: this discussion's going to get a little complicated! So. Kha'Zix has once again found a way to prosper as a high-priority assassin, but the popularity of a champion doesn't automatically translate to them needing a nerf. To us, when someone becomes popular in high level / competitive play, we see them as exhibiting symptoms of certain attributes that competitive players value: strength, overall effectiveness, and reliability. As such, we do keep an eye out for popular competitive champions, but our first goal is to understand if they're just powerful strategic picks in the current meta or if they're actually objectively better (or more reliable) than their peers. In the case of Kha'Zix, Q was designed to be his main tool when assassinating targets, and it's important to maintain that relationship for game health / champion identity reasons. Right now, however, Kha's actually prioritizing W as a first evolution (and max rank), but he's still expecting to do all of his assassin-y things (note: without evolving or focusing on what should be his primary killing tool). We're fine with players opting for a W-first Kha'Zix, but this means he's gotta make some meaningful tradeoffs, like losing some offensive threat while gaining utility / poke. Unfortunately, this hasn't really been the case as we're still seeing Kha'Zix being very effective as an assassin while also getting all of the extra utility of evolved W. What all of this tells us is one of two things: a.) The utility and strength of evolved W is too reliable in combination with Kha'Zix's base kit, so he can get the best of all worlds by maximizing his utility while also being a high-threat assassin. Or b.) Kha'Zix's evolved Q is too weak to properly use as a primary play pattern, so he's forced to max / evolve W to stay relevant in the game but doesn't really want to. We strongly suspect the first case is more true (and this is reflected in our change). It's tough to justify a champion being 'too weak' if they continue to be a high-priority pick in games where strength and reliability are the most important traits. Final reassurance though: we do think Kha'Zix's play patterns are fairly healthy overall, so we're not planning to make any major changes in either direction, we just wanted to explain some of our thought processes as we work."

  • VoidSpike.png W - Void Spike
    • DAMAGE: 75/115/155/195/235 ⇒ 80/110/140/170/200

Patch Notes 4.9
Q does less damage and less isolation damage. Evolved Q no longer deals bonus damage on missing health, but deals more overall damage to isolated targets. W deals bonus damage to monsters. Evolved W now slows enemies by 50% and grants sight of their location to Kha'Zix. Evolved R no longer grants damage reduction (but keeps his increased stealth duration and additional stealth charge).

  • TasteTheirFear.png Q - Taste Their Fear
    • Base Damage: 70/100/130/160/190 (+1.5 bonus attack damage) ⇒ 55/80/105/130/155 (+1.2 bonus attack damage)
    • Isolation Bonus Damage: 45% ⇒ 30%
  • TasteTheirFear2.png Q - Evolved Enlarged Claws
    • New Isolation: If target is isolated, deal an additional 10/20/30/40/50/60/70/80/90/100/ 110/120/130/140/150/160/170/180 (+1.04 bonus attack damage) physical damage (in other words, 10 x Champion Level (+1.04 bonus attack damage))
    • Removed Execute: No longer deals bonus damage based on target's missing health
  • VoidSpike.png W - Void Spike
    • New Monster Damage: Now deals +20% bonus damage to monsters
  • VoidSpike2.png W - Evolved Spike Racks
    • New Monster Damage: Now deals +20% bonus damage to monsters)
    • New Utility: If target hit is a champion, grant sight of their location to Kha'Zix for 2 seconds
    • Slow: 30% for 2 seconds ⇒ 50% for 2 seconds
  • VoidAssault2.png R - Evolved Active Camouflage
    • Removed Damage Reduction: No longer grants +50% damage reduction on Stealth

Patch Notes 4.8
Evolved Wings' cooldown is now the same as Leap.

  • Leap2.png E - Evolved Wings
    • Fix: Fixed a bug where Evolved Wings had a longer cooldown than Leap - 24/22/20/18/16 ⇒ 22/20/18/16/14

Patch Notes 4.7
Targets now need to be further away from each other to be considered 'isolated' for Kha'Zix's damage amplification. Turrets now count as friendlies when it comes to preventing isolation. Kha'Zix now needs to wait a bit longer before re-entering stealth via his R.

  • TasteTheirFear.png Q - Taste Their Fear/Evolved Enlarged Claws
    • Isolation Radius: 350 units from nearest ally ⇒ 500 units from nearest ally
    • Gameplay: Turrets now count as allies when determining whether a target is isolated
  • VoidAssault.png R - Void Assault/Evolved Active Camouflage
    • Stealth Recast: 1 second between stealth casts ⇒ 2 seconds between stealth casts

Patch Notes 4.5
Kha'Zix must stay out of stealth longer between casts of Void Assault. Evolved Active Camouflage no longer reduces damage from turrets when Kha'Zix is stealthed.
"We love seeing Kha'Zix players adapt to the changes to Evolved Active Camouflage. Unfortunately, the increased duration of Void Assault combined with extremely short between stealth windows meant that Kha'Zix was straight face-tanking abilities and turret aggro rather than swiftly moving in and out of fights. These changes let Kha'Zix's opponents have a way to respond when the bug is out hunting."

  • VoidAssault.png R - Void Assault
    • Bugfix: Casting Flash no longer breaks Void Assault stealth
    • NewCooldown Between Casts: 1 second
  • R - Evolved Active Camouflage
    • RemovedDamage Reduction: Reduces turret damage

Patch Notes 4.3
“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”

  • TasteTheirFear2.png Q - Evolved Enlarged Claws
  • Leap.png E - Leap
  • VoidAssault.png R - Void Assault
    • (NEW) UTILITY: Kha’Zix ignores unit collision while in stealth
  • VoidAssault2.png R - Evolved Active Camouflage
    • (NEW) UTILITY: Void Assault Duration +1 seconds (total 2 seconds)

Patch Notes 4.2
These changes affect Twisted Treeline only Same changes that exist on the Crystal Scar

  • Q - Taste Their Fear
    • ISOLATION DAMAGE BONUS :: 45% ⇒ 35%
  • Evolved Enlarged Claws
    • MISSING HEALTH DAMAGE :: 8% ⇒ 6%

Patch Notes 3.13

  • Void Spike - Evolved Spike Racks
    • Slow increased to 30% from 20%

Patch Notes 3.08
The changes to Kha’Zix are ultimately about giving him more viable choices when picking evolutions. Evolving Void Spikes granted such huge damage, high poke, and great utility that it was crowding out his other evolutions. Now Void Spikes gets a slow as part of the base skill, so its utility is there even at level one. Taste Their Fear’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice. We also increased Void Assault’s damage reduction while in stealth to make it a slightly more enticing choice and to remind players of its additional utility.

  • Taste Their Fear
    • Isolation bonus now increases damage by 45%
    • Evolution adds 8% missing Health damage (Can be further increased by Isolation)
  • Void Spikes
    • Now slows targets hit by 20% for 2 seconds
    • Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 70 / 80 / 90 / 100
    • Bonus Attack Damage ratio increased to 1.0 from 0.9
    • Evolution no longer consumes passive to apply effects--instead triples shot
    • Can no longer be cast during Leap
  • Void Assault
    • Damage reduction while in stealth increased to 50% from 40%

Patch Notes

  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4

Patch Notes

  • Base Movement Speed increased by 25.

Other Contents


  • Classic Kha'Zix
  • Mecha Kha'Zix
  • Guardian of the Sands Kha'Zix
  • Death Blossom Kha'Zix
  • Dark Star Kha'Zix

Champions List









Aurelion Sol













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Lee Sin









Master Yi

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Tahm Kench









Twisted Fate
















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