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Kled
Kled SkaarlSquare
General Information
TitleThe Cantankerous Cavalier
PronounsHe/Him
Release DateAugust 10, 2016
Cost4800 BE 880 RP
PrimaryFighter
SecondaryTank
Statistics

HP
410 / 400 (+ 70 / 65)

HPR
6 (+ 0.75)

MS
345

AD
65 (+ 3.5)

AS
0.625 (+ 3.5%)

RNG
125

AR
35 (+ 5.2)

MR
28 (+ 2.05)
Developer Info
DDragon KeyKled
Integer Key240
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Kled is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. Many claim Kled has fought in every campaign the warhosts have waged, acquired every military title, and never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is always the same: charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and takes whatever else he can get.

Legends of the popular folk hero Kled can be traced back to the founding of Noxus, and perhaps even further still. He is an icon revered by the common soldiery, which is increasingly a cause of concern to their commanders—for there are some among the warhosts who claim to have literally served beside him.

Tall tales such as “The Great Hussar’s Victory”, “The Return of the High General Marshal-Sergeant”, and “The Mountain Admiral” abound, which strongly imply Kled has fought in every campaign ever waged, acquired every military title, and never once backed down from a fight. Though the details are often outlandish and contradictory, the essence of the tale remains: charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what’s his… and takes whatever else he can get.

In truth, the Cantankerous Cavalier hails from another land entirely—Bandle City. As a yordle, he made his home among the proud Noxii tribes in the wake of the Rune Wars, and has never looked back.

The earliest mention of Kled in historical records was at the First Battle of Drugne. In the dusty hills of those badlands, the warhost of General Zavaan was on the run from barbarian foes. Having lost the previous two engagements, morale was low. The supply train had been abandoned in the rout, and they were a week’s march from the nearest outpost. Zavaan, in his spotless armor, seemed more concerned with how this would appear back home than the welfare of his soldiers, and ordered a defensive circle formation to buy himself time to think.

Then, as the morning sun rose, the lone figure of Kled appeared on the hilltop, mounted upon a desert drakalops. This warrior’s weapon was rusted, his armor worn, his clothes tattered—but contempt and anger burned in his one good eye.

He bellowed an ultimatum to the barbarian horde, demanding that they leave his lands or be destroyed. However, he did not wait for any response, spurring his steed and screaming the charge. Desperate, starving, and furious with their general, the Noxian warhost’s anger ignited at the sight of this act of bravado. They rushed after Kled as he tore into the enemy.

What followed was one of the bloodiest melees ever fought on the northern steppes. The initial momentum of the counterattack was crushed beneath a hail of barbarian arrows from higher ground, but Kled fought on even after he was thrown from his saddle and his drakalops fled. He always seemed to be at the heart of the battle, chopping down foes, kicking out teeth, and biting faces. The bodies piled up around him, and his clothes were soaked with blood. He screamed louder challenges and cruder insults. Clearly, this great warrior was willing to die before ever backing down.

Cowardice can be infectious, but so too can courage. Where the Noxians might have given up and fled for their lives, instead they were inspired to make one last stand.

Even Kled’s drakalops returned, and crashed into the barbarians’ rearguard, snarling and clawing as it dived in to free its master. With his mount again beneath him, Kled became a veritable whirlwind of death, and it was the barbarians who broke and ran.

Though too few of the Noxian soldiers survived that day for it to be considered a victory, Drugne was contested long enough that word reached the Immortal Bastion, and reinforcements were sent. The war ground on for at least another decade, until the barbarian leaders sued for peace—their strength was added to Noxus, and Drugne became a foothold for continued campaigns across Dalamor and the north for many centuries to come.

The body of General Zavaan—and his fine armor—was never found.

In time, countless other warhosts of the empire acquired similar stories of Kled. It has long been said that he rides wherever Noxians march, claiming the spoils of war for himself. Indeed, in their wake, good-humored signs can often be found proclaiming each new territory “Property of Kled”.

"A sane man would run… but I ain’t the runnin’ kind!"

- KledSquareKled

WHERE THE DRAKALOPS ROAM
WHERE THE DRAKALOPS ROAM

The Northern Steppes ain’t the place for fancy undies and golden piss pots. It’s tough land. Ain’t nothing go here but barbarian raiders, poison grass, and harsh winds. To survive, you gotta eat rocks and crap lava. And I’m the toughest, meanest, killingest bastard in these parts. So I figure that makes these plains mine.

“But how did I end up here? And why am I alone with yer dumb yella hide?” I say out loud, starting it off again.

Skaarl snorts her response from the rock she’s sunning herself on. Her scales is dark metal with hints of gold. Ain’t nothing can break that drakalops’s skin. I’ve seen a steel sword shatter against her leg.

Don’t make her farts smell any better though.

“I’m callin’ you a damn coward. You got somethin’ to say about that?”

“Greefrglarg” it says as it looks up and yawns.

“It was a hooked grouse! No bigger than my hand. And you run… Darn dumb, stupid animal!”

“Greef…rglarg?” Skaarl asks as it swats the flies away from its half-opened eyes.

“Oh, good retort! Yeah, real funny, right? Ha ha ha! I’m damn tired of yer heretical pontifications. I should leave ya here to die. That’s what I should do. You’d die o’ loneliness. Hell, you wouldn’t last a day without me.”

Skaarl lays its head back down on the rock.

There ain’t no use communicating with her. I should forgive her—but then, and no doubt to mock me, her sphincter splutters rhythmically as she breaks wind. The smell hits me like a frying pan.

“That’s it, you bastard!” I throw my stinking hat onto the ground and march away from the campsite, swearing I’ll never set eyes on that foul-mouthed drakalops again. ’Course, it was my good hat, so I have to trot back and snatch it off the ground.

“Yeah, keep sleeping, ya lazy flaprat” I say as I walk away. “I’ll do the patrol!”

Being ten moons from any farmstead don’t preclude doing the patrol. It’s my land. And I aim to keep it that way. With or without that treason-ish lizard’s help.


The sun’s dragging its way down to the horizon by the time I reach the hills. This time of day, the light plays tricks on you. I meet a snake who wants to discuss pie crusts. Except it ain’t a snake, it’s the shadow of a rock.

Damn shame. I have some durn specific notions about pie crusts. At least when I remember what they are again. I ain’t had a proper conversation about the subject in years.

I’m about to take a swig of my mushroom juice and explain my views to the snake, when I hear them.

Drake hounds howling and braying. It’s the sounds those beasts make when they is herding elmarks. And if there’s elmarks, then there is humans. And those humans is trespassers.

I scramble up a nearby boulder and check north first.

The rolling hills of my grasslands is empty, save for the iron buttes scattered across the horizon. The braying sounds might be the mushroom juice playing tricks on my head… But then I turn south.

They is about a half day’s walk from this hill. Three hundred elmarks grazing. Grazing on my land.

The drake hounds circle around the herd, but there’s no horses. A few humans walk around them on foot. Humans don’t like walking. So it don’t take a genius to figure they must be part of some larger convoy then. ’Course, I am a genius. So that was easy to figure.

My blood begins to boil. That means more damn trespassers, disturbing my peace. Here, when I was about to have a lovely conversation about pie crusts with that snake.

I take another sip of mush-juice and head back to the campsite.


“Get up, lizard!” I say as I grab my saddle.

It raises its head, grunts a response, and returns to lying in the cool grass.

“Get up! Get up! GIT UP!” I yell. “There’s trespassers, invading the peaceful serenity of our environs.”

It looks at me blankly. I forget sometimes she don’t understand me when I’m speaking.

I buckle the saddle onto its back. “There’s humans on our land!”

It stands, and its ears perk up nervously. Humans. That word it knows. I jump into the saddle.

“Let’s get those humans!” I roar, indicating our southward destination. But the damn beast immediately starts going north.

“No, No, NO! They’s that way! That way!” I say, using my reins to pull the cowardly beast back in the right direction.

“Greefrglaaarg!” the drakalops cries as it kicks off. In an instant, she’s running. The insane speed of it makes my eyes close. Scrub grass whips painfully against my legs. A cloud of dust billows behind us. What’d take me half a day of walking is past before I can get my hat tied down.

“Greefrglorg!” the drakalops screeches.

“Now, don’t be like that! Weren’t you saying you wanted company last night?”


The sun is just starting to dip below the horizon when we reach the herd. I slow Skaarl to a trot as we approach the humans’ campsite. They’d already started a fire and have a stew going.

“Hold, stranger. Show your hands before you approach” a human in a red hat says. Their leader, I figure.

I slowly take my hands off the reins. But instead of putting them up, I pull my long axe from its saddle loop.

“I don’t think you understand me, old timer” the human in the red hat says again. His fellows ready weapons: swords, lassos, and a dozen repeater crossbows.

“Greefrglooorg” Skaarl growls, ready to leave already.

“I got it under control” I tell my lizard, before turning my attention back to the humans. “I ain’t impressed with your fancy, city-folk weapons. Now I’m giving you one warning. Get off my land. Or else.”

“Or else what?” a younger human asks.

“You boys best know who you’re dealing with” I say. “This is Skaarl. She’s a drakalops. And I’m Kled, Lord Major Admiral of the Second Legion’s forward artillery—cavalry multiplication.”

Several of the humans start snickering. I’ll learn them soon enough—once I’m done talking.

“And what makes you think this is your land?” asks the human in the red hat, smirking.

“It’s mine. I took it from them barbarians.”

“It’s property of Lord Vakhul. He was granted it by the High Command. It’s his by rightful dispensation.”

“Well, High Command! Why didn’t you say so?!” I say before spitting on the ground. “The only law a true Noxian respects is strength. He can have it. If he can take it from me.”

“You and your pony best be moving on, while you still can.”

I forget sometimes humans don’t see us like we see them. It’s the last straw though.

“CHARGE!!!!” I scream, and snap the reins. The drakalops kicks off, and we rush them. I meant to make a clever retort first, but I got ahead of myself.

The humans let loose their first volley, but Skaarl raises her ears. Like giant bronze fans, they shield us as the crossbow bolts ricochet off her impenetrable flesh.

She roars happily as we dive through their camp at the leader in the red hat. Swords clang against Skaarl’s hide, while my axe swings. I turn two of them humans into confetti. The bastard in the red hat’s quick. He ducks under my blade as we pass by. Another volley of crossbow bolts hits us.

Skaarl screams in fear. Damn thing’s unkillable and immortal, but easily spooked. Problem with magical beasties, they don’t make no sense.

I yank the reins, and we ride back into the middle of the humans. I easily kill the rest of his men, but the red-hat bastard’s a tough one. My blade slams into him—but the blow clangs dully against his heavy breast plate. That should give him something to think about, anyway.

That’s when the ballista fires. The bolt is longer than a wagon. It smashes into the drakalops, knocking my long axe from my hand, and sends us rolling to the ground. Skaarl ain’t hurt. But she shakes me off the saddle and runs for the hills.

“You ungrateful bastard! We had the frassa-gimps in the razabutts!” I mean to scream more insults, but my words start tripping over themselves.

I roll to my feet. Dust and grass cover my face. I throw my hat toward the cowardly lizard’s path, then turn back to kill the man in the red hat.

But behind him, on the hill line, is another hundred of them humans. Iron warriors, bloodrunners, and a wagon-mounted ballista. Red-hatted blurf-herder brought most of a legion with him.

“You ain’t nothing but a durn sneaky-sneak!” I scream.

“You don’t look like much” he says “but I guess you’re the one who’s been giving Lord Vakhul’s ranchers so much trouble.”

“Vakhul ain’t no real Noxian. Your lordship can kiss my lizard’s puckered mudflap!”

“Maybe I’ll let you end your days in Lord Vakhul’s fighting pits. If you can learn to keep your mouth shut.”

“I’m gonna rip your lips off and use them to wipe my butt!” I roar.

I guess he don’t like that ’cause him and his hundred friends start running at me, weapons drawn. I could run. But I don’t. They’ll pay dearly to kill me.

Red Hat’s fast. He’s nearly on me before I can recover my weapon from the ground. His blade is high. He’s got the killing stroke. But I’ve got my hidden scattergun.

The blast sends him to the ground. It knocks me back, too. I tumble end over end. The single shot buys me some time. But not much.

The bloodrunners are closing fast. Their hooked blades is ready. I’m gonna die in this turd-stain. Well, if it’s my last stand, might as well make it a good one.

I dust myself off as the first line of bloodrunners attacks. I’m carving those dark magical bastards apart, but they’re cutting me to ribbons. I’m beginning to tire from the effort and loss of blood.

Then the iron warriors scream their battle cries, as they charge in their thick black armor. They’ve split into two groups, doing one of those “pinching” maneuvers. Plan on using those two walls of metal to crush me flatter than a Noxian coin.

Damn it.

Any hope I got of surviving this, it’s gone…

And that’s when I see her. The most loyal, trustworthy, honorable friend an undeserving bastard like me could ever have.

Skaarl.

Riding like hell toward me. Faster than I’ve ever seen her run. A rooster tail of dust is shooting up behind her. The damn lizard even picks up my hat on her way to me. I run to her just as those black-clad warriors are about to crush me.

I leap into the saddle, and we circle around the iron warriors. There’ll be time to kill them after we get rid of that ballista.

“It’s been a while since we took on a whole army together” I say.

“Greefrglarg” Skaarl screeches happily.

“Back at you, buddy” I say with a smile wider than a croxagor’s.

’Cause there ain’t nothing I love more than this dang lizard.

Abilities[]

Skaarl, the Cowardly Lizard Skaarl, the Cowardly Lizard Mounted [Passive]

Skaarl the Cowardly Lizard 3 Innate: Skaarl takes damage instead of Kled. When Skaarl's health depletes. Kled dismounts. Bonus health applies to Skaarl only.
Skaarl's Health: 400 − 1550 (based on level) [+100% bonus]

Bear Trap on a Rope Bear Trap on a Rope Mounted [Q]
Cost: No Cost Cooldown: 11 / 10 / 9 / 8 / 7 seconds Range: 800

Active: Kled throws a bear trap that deals physical damage and hooks onto the first enemy champion or epic monster hit. Deals 150% damage to minions passed through.

If Kled stays near a hooked enemy for 1.75 seconds, he deals physical damage, yanks the enemy toward him, slows the enemy for 1.45 seconds, and reducing incoming healing on them by 50% for 5 seconds.
Initial Damage: 30 / 55 / 80 / 105 / 130 (+65% bonus)
Yank Damage: 60 / 110 / 160 / 210 / 260 (+130% bonus)
Non-Minion Total Damage: 90 / 165 / 240 / 315 / 390 (+180% bonus)
Slow: 40 / 45 / 50 / 55 / 60%

Eye - Show AllMountedUnmountedEye - Show AllMountedUnmounted

Violent Tendencies Violent Tendencies [W]
Cost: No Cost Cooldown: 11 / 9.5 / 8 / 6.5 / 5 seconds

Passive: When Kled basic attacks, he frenzies, gaining 150% Attack Speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.

The fourth hit deals bonus physical damage.

Physical Damage: 20 / 30 / 40 / 50 / 60 [+4.5 / 4 / 5.5 / 6 / 6.5% (+5% per 100 bonus)% target's max]
Jousting Jousting [E]
Cost: No Cost Cooldown: 13 / 12 / 11 / 10 / 9 seconds Range: 550

Active: Kled dashes, dealing physical damage to enemies in his path. Cannot cross walls.

If Jousting hits an enemy champion or large monster, Kled gains 50% Movement Speed for 1 second, and can reactivate to dash back through the same target, dealing the same damage.

Physical Damage: 35 / 60 / 85 / 110 / 135 (+65% bonus)
Total Damage: 70 / 120 / 170 / 220 / 270 (+130% bonus)
Chaaaaaaaarge!!! Chaaaaaaaarge!!! [R]
Cost: No Cost Cooldown: 140 / 125 / 110 seconds Range: 3500 / 4000 / 4500

Active: Kled charges toward a location, leaving a trail that grants allies increasing Movement Speed. While charging, Kled gains a shield that increases over time and lasts for 2 seconds after the charge ends.

Skaarl rams the first enemy champion encountered, dealing physical damage based on distance traveled.

Maximum Shield: 200 / 300 / 400 (+300% bonus)
Total Damage: [12 / 15 / 18% (+12% per 100 bonus)% target's max]

Patch History[]

Patch 10.10

Q cooldown increased.

Higher cooldowns means this fearless yordle and his less-than-fearless lizard will need to think twice before fishing for hooks in early levels.

Bear Trap on a Rope Q - Bear Trap on a Rope

COOLDOWN : [9/8.5/8/7.5/7]
11/10/9/8/7


Patch 9.14
Q pull now applies healing reduction.

Bear Trap on a Rope Q - Bear Trap on a Rope

BEETS ARE FOR BEARS Pulling in an enemy reduces all healing on them by 60% for 5 seconds


Patch 9.2

This one actually went live last patch, but we figured it's still worth a mention!

Jousting E - Jousting

VACUUM : Jousting through minions is no longer likely to stack them directly on top of each other


v7.24b

Base stats

BASE ATTACK DAMAGE : [63] 65
ATTACK DAMAGE GROWTH : [3] 3.5

Jousting E - Jousting

BASE DAMAGE : [25/50/75/100/125]
35/60/85/110/135


v7.22

BASE ARMOR : [26] 35
BASE ATTACK DAMAGE : [55] 63

Bear Trap on a Rope Q - Bear Trap on a Rope

INITIAL BASE DAMAGE : [25/50/75/100/125]
30/55/80/105/130
YANK BASE DAMAGE : [50/100/150/200/250]
60/110/160/210/260

Pocket Pistol Q - Pocket Pistol

BASE DAMAGE : [30/45/60/75/90]
35/50/65/80/95

Violent Tendencies W - Violent Tendencies

4TH HIT % HEALTH DAMAGE : [4/4.5/5/5.5/6]
4.5/5/5.5/6/6.5%

Jousting E - Jousting

BASE DAMAGE : [20/45/70/95/120]
25/50/75/100/125


v6.22
Remounts more quickly. W damage down.

Kled is a bloodthirsty little yordle who loves violence. He’s not having any issue starting fights, thanks to Chaaaaaaaarge!!! Once he’s in the thick of things, Kled brings both high damage and the ability to turn a fight around with a timely remount, and we think that’s left him at a pretty good power level. However, we think remounting is what makes Kled’s combat pattern unique, and we’d like it to be more consistently accessible. Kled is at a pretty good power right now, which means his sustained damage needs to dip to compensate.

Skaarl, the Cowardly Lizard Passive - Skaarl, the Cowardly Lizard

REMOUNT TIME : [1 second] .5 seconds

Violent Tendencies W - Violent Tendencies

4TH HIT DAMAGE : 4/5/6/7/8% of target’s maximum health ⇒4/4.5/5/5.5/6% of target’s maximum health


v6.19
Kled does full damage to monsters and minions while dismounted. R’s range and duration decreased.

This is Kled’s first visit to the patch notes, so we’ll share our initial read on him. He’s hitting the fantasy of scrappy, aggressive insanity we envisioned, but is more feast-or-famine than we’d like in terms of overall performance.

Specifically, Kled runs away with even small leads due to how much power is packed into CHAAAAAAAARGE!!! Its giant range gives Kled a quick trip back top after recalling (often in the form of ganking his own lane), and regardless of where Kled’s headed, allies have an eternity to decide whether to come along for the ride or not. But if Kled falls behind, remounting Skaarl can feel like an impossible task. Farming to build courage is meant to be risky, but it’s also complicated since Kled’s last-hit threshold changes while dismounted. If he can’t tell which risks are worth taking, he just doesn’t take risks.

To even the Cantankerous Cavalier out, we’re asking Kled and his team put a little more footwork into making strong CHAAAAAAAARGE plays, while throwing him a bone when Skaarl’s abandoned him.

Skaarl, the Cowardly Lizard Passive - Skaarl, the Cowardly Lizard

DISMOUNTED DAMAGE REDUCTION Kled’s basic attack damage against minions and monsters is no longer reduced by 20%

Chaaaaaaaarge!!! R - Chaaaaaaaarge!!!

MOVEMENT SPEED TRAIL DURATION : [8 seconds] 6 seconds
RANGE : [4500 at all ranks] 3500/4000/4500


v6.17

Can Drakalopses like Skaarl even see color?

CLARITY : Colorblind mode now changes the color of Skaarl’s health bar


v6.16
KledSquareKled is released.


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