Kleptomancy (Rune)

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Inspiration
OUTWIT MERE MORTALS
Keystone
Contraption
Tomorrow
Beyond
Inspiration Trait

- The Elegant Duelist: +20% Attack Speed.
- The Ruthless Visionary: +22 AP / +13.2 AD.
- The Stargazer: +22 AP / +13.2 AD.
- The Timeless: +35 - 300 Health.

Other Rune Paths

Effects

After using an ability, your next basic attack within 10 seconds against a champion grants 5 golds. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed. Kleptomancy cannot be activated more than once every 2 seconds.

 Mana Potion
Sell Cost: 12 Goldcurrency.png
Works like the regular item.
QuestionMark Icon.png

Pilfered Health Potion
Sell Cost: 16 Goldcurrency.png
Restores 50 health instead of 150.
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Sly Sack of Gold
Sell Cost: 65 Goldcurrency.png
Grants between 40 to 110 gold.
Averages at 75 gold
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Pilfered Stealth Ward
Sell Cost: 24 Goldcurrency.png
Works like a Warding Totem but has a one-time use.
QuestionMark Icon.png

Pilfered Potion of Rouge
Sell Cost: 32 Goldcurrency.png
Grants 10 (+1 per level) adaptative Attack Damage or Ability Power for 45 seconds.
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Total Biscuit of Everlasting Will
Sell Cost: 30 Goldcurrency.png
Works like the regular item.
Requires the Biscuit Delivery rune.
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Peering Farsight Ward
Sell Cost: 24 Goldcurrency.png
Works like the regular item but has half of its normal cast range and a one-time use.
(2000 units instead of 4000).
QuestionMark Icon.png

Looted Oracle's Extract
Sell Cost: 24 Goldcurrency.png
Works like the regular item but is on a shorter duration.
(15 - 40 seconds based on level)
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 Control Ward
Sell Cost: 30 Goldcurrency.png
Works like the regular item.
QuestionMark Icon.png

Travel Size Elixir of Iron
Sell Cost: 32 Goldcurrency.png
Grants 150 bonus health, 25% Tenacity, and increased champion size for 45 - 90 seconds (based on level). While active, moving leaves a path behind that boosts allied champion's movement speed by 15%. Can stack with others Travel Size elixirs.
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Travel Size Elixir of Sorcery
Sell Cost: 32 Goldcurrency.png
Grants 25 Ability Power and 7.5 mana regeneration per 5 seconds for 45 - 90 seconds (based on level). While active, damaging a champion or turret deals 15 bonus true damage (5 seconds cooldown versus champions). Can stack with others Travel Size elixirs.
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Travel Size Elixir of Wrath
Sell Cost: 32 Goldcurrency.png
Grants 15 Attack Damage for 45 - 90 seconds (based on level). While active, dealing physical damage to champions heals for 10% of the damage dealt. Can stack with others Travel Size elixirs.
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Elixir of Skill
Sell Cost: Cannot be sold
Grants +1 skill point.
QuestionMark Icon.png

Note

  • On Ascension, the rune is exchanged with Rune Glacial Augment.png Glacial Augment.
  • Kleptomancy will apply through abilities that apply on-hit effects.
  • Wards cannot be obtained outside of Classic 5v5.
  • If you receive a ward with Kleptomancy while your inventory is full, the ward will instead be placed at the enemy champion's feet.
  • Manaless champions will not receive Mana Potions and instead will receive Sly Sacks of Gold.
  • The probability to loot a consumable with Kleptomancy is reduced before the 15 minute mark.
  • After 15 minutes, the drop rate is significantly reduced for ranged champions compared to melee champions.

Patch History

v8.2

Gold value of pilfered items decreased.

The gameplay of getting a lot of small, mini-use active items is cool, but too often it's optimal to just sell everything and accelerate builds. We want to make sure that there's a reasonable tradeoff between using those items and just cashing them in. Since Kleptomancy is also overperforming, we're also bringing the drop rate down, especially early game and on ranged champions.

LESS LOOT Drop rate significantly decreased in the first 15 minutes of the game
LESS LESS LOOT After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged
BUYER'S MARKET Sell values about 20% lower


v7.24

We're really happy with how Kleptomancy landed, but we still think there's room for improvements to the internal item generator system that feeds it. Our goal is to reduce the gap between extreme cases, be it the best-in-class champions using it, or champions who would fall behind and weren't able to recover from it.

YOU'RE TOO FAR AWAY No longer increases attack range by 25
SO MANY ITEMS Loot table mechanism updated to decrease variance in loot over time.


v7.22
Added

STICKY FINGERS After using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.

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