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Leona - The Radiant Dawn

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Leona
LeonaSquare.png
The Radiant Dawn
Region: Mt Targon.png Mount Targon
Role: Tank.png Tank
Release: 07/13/2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 576.16 (+87)
HP Regen: 8.425 (+0.85)
Mana: 302.2 (+40)
Mana Regen: 6 (+0.8)
Move Speed: 335

Attack Damage: 60.04 (+3)
Attack Speed: 0.625 (+2.9%)
Range: 125
Armor: 27.208 (+3.6)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:
Rivals:

Leona, The Radiant Dawn is a tanky initiator mostly played as a support in the bot lane. She has a strong ability to set up kills with her wealth of crowd control effects and her passive, which creates a seal capable of being activated for extra on-hit damage. Leona is excellent at starting fights with both her Zenith Blade and Solar Flare. She also becomes relatively tanky without many items due to Eclipse, which grants a massive armor and magic resistance buff.

Champion Spotlight

Description

Lore: Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

To live in the lands surrounding the towering peak of Mount Targon is to embrace a life of hardship. That many willingly do so is testament to the power of the human spirit to endure anything in search of meaning and higher purpose. As harsh as the rugged foothills of the mountain’s base are, it is nothing compared to the hardships borne by those who dwell on the mountain itself.

“If you would shine like a sun, first you must burn like one.”

- Leona, the Radiant Dawn

Abilities

PassiveSunlightBanshee's Veil Partly.png
Sunlight.jpg
(Innate) Leona's spells charge any enemy unit damaged with Sunlight for 1.5 seconds. When allied champions deal any damage to those targets they consume the Sunlight debuff to deal 25-144 (at levels 1-18) additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration. Leona is unable to activate the additional damage herself.


QShield of DaybreakBanshee's Veil.png
ShieldofDaybreak.jpg
(Active) Leona's next autoattack will deal additional magic damage and stun the target for 1.25 seconds.
Cost: 45 / 50 / 55 / 60 / 65 Mana
Cooldown: 6 seconds
Magic Damage: 40 / 70 / 100/ 130 / 160
(+0.3 ABILITY POWER)


WEclipseBanshee's Veil.png
Eclipse.jpg
(Active) Leona raises her shield to gain bonus armor and magic resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies. If any enemy was damaged by Eclipse, the defense buff is prolonged for an additional 3 seconds.
Cost: 60 Mana
Cooldown: 14 seconds
Radius: 450
Armor & Magic Resist Bonus: 20 / 30 / 40 / 50 / 60 (+0.2 bonus ARMOR) (+0.2 OF bonus MAGIC RESIST)
Magic Damage: 60 / 110 / 160 / 210 / 260
(+0.4 ABILITY POWER)


EZenith BladeBanshee's Veil Partly.pngCleanseQss.png
ZenithBlade.jpg
(Active) Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized for 0.5 seconds and Leona will dash to them.
Cost: 60 Mana
Range: 700
Missile Width: 70
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 60 / 100 / 140 / 180 / 220
(+0.4 ABILITY POWER)


RSolar FlareBanshee's Veil.pngCleanseQss.png
SolarFlare.jpg
(Active) Leona calls down a beam of solar energy to a target location. After a brief delay, it deals magic damage to all enemies in it and slows them by 80% for 1.5 seconds. Enemies in the center of the area are stunned instead of slowed.
Range to Center of AoE: 1200
Radius of Damaging AoE: 250
Radius of Stun AoE: 100
Radius of Sight AoE: 700
Cost: 100 Mana
Cooldown: 90 / 75 / 60 seconds
Magic Damage: 150 / 250 / 350
(+0.8 ABILITY POWER)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
Esltumbnail.png IEM Season IX World Championship 0 2 0 2 0 10.5
WC2014.png 2014 World Championship 0 3 1 2 33.3 3.8
LPL.png 2014 Season China Regional Finals 0 3 2 1 66.7 20
NA LCS.png 2014 NA LCS Summer Playoffs 0 1 0 1 0 3.4
Ogn logo.png 2014 Season Korea Regional Finals 0 2 0 2 0 15.4

Patch History

Patch Notes 7.17

Passive mark expires faster but deals more damage when proc’d. Q cooldown decreased at early ranks, increased at rank 5.
Quote.png While Leona’s always been a powerhouse in regular play, she’s historically struggled to leave a dent at the top of League’s ladder. Our goal this patch is to give Leona power that plays best in the hands of more skilled players. Sunlight’s contributions are up for synchronized duos who proc it as it’s applied, but those procs are now less of a given if Leona and her carry aren’t acting in lock-step. Shield of Daybreak’s cooldown adjustment gives Leona more ways to help her team in early skirmishes where she’s otherwise left flailing her sword for ages after initiating the fight. Unquote.png

Sunlight.jpg Passive - Sunlight

  • MARK DURATION: 3.5 seconds ⇒ 1.5 seconds
  • DAMAGE: 20-105 (at levels 1-18) ⇒ 25-144 (at levels 1-18)

ShieldofDaybreak.jpg Q - Shield of Daybreak

  • COOLDOWN: 9/8/7/6/5 seconds ⇒ 6 seconds

Patch Notes 7.7

  • BUGFIX
    • Fixed a bug where Leona’s model didn’t fade away during her death animation for her base and a few of her skins

Patch Notes 6.21

  • BUGFIX
    • Pool Party Leona now properly faces the camera during her recall animation when she has the Hand of Baron buff

Patch Notes 6.19

Quote.png Whoops. Unquote.png

ZenithBlade.jpg E - Zenith Blade

  • BUGFIX: Fixed a bug preventing Leona from Flashing during Zenith Blade’s cast time

Patch Notes 6.16

Praise the sunlight.
Quote.png We recently gave Leona more ways to apply her passive, but it’s often unclear to Leona players just how much damage Sunlight contributes to a fight. With a bit more clarity, Leona will better perceive the impact she’s having. Unquote.png

Sunlight.jpg Passive - Sunlight

  • NEW SUNLIT CLARITY: Now displays the damage text to Leona when her allies proc Sunlight

Patch Notes 6.14

Q cooldown reduced. E root duration up. R damage down. New passive on R.
Quote.png When we think of Leona, two things come to mind: the sun and crowd control. Leona’s success is predicated on landing her CC so her teammates can light up enemy champions. But what does Leona do after locking the enemy team down? Right now, the answer is “not much.”

Adding to her woes, Leona is eclipsed at higher levels of play by other tanks who offer value throughout a teamfight, not just at the beginning (your Braums, your Alistars). Leona’s lockdown may be strong enough at lower skill levels to lead teammates to victory, but higher-skilled opponents are much better at punishing Leona (and her team) while her abilities are on cooldown. Capitalizing on moments of vulnerability is really just the correct way to play League of Legends, but with how quickly Leona expends her payload, this punishment is all too frequent. To fix this, we’re ushering in A New Dawn for Leona, giving her more to do throughout teamfights via Solar Flare’s new passive. In addition, changes to Q and E mean that foes will have a harder time finding the shade when Leona comes for them.

(Quick closing note, the Shield of Daybreak range and Zenith Blade root duration buffs accidentally shipped last patch. Sorry, not-Leonas!) Unquote.png

Sunlight.jpg Passive - Sunlight

  • DAMAGE: 20-140 (at levels 1-18) ? 20-105 (at levels 1-18)

ShieldofDaybreak.jpg Q - Shield of Daybreak

  • DAMAGE: 40/70/100/130/160 ? 30/55/80/105/130
  • COOLDOWN: 11/10/9/8/7 seconds ? 9/8/7/6/5 seconds
  • BONUS RANGE: 30 ? 50
  • BUGFIX: Fixed a bug where Shield of Daybreak’s stun was lasting longer than intended. The stun duration and tooltip now actually match (1 second, not 1.25 seconds).

Eclipse.jpg W - Eclipse

  • DAMAGE: 60/110/160/210/260 ? 60/100/140/180/220

ZenithBlade.jpg E - Zenith Blade

  • ROOT DURATION: 0.25 ? 0.5 seconds

SolarFlare.jpg R - Solar Flare

  • DAMAGE: 150/250/350 ? 100/175/250
  • NEW SOULSTOKE: After using Solar Flare, Leona gains Incandescence for 5 seconds. During that time, Leona’s next 3/4/5 basic attacks gain +100 range, deal 30/40/50 (+0.15 ability power) bonus magic damage, and apply Sunlight.

Patch Notes 6.13

  • Corrected Leona’s Q - Shield of Daybreak tooltip to indicate the stun lasts 1 second, not 1.25 seconds (actual stun duration unchanged)

Patch Notes 6.2

  • Fixed a bug where Leona's E - Zenith Blade still rooted a target mid-dash even if they spell shielded the ability

Patch Notes 5.16

  • ARMOR GROWTH: 3.1 ? 3.6

Patch Notes 5.11

  • Leona's autoattack particle has been removed from various champions who do not worship the sun

Patch Notes 5.10
Non-fat Zenith Blades.
"Skinny Zenith Blade. Leona's actually been climbing the power rankings for a little while, so we're applying a light touch here. Zenith Blade's actually got a super wide hitbox that nobody notices (it was close to Sona's Crescendo width!), so we're just matching up those visuals."

  • ZenithBlade.jpg E - Zenith Blade
    • MISSILE WIDTH: 90 ? 70

Patch Notes 4.5
"The correct play against Leona in lane is to poke her down to make her engages riskier, but her high defensive stats and health regen were mitigating this a little too much. By reducing the bonus armor/magic resistance on Eclipse, Leona's a slightly more viable in-combat target. Plus, if she doesn't get a kill, that combat damage will stick harder."

  • General
    • BASE HEALTH REGEN/5 SEC: 9 ? 7
  • Eclipse.jpg W - Eclipse
    • BONUS ARMOR & MAGIC RESISTANCE: 25/35/45/55/65 ? 20/30/40/50/60

v3.14
Context: We believe Leona has the tools to provide consistent disruption in team fights, but we wanted to bolster her survivability and let her evolve into a full tank as the game progresses.

  • W - Eclipse
    • Changed base bonus Armor / Magic Resistance to 25 / 35 / 45 / 55 / 65 (from 30 / 40 / 50 / 60 / 70)
    • Eclipse gains Armor equal to 20% of Leona's bonus armor
    • Eclipse gains Magic Resistance equal to 20% of Leona's bonus magic resistance

Patch Notes 3.13

  • Solar Flare
    • Mana cost reduced to 100 (from 100/150/200)

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.150

  • Fixed - Shield of Daybreak's cooldown now matches its tooltip (11 / 10 / 9 / 8 / 7 seconds)

Patch Notes 1.0.0.144

  • Updated tooltips

Patch Notes 1.0.0.139

  • Now gains 1.25 Magic Resist per level

Patch Notes 1.0.0.138

  • Sunlight now has a new particle
  • Zenith Blade hit box increased slightly to match the animation
  • Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)

Patch Notes 1.0.0.130

  • Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Patch Notes 1.0.0.125

Patch Notes 1.0.0.123

  • Shield of Daybreak cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8
  • Zenith Blade
    • Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80
    • Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
    • Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
  • Solar Flare cooldown reduced to 90 / 75 / 60 seconds from 105 / 90 / 75
  • Fixed a bug where Eclipse would break enemy spell shields on activation

Other Contents

Gallery

  • Classic Leona
  • Valkyrie Leona
  • Defender Leona
  • Iron Solari Leona
  • Pool Party Leona
  • PROJECT: Leona
  • Barbecue Leona

  • Classic Leona
  • Valkyrie Leona
  • Defender Leona


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