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Lich Bane
Lich Bane
Passive
UNIQUE - Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD (+50% AP) on-hit bonus magic damage (1.5 second cooldown). When not on cooldown, gain 50% bonus attack speed.
Statistics

AP
100

AH
15
MovespeedPercent8%
Additional Information
LimitationsLimited to 1 Lich Bane.
Map AvailabilityALL
TierFinished
Recipe
ItemSquareSheen + ItemSquareAether Wisp + ItemSquareHextech Alternator + 150 Goldcurrency
Total Cost: 3100 Goldcurrency
Sold For: 2170 Goldcurrency

Notes[]

  • Lich Bane does not proc spell vamp nor lifesteal.
  • The passive's 1.5 second cooldown will not begin after using an ability, but after hitting an enemy with the spellblade-empowered auto attack.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  • Lich Bane's passive is considered an on-hit effect
  • The bonus damage does not stack with
    Iceborn Gauntlet
    ,
    Trinity Force
    , or
    Sheen
    since they all have a unique passive with the same name. The effect that would deal the most damage takes priority.

Trivia[]

  • Lich Bane's icon appears to be an orange recolor of an alpha item with unknown effects called
    Zeal and Sheen
    .

Similar Items[]

Patch History[]

v5.22

TOTAL cost : [3000 gold] ⇒ 3200 gold
BUILD path : Sheen + Aether Wisp + Blasting Wand + 450 gold
MOVEMENT speed : [5%] ⇒ 7%
COOLDOWN reduction [0%] ⇒ 10%


v4.5

  • RECIPE: Sheen + Blasting Wand + 940 gold ⇒ Sheen + Aether Wisp + 1000 gold
  • TOTAL COST: Unchanged (3000 gold)

v4.4
Historically we've run into a lot of problems with champions who use Lich Bane because of its high-power AP burst, so we're taking a look at the item itself. Lich Bane is designed to be a damage supplement for AP champs that incorporate basic attacks into their spell rotations, unlike Deathfire Grasp which is for champions who want to optimize their burst damage. This adjustment lets us take a look at champions who traditionally depend on Lich Bane for their damage output. We've given a bit of power back to Diana, Ezreal, Fizz and Twisted Fate for now and we'll keep a close eye on the state of the game after this change to see if we need to help out anyone else.

We're lowering Lich Bane's damage.

  • EMPOWERED DAMAGE: Deals 50 (+0.75 ability power) magic damage ⇒ Deals 75% Base AD (+0.5 Ability Power) magic damage

v3.04

  • Combine cost increased to 940 gold from 880 (total cost unchanged)

v3.03

  • Spellblade is no longer consumed when attacking wards

v1.0.0.152

  • No longer grants Magic Resist
  • Mana reduced from 350 to 250
  • Movement Speed reduced from 7% to 5%
  • Unique Passive changed to "Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your Ability Power (2 second cooldown)."
  • Cost reduced from 3,470 (950) to 3,000 (880)

v1.0.0.146


v1.0.0.110

  • Fixed a bug where the cost was inadvertently increased and the mana gain lowered

v1.0.0.100

  • Sheen, Lich Bane, and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.

v0.8.22.115

  • Now has an internal cooldown of three seconds (but will now work with all spells including Lay Waste and Hate Spike)

v0.8.21.110

  • Tooltip fixed

June 26, 2009 Patch

  • Reduced movement speed from 8% to 7%
  • Increased cost from 710 to 950
  • Removed Amplifying Tome component (reduces ability power from 100 to 80)
  • Added Null-Magic Mantle component (increased magic resistance from 0 to 32)

June 19, 2009 Patch

  • Reduced movement speed from 10% to 8%
  • Reduced ability power from 110 to 100

May 29, 2009 Patch

  • Passive effect now no longer stacks with Sheen's passive effect

May 15, 2009 Patch

  • Sheen and Lich Bane spells recoded to make them unable to strike critically

May 9, 2009 Patch

  • Lich Bane added


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